Shinobi5878
Resident Bad A**
Alright. Got me a new team. Tell me what you guys think. (and I don't know if team Echo is taken. I thought it sounds kool. But if it is just tell meh and I will erase it!!!) FYI...I f****** up some of the Evs.(and I plan to rebreed the ones I messed up) So Im also going to post the stats I focused on.
Scyther Ability- Technician
Nature- Adament
Evs: Around250-252 Attack/ around 245-252/ whatevers left...
Attack- 171 Speed- 151
Moveset
Aerial Ace
Double Hit
X-Scissor
Swords Dance
Usually my lead. Send him out. Hopefully get a Swords Dance up, then Attack away. Decided to go with Double Hit instead of Quick Attack because with Technician, instead of hitting with 80, I hit them twice with 70. And I know Quick Attack has priority but thats where my next poke can come in.
Arcanine Ability- Intimidate
Nature- Adament
Evs: Generally in attack and speed but SEVERLY Messed him up.
Attack- 162 Speed- 145
Moveset
Thunder Fang
Extreme Speed
Flare Blitz
Crunch
There to help cover some weaknesses. Can fight off Ghosts and Psychics with Crunch. Takes out the usual fire weakness and helps to fend off the invading water/flying army. And Extreme Speed is there for priority. I learned first hand that priority can save your a**.
(FYI-really happy about this guy lol)
Sceptile Ability- Overgrow
Nature- Modest
Evs: Got smart enough to count this guy. 252 in Spc. Attk/ 6 in Hp / and 252 in Speed
Special Attack- 170 Speed- 169
Moveset
Focus Blast
Dragon Pulse
Leech Seed
Energy Ball
Really like Sceptile. Like the coverage. Focus Blast takes out Ice, Steel, Rock...to tired to see if thats it. Dragon takes out dragons of course. And Energy Ball for stab and to take out Ground, Water, and Rock. Leech Seed is there to be anoying and drain some Hp each turn lol.
Gengar Ability- Levitate
Nature- Modest
Evs: Counted this guy out to. 252 in Special Attack/ 6-7 in Hp/ and 251-252 in Speed. (not sure about the last six Evs that were left over.)
(actually still a Haunter so Don't know the stats for sure.)
Moveset
Shadow Ball
Explosion
Hypnosis
Psychic
Gengars here because I love Gengar. Plus I needed another Special Sweeper. He helps take out psychic, ghost. Explodes when I need to take something out...and posibly put something to sleep. Psychics there to take out fightings that I face so I can get a super effective hit in and to take care of Poison.
Snorlax Ability- Imunity
Nature- Sassy
Evs: Had this guy so far back don't know the Evs exactly but I know I put 252 in Hp and the rest split up among the Defenses and probubly a little bit in attack...not sure. He was one of the ones I first Evd.
Moveset
Curse
Earthquake
Rest
Body Slam
A typical Curselax. Took this guy in the BT and fought freinds wirelessly and over wifi and he did okay. Cursed up a couple times. Rest to refil my Hp then Attack the H*** out of them lol.
Don't have a Sixth Member yet. So please suggest changes. But PLEASE do NOT complain about the way I put this stuff cuse its 3 in the morning and Im zombiefied right now. Noticed my writing got sloppy in the end. Oh yeah. You can suggest a Sixth member but please try to stick to UU and BL. Thanks for taking the time to read all of this and I really apriciate the help.
Scyther Ability- Technician
Nature- Adament
Evs: Around250-252 Attack/ around 245-252/ whatevers left...
Attack- 171 Speed- 151
Moveset
Aerial Ace
Double Hit
X-Scissor
Swords Dance
Usually my lead. Send him out. Hopefully get a Swords Dance up, then Attack away. Decided to go with Double Hit instead of Quick Attack because with Technician, instead of hitting with 80, I hit them twice with 70. And I know Quick Attack has priority but thats where my next poke can come in.
Arcanine Ability- Intimidate
Nature- Adament
Evs: Generally in attack and speed but SEVERLY Messed him up.
Attack- 162 Speed- 145
Moveset
Thunder Fang
Extreme Speed
Flare Blitz
Crunch
There to help cover some weaknesses. Can fight off Ghosts and Psychics with Crunch. Takes out the usual fire weakness and helps to fend off the invading water/flying army. And Extreme Speed is there for priority. I learned first hand that priority can save your a**.
(FYI-really happy about this guy lol)
Sceptile Ability- Overgrow
Nature- Modest
Evs: Got smart enough to count this guy. 252 in Spc. Attk/ 6 in Hp / and 252 in Speed
Special Attack- 170 Speed- 169
Moveset
Focus Blast
Dragon Pulse
Leech Seed
Energy Ball
Really like Sceptile. Like the coverage. Focus Blast takes out Ice, Steel, Rock...to tired to see if thats it. Dragon takes out dragons of course. And Energy Ball for stab and to take out Ground, Water, and Rock. Leech Seed is there to be anoying and drain some Hp each turn lol.
Gengar Ability- Levitate
Nature- Modest
Evs: Counted this guy out to. 252 in Special Attack/ 6-7 in Hp/ and 251-252 in Speed. (not sure about the last six Evs that were left over.)
(actually still a Haunter so Don't know the stats for sure.)
Moveset
Shadow Ball
Explosion
Hypnosis
Psychic
Gengars here because I love Gengar. Plus I needed another Special Sweeper. He helps take out psychic, ghost. Explodes when I need to take something out...and posibly put something to sleep. Psychics there to take out fightings that I face so I can get a super effective hit in and to take care of Poison.
Snorlax Ability- Imunity
Nature- Sassy
Evs: Had this guy so far back don't know the Evs exactly but I know I put 252 in Hp and the rest split up among the Defenses and probubly a little bit in attack...not sure. He was one of the ones I first Evd.
Moveset
Curse
Earthquake
Rest
Body Slam
A typical Curselax. Took this guy in the BT and fought freinds wirelessly and over wifi and he did okay. Cursed up a couple times. Rest to refil my Hp then Attack the H*** out of them lol.
Don't have a Sixth Member yet. So please suggest changes. But PLEASE do NOT complain about the way I put this stuff cuse its 3 in the morning and Im zombiefied right now. Noticed my writing got sloppy in the end. Oh yeah. You can suggest a Sixth member but please try to stick to UU and BL. Thanks for taking the time to read all of this and I really apriciate the help.
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