I'm going to include a caveat in this post. Since I just want to get my view point out, I am going to try and prove my point. I just want to get it out there. You can VM me if you want to discuss it further, whether you think I am wrong or right. This can very easily turn into a rant, so keep that in mind. I'm also going to contain most of this talk to 5th gen battling as RNGing isn't available in 6th gen and IV breeding is very easy to do.
Also, a note: I do not think my viewpoint is the only right viewpoint, just why I don't agree with the other side. [:
I personally think that this shiny checker program is just another thing to devalue shinies; however, I don't think of it as a big deal. Shiny pokemon that aren't competitive are just trophies and bragging right. I'm not saying that working hard to get shinies is useless, but that, from a competitive stand point, shininess means nothing.
This. There is no good answer to this question. Pokemon is a competitive game. If Gamefreak didn't want people battling with perfect IV pokemon, then they wouldn't have included them. This point is exemplified this gen.
Common answers to this question include: I don't want to RNG because that is not how Gamefreak intended the game to played. I can't RNG. It is cheating to use RNG'd pokemon. RNGing uses outside items to manipulate the game. RNG'd shinies take value out of shinies.
I don't want to RNG because that is not how Gamefreak intended the game to played.
First off, a competitive activity means you aim to win. If a player plays major league football for instance, he plays to win. Pokemon is a competitive game. Yes, people do play it for fun, but serious, competitive battling is played to win, hence clans/guild, tournaments and frontiers. If a player chooses to willingly not play with his/her best players, he is putting him/herself at the disadvantage. Can a player not using RNG'd pokes still win? Yes. However, just because the opponent wins the speed tie every time because the best thing the player could do on their own was to get 30 speed IVs is not unfair.
Also, Gamefreak does not dictate how the competitive scene unfolds. Do they care? Yes. However, Smogon, and other players' tier systems, ultimately decide how the players play the game. Smogon designs custom EVs based on a flawless spread. Not battling on even terms, everyone having the same IVs, would be catastrophic to the metagame and losing because a pokemon's IV wasn't one to five points higher, especially in speed, would make players rage more than hax. Playing the game "the way Gamefreak intended" would so luck based, something that Smogon and most players agree kills the fun of the game. Luck and hax are terrible ways to lose and not having a high enough IV to take/dish a hit or outspeed a pokemon would just be infuriating.
I can't RNG.
There are plenty, at least three or four in this clan alone, that can RNG and are willing to help people make teams. RNGing is pretty easy to do once someone gets the hang of it, and the people here are very willing to help people out.
It is cheating to use RNG'd pokemon.
The definition of cheating in this context is as follows: To violate rules deliberately, as in a game. This definition, feel free to give me one another, says that cheating is deliberately violating rules. What rules does RNGing violate? The "perfect pokemon do not exist" rule? How about the "Perfect pokemon are so rare that you cannot get perfect IVs and a good nature!"? No. Perfect pokemon do exist somewhere with a good nature. A rule can't exclude something from happening just because it is an extremely rare occurrence. I would even argue that using PokeSav should be legalif the pokemon created is of legal moves, nature, ability, etc. However, RNGing does not have to worry about this clause due to every pokemon that is RNG'd is legal. There is no way to create an RNG'd pokemon that does not follow the laws of the cartridge.
RNGing uses outside items to manipulate the game.
RNGing uses a timer and a program that predicts values that an algorithm spits out. How is this different from using an Everstone to manipulate what nature a pokemon that is bred will have? How is this different from using a Power item to ensure a stat will pass down? While this program was developed by an outside source, it does not change the game. In all honesty, bar Hidden Power, it actually makes the game more like the originals where a base stat was more than just a base that was manipulated by IVs or EVs, it was what the whole stat was based off. If this algorithm detector was a way to cheat, then it either one, break the algorithm to get higher IVs or two, impossible natures, such as a +HP nature. It would not just predict values to give a user, not an edge, but equality among other serious competitive battlers.
RNG'd shinies take value out of shinies.
Okay. A valid point. I agree that they do. How is this relevant though? This does not make the shiny pokemon illegal in any way. Random Encounter/MM/Radar pokemon are SO much more valuable than RNG'd shinies if shininess is the only thing a person cares about. A person who plays wifi to win will careless whether or not their pokemon are shiny; however, a person may like the alternate color more or actually values a competitive shiny pokemon more than a non-shiny competitive pokemon for any reason. The "rareness" of shinies is a whole different topic and does not account for the legality of RNGing.
The producers, i.e. Game Freak, made the game with IVs. This was introduced during the third generation. While Pokemon was a hit, the lack of availability made battling hard, especially competitively. This is exemplified by how rapidly the third gen, second gen, and first gen metagames grew in interest last generation due to simulator. IVs/Evs were introduced to test the waters. Fourth gen came around and competitive battling became a hit. Wireless connection made battles easy, so they were done more often and better strategies were created and metagames were formed. Thus, in fifth gen, metagames were expanded, even adding a new tier, and much more pokemon were made to be competitive, thus a power and speed creep began. Some new pokemon were made with competitive battling in mind and some oldies were revamped with new abilities and moves. While IVs were still hard to get correct, they tried with the Destiny Knot, getting 3 IVs between the pair, and Power Items. However, this was not good enough and wifi battling would have seen a much quicker and earlier recline had it not been for RNGing allowing players to play how the producers intended: on the cartridge.
Exactly. It can. Able, willing even, however, from a competitive aspect, a user using a x/25/x/x/x/31 pokemon is willingly putting him/herself at a disadvantage. This is like a player using a Hyper Cutter Gliscor because he does not have access to the Dream World despite having friend who can easily get a Poison Heal Gliscor.
I will stop here because I'v already addressed shinies and this wouldn't really add to the competitive aspect of pokemon. And plus, rants are fun. [: I tried to do this logically an avoid "You are 100% wrong" statements, but if you want continue this conversation, just VM me.