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Team Gravity Hammer

WinterChevalier

How may I help?
So, it's time for another new team idea I came up with out of boredom. I haven't tested it yet, so I'm not really sure how effective it is. But I figured I'd post it here first to get suggestions and fixes before I actually go into building this team in game.

This team is based off of the Gravity move. It functions similiarly to Trick Room, in the fact that I have 2-3 Gravity users, and then 3-4 Pokes who can readily abuse the effects of Gravity to it's fullest. So, with the intro out of the way, let's take a look at the team!


242.png

*Relm*
Blissey @ Leftovers
Natural Cure
Calm
252 HP / 4 Def / 252 SDef
- Gravity
- Softboiled
- Sing
- Blizzard


And here we have Blissey, my first Gravity user, and the one who will most likely be setting it up first. Gravity is there for obvious reasons. Blissey also has Softboiled, for recovery, which is very nice. Next we have Sing, which, while Gravity is in effect, has about a 95% accuracy, which makes Blissey the best defensive Pokemon with a sleep move in the game, and that, in my book, = auto-include. Blizzard gets the final moveslot for trolling dragons :3

474.png

*Echo Echo*
Porygon-Z @ Life Orb
Adaptability
Timid
4 HP / 252 SAtk / 252 Spd
- Gravity
- Blizzard
- Zap Cannon
- Tri-Attack

My 2nd Gravity user, and the fastest one at that. Gravity is Gravity. Blizzard and Zap Cannon are for the ZapBlizz coverage~ Zap Cannon is a really nice attack, while not 100% accurate under the Gravity (about 93%) Tri-Attack is for STAB to use with Adaptability


385.png

*ジラーチ*
Jirachi @ Leftovers
Serene Grace
Jolly
252 HP / 252 Atk / 4 Def
- Gravity
- Thunder
- DynamicPunch
- Iron Head

I decided to go with a 3rd Gravity user, and decided on Jirachi. It has a pretty nice bulk and resist the ever common dragon attacks that are in OU. Once again, Gravity for Gravity. Thunder for it's 100% accurateness. DynamicPunch, while not 100% accurate, gets pretty close, and the damage + insta-confusion is too good to pass up. Iron Head gets the last move slot for reliable STAB and Para-hax with Jirachi's Serene Grace.


073.png

*Hentai!*
Tentacruel @ Red Card
Liquid Ooze
Timid
4 HP / 252 SAtk / 252 Spd
- Rapid Spin
- Hydro Pump
- Blizzard
- Toxic Spikes

Tentacruel is my spinner, plain and simple. This team hates to have entry hazards used against it, and Tentacruel does it's best to keep them off the field. Rapid Spin for spinning. Hydro Pump for 100% accurate STAB under Gravity. Blizzard for blizzarding. And Toxic Spikes so I'll have my own entry hazards, which will even hit flying Pokes under Gravity~ I went with Liquid Ooze as my ability, since Gravity will also help my opponent by giving them 100% accurate Leech Seeds, so, if they try it against Tentacruel, they'll be receiving a harsh surprise.


034.png

*Elvis*
Nidoking @ Life Orb
Sheer Force
Modest
4 HP / 252 SAtk / 252 Spd
- Blizzard
- Thunder
- Fire Blast
- Earth Power

My best Gravity sweeper. How dare I make a Gravity team and not have a Pokemon that abuses the other fun part of Gravity?! The part where Ground moves hit EVERYTHING! Are you part Flying? You now get to deal with Earth Power! Levitate? Too bad, Earth Power is there to smite you. This Pokemon laughs at anything with a ground weakness and some ability that keeps them from being hit by it (why hello there Rotom!) I think everything here speaks for itself, but I'll go ahead and explain anyway. Blizzard + Thunder = Super Powered BoltBeam coverage. Fire Blast for 100% awesomeness. Earth Power for the STAB and because, under Gravity, it hits everything! And everything on this set gets the Sheer Force boost + Life Orb, which = bad news for opponents who aren't ready to deal with it.


545.png

*Speedster*
Scoliopede @ Black Sludge
Poison Point
Jolly
4 HP / 252 Atk / 252 Spd
- Spikes
- Megahorn
- Bulldoze
- Swords Dance / Pursuit

Spikes are there because they love Gravity. Megahorn for a great STAB move that is now 100% accurate under Gravity. Earthquake for all the fun things I mentioned earlier. Bulldoze is there because under Gravity, it'll also hit everything, and plus it will help resolve any speed ties that he might run into (and could possibly get some switches, which will help rack up the Spike damage) The final slot is more of preference than anything. Swords Dance if you wanna make your already strong attacks stronger, or Pursuit to hit anything that wants to try and run away after they realize this bug has Earthquake (or for Psychic types that wanna run away anyway)



Anyway, this is my Gravity team idea. Any suggestions, fixes and comments that anyone has is highly appreciated, as I really want to make this team the best it can be. I know Gravity isn't super competitive, but I feel that it can be an underdog due to how unexpected it is, and how these low accuracy attacks can really screw over unsuspecting opponents. Once again, thanks for taking the time to read and for all help received~
 
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darkrai's_shadow

Fear of the Dark!
wait, on your nidoking, you said fire blast and focus blast are 100% accurate? uh... no, and why dont you have earth power?
 

WinterChevalier

How may I help?
They are 100% accurate under Gravity, not by themselves >_>

Basically anything that is 60% accurate or higher becomes 100% accurate under Gravity. Tis the entire point of the team ^^;;

Here read this (all credit goes to ginganinja from Smogon for the article this came from:

Gravity Basics

All Pokemon become vulnerable to Ground-type moves.

Flying-types and Pokemon with the Levitate ability, who usually enjoy an immunity to Ground attacks, suddenly find themselves being damaged by them. This effect is not only limited to attacks, i.e. moves with a Base Power. Spikes, a Ground-type entry hazard, will do damage to Flying-type and Levitating Pokemon under Gravity. Also, Toxic Spikes will poison all bar Steel- and Poison-type Pokemon while Gravity is in effect, even if they are Flying-type or have Levitate. This also means that Poison-type Pokemon who normally have an immunity to Ground-type moves, such as Gengar and Crobat, will absorb and remove Toxic Spikes from the field upon entry while Gravity is active. Finally, the ability Arena Trap will prevent Flying-type and Levitating Pokemon from switching for Gravity's duration. There is a common misconception that the Flying-type is removed while Gravity is in effect, somewhat like the effects that the move Roost has on a Pokemon's type. This is not strictly true. Even under Gravity, Skarmory is still neutral to Fighting-type moves and weak to Electric-type moves. The only difference that occurs in terms of type effectiveness is that it is now 2x weak to Ground-type attacks (because of its Steel typing), and is damaged by Spikes upon entry. Similarly, a Bug / Flying Pokemon such as Yanmega, while normally immune to Ground-type attacks, will take 0.5x damage from them under Gravity (because of its Bug typing, which resists Ground-type moves), but will retain a 4x resistance to Fighting-type attacks.

The use of the moves Bounce, Fly, Hi Jump Kick, Jump Kick, Magnet Rise, and Splash is prevented.

This isn't of much significance as the only moves in the list that really see any use at all are Bounce, Hi Jump Kick, and Magnet Rise. If Fly or Bounce are on their 'charge turn' when Gravity is used, then these moves are instantly cancelled and the users drop to the ground.

The Evasion of all Pokemon is lowered to 3/5.

This is quite a significant component of Gravity's effect. Essentially, all move accuracies are boosted by 1.67x while Gravity is in play. This makes all moves with 60% or more accuracy always hit during Gravity (60 x 1.67 = 100), and is quite a large factor in offensive Gravity teams' success, as they can now use moves such as Hydro Pump and Blizzard (high power but poor accuracy) to devastating effect. Although irrelevant for most matches as they are played with the OHKO clause, Gravity's accuracy boost does not affect the accuracy of OHKO moves.

Gravity teams aim to utilize many of these factors to gain an advantage in battle, one that, if used correctly, should be enough to ensure victory a vast majority of the time.
 
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Black Murder Heavangelon

Ow! Ow! Harder! Ow!
He's right, though. Where is Earth Power on that Nidoking? STAB move with no immunities under Gravity is a huge advantage for Nidoking. You can replace Focus Blast with it.

Otherwise, the team looks fine, as far as I can tell.
 

darkrai's_shadow

Fear of the Dark!
stabed earth power does more damage than any of nidokings other moves, it has base 135 power
 

Shining Fire

A little rusty
How does Clefable get Softboiled?

Otherwise, wow. Nice team.
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Earthquake isn't imperative on Scolipede especially since it doesn't get STAB. I'd run Bulldoze instead for the utility of resolving speed ties. You also have plenty of switch ins for Scolipede, urging Bulldoze even more on him.

That's all I have to say.
 

WinterChevalier

How may I help?
How does Clefable get Softboiled?

Otherwise, wow. Nice team.

It gets it via 3rd Generation Move Tutor~


Earthquake isn't imperative on Scolipede especially since it doesn't get STAB. I'd run Bulldoze instead for the utility of resolving speed ties. You also have plenty of switch ins for Scolipede, urging Bulldoze even more on him.

That's all I have to say.

Yeah, I kinda forgot about Bulldoze, lol. I'll switch that up on his moveset. Also, as a side note, thanks for the inspiration to make this team. I first got the idea after you posted up your Gravity Wigglytuff on the rate thread X3
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Yeah, I kinda forgot about Bulldoze, lol. I'll switch that up on his moveset. Also, as a side note, thanks for the inspiration to make this team. I first got the idea after you posted up your Gravity Wigglytuff on the rate thread X3

Oh. Heheh. You're welcome. :D

One final note. I'd run Thunder and Fire Blast on Clefable and settle for Calm nature. I was actually thinking of Blissey when I thought this, so no Serene Grace here. Dx However, both moves have a status side effect which benefits the team; paralysis or burn.

Porygon2 is nice, but misses out on Leppa Berry for those low PP moves. PorygonZ has the same move and more firepower but loses bulk. Still, being your fastest Gravity user (I don't know why Jirachi is Brave) running Timid can give your team some leeway. Just a suggestion.

Last suggestion. Run Timid over Modest on Tentacruel. Spinning and laying down Entry Hazards as soon as you can is the primary goal for pokemon like him. The minor loss in power will only affect some minor 2HKOs.
 

WinterChevalier

How may I help?
Oh. Heheh. You're welcome. :D

One final note. I'd run Thunder and Fire Blast on Clefable and settle for Calm nature. I was actually thinking of Blissey when I thought this, so no Serene Grace here. Dx However, both moves have a status side effect which benefits the team; paralysis or burn.

Porygon2 is nice, but misses out on Leppa Berry for those low PP moves. PorygonZ has the same move and more firepower but loses bulk. Still, being your fastest Gravity user (I don't know why Jirachi is Brave) running Timid can give your team some leeway. Just a suggestion.

Last suggestion. Run Timid over Modest on Tentacruel. Spinning and laying down Entry Hazards as soon as you can is the primary goal for pokemon like him. The minor loss in power will only affect some minor 2HKOs.

I might switch Clefable to Blissy actually. I kinda forgot about Serene Grace and was just thinking Magic Guard + Life Orb = profit. But I'll probably at least try Blissy since it gets the exact same moveset, and it has a lot more bulk. Actually, the more that I think about it, Blissy probably would be the better choice for the team overall.

I'll switch up the nature on Jirachi, I honestly don't know why I decided on Brave tbh. >__<

For the overall benefit of the team, who do you think would be the better choice, P2 or PZ?

And okie dokie, switching nature on Tentacruel now~
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
I might switch Clefable to Blissy actually. I kinda forgot about Serene Grace and was just thinking Magic Guard + Life Orb = profit. But I'll probably at least try Blissy since it gets the exact same moveset, and it has a lot more bulk. Actually, the more that I think about it, Blissy probably would be the better choice for the team overall.

I'll switch up the nature on Jirachi, I honestly don't know why I decided on Brave tbh. >__<

For the overall benefit of the team, who do you think would be the better choice, P2 or PZ?

And okie dokie, switching nature on Tentacruel now~

I just remembered Tentacruel lays down Toxic Spikes, which already spreads status. In such a case, Ice + Electric coverage is imperative, considering those immune to them. Keep Thunder and Blizzard.

Clefable vs. Blissey. Here, it's a matter of offense vs. bulk. Clefable has more Sp.Atk, and LO Magic Guard to boost her attacks further, but Blissey has more Sp.Def, setting up Gravity easier.

P2 vs PZ. Same case, bulk vs offense. Faster Gravity and raw power vs Eviolite defenses and Trace.

You can run a mixture of bulk and offense with Clefable + Porygon2 or Blissey + PorygonZ. Your team gets great synergy either way with Scolipede are your 4x Fight resist switch in. This might happen a lot, so running Red Card on him might not be a bad idea, to force switches and spread TSpikes poison.
 

WinterChevalier

How may I help?
I just remembered Tentacruel lays down Toxic Spikes, which already spreads status. In such a case, Ice + Electric coverage is imperative, considering those immune to them. Keep Thunder and Blizzard.

Clefable vs. Blissey. Here, it's a matter of offense vs. bulk. Clefable has more Sp.Atk, and LO Magic Guard to boost her attacks further, but Blissey has more Sp.Def, setting up Gravity easier.

P2 vs PZ. Same case, bulk vs offense. Faster Gravity and raw power vs Eviolite defenses and Trace.

You can run a mixture of bulk and offense with Clefable + Porygon2 or Blissey + PorygonZ. Your team gets great synergy either way with Scolipede are your 4x Fight resist switch in. This might happen a lot, so running Red Card on him might not be a bad idea, to force switches and spread TSpikes poison.

Thanks for the helpful suggestions ^^ I think I'll go with Blissey + PorygonZ and switch Fire Blast on Blissey for Blizzard. I'll also try switching the Focus Sash out for Red Card (that disappears after the first use too, right?)

On another note, what's your opinion on Zap Cannon? :3
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Thanks for the helpful suggestions ^^ I think I'll go with Blissey + PorygonZ and switch Fire Blast on Blissey for Blizzard. I'll also try switching the Focus Sash out for Red Card (that disappears after the first use too, right?)

On another note, what's your opinion on Zap Cannon? :3

Yes, Red Card disappears after use. I think it's better to give Scolipede the Black Sludge and Tentacruel the Red Card, so that he can come in on Ghosts, Red Card them away, then Rapid Spid your hazards.

Zap Cannon is good. Low PP, but a combination of Thunder and Thunder Wave in one move is a nice plan.
 

WinterChevalier

How may I help?
Items on Cruel and Scoliopede are switched~

Question about Porygon Z. Since it doesn't have as good defensive stats as P2, should I ditch Recover in favor of something else (maybe a STAB move)? Also, which of his abilities do you think is the better one for this team, Adaptability or Download?
 

Black Murder Heavangelon

Ow! Ow! Harder! Ow!
Items on Cruel and Scoliopede are switched~

Question about Porygon Z. Since it doesn't have as good defensive stats as P2, should I ditch Recover in favor of something else (maybe a STAB move)? Also, which of his abilities do you think is the better one for this team, Adaptability or Download?

Adaptability requires STAB. So go with Download, further prompting switching in and out. Recover is still good on PorygonZ, though Magic Coat can make for some lulz. I'd recommend Recycle, but that gives you some 4mss since you lack recovery. Run Leppa Berry if you want. Run some tests to see which one is better, Recover or Recycle.

One last thing. You have a lot of Fight switch in resists. Natural Cure can help out Blissey significantly, especially since no one would hesitate to switch a Fighting type on Blissey.
 

WinterChevalier

How may I help?
I could always try Tri Attack on Porygon Z in place of Recover if I wanna go for something with STAB or a reliable attack in the event of Gravity not being able to be set up anymore, lol. And I'll switch up Blissey's ability since I'm not in need of it getting the status effects as much
 

chanseychansey77

Elite Trainer
Looks great, except for one thing: Blissey gets SING. With Gravity, that makes Blissey one of the greatest defensive Pokemon with a sleeping move that almost always hits.

I'm sure you can fit it somewhere on there. Probably in place of Thunder, because Dragons are a more pressing matter.
 
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