WinterChevalier
How may I help?
So, it's time for another new team idea I came up with out of boredom. I haven't tested it yet, so I'm not really sure how effective it is. But I figured I'd post it here first to get suggestions and fixes before I actually go into building this team in game.
This team is based off of the Gravity move. It functions similiarly to Trick Room, in the fact that I have 2-3 Gravity users, and then 3-4 Pokes who can readily abuse the effects of Gravity to it's fullest. So, with the intro out of the way, let's take a look at the team!
*Relm*
Blissey @ Leftovers
Natural Cure
Calm
252 HP / 4 Def / 252 SDef
- Gravity
- Softboiled
- Sing
- Blizzard
And here we have Blissey, my first Gravity user, and the one who will most likely be setting it up first. Gravity is there for obvious reasons. Blissey also has Softboiled, for recovery, which is very nice. Next we have Sing, which, while Gravity is in effect, has about a 95% accuracy, which makes Blissey the best defensive Pokemon with a sleep move in the game, and that, in my book, = auto-include. Blizzard gets the final moveslot for trolling dragons :3
*Echo Echo*
Porygon-Z @ Life Orb
Adaptability
Timid
4 HP / 252 SAtk / 252 Spd
- Gravity
- Blizzard
- Zap Cannon
- Tri-Attack
My 2nd Gravity user, and the fastest one at that. Gravity is Gravity. Blizzard and Zap Cannon are for the ZapBlizz coverage~ Zap Cannon is a really nice attack, while not 100% accurate under the Gravity (about 93%) Tri-Attack is for STAB to use with Adaptability
*ジラーチ*
Jirachi @ Leftovers
Serene Grace
Jolly
252 HP / 252 Atk / 4 Def
- Gravity
- Thunder
- DynamicPunch
- Iron Head
I decided to go with a 3rd Gravity user, and decided on Jirachi. It has a pretty nice bulk and resist the ever common dragon attacks that are in OU. Once again, Gravity for Gravity. Thunder for it's 100% accurateness. DynamicPunch, while not 100% accurate, gets pretty close, and the damage + insta-confusion is too good to pass up. Iron Head gets the last move slot for reliable STAB and Para-hax with Jirachi's Serene Grace.
*Hentai!*
Tentacruel @ Red Card
Liquid Ooze
Timid
4 HP / 252 SAtk / 252 Spd
- Rapid Spin
- Hydro Pump
- Blizzard
- Toxic Spikes
Tentacruel is my spinner, plain and simple. This team hates to have entry hazards used against it, and Tentacruel does it's best to keep them off the field. Rapid Spin for spinning. Hydro Pump for 100% accurate STAB under Gravity. Blizzard for blizzarding. And Toxic Spikes so I'll have my own entry hazards, which will even hit flying Pokes under Gravity~ I went with Liquid Ooze as my ability, since Gravity will also help my opponent by giving them 100% accurate Leech Seeds, so, if they try it against Tentacruel, they'll be receiving a harsh surprise.
*Elvis*
Nidoking @ Life Orb
Sheer Force
Modest
4 HP / 252 SAtk / 252 Spd
- Blizzard
- Thunder
- Fire Blast
- Earth Power
My best Gravity sweeper. How dare I make a Gravity team and not have a Pokemon that abuses the other fun part of Gravity?! The part where Ground moves hit EVERYTHING! Are you part Flying? You now get to deal with Earth Power! Levitate? Too bad, Earth Power is there to smite you. This Pokemon laughs at anything with a ground weakness and some ability that keeps them from being hit by it (why hello there Rotom!) I think everything here speaks for itself, but I'll go ahead and explain anyway. Blizzard + Thunder = Super Powered BoltBeam coverage. Fire Blast for 100% awesomeness. Earth Power for the STAB and because, under Gravity, it hits everything! And everything on this set gets the Sheer Force boost + Life Orb, which = bad news for opponents who aren't ready to deal with it.
*Speedster*
Scoliopede @ Black Sludge
Poison Point
Jolly
4 HP / 252 Atk / 252 Spd
- Spikes
- Megahorn
- Bulldoze
- Swords Dance / Pursuit
Spikes are there because they love Gravity. Megahorn for a great STAB move that is now 100% accurate under Gravity. Earthquake for all the fun things I mentioned earlier. Bulldoze is there because under Gravity, it'll also hit everything, and plus it will help resolve any speed ties that he might run into (and could possibly get some switches, which will help rack up the Spike damage) The final slot is more of preference than anything. Swords Dance if you wanna make your already strong attacks stronger, or Pursuit to hit anything that wants to try and run away after they realize this bug has Earthquake (or for Psychic types that wanna run away anyway)
Anyway, this is my Gravity team idea. Any suggestions, fixes and comments that anyone has is highly appreciated, as I really want to make this team the best it can be. I know Gravity isn't super competitive, but I feel that it can be an underdog due to how unexpected it is, and how these low accuracy attacks can really screw over unsuspecting opponents. Once again, thanks for taking the time to read and for all help received~
This team is based off of the Gravity move. It functions similiarly to Trick Room, in the fact that I have 2-3 Gravity users, and then 3-4 Pokes who can readily abuse the effects of Gravity to it's fullest. So, with the intro out of the way, let's take a look at the team!
*Relm*
Blissey @ Leftovers
Natural Cure
Calm
252 HP / 4 Def / 252 SDef
- Gravity
- Softboiled
- Sing
- Blizzard
And here we have Blissey, my first Gravity user, and the one who will most likely be setting it up first. Gravity is there for obvious reasons. Blissey also has Softboiled, for recovery, which is very nice. Next we have Sing, which, while Gravity is in effect, has about a 95% accuracy, which makes Blissey the best defensive Pokemon with a sleep move in the game, and that, in my book, = auto-include. Blizzard gets the final moveslot for trolling dragons :3
*Echo Echo*
Porygon-Z @ Life Orb
Adaptability
Timid
4 HP / 252 SAtk / 252 Spd
- Gravity
- Blizzard
- Zap Cannon
- Tri-Attack
My 2nd Gravity user, and the fastest one at that. Gravity is Gravity. Blizzard and Zap Cannon are for the ZapBlizz coverage~ Zap Cannon is a really nice attack, while not 100% accurate under the Gravity (about 93%) Tri-Attack is for STAB to use with Adaptability
*ジラーチ*
Jirachi @ Leftovers
Serene Grace
Jolly
252 HP / 252 Atk / 4 Def
- Gravity
- Thunder
- DynamicPunch
- Iron Head
I decided to go with a 3rd Gravity user, and decided on Jirachi. It has a pretty nice bulk and resist the ever common dragon attacks that are in OU. Once again, Gravity for Gravity. Thunder for it's 100% accurateness. DynamicPunch, while not 100% accurate, gets pretty close, and the damage + insta-confusion is too good to pass up. Iron Head gets the last move slot for reliable STAB and Para-hax with Jirachi's Serene Grace.
*Hentai!*
Tentacruel @ Red Card
Liquid Ooze
Timid
4 HP / 252 SAtk / 252 Spd
- Rapid Spin
- Hydro Pump
- Blizzard
- Toxic Spikes
Tentacruel is my spinner, plain and simple. This team hates to have entry hazards used against it, and Tentacruel does it's best to keep them off the field. Rapid Spin for spinning. Hydro Pump for 100% accurate STAB under Gravity. Blizzard for blizzarding. And Toxic Spikes so I'll have my own entry hazards, which will even hit flying Pokes under Gravity~ I went with Liquid Ooze as my ability, since Gravity will also help my opponent by giving them 100% accurate Leech Seeds, so, if they try it against Tentacruel, they'll be receiving a harsh surprise.
*Elvis*
Nidoking @ Life Orb
Sheer Force
Modest
4 HP / 252 SAtk / 252 Spd
- Blizzard
- Thunder
- Fire Blast
- Earth Power
My best Gravity sweeper. How dare I make a Gravity team and not have a Pokemon that abuses the other fun part of Gravity?! The part where Ground moves hit EVERYTHING! Are you part Flying? You now get to deal with Earth Power! Levitate? Too bad, Earth Power is there to smite you. This Pokemon laughs at anything with a ground weakness and some ability that keeps them from being hit by it (why hello there Rotom!) I think everything here speaks for itself, but I'll go ahead and explain anyway. Blizzard + Thunder = Super Powered BoltBeam coverage. Fire Blast for 100% awesomeness. Earth Power for the STAB and because, under Gravity, it hits everything! And everything on this set gets the Sheer Force boost + Life Orb, which = bad news for opponents who aren't ready to deal with it.
*Speedster*
Scoliopede @ Black Sludge
Poison Point
Jolly
4 HP / 252 Atk / 252 Spd
- Spikes
- Megahorn
- Bulldoze
- Swords Dance / Pursuit
Spikes are there because they love Gravity. Megahorn for a great STAB move that is now 100% accurate under Gravity. Earthquake for all the fun things I mentioned earlier. Bulldoze is there because under Gravity, it'll also hit everything, and plus it will help resolve any speed ties that he might run into (and could possibly get some switches, which will help rack up the Spike damage) The final slot is more of preference than anything. Swords Dance if you wanna make your already strong attacks stronger, or Pursuit to hit anything that wants to try and run away after they realize this bug has Earthquake (or for Psychic types that wanna run away anyway)
Anyway, this is my Gravity team idea. Any suggestions, fixes and comments that anyone has is highly appreciated, as I really want to make this team the best it can be. I know Gravity isn't super competitive, but I feel that it can be an underdog due to how unexpected it is, and how these low accuracy attacks can really screw over unsuspecting opponents. Once again, thanks for taking the time to read and for all help received~
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