Darkerones
SlowpokeHunter
Team HydreRonaGross!
As part of my comeback to competitive Pokemon i remade my favorite DS team on PO! With some major changes to make this team as good as i intended it to,heres how i got to the final product:
I've always wanted to try out the new psuedo legendary Hydregion,so I decided to build my first 5th gen team around him*
Next came the second member of the core,Volcarona. His coverage may be mediocre but has great stats and can take fighting and ice attacks that Hydregion fears like a man and they compliment each other very well.
So now I have to cover Volcaronas rock weakness and I decided to use Metagross. Oh my god,this*core*works*wonders for me as each pokemon covers the others weaknesses. Hydreigon is immune to Metas ground weakness and resists his fire weakness. While Metagross takes Ice and Dragon and Rock for the former two. Now that the core is done,now comes the support.
Since my core involves switching a lot and Volcarona has that nasty SR weakness a spinner was a must. *Tentacruel is very appealing because it can set up Toxic Spikes as well which is quite useful to me. A STABed Water move also helped to take down those pesky TauntApes and Areodactyl. All of his weaknesses are covered by Hydreigon*
As soon as I decided to use Toxic Spikes I knew a Spinblocker would be ideal. After some thought though I decided
It was not worth the team slot for
JUST Toxic Spikes. But then I took a look at Gengar. Always loved the guy,always will. Why not add him? He covers Hydregions fighting and Bug weaknesses as well as Metagrosses and Tentas Ground.*
From the start I knew Special walls such as Jellicent where going to be a problem so I needed another physical attacker.............SEAKING! HELL YAH!
Just Kidding! Gallade fit my bill perfectly with access to the always welcome STAB CCbat and Leaf Blade to slam Jellicent trying to stall. Other than that he is mostly filler.
Eventually I decided that my ground weaknesses were a bit much so I replaced Tentacruel with Starmie. He offers better coverage along with Recover.
Sadly Starmie was quickly replaced because of it's Psychic typing that gave me a huge Ghost weakness. Blastoise may not be the best spinner in OU but he settled in nicely with his pure Water typing and nice bulk on both sides.
Blastoise didnt last long either as a spinner because of a gaping Excadrill weakness. So i came up with Claydol,being able to both Rapid Spin and counter the damn mole. Unfortunatley my Ghost weakness has reappearred but resisting the QuakeEdge combo most Excadrill carry is too good.
Gallade just wasent pulling his weight together and gave the team a huge ghost weakness as well as a flying one. But where could i find another Physical attacker with great coverage and little weaknesses? At first I thought Eelektross,but then i thought i would turn to one of the most unappreciated Electric types,and so far he has worked great,with both higher Speed and Attack and coverage than Gallade and a better Ability that is easier to use
After I decided to stick with Electivire I brought Starmie back so I can actually use Motor Drive and I missed having my offensive spinner.
FINAL LINEUP:
Honestly Gengar was mostly a filler mon and ended up deadweight more and more,so i replaced him with Porygon2,who added a much needed defensive backbone to the team.
Closer Look:
Hydregion@Choice Scarf
Levitate
Modest
252 Speed 252 Sp attack 4 HP
Flamethrower
Draco Meteor
Dark Pulse
Focus Blast
Hydregion lead is rather original and mine puts most weather teams at an early disadvantage by being able to KO T-Tar,Abomasnow,Bronzong under some circumstances,most Ninetales and severely cripple the Toad swiftly if they don't switch. Immune to spikes he can switch out and in freely most of the time on attacks aimed at other team members (EQ most notable). Basically just tear through whatever you can
hit super effectively until you die,simple. Im using a scarf to outrun most threats and revenge kill,including Jolly Haxorus. Dark Pulse is nice secondary STAB and is my best option against Slowbro and Espeon. i chose Flamethrower over Fire Blast since most steels ill be hitting have a double weakness to it and mediocre special defenses. i guess i could run Fire Blast for Metagross though.
Volcarona@Chesto Berry
Flame Body
Bold
252 Defence 252 HP 4 Speed
Fiery dance
Quiver Dance
HP Fighting
Rest
Looks peculiar at first but is meant to switch into a fighting attack meant for Hydregion and hopefully burn it. If it doesn't switch or get burned i can go for the KO and then Rest off some damage. If the attacker does switch I can Quiver Dance until I need to Rest up and then attempt a sweep. Fiery Dance is best for a set like this that want as many boosts as possible. HP Fighting offers nice coverage alongside our STAB move and gives Heatran,a pokemon ussually eager to switch into Rona,a nasty surprise. The EVs and nature allow Volcarona to fire off as many Quiver Dances as possible before having to Rest up. Even with max defence and HP it still cant take a Stone Edge,thats what Metagross is for though. Thanks to D-nite FTW for recommending a set like this.
Metagross@Leftovers
Clear Body
Adamant
252 Attack 252 HP 4 SP Defence
Bullet punch/Meteor Mash
Hammer Arm
Ice Punch
Thunderpunch
I decided to change my Metagross from an Agility sweeper to a more Tankish approach. As you can see a BoltBeam combo going on here to deal with Gyarados and Gliscor,as well as Skarmory and Dragonite. Hammer Arm is a great offensive move for Metagross as now it can hit Tyranitar much harder as well as Ferrothorn,and it ensures RotomW doesnt wall it (but ill rarely keep him in on Rotom for long or at all). Bullet Punch seems like a whimpy sole STAB move but provides much needed priority and belittles the speed penalty that comes with Hammer Arm,often times a very close to fatal blow on say,Latias, Is an oppurtunity to use Bullet Punch to spare Metagross from an extra blow. Besides,Metagross does not suffer offensivley at all,so running Bullet Punch is very viable however the much more powerful Meteor Mash is still an option. Leftovers is to(obviously) provide Metagross with an extended lifetime.
Starmie@Leftovers
Natural Cure
Timid
252 SP attack 252 Speed 4 HP
Ice beam
Scald
Rapid Spin
Thunder
Whoaaa,this ain't the same Starmie as before. Scald? Thunder? Awesome Picture? Since the bulky Starmie set just wasnt convincing i added Scald as my STAB move so i can potentially burn Darmanitan and Scrafty and others. Thunder is here mainly to screw over the Toad and abuse the popularity of Rain teams as well as just to knock Skarm right outta the sky in one go,despite the accuracy. Ice Beam covers dragons and Gliscor as always and of course Rapid Spin provides Starmies main niche. I kept the spinning seastar mainly for synergy with Electivire,so whenever Rotom,Jolteon or even other Starmie start getting in my hair i can just switch,activate Motor Drive and go wild. I also kept leftovers on him just for added survivability and so i wouldnt have to turn to Life Orb. Yes hes an offensive spinner but in the end just a spinner,and i cant have him killing himself with his own attacks.
Electivire@Expert Belt
Motor Drive
Jolly
252 Attack 252 Speed 4 Defense
Wild Charge
Ice Punch
Cross Chop
Earthquake
This is Electivires classic Super Effective set straight from Gen 4,and works wonders with a Motor Drive boost,after Conkeldurr and Eelektross are gone this guy tears through teams like a hot knife through butter,as i have run into whole teams that Electivire can hit Super Effectively. Wild Charge is Electivires most reliable form of STAB and cuts straight through Jellicent,Gyarados and the occasional Braviery,Ice Punch blows holes into Gliscor and Salamence. Cross Chops accuracy may be shaky but sends Tyranitar and Chansey/Blissey running and helps Electivire hold its own against Ferrothorn as well. EQ rounds off the coverage hitting Heatran and Infernape and opposing Metagross. I thought about Fire Punch but it has relativley low BP and i already had Hydreigon with flamethrower so ultimatley EQ was the better choice. Not much changed here.
Porygon2@Eviolite
Trace/Download
Calm
252 HP 252 SP Defence 4 Defence
Tri Attack/Toxic
Ice Beam
Thunderbolt
Recover
Ahhh the saving grace to an otherwise fairly frail team. Being able to take hits on both ends of the spectrum Porygon2 spams Recover like no other while dishing out damage with the infamous BoltBeam combo. The EVs and Nature provided make Porygon2 a great mixed wall thanks to Eviolite. Tri Attack provides a consistent STAB move and a decent chance to inflict status,but Toxic wears down the bulkiest of foes,either way im still utterly walled by Ferrothorn. Trace was recomended to potentially copy immunities but the SP Attack boost often provided by Download sometimes proves useful as well. Help me choose guys!
Please point out holes in my team and rate it honestly,I can take legit critisism. It can be harsh as long as it is reasonable and points out clear weaknesses for my benefit,not just to flame me.
As part of my comeback to competitive Pokemon i remade my favorite DS team on PO! With some major changes to make this team as good as i intended it to,heres how i got to the final product:
I've always wanted to try out the new psuedo legendary Hydregion,so I decided to build my first 5th gen team around him*
Next came the second member of the core,Volcarona. His coverage may be mediocre but has great stats and can take fighting and ice attacks that Hydregion fears like a man and they compliment each other very well.
So now I have to cover Volcaronas rock weakness and I decided to use Metagross. Oh my god,this*core*works*wonders for me as each pokemon covers the others weaknesses. Hydreigon is immune to Metas ground weakness and resists his fire weakness. While Metagross takes Ice and Dragon and Rock for the former two. Now that the core is done,now comes the support.
Since my core involves switching a lot and Volcarona has that nasty SR weakness a spinner was a must. *Tentacruel is very appealing because it can set up Toxic Spikes as well which is quite useful to me. A STABed Water move also helped to take down those pesky TauntApes and Areodactyl. All of his weaknesses are covered by Hydreigon*
As soon as I decided to use Toxic Spikes I knew a Spinblocker would be ideal. After some thought though I decided
It was not worth the team slot for
JUST Toxic Spikes. But then I took a look at Gengar. Always loved the guy,always will. Why not add him? He covers Hydregions fighting and Bug weaknesses as well as Metagrosses and Tentas Ground.*
From the start I knew Special walls such as Jellicent where going to be a problem so I needed another physical attacker.............SEAKING! HELL YAH!
Just Kidding! Gallade fit my bill perfectly with access to the always welcome STAB CCbat and Leaf Blade to slam Jellicent trying to stall. Other than that he is mostly filler.
Eventually I decided that my ground weaknesses were a bit much so I replaced Tentacruel with Starmie. He offers better coverage along with Recover.
Sadly Starmie was quickly replaced because of it's Psychic typing that gave me a huge Ghost weakness. Blastoise may not be the best spinner in OU but he settled in nicely with his pure Water typing and nice bulk on both sides.
Blastoise didnt last long either as a spinner because of a gaping Excadrill weakness. So i came up with Claydol,being able to both Rapid Spin and counter the damn mole. Unfortunatley my Ghost weakness has reappearred but resisting the QuakeEdge combo most Excadrill carry is too good.
Gallade just wasent pulling his weight together and gave the team a huge ghost weakness as well as a flying one. But where could i find another Physical attacker with great coverage and little weaknesses? At first I thought Eelektross,but then i thought i would turn to one of the most unappreciated Electric types,and so far he has worked great,with both higher Speed and Attack and coverage than Gallade and a better Ability that is easier to use
After I decided to stick with Electivire I brought Starmie back so I can actually use Motor Drive and I missed having my offensive spinner.
FINAL LINEUP:
Honestly Gengar was mostly a filler mon and ended up deadweight more and more,so i replaced him with Porygon2,who added a much needed defensive backbone to the team.
Closer Look:
Hydregion@Choice Scarf
Levitate
Modest
252 Speed 252 Sp attack 4 HP
Flamethrower
Draco Meteor
Dark Pulse
Focus Blast
Hydregion lead is rather original and mine puts most weather teams at an early disadvantage by being able to KO T-Tar,Abomasnow,Bronzong under some circumstances,most Ninetales and severely cripple the Toad swiftly if they don't switch. Immune to spikes he can switch out and in freely most of the time on attacks aimed at other team members (EQ most notable). Basically just tear through whatever you can
hit super effectively until you die,simple. Im using a scarf to outrun most threats and revenge kill,including Jolly Haxorus. Dark Pulse is nice secondary STAB and is my best option against Slowbro and Espeon. i chose Flamethrower over Fire Blast since most steels ill be hitting have a double weakness to it and mediocre special defenses. i guess i could run Fire Blast for Metagross though.
Volcarona@Chesto Berry
Flame Body
Bold
252 Defence 252 HP 4 Speed
Fiery dance
Quiver Dance
HP Fighting
Rest
Looks peculiar at first but is meant to switch into a fighting attack meant for Hydregion and hopefully burn it. If it doesn't switch or get burned i can go for the KO and then Rest off some damage. If the attacker does switch I can Quiver Dance until I need to Rest up and then attempt a sweep. Fiery Dance is best for a set like this that want as many boosts as possible. HP Fighting offers nice coverage alongside our STAB move and gives Heatran,a pokemon ussually eager to switch into Rona,a nasty surprise. The EVs and nature allow Volcarona to fire off as many Quiver Dances as possible before having to Rest up. Even with max defence and HP it still cant take a Stone Edge,thats what Metagross is for though. Thanks to D-nite FTW for recommending a set like this.
Metagross@Leftovers
Clear Body
Adamant
252 Attack 252 HP 4 SP Defence
Bullet punch/Meteor Mash
Hammer Arm
Ice Punch
Thunderpunch
I decided to change my Metagross from an Agility sweeper to a more Tankish approach. As you can see a BoltBeam combo going on here to deal with Gyarados and Gliscor,as well as Skarmory and Dragonite. Hammer Arm is a great offensive move for Metagross as now it can hit Tyranitar much harder as well as Ferrothorn,and it ensures RotomW doesnt wall it (but ill rarely keep him in on Rotom for long or at all). Bullet Punch seems like a whimpy sole STAB move but provides much needed priority and belittles the speed penalty that comes with Hammer Arm,often times a very close to fatal blow on say,Latias, Is an oppurtunity to use Bullet Punch to spare Metagross from an extra blow. Besides,Metagross does not suffer offensivley at all,so running Bullet Punch is very viable however the much more powerful Meteor Mash is still an option. Leftovers is to(obviously) provide Metagross with an extended lifetime.
Starmie@Leftovers
Natural Cure
Timid
252 SP attack 252 Speed 4 HP
Ice beam
Scald
Rapid Spin
Thunder
Whoaaa,this ain't the same Starmie as before. Scald? Thunder? Awesome Picture? Since the bulky Starmie set just wasnt convincing i added Scald as my STAB move so i can potentially burn Darmanitan and Scrafty and others. Thunder is here mainly to screw over the Toad and abuse the popularity of Rain teams as well as just to knock Skarm right outta the sky in one go,despite the accuracy. Ice Beam covers dragons and Gliscor as always and of course Rapid Spin provides Starmies main niche. I kept the spinning seastar mainly for synergy with Electivire,so whenever Rotom,Jolteon or even other Starmie start getting in my hair i can just switch,activate Motor Drive and go wild. I also kept leftovers on him just for added survivability and so i wouldnt have to turn to Life Orb. Yes hes an offensive spinner but in the end just a spinner,and i cant have him killing himself with his own attacks.
Electivire@Expert Belt
Motor Drive
Jolly
252 Attack 252 Speed 4 Defense
Wild Charge
Ice Punch
Cross Chop
Earthquake
This is Electivires classic Super Effective set straight from Gen 4,and works wonders with a Motor Drive boost,after Conkeldurr and Eelektross are gone this guy tears through teams like a hot knife through butter,as i have run into whole teams that Electivire can hit Super Effectively. Wild Charge is Electivires most reliable form of STAB and cuts straight through Jellicent,Gyarados and the occasional Braviery,Ice Punch blows holes into Gliscor and Salamence. Cross Chops accuracy may be shaky but sends Tyranitar and Chansey/Blissey running and helps Electivire hold its own against Ferrothorn as well. EQ rounds off the coverage hitting Heatran and Infernape and opposing Metagross. I thought about Fire Punch but it has relativley low BP and i already had Hydreigon with flamethrower so ultimatley EQ was the better choice. Not much changed here.
Porygon2@Eviolite
Trace/Download
Calm
252 HP 252 SP Defence 4 Defence
Tri Attack/Toxic
Ice Beam
Thunderbolt
Recover
Ahhh the saving grace to an otherwise fairly frail team. Being able to take hits on both ends of the spectrum Porygon2 spams Recover like no other while dishing out damage with the infamous BoltBeam combo. The EVs and Nature provided make Porygon2 a great mixed wall thanks to Eviolite. Tri Attack provides a consistent STAB move and a decent chance to inflict status,but Toxic wears down the bulkiest of foes,either way im still utterly walled by Ferrothorn. Trace was recomended to potentially copy immunities but the SP Attack boost often provided by Download sometimes proves useful as well. Help me choose guys!
Please point out holes in my team and rate it honestly,I can take legit critisism. It can be harsh as long as it is reasonable and points out clear weaknesses for my benefit,not just to flame me.
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