Mr. Marowak
was wrong about Gen6
Salutations, fellow Pokemon fans! I'm here with my first decent competitive team, as in not my favorites, but actual OU 'Mons. I've used them in a few battles already, and they seem to fare well, with a 4:3 win/loss ratio out of the ~30 battles played (I know that isn't a lot, but time is an issue).
AT A GLANCE:
I started with a mixed attacker, which I love. It needed to have breakneck speeds and a massive variety of type coverage. With one of its types being Fighting, among the best offensive types in the game, being an amazing all-around wall-breaker, and being on fire, Infernape immediately joined team (insert clever title here).
Since Infernape is so frail, I needed something immensely bulky to help fill in the cracks. Among the list of top walls in OU: Blissey. Over 700 HP and a gigantic Sp. Def, with team healing options and free 100 damage (Remember, this thing has no attacking stats), Blissey was my next choice.
But, alas! I still have no physical defenders, nor Stealth Rock support, nor a Spinner! Rocks would annihilate the Nape. Since it'd have only one or two attacking moves, it should be some sort of offensive type --- Ground --- and when you still technically have a space open, why not a little priority? It's needed somewhere. And that is the story behind Donphan.
This is the Cleanser. Here for one reason, and only one. With the Nape and Donphan, there's a huge Water Weakness so far. With it as one of its types, now, it can better resist such an attack. It also has STAB as one of the two types that are SE against Water. With it being pretty hefty itself, it can stand up to a few hits. Oh, I forgot! Cleanser is a Rotom-Wash.
These two can be done in a single step. My team had a mixed attacker, a special wall, a physically bulky SR/Spinner, and Rotom-W. I needed some one-spectrum Attackers. I also could use a Dragon to combat all the other Dragons, and a Psychic-Type to deal with rival Blisseys and the like. Haxorus' Dragon Dance set seemed to fit, and Alakazam, being wicked fast, with wicked high Sp. Atk and a vast pool of moves, was the missing piece.
Alakazam wasn't doing very well. Another user had recommended Gengar, and by God, does it work! It functions basically the same as the Zam, so I feel no need for a lengthy description. Hratran went over Blissey, since I ended up saving it for last, anyway. With that, though, I had a huge Water weakness, especially Rain. To remedy this, Tentacruel replaced Donphan.
And with that, team (insert clever name here) is done! For now...
IN-DEPTH:
@ Life Orb
Naïve, Blaze
-Overheat
-Close Combat
-Stone Edge U-Turn
-HP Ice
EV's: 252 Atk, 4 S. Atk, 252 Speed
This is Furious Geroge, my mixed attacking primate. Overheat is a great STAB move, and since you'll be going in and out anyway, it's great for guerilla warfare. Close Combat is another superb option, especially since your Defense drops won't matter anyway, what with Nape's frailty.Stone Edge is added for coverage, and makes a monkey out of Gyarados and the like. U-Turn is for when stat un-boosts are too meddlesome, or a switch too risky. HP Ice is a bit more unusual, but just as effective. Oh, you switched in a Salamence? Enjoy being OHKO'd! True story. It drove that guy bananas. You may see I haven't used Iron Fist. That's because there are no punching moves, unless CC counts.
@ Leftovers
Calm, Flash Fire
-Will-O-Wisp
-Stealth Rock
-Lava Plume
-Hidden Power Ice
EV's: 248 HP, 160 Speed, 100 Sp. Def
Meet Major Hottie, my special tank and Rockawisper (Stealth Rock + Will-O-Wisp). Will-O-Wisp is a big help against all those physical users, halving their Attack and slowly killing them off, but it can be used for almost anyone else. Stealth Rock is so well-known, I should'nt even have to describe it. But I will. It's a one-layer entry hazard, which utilizes the opponent's Rock Weakness, and is great for dealing with Flying, Fire, and the like. Lava Plume is Heatran's secret weapon against Taunters, with a 30% chance to burn, and is overall a decent attack. According to Smogon, "Since Pokemon immune to Toxic... can trouble Heatran if it chooses to run these moves... HP Ice [is an option] over Protect to take out threats."
@ Black Sludge
Bold, Rain Dish
-Scald
-Ice Beam
-Toxic Spikes
-Rapid Spin
EV's: 252 HP, 16 Speed, 240 Def
This is Squidward, my Spinning Toxic Spiker and rain-abuser. Toxic Spikes is a quick way to put up an unsanitary entry hazard, which can really put some pressure on the opposite team. Rapid Spin is a quick way to remove hazards I get hurt by, and this guy's got a pretty good rep for dealing with those kinda things. Ice Beam is a move as valuable as it gets for Tentacruel, since it hits all types (mainly Ground and Grass) for some sort of damage. Scald is normally less than awesome, but with STAB, it's like getting hit with a pot of boiling spaghetti at 30 mph. It'l sting, it'll throb, and it's probably gonna leave a burn.At this point, my puns have been erased due to team changes/
@ Life Orb
Modest, Levitate
-Substitute
-Pain Split
-Thunderbolt
-Hydro Pump
EV's: 252 Speed, 236S. Atk, 20 Sp. Def
Here is The Cleanser, my rain blocking, SubSplit Rotom-W. With low HP, SubSplit is easy to pull off. With Volt Switch everywhere, an example being TrickSpecs Rotom formes, one can usually put up a doll turn 1. According to Smogon: “Substitute and Pain Split form an effective combo that can put dents into opponents while safely restoring Rotom-W's health. The EVs and a Modest nature are designed to give Rotom-W the most power and Speed while giving its Substitute a good chance of surviving Gastrodon's rain-boosted Scald. Hydro Pump provides Rotom-W with a powerful STAB; in a similar vein, Thunderbolt is chosen to provide power while still remaining reliable.”
@ Focus Sash
Timid, Levitate
-Substitute
-HP Fire
-Focus Blast
-Shadow Ball
EV's: 252 S. Atk, 252 Speed, 4 HP
this is GenGULP!, my special sweeper. Substitute puts a doll in front of your face which likes protecting you. Always good for wicked fast Mons. Focus Blast and Shadow Ball have incredible coverage, and the latter is STAB. HP Fire is for the occasional Scizor or Ferro (two Pokes that could wreak havoc after Ape is gone) and defeats them like crazy. According to Smogon: "Due to the popularity of the previous two sets, Hidden Power Fire is sometimes neglected as a possible third move that can unexpectedly smash Scizor and Ferrothorn for the OHKO. Hidden Power Fire also hits Skarmory, Bronzong, and Jirachi for super effective damage, possibly 2HKOing Jirachi with Spikes on the field. Since Focus Blast's inability to hit consistently is such a letdown, Hidden Power Fire makes a great option over Thunderbolt for hitting Steel-types. "
@ Lum Berry
Adamant, Mold Breaker
-Dragon Dance
-Earthquake
-Outrage
-Taunt
EV's: 36 HP, 252 Atk, 220 Speed
Meet Hax 'R' Us Kid, my main physical sweeper. His 97 Base speed is nothing to sneeze at, but just barely outsped. This, unlike most base 100's, can be remedied with Dragon Dance. The extra Attack boost is nice, too. Outrage is a STAB move that can get reckless, what with the no switching thing. Earthquake Is added for coverage, and taking care of Steels. Taunt is to assure that you can at least get a DD up, because it will stop other taunters, nix Base >97s and Prankster users. The EV spread maximizes power, but not sacrificing speed or survivability.
THREAT LIST: (how it's helped)
Ghosts (Gengar, Rotom has Shadow Ball)
Weather, mainly Sand (Rain- Rotom)
Constructive criticism will be welcomed with open arms. Sprites aren't mine. New changes in red, formers crossed out. Go to town... and thank you!
I started with a mixed attacker, which I love. It needed to have breakneck speeds and a massive variety of type coverage. With one of its types being Fighting, among the best offensive types in the game, being an amazing all-around wall-breaker, and being on fire, Infernape immediately joined team (insert clever title here).
Since Infernape is so frail, I needed something immensely bulky to help fill in the cracks. Among the list of top walls in OU: Blissey. Over 700 HP and a gigantic Sp. Def, with team healing options and free 100 damage (Remember, this thing has no attacking stats), Blissey was my next choice.
But, alas! I still have no physical defenders, nor Stealth Rock support, nor a Spinner! Rocks would annihilate the Nape. Since it'd have only one or two attacking moves, it should be some sort of offensive type --- Ground --- and when you still technically have a space open, why not a little priority? It's needed somewhere. And that is the story behind Donphan.
This is the Cleanser. Here for one reason, and only one. With the Nape and Donphan, there's a huge Water Weakness so far. With it as one of its types, now, it can better resist such an attack. It also has STAB as one of the two types that are SE against Water. With it being pretty hefty itself, it can stand up to a few hits. Oh, I forgot! Cleanser is a Rotom-Wash.
These two can be done in a single step. My team had a mixed attacker, a special wall, a physically bulky SR/Spinner, and Rotom-W. I needed some one-spectrum Attackers. I also could use a Dragon to combat all the other Dragons, and a Psychic-Type to deal with rival Blisseys and the like. Haxorus' Dragon Dance set seemed to fit, and Alakazam, being wicked fast, with wicked high Sp. Atk and a vast pool of moves, was the missing piece.
Alakazam wasn't doing very well. Another user had recommended Gengar, and by God, does it work! It functions basically the same as the Zam, so I feel no need for a lengthy description. Hratran went over Blissey, since I ended up saving it for last, anyway. With that, though, I had a huge Water weakness, especially Rain. To remedy this, Tentacruel replaced Donphan.
And with that, team (insert clever name here) is done! For now...
IN-DEPTH:
Naïve, Blaze
-Overheat
-Close Combat
-
-HP Ice
EV's: 252 Atk, 4 S. Atk, 252 Speed
This is Furious Geroge, my mixed attacking primate. Overheat is a great STAB move, and since you'll be going in and out anyway, it's great for guerilla warfare. Close Combat is another superb option, especially since your Defense drops won't matter anyway, what with Nape's frailty.
Calm, Flash Fire
-Will-O-Wisp
-Stealth Rock
-Lava Plume
-Hidden Power Ice
EV's: 248 HP, 160 Speed, 100 Sp. Def
Meet Major Hottie, my special tank and Rockawisper (Stealth Rock + Will-O-Wisp). Will-O-Wisp is a big help against all those physical users, halving their Attack and slowly killing them off, but it can be used for almost anyone else. Stealth Rock is so well-known, I should'nt even have to describe it. But I will. It's a one-layer entry hazard, which utilizes the opponent's Rock Weakness, and is great for dealing with Flying, Fire, and the like. Lava Plume is Heatran's secret weapon against Taunters, with a 30% chance to burn, and is overall a decent attack. According to Smogon, "Since Pokemon immune to Toxic... can trouble Heatran if it chooses to run these moves... HP Ice [is an option] over Protect to take out threats."
Bold, Rain Dish
-Scald
-Ice Beam
-Toxic Spikes
-Rapid Spin
EV's: 252 HP, 16 Speed, 240 Def
This is Squidward, my Spinning Toxic Spiker and rain-abuser. Toxic Spikes is a quick way to put up an unsanitary entry hazard, which can really put some pressure on the opposite team. Rapid Spin is a quick way to remove hazards I get hurt by, and this guy's got a pretty good rep for dealing with those kinda things. Ice Beam is a move as valuable as it gets for Tentacruel, since it hits all types (mainly Ground and Grass) for some sort of damage. Scald is normally less than awesome, but with STAB, it's like getting hit with a pot of boiling spaghetti at 30 mph. It'l sting, it'll throb, and it's probably gonna leave a burn.
Modest, Levitate
-Substitute
-Pain Split
-Thunderbolt
-Hydro Pump
EV's: 252 Speed, 236S. Atk, 20 Sp. Def
Here is The Cleanser, my rain blocking, SubSplit Rotom-W. With low HP, SubSplit is easy to pull off. With Volt Switch everywhere, an example being TrickSpecs Rotom formes, one can usually put up a doll turn 1. According to Smogon: “Substitute and Pain Split form an effective combo that can put dents into opponents while safely restoring Rotom-W's health. The EVs and a Modest nature are designed to give Rotom-W the most power and Speed while giving its Substitute a good chance of surviving Gastrodon's rain-boosted Scald. Hydro Pump provides Rotom-W with a powerful STAB; in a similar vein, Thunderbolt is chosen to provide power while still remaining reliable.”
Timid, Levitate
-Substitute
-HP Fire
-Focus Blast
-Shadow Ball
EV's: 252 S. Atk, 252 Speed, 4 HP
this is GenGULP!, my special sweeper. Substitute puts a doll in front of your face which likes protecting you. Always good for wicked fast Mons. Focus Blast and Shadow Ball have incredible coverage, and the latter is STAB. HP Fire is for the occasional Scizor or Ferro (two Pokes that could wreak havoc after Ape is gone) and defeats them like crazy. According to Smogon: "Due to the popularity of the previous two sets, Hidden Power Fire is sometimes neglected as a possible third move that can unexpectedly smash Scizor and Ferrothorn for the OHKO. Hidden Power Fire also hits Skarmory, Bronzong, and Jirachi for super effective damage, possibly 2HKOing Jirachi with Spikes on the field. Since Focus Blast's inability to hit consistently is such a letdown, Hidden Power Fire makes a great option over Thunderbolt for hitting Steel-types. "
Adamant, Mold Breaker
-Dragon Dance
-Earthquake
-Outrage
-Taunt
EV's: 36 HP, 252 Atk, 220 Speed
Meet Hax 'R' Us Kid, my main physical sweeper. His 97 Base speed is nothing to sneeze at, but just barely outsped. This, unlike most base 100's, can be remedied with Dragon Dance. The extra Attack boost is nice, too. Outrage is a STAB move that can get reckless, what with the no switching thing. Earthquake Is added for coverage, and taking care of Steels. Taunt is to assure that you can at least get a DD up, because it will stop other taunters, nix Base >97s and Prankster users. The EV spread maximizes power, but not sacrificing speed or survivability.
LAST LOOK:
THREAT LIST: (how it's helped)
Ghosts (Gengar, Rotom has Shadow Ball)
Weather, mainly Sand (Rain- Rotom)
Constructive criticism will be welcomed with open arms. Sprites aren't mine. New changes in red, formers crossed out. Go to town... and thank you!
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