kaiser soze
Reading ADWD
This is an idea for a triple battle team on random matchups. the basic idea is to intimidate them as much as possible and hit them with quakeslide. kinda gimmicky but it can destroy physically-based teams and can work well in a hostile sandstorm as well
;405; luxray ;405; @ choice specs (scarf?)
timid/modest, intimidate
252SA / 252 speed / 4HP?
- volt switch
- HP grass
- helping hand?
- light screen
luxrays main job is to spam volt switch after intimidating the other team (hence the choice specs). he will be part of the first wave, so intimidate > volt switch > get a sweeper with intimidate out there. the rest of his movepool is meh though. HP grass can help with rotom -W (who could do some major damage vs this team) and water/grounds. light screen could be useful to reduce special damage. helping had is kind of filler since its special movepool isnt very wide and is focused on volt switching anyway. EVs could use a change (Im not sure if I want it to get hit before switching, and it could use some bulk)
;237; hitmontop ;237; @eject button
jolly, intimidate
252 speed / 100 attack / 156 HP
- fake out
- mach punch/pursuit
- close combat
- rock slide
also part of the first wave, hitmontop will fake out someone, take a hit, and use red cad to switch to another intimidator. mach punch is for priority killing. pursuit if a physical sweeper wants to switch. close combat can work well because the defensive drops shouldnt be that bad with intimidate and red card can restore it. rock slide for coverage and hitting multiple targets
;398; staraptor ;398; @ toxic orb
jolly, intimidate
252 HP / 152 speed / 104 attack
- u-turn
- brave bird
- facade
- close combat/endeavor
the final part of the first wave. u-turn to switch out. brave bird takes care of conkeldurr. facade+toxic orb for coverage. endeavor to take advantage of the self-inflicted damage on my opponent. close combat could also be an option. I want to break some speed ties, but not sure how many speed EVs would be needed to outrun other base 100s. (SD might also want some EVs or a good nature)
;130; gyarados ;130; @ leftovers
jolly, intimidate
252 speed / 156 HP / 100 attack
- dragon dance
- aqua tail/waterfall
- ice fang
- earthquake
moving on to the sweepers. gyarados can use the lefties to its advantage with good special bulk. DD to set up to sweep, water attack, ice fang for dragons, earthquake, kinda the standard gyarados. pairs well with luxray if he outspeeds an earthquake. as you will see later, hopefully I can get double earthquakes going on.
;373; salamence ;373; @ life orb
modest, intimidate
252 SA / 252 speed /4HP?
- heat wave
- dragon pulse/draco meteor
- rock slide
- air cutter
another sweeper, but needs work. was going to try a special set (esp bc Im very physical right now), but its special movepool isnt too wide without 4th gen move tutors. it will take the middle for the double earthquakes. heat wave for hitting multiple opponents and ferrothorn. special dragon attack for STAB. draco meteor would be nice, but Im not wild on manually switching out a lot because of it (although I could switch to staraptor...). rock slide, while physical, can help out with the flyers that arent hit by the double earthquake. air cutter, while weak, is a special STAB, can critical hit well, hits multiple opponents, and hits fighters.
:553: krookodile :553: @ muscle band
jolly, intimidate
252A / 252 speed / 4HP
- earthquake
- rock slide
- beat up/pursuit
- mean look/fire fang/thunder fang
the other earthquaker for the second wave. quakelide obviously. buldoze could be an option for speed drop. beat up could be good for triples, pursuit can hit people switching out because of intimidation. mean look to trap a physical sweeper or an elemental fang attack for coverage.
so theres the team. any advice would be appreciated
;405; luxray ;405; @ choice specs (scarf?)
timid/modest, intimidate
252SA / 252 speed / 4HP?
- volt switch
- HP grass
- helping hand?
- light screen
luxrays main job is to spam volt switch after intimidating the other team (hence the choice specs). he will be part of the first wave, so intimidate > volt switch > get a sweeper with intimidate out there. the rest of his movepool is meh though. HP grass can help with rotom -W (who could do some major damage vs this team) and water/grounds. light screen could be useful to reduce special damage. helping had is kind of filler since its special movepool isnt very wide and is focused on volt switching anyway. EVs could use a change (Im not sure if I want it to get hit before switching, and it could use some bulk)
;237; hitmontop ;237; @eject button
jolly, intimidate
252 speed / 100 attack / 156 HP
- fake out
- mach punch/pursuit
- close combat
- rock slide
also part of the first wave, hitmontop will fake out someone, take a hit, and use red cad to switch to another intimidator. mach punch is for priority killing. pursuit if a physical sweeper wants to switch. close combat can work well because the defensive drops shouldnt be that bad with intimidate and red card can restore it. rock slide for coverage and hitting multiple targets
;398; staraptor ;398; @ toxic orb
jolly, intimidate
252 HP / 152 speed / 104 attack
- u-turn
- brave bird
- facade
- close combat/endeavor
the final part of the first wave. u-turn to switch out. brave bird takes care of conkeldurr. facade+toxic orb for coverage. endeavor to take advantage of the self-inflicted damage on my opponent. close combat could also be an option. I want to break some speed ties, but not sure how many speed EVs would be needed to outrun other base 100s. (SD might also want some EVs or a good nature)
;130; gyarados ;130; @ leftovers
jolly, intimidate
252 speed / 156 HP / 100 attack
- dragon dance
- aqua tail/waterfall
- ice fang
- earthquake
moving on to the sweepers. gyarados can use the lefties to its advantage with good special bulk. DD to set up to sweep, water attack, ice fang for dragons, earthquake, kinda the standard gyarados. pairs well with luxray if he outspeeds an earthquake. as you will see later, hopefully I can get double earthquakes going on.
;373; salamence ;373; @ life orb
modest, intimidate
252 SA / 252 speed /4HP?
- heat wave
- dragon pulse/draco meteor
- rock slide
- air cutter
another sweeper, but needs work. was going to try a special set (esp bc Im very physical right now), but its special movepool isnt too wide without 4th gen move tutors. it will take the middle for the double earthquakes. heat wave for hitting multiple opponents and ferrothorn. special dragon attack for STAB. draco meteor would be nice, but Im not wild on manually switching out a lot because of it (although I could switch to staraptor...). rock slide, while physical, can help out with the flyers that arent hit by the double earthquake. air cutter, while weak, is a special STAB, can critical hit well, hits multiple opponents, and hits fighters.
:553: krookodile :553: @ muscle band
jolly, intimidate
252A / 252 speed / 4HP
- earthquake
- rock slide
- beat up/pursuit
- mean look/fire fang/thunder fang
the other earthquaker for the second wave. quakelide obviously. buldoze could be an option for speed drop. beat up could be good for triples, pursuit can hit people switching out because of intimidation. mean look to trap a physical sweeper or an elemental fang attack for coverage.
so theres the team. any advice would be appreciated
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