Stall team.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 236 HP/156 Def/80 Spd/36 SDef
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- Ice Punch/U-Turn/Fire Punch
Leads, sets up Stealth Rock, and prevents the "last Pokemon" (such as CMCune and Curselax) from sweeping the team via TrickScarf. I'm using Ice Punch right now to "revenge kill" dragons. I'm considering having U-Turn or Fire Punch so that this isn't destroyed by Magnezone. The EVs give it enough to outspeed Salamence after a DD (if it uses 280 Spd). I believe the Smogon analysis said for DD Mence to run 252 Spd EVs, so I may need to change this (I'll look it up later). HP EVs reach a max lefties point for after I Trick the Scarf off. The leftover EVs are in SDef, and the Def EVs survive something I think, but I don't remember what. Better EVs would be appreciated, but I do want it bulky. Originally Nidoqueen.
Heracross (M) @ Leftovers
Ability: Guts
EVs: 204 HP/56 Atk/180 Def/68 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Rest
- Sleep Talk
- Brick Break
My main special wall is T-tar, so I needed a special fighting resist. This also helps with Boah somewhat. Provides decent physical offense despite not having any investment. Max lefties HP, enough to outspeed Adamant Tar, enough defense to switch-in on CB Stone Edge from tar and +2 from Lucario. The rest is in Attack up to a jump point. Beats both threats. I still prefer Focus Punch on Restalk Hera, but Brick Break is necessary in this case.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 60 HP/252 Def/188 SDef
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Toxic
Provides Wish support and stops Ape. It also uses Toxic because I prefer the precision of Toxic rather than Toxic Spikes. Toxic catches Pokemon like LO Suicune and Zapdos on the switch-in. Lots of SDef because this team could use it despite having T-Tar.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/216 Def/16 Spd/24 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Brave Bird/Drill Peck/Counter
Shed Shell because of Magnezone's popularity. It Spikes and phazes. Counter allows it to beat Kingdra locked into Outrage along with other stuff not expecting it. It still has a lot of Defense because Counter is more of a side thing than its main job. The EV spread might be able to use some work. I'll find a better one when I get time, or someone can suggest a better one. Brave Bird and Drill Peck should be obvious. Counter isn't blocked by Taunt, so I see it as a somewhat viable option. I can always Whirlwind if something tries to set up while expecting the Counter. Thoughts on this? Also helps with Yanmega. Originally Forretress.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)
- Overheat
- Discharge
- Hidden Power [Ice]/Light Screen
- Reflect
It blocks spin and counters Gyarados and certain Scizor. Sets up Reflect too. I'm using HP [Ice] right now to help against Salamence. If this isn't a good idea I'll use Light Screen. I dislike how this is Toxic weak. I never like my spin blockers to be Toxic weak. Originally Perish Song Mismagius.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 236 HP/56 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Dragon Dance
- Crunch/Rock Slide
Special Wall. I tried Cursetalk out for a little, but then I decided to test DDtalk. I haven't had time to complete the test to my satisfaction, so DD is still there. DD is a side thing, so there's no point in investing in speed. Thoughts? Topical poster said something about maxing SDef, so I'm thinking about doing that seeing how the 56 Def don't seem to be doing much anyways. Also, 236 / 252 makes Timid LO Gengar's Focus Blast do up to 97% max instead of having a chance of OHKOing.
I'm considering Roar > DD to force residual damage on the special end. Actually, I'm finding Special Wall T-tar to be a disapointment, so I might replace it altogether if there is no option that can be found with it. Also thinking about making this an all out DD-Tar or mix DDtar with Flamethrower but with EV investment in Special Defense. It won't help against Will-O-Wisp Rotom then though. Considering Rock Slide > Crunch as well because of its superior coverage.
I was going to scrap this team and try again, but I decided to post it just in case anyone could find a way to fix it (I realize I probably won't get many rates, but I usually don't anyways). Anyways, I tried to make this team so that it was not weak to residual damage that way I wouldn't have to waste a turn on Rapid Spin if I faced another Stall team. Hence no Stealth Rock weak Pokemon. The trouble now is Spikes and T-Spikes (more so Spikes). I used to have Nidoqueen on this team to absorb T-Spikes, by the way.
I also wanted to get both Screens on this team but at least having Reflect now is great. I could go LS > [Ice] on Rotom, but I feel I need whatever protection I can get against Salamence. I'm considering Drapion as a different Toxic Spikes absorber, and I prefer Perish Song to get rid of the last Pokemon to TrickScarf. I also want to make it so that Rotom is a Restalker or that I have a Cleric to protect it from Toxic.
I am also debating whether Spikes + Spin Blocker is so necessary and whether I should do without them, sticking with Stealth Rock and Toxic, which would open up quite a few slots although it might require even more of a team transformation. I really want Rapid Spin too if I don't have a T-Spikes absorber (although it would be beneficial either way). However, Forretress > Skarmory means I have no phazer. I could go Heatran > Jirachi to get Rocks + Roar, but then I can't take out the last Pokemon effectively.
LO Outrage Mence weak, and some special attackers who have a super-effective on T-tar weak. The rest of my team helps somewhat with this latter weak now much better.
Rate please.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 236 HP/156 Def/80 Spd/36 SDef
Jolly nature (+Spd, -SAtk)
- Iron Head
- Trick
- Stealth Rock
- Ice Punch/U-Turn/Fire Punch
Leads, sets up Stealth Rock, and prevents the "last Pokemon" (such as CMCune and Curselax) from sweeping the team via TrickScarf. I'm using Ice Punch right now to "revenge kill" dragons. I'm considering having U-Turn or Fire Punch so that this isn't destroyed by Magnezone. The EVs give it enough to outspeed Salamence after a DD (if it uses 280 Spd). I believe the Smogon analysis said for DD Mence to run 252 Spd EVs, so I may need to change this (I'll look it up later). HP EVs reach a max lefties point for after I Trick the Scarf off. The leftover EVs are in SDef, and the Def EVs survive something I think, but I don't remember what. Better EVs would be appreciated, but I do want it bulky. Originally Nidoqueen.
Heracross (M) @ Leftovers
Ability: Guts
EVs: 204 HP/56 Atk/180 Def/68 Spd
Adamant nature (+Atk, -SAtk)
- Megahorn
- Rest
- Sleep Talk
- Brick Break
My main special wall is T-tar, so I needed a special fighting resist. This also helps with Boah somewhat. Provides decent physical offense despite not having any investment. Max lefties HP, enough to outspeed Adamant Tar, enough defense to switch-in on CB Stone Edge from tar and +2 from Lucario. The rest is in Attack up to a jump point. Beats both threats. I still prefer Focus Punch on Restalk Hera, but Brick Break is necessary in this case.
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 60 HP/252 Def/188 SDef
Bold nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Toxic
Provides Wish support and stops Ape. It also uses Toxic because I prefer the precision of Toxic rather than Toxic Spikes. Toxic catches Pokemon like LO Suicune and Zapdos on the switch-in. Lots of SDef because this team could use it despite having T-Tar.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/216 Def/16 Spd/24 SDef
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Roost
- Brave Bird/Drill Peck/Counter
Shed Shell because of Magnezone's popularity. It Spikes and phazes. Counter allows it to beat Kingdra locked into Outrage along with other stuff not expecting it. It still has a lot of Defense because Counter is more of a side thing than its main job. The EV spread might be able to use some work. I'll find a better one when I get time, or someone can suggest a better one. Brave Bird and Drill Peck should be obvious. Counter isn't blocked by Taunt, so I see it as a somewhat viable option. I can always Whirlwind if something tries to set up while expecting the Counter. Thoughts on this? Also helps with Yanmega. Originally Forretress.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Def/80 SDef
Calm nature (+SDef, -Atk)
- Overheat
- Discharge
- Hidden Power [Ice]/Light Screen
- Reflect
It blocks spin and counters Gyarados and certain Scizor. Sets up Reflect too. I'm using HP [Ice] right now to help against Salamence. If this isn't a good idea I'll use Light Screen. I dislike how this is Toxic weak. I never like my spin blockers to be Toxic weak. Originally Perish Song Mismagius.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
EVs: 236 HP/56 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Rest
- Sleep Talk
- Dragon Dance
- Crunch/Rock Slide
Special Wall. I tried Cursetalk out for a little, but then I decided to test DDtalk. I haven't had time to complete the test to my satisfaction, so DD is still there. DD is a side thing, so there's no point in investing in speed. Thoughts? Topical poster said something about maxing SDef, so I'm thinking about doing that seeing how the 56 Def don't seem to be doing much anyways. Also, 236 / 252 makes Timid LO Gengar's Focus Blast do up to 97% max instead of having a chance of OHKOing.
I'm considering Roar > DD to force residual damage on the special end. Actually, I'm finding Special Wall T-tar to be a disapointment, so I might replace it altogether if there is no option that can be found with it. Also thinking about making this an all out DD-Tar or mix DDtar with Flamethrower but with EV investment in Special Defense. It won't help against Will-O-Wisp Rotom then though. Considering Rock Slide > Crunch as well because of its superior coverage.
I was going to scrap this team and try again, but I decided to post it just in case anyone could find a way to fix it (I realize I probably won't get many rates, but I usually don't anyways). Anyways, I tried to make this team so that it was not weak to residual damage that way I wouldn't have to waste a turn on Rapid Spin if I faced another Stall team. Hence no Stealth Rock weak Pokemon. The trouble now is Spikes and T-Spikes (more so Spikes). I used to have Nidoqueen on this team to absorb T-Spikes, by the way.
I also wanted to get both Screens on this team but at least having Reflect now is great. I could go LS > [Ice] on Rotom, but I feel I need whatever protection I can get against Salamence. I'm considering Drapion as a different Toxic Spikes absorber, and I prefer Perish Song to get rid of the last Pokemon to TrickScarf. I also want to make it so that Rotom is a Restalker or that I have a Cleric to protect it from Toxic.
I am also debating whether Spikes + Spin Blocker is so necessary and whether I should do without them, sticking with Stealth Rock and Toxic, which would open up quite a few slots although it might require even more of a team transformation. I really want Rapid Spin too if I don't have a T-Spikes absorber (although it would be beneficial either way). However, Forretress > Skarmory means I have no phazer. I could go Heatran > Jirachi to get Rocks + Roar, but then I can't take out the last Pokemon effectively.
LO Outrage Mence weak, and some special attackers who have a super-effective on T-tar weak. The rest of my team helps somewhat with this latter weak now much better.
Rate please.
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