Lord_Sunday
Remember me from RSE
Should have said team of win. XD
EDIT: Dam! There was a REAL typo in the title. OMG lol ><
;398;Staraptor @ Choice Scarf
Adamant
252 Atk / 252 Spd / 6 hp
-U-turn
-Brave Bird
-Close Combat
-Double edge
Nice scouting lead. Knowlegde is power. This is basically a U-turn-no-matter-what pokemon. If I can KO the opponent with Staraptor then they're most likely going to save their but by switching, so I get a safe switch into a counter. If they can 1hko but I can't then getting the hell out of there seems like a perfectly safe option to me. I also use it for picking off weakened opponents and such likes late game.
If you have a good IV'd one of these please PM me / CMT
;149;Dragonite @ Leftovers
Adamant
252 HP / 78 ATK / 180 SPD
-Heal Bell
-Dragon claw
-Roost
-T-wave / light screen? / Flamethrower? / Roar (lacking phazer...)
You see, I picked up this wicked heal-bell knight from some guy on Smogon and thought it should see some usage. With some nice resistances and general bulk, aswell as ability to remove some weaks with Roost mean Dragonite fills a vital support role. The last move is up in the air but will most likely be filled with Twave, unless I find that Forry gives me too much trouble. Which it won't, Thanks too...
;462;Magnezone @ Leftovers
Rash
248 Sp. Attack, 192 Speed, 70 Attack
-Thunderbolt
-HP [snow]
-Explosion!!!
-Magnet rise
Yeah, I borowed it from Smogon's Anti. Heres how it works. The EV's let you outspeed Metagross (I have 204 speed, beats Meta attempting to outspeed CS Heracross), so switching into anything bar EQ allows me to rise faster than it can quake and then 2hko it with a thunderbolt. The Nature allows me to explode properly (Bye, Bye Blissey!), while still being able to switch into outragers and finish them off with HP [ice].
;065;Alakazam @ Choice Specs
Timid
252 Satk / 252 Spd / 4 HP
-Trick
-Psychic
-Focus Blast
-Shadow Ball
Standard Trick Zam. Once Killed some steels I'm free to 'Sploded my Mag onto Blissey and Sweep with this Demon baby. Concidering swapping to a clam mind varient, as for some reason I seem to disregard Stat-uppers in my teams :S
;237;Hitmontop @ Leftovers
Impish
Intimidate
252HP / 74DEF / 184SPD
-Rapid Spin
-Close Combat
-Stone edge
-Toxic
Mandatory Spinner, expecially with two SR weaks. Also It's nice to get some of the less-used pokes into my teams. Expect to see a lot more Hitmons in my teams as I've spent the last month breeding them for the SBP and I seems to have almost one of every kind...
;242;Blissey @ Leftovers
Bold
Natural Cure
148hp/252def/4spd/104spatk
-Protect
-Wish
-Seismic toss
-Ice Beam
Yeah, whatever. It's a Blissey. Using a Hitmon lets me use her concience free.
EDIT: now its a WishBliss!
I have absolutly no doubt I've missed some form of massive, gaping hole in this team, so feel free to point it out to me. And as always thanks for rating, I try my best to make these as entertaining as possible.
EDIT: Dam! There was a REAL typo in the title. OMG lol ><
;398;Staraptor @ Choice Scarf
Adamant
252 Atk / 252 Spd / 6 hp
-U-turn
-Brave Bird
-Close Combat
-Double edge
Nice scouting lead. Knowlegde is power. This is basically a U-turn-no-matter-what pokemon. If I can KO the opponent with Staraptor then they're most likely going to save their but by switching, so I get a safe switch into a counter. If they can 1hko but I can't then getting the hell out of there seems like a perfectly safe option to me. I also use it for picking off weakened opponents and such likes late game.
If you have a good IV'd one of these please PM me / CMT
;149;Dragonite @ Leftovers
Adamant
252 HP / 78 ATK / 180 SPD
-Heal Bell
-Dragon claw
-Roost
-T-wave / light screen? / Flamethrower? / Roar (lacking phazer...)
You see, I picked up this wicked heal-bell knight from some guy on Smogon and thought it should see some usage. With some nice resistances and general bulk, aswell as ability to remove some weaks with Roost mean Dragonite fills a vital support role. The last move is up in the air but will most likely be filled with Twave, unless I find that Forry gives me too much trouble. Which it won't, Thanks too...
;462;Magnezone @ Leftovers
Rash
248 Sp. Attack, 192 Speed, 70 Attack
-Thunderbolt
-HP [snow]
-Explosion!!!
-Magnet rise
Yeah, I borowed it from Smogon's Anti. Heres how it works. The EV's let you outspeed Metagross (I have 204 speed, beats Meta attempting to outspeed CS Heracross), so switching into anything bar EQ allows me to rise faster than it can quake and then 2hko it with a thunderbolt. The Nature allows me to explode properly (Bye, Bye Blissey!), while still being able to switch into outragers and finish them off with HP [ice].
;065;Alakazam @ Choice Specs
Timid
252 Satk / 252 Spd / 4 HP
-Trick
-Psychic
-Focus Blast
-Shadow Ball
Standard Trick Zam. Once Killed some steels I'm free to 'Sploded my Mag onto Blissey and Sweep with this Demon baby. Concidering swapping to a clam mind varient, as for some reason I seem to disregard Stat-uppers in my teams :S
;237;Hitmontop @ Leftovers
Impish
Intimidate
252HP / 74DEF / 184SPD
-Rapid Spin
-Close Combat
-Stone edge
-Toxic
Mandatory Spinner, expecially with two SR weaks. Also It's nice to get some of the less-used pokes into my teams. Expect to see a lot more Hitmons in my teams as I've spent the last month breeding them for the SBP and I seems to have almost one of every kind...
;242;Blissey @ Leftovers
Bold
Natural Cure
148hp/252def/4spd/104spatk
-Protect
-Wish
-Seismic toss
-Ice Beam
Yeah, whatever. It's a Blissey. Using a Hitmon lets me use her concience free.
EDIT: now its a WishBliss!
I have absolutly no doubt I've missed some form of massive, gaping hole in this team, so feel free to point it out to me. And as always thanks for rating, I try my best to make these as entertaining as possible.
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