Ghosts of the Forums
Who Ya Gonna Call?
http://www.youtube.com/watch?v=yFwbCSLockE
its been a long time since i posted a team, so forgive me if i'm a little rusty at this.
and as you can tell, yes, i did get the name from the new mode in GoW judgement.
so sue me.
anyway, here's the teambuilding process.
i started with an underappreciated core, of empoleon and zapdos.
then i added heatran, as he provides a lot of useful resists.
then, thinking i could add whoever i wanted, terrakion was added to the team.
i realized i needed a special attacker, so i decided it would be fun to try the (psuedo) survivability of alakazam.
then i needed an electric resist, but mainly a way to counter weather, so i tried abomasnow.
but of course he didn't worrk out, and i desperately needed a spinner, so i added a spinning great, forry.
Onto the team!
Empoleon @Lefties
Calm
Torrent
252Hp 252Sp.Atk 4Spe
-Scald
-Roar
-Stealth Rock
-Ice Beam
Empoleon is a great rocker, unexpected and when played right, can be a thorn in my foe's side.
pretty much standard, roar is great, as it screws with bp teams quite well.
Forretress @Lefties :O
Relaxed
Strudy (duh.)
252Hp 176Def 80Sp.Def
-Spikes
-Hidden Power Ice
-Rapid Spin
-Volt Switch
ah, forrey. what can't you do? forry is great, as he can get quite a few layrs of spikes up, which helped me win recently. um........... as you might have guessed already if you know my writing style, i'm bad at descriptions. sorry. hp ice kills dragons and landos, who think i'll switch or try to set up on me.
Heatran @Lefties again
Calm
Flash Fire
244Hp 44Sp.Def 220Spe
-Torment
-Substitute
-Protect
-Lava Plume
the return of tormentran, he can deal with offensive heatran quite well when they switch into him, (providing empoleon and/or forrey have done their jobs.) and can wreck sun teams with little effort. i was hesitant to try tormentran at first, favoring a more defensive spread (lieing, i'm paranoid about scizor so all my "defensive" trans have enough speed to outrunn all adamant variants.) but i learned that this was very good and i don't know what i'd run over it. thinking of transferring 8 ev's from defense to speed, to outrun a few more un-invested pokes.
Damon Bird (Zapdos) @Surprise! Lefties!
Bold
Pressure
248Hp 228Def 8Sp.Def 24Spe
-Thunderbolt
-Roost
-Heat Wave
-Toxic
zapdos was added because i saw some vids that showed his prowess. i didn't think he'd perform as well as he did, and he definatly the star player and the glue that holds my team together. although they can survive very well without ol' zappy, too.
Bloodmount (Terrakion) @Choice Scarf
Jolly
Justified
252Atk 4Sp.Def 252Spe
-Close Combat
-Stone Edge
-Rock Slide
-X-Scissor
i fell in love with scarf terrakion a short time back, preveously preferring sd or even cb sets because of the higher power they previde over the scarf sets.
i was wrong. i know hp ice sounds wrong, but i don't like having to rely on stone edge to deal with flying types, and i'd only pair it with stone edge; i'd use x-scissor or stone edge along side rock slide. 4 special defense values prevent genesect (who surprisingly doesn't even mildly threaten this team) form getting a special attack boost. now with two rock moves in case i need accuracy over power.
Kantus (Alakazam) @Focus Sash
Magic Guard
Timid
252Sp.Atk 4Sp.Def 252Spe
-Psyshock
-Shadow Ball
-Focus Blast
-Disable
alakazam is absolutely great, as he is immune to indirect damage, which makes him great in a pinch, isn't ohko'd by scarf terra's cc, and must be 2hko'd thanks to his ability + his item.
that's my team, hope you enjoyed, and please give me your honest opininon. (too lazy to correct that.) (but apparently not too lazy to add something in parenthesis.) (strange....)
i know i have no electric resist, but that'll be fixed when zapdos's dw ability is released.
~GotF, (my initials, for clarification.) out.
its been a long time since i posted a team, so forgive me if i'm a little rusty at this.
and as you can tell, yes, i did get the name from the new mode in GoW judgement.
so sue me.
anyway, here's the teambuilding process.
i started with an underappreciated core, of empoleon and zapdos.
then i added heatran, as he provides a lot of useful resists.
then, thinking i could add whoever i wanted, terrakion was added to the team.
i realized i needed a special attacker, so i decided it would be fun to try the (psuedo) survivability of alakazam.
then i needed an electric resist, but mainly a way to counter weather, so i tried abomasnow.
but of course he didn't worrk out, and i desperately needed a spinner, so i added a spinning great, forry.
Onto the team!
Empoleon @Lefties
Calm
Torrent
252Hp 252Sp.Atk 4Spe
-Scald
-Roar
-Stealth Rock
-Ice Beam
Empoleon is a great rocker, unexpected and when played right, can be a thorn in my foe's side.
pretty much standard, roar is great, as it screws with bp teams quite well.
Forretress @Lefties :O
Relaxed
Strudy (duh.)
252Hp 176Def 80Sp.Def
-Spikes
-Hidden Power Ice
-Rapid Spin
-Volt Switch
ah, forrey. what can't you do? forry is great, as he can get quite a few layrs of spikes up, which helped me win recently. um........... as you might have guessed already if you know my writing style, i'm bad at descriptions. sorry. hp ice kills dragons and landos, who think i'll switch or try to set up on me.
Heatran @Lefties again
Calm
Flash Fire
244Hp 44Sp.Def 220Spe
-Torment
-Substitute
-Protect
-Lava Plume
the return of tormentran, he can deal with offensive heatran quite well when they switch into him, (providing empoleon and/or forrey have done their jobs.) and can wreck sun teams with little effort. i was hesitant to try tormentran at first, favoring a more defensive spread (lieing, i'm paranoid about scizor so all my "defensive" trans have enough speed to outrunn all adamant variants.) but i learned that this was very good and i don't know what i'd run over it. thinking of transferring 8 ev's from defense to speed, to outrun a few more un-invested pokes.
Damon Bird (Zapdos) @Surprise! Lefties!
Bold
Pressure
248Hp 228Def 8Sp.Def 24Spe
-Thunderbolt
-Roost
-Heat Wave
-Toxic
zapdos was added because i saw some vids that showed his prowess. i didn't think he'd perform as well as he did, and he definatly the star player and the glue that holds my team together. although they can survive very well without ol' zappy, too.
Bloodmount (Terrakion) @Choice Scarf
Jolly
Justified
252Atk 4Sp.Def 252Spe
-Close Combat
-Stone Edge
-Rock Slide
-X-Scissor
i fell in love with scarf terrakion a short time back, preveously preferring sd or even cb sets because of the higher power they previde over the scarf sets.
i was wrong. i know hp ice sounds wrong, but i don't like having to rely on stone edge to deal with flying types, and i'd only pair it with stone edge; i'd use x-scissor or stone edge along side rock slide. 4 special defense values prevent genesect (who surprisingly doesn't even mildly threaten this team) form getting a special attack boost. now with two rock moves in case i need accuracy over power.
Kantus (Alakazam) @Focus Sash
Magic Guard
Timid
252Sp.Atk 4Sp.Def 252Spe
-Psyshock
-Shadow Ball
-Focus Blast
-Disable
alakazam is absolutely great, as he is immune to indirect damage, which makes him great in a pinch, isn't ohko'd by scarf terra's cc, and must be 2hko'd thanks to his ability + his item.
that's my team, hope you enjoyed, and please give me your honest opininon. (too lazy to correct that.) (but apparently not too lazy to add something in parenthesis.) (strange....)
i know i have no electric resist, but that'll be fixed when zapdos's dw ability is released.
~GotF, (my initials, for clarification.) out.
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