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Team Panic Switch (BW2 OU RMT)

Kyro13

Banned
Okay, so this is my first RMT since BW2 was released, and honestly this team is hardly BW2, but whatever. My friend helped me make this team, but I've found that it has a couple issues that I'd like to see if somebody can get a solution for. Anyways, here's the team at a glance:
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Now, let's get a more in-depth look at this team:

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iSayRawr (Tyranitar) (M) @ Lum Berry
Trait: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Ice Punch
- Stone Edge
- Crunch

This is what the whole team is based off of. I wanted to use a DDance T-Tar so I did. Basically, this thing can easily throw people off guard and hopefully get a couple of kills in along the way. The EV spread offers maximum power and maximum mediocre speed. Sadly, +1 Spd only gets him to about 364 Speed, which pretty much only outspeeds things that aren't already scarfed. The moveset covers the two STABs and then Ice Punch for all those Gliscors or even Hippowdons that want to wall me. I personally run Lum Berry because I need the immunity to status. This does leave me without any means of healing, but this thing isn't meant to get more than a couple KO's per battle, and it definitely has the possibility of not even getting one kill before switching right out, which you'll understand as I cover the next Pokemon.

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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

This Poke is how the team got its name. Basically, as soon as someone sees the first DDance from T-Tar, they go into a panic and switch into their Scizor, and then hit the panic Bullet Punch as I switch into Specs Zone and get an easy KO. Most people don't want to risk the overprediction, so this strategy almost always works. Magnezone doesn't offer much in the ways of a movepool, so it's fairly simple. Three of the moves are STAB, then HP Fire for killing bulkier Steel types that might take a Specs Thunderbolt better than I want them to. The EV spread gives max power while allowing to outspeed a couple slower threats. It also offers a little more bulk since Magnezone will definitely be taking hits.

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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Gyro Ball
- Spikes
- Rapid Spin
- Stealth Rock

This thing is the second part of my favorite Defensive Core in OU. Jelli + Forretress. They have really good synergy since Jelli takes the fire hits that Forretress fears and Forretress can easily deal with Terrakions that Jelli fears. This thing is also my spinner and Hazards setter upper. It runs Gyro Ball>Volt Switch for Terrakions and the rest of the moves are self explanatory. I run maximum Defensive EV's since I NEED this thing to take hits from Terrakion. It is also my only defense against Mamoswine, which is the topic I really needed to hit with this RMT, but I'll go more into that at the end. Anyways, that's pretty much Forretress.

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Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Swords Dance
- Protect
- Ice Fang

I used to have Rocks in here, but after a friend pointed out that I need this thing to pack SD for dealing with BU Breloom, I did that. Gliscor is definitely a more offensive wall compared to the other two. It can heal it self up, takes some hits, then do some more damage. I run EQ is for a nice STAB, Protect is for healing, SD is to let me counter BU Breloom, and Ice Fang is for things like Lando and other Gliscors that come on by (as well as Breloom). The EV spread gives it just enough speed, but giving up some bulkiness. I guess I'll also mention that Jellicent covers Gliscor's Ice weakness beautifully. Yeah, pro. Anyways, time for the final member of this team.

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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fire Blast
- Earthquake
- Brick Break

My first team using Scarf Moxie Mence, and I honestly love it. This thing is an amazing Revenge Killer and Late Game Sweeper. To be honest, there isn't too much to say, since this is a standard set. I know this set often carries Dragon Claw somewhere, but I choose to just run Outrage so I have room for whatever move on there happens to be extra. Fire Blast hits Skarms and stuff, Outrage is STAB, EQ is for Tran, and Brick Break can come in handy when I just need to finish of that last bit of health on that Ferrothorn and I don't want to run a Fire Blast miss.

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10Volt (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

This would be better than Jelli since it deals with Mamo much better. It sadly loses the spin blocking, but it also makes more offense for the team. It can cripple with Will-O-Wisp, recover with Pain Split and hit fairly hard with its two STABs. It also fakes out Dugtrios fairly well when they predict the scarf and switch into a Volt Switch. I'll elaborate on this later, but I'm tired at the moment.

Team Issues:
None that are really bugging me. Genesect is a slight problem, but Magnezone can generally trap and kill him. Well, I guess Life Orb Genesect is my main issue as far as that goes


Thanks for looking at this team and taking your time to give me ideas. All tips are appreciated.

EDITS SINCE POSTING: Swapped Toxic Spikes for SR on Forretress and SR for SD on Gliscor to help deal with BU Breloom. Replaced Jelli for Rotom-W​
 

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Usatoday

Eternal God
For mamo make jellicent defensive and forryb specially defensive gliscor sjhould run sand veil acrobatics
 
What? Bold nature on Gliscor? I bet it's just a minor mistake, but yeah Impish is the way to go.

I don't see many problems with this team, other than the Mamoswine weakness you already pointed out. SubRoost Kyurem can cause problems, but for some reason that thing's popularity died down. Anyways, I suggest a Bulky Rotom-W to cover for that Mamoswine, and use that over Jellicent. It's spin blocking is going to be missed no doubt, but Mamoswine is just too big of a threat that you need Rotom-W.

Rotom-W @Leftovers
Levitate
112 HP, 252 SpA, 144 Spe
Modest (+SpA, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split

I might want to consider you dropping Spikes on Forretress and use Volt Switch so that way an HP Ice SubCharge Beam Magnezone can set up on Forretress and begin raping your team. But your call I guess.

And those are just a few tips that come to mind seeing this team. Overall, very nice team I would say.
 

Kyro13

Banned
What? Bold nature on Gliscor? I bet it's just a minor mistake, but yeah Impish is the way to go.

I don't see many problems with this team, other than the Mamoswine weakness you already pointed out. SubRoost Kyurem can cause problems, but for some reason that thing's popularity died down. Anyways, I suggest a Bulky Rotom-W to cover for that Mamoswine, and use that over Jellicent. It's spin blocking is going to be missed no doubt, but Mamoswine is just too big of a threat that you need Rotom-W.

Rotom-W @Leftovers
Levitate
112 HP, 252 SpA, 144 Spe
Modest (+SpA, -Atk)
-Volt Switch
-Hydro Pump
-Will-O-Wisp
-Pain Split

I might want to consider you dropping Spikes on Forretress and use Volt Switch so that way an HP Ice SubCharge Beam Magnezone can set up on Forretress and begin raping your team. But your call I guess.

And those are just a few tips that come to mind seeing this team. Overall, very nice team I would say.

The Bold Nature on Gliscor was just a minor mistake. I'll try running Rotom-W and see how it works. Thanks!
 

McDanger

Well-Known Member
i can see major problems with A)mamoswine, and B) techniloom as they both KO 3-4 of your guys
i suggest dropping forretress, as gliscor handles a majority of his stuff, and try terrakion, air ballon terra can handle mamo decently, or sashed handles both breloom and mamo, and forces out genesect, or scarf him to outpace and hurt them
 
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