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Team ratchet

T33m ratch3t

TEAMRATCHET.jpg


"TO PROTECT THE HOOD AND IT'S REPUTATION
WE UNITE ALL PEOPLE BUT WE AIN'T CAUCASIAN
TO DENOUNCE THE EVIL OF TRUTH AND LOVE FOR KFC
JESSIQUANDA
JAMAL
TEAM RATCHET BLASTS OFF AT THE SPEED OF LIGHT
SURRENDER NOW OR NIQQA I WILL CUT YOU
WE AIN'T GOT NO CAT WE DON'T WANT TO FEED IT AND ****"


INTRODUCTION:

Helloith dis iz teh teamario dat i luv 2 uszeith howeverio i wud luvario 4 u 2 ratith it so uh plzith givvvvveith ur allithario cuz uh u own n teh teamario ownithario n gotz dem gewd peeks ogod. butithario aneeewayyy dis iz sum gewd teemithario leik diz iz sum deliciousario chikin dat im eatin n beatin upithario rawight nao so uh plzithario raitith plzith ogodithario manithario diz team peeeeeeeek no1 onithario teh ladderio plzith rayte teh team ogod howithario u doin mangario xPithario diz teeeeem iz monstrarios ogod ogod ogod teh sheeeeerrrrrr 4ce landy eazy own u pwn u mish mash trashy u ogod!!!!


THE TEAM:


get-it-girl.gif


Ratchet Girl (Hippowdon) @ Leftovers
Trait: Sand Stream
EVs: 252 HP | 4 Def | 252 SDef
Nature: Impish (+Def, -SAtk)
Moveset: Stealth Rock | Earthquake | Whirlwind | Slack Off

Hippowdon sets up Stealf Rock early in da game. Additionally thanks ta Whirlwind, nahh Pokemon will be able ta take uh significant advantage early-game ta set up on Hippowdon, making it uh great lead. Hippowdon can wear down teams easily wif Whirlwind, shuffling da team around an' messing up da opponent's strategy, as well as dealing residual damage wif Stealf Rock at da same tyme. Hippowdon can also switch into many setup Pokemon, even special attackers, an' phaze dem thanks ta its amazing bulk.

da EV spread maximizes Hippowdon's overall bulk. Besides being uh standard solid physical wall, it can survive uh Draco Meteor from uh Choice Specs Modest Hydreigon, an' Slack Off ta regain HP. In da absence o' uh special wall, dis here allows da team ta rely on Hippowdon ta tank some special hits.

Hippowdon sets up Stealth Rock early in the game. Additionally, thanks to Whirlwind, no Pokemon will be able to take a significant advantage early-game to set up on Hippowdon, making it a great lead. Hippowdon can wear down teams easily with Whirlwind, shuffling the team around and messing up the opponent's strategy, as well as dealing residual damage with Stealth Rock at the sam time. Hippowdon can also switch into many setup Pokemon, even special attackers, and phaze them thanks to its amazing bulk.

The EV spread maximizes Hippowdon's overall bulk. Besides being a standard solid physical wall, it can survive a Draco Meteor from a Choice Specs Modest Hydreigon, and Slack Off to regain HP. In the absence of a special wall, this allows the team to rely on Hippowdon to tank some special hits. Stall teams that don't need Hippowdon to hold off offensive teams can afford to invest more in Defense, because this Hippowdon cannot switch directly into Swords Dance Lucario, Terrakion, or Landorus. Rapid Spin support is needed to deal with Spikes and Toxic Spikes stacking, as they can take a toll on the hippo. This set should be used if getting forced out by special threats is more threatening to your team than not having a sturdy check to physical threats. Having counters for Rotom-W, Celebi, and Shaymin, who can deal a lot of damage early in the game, is good as the aforementioned Pokemon can be threats to Hippowdon.

RotomWash.gif


Go Ratchet (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 36 HP | 252 SAtk | 220 Spd
Nature: Modest (+SAtk, -Atk)
Moveset: Volt Switch | Hydro Pump | Hidden Power [Fire] | Rest

Yo dis here set takes advantage o' all o' Rotom-W's strengths, namely its well-distributed stats, fantastic defensive an' offensive typing, an' Levitate. da Modest nature an' Special Attack EVs mean dat Rotom-W will be hitting wif uh ton o' power; almost nuttin' iz safe from its onslaught. Rotom-W makes one o' da very bomb Gliscor counters thanks ta Levitate, an' can also reliably switch into da likes o' Gyarados an' Jellicent thanks ta its new resistance ta Water-type attacks. Volt Switch iz an excellent move ta preserve momentum. Thanks ta its new typing, Rotom-W now receives STAB on Hydro Pump as well. Between da Volt Turn an' Hydro Pump, Rotom-W can hit da vast majority o' da metagame fo' either neutral or super effective damage. Hidden Power Fire iz also useful ta hit Grass-types, who resist Rotom-W's dual STAB, super effectively. Rest + Chesto Berry rounds out Rotom-W's arsenal, an' takes advantage o' Rotom-W's naturally low HP by granting it da ability ta heal up in uh pinch.

da EV set iz one ah gots from uh pimp-tight niqqa o' mine. Maximum Special Attack investment capitalizes on Rotom-W's attacking prowess, an' allows Rotom-W ta hit extremely hard wif its dual STAB. ah'm not sho 'boutthe Speed EVs, but ah'm fine *** sho it allows Rotom-W ta outpace all Tyranitar, 252 Spe Adamant Scizor, 252 Spe Adamant Breloom, an' most variants o' Gliscor. da remaining EVs is dumped into HP ta bolster Rotom-W's already solid defenses.

This set takes advantage of all of Rotom-W's strengths, namely its well-distributed stats, fantastic defensive and offensive typing, and Levitate. The Modest nature and Special Attack EVs mean that Rotom-W will be hitting with a ton of power; almost nothing is safe from its onslaught. Rotom-W makes one of the very best Gliscor counters thanks to Levitate, and can also reliably switch into the likes of Gyarados and Jellicent thanks to its new resistance to Water-type attacks. Volt Switch is an excellent move to preserve momentum. Thanks to its new typing, Rotom-W now receives STAB on Hydro Pump as well. Between the Volt Turn and Hydro Pump, Rotom-W can hit the vast majority of the metagame for either neutral or super effective damage. Hidden Power Fire is also useful to hit Grass-types, who resist Rotom-W's dual STAB, super effectively. Rest + Chesto Berry rounds out Rotom-W's arsenal, and takes advantage of Rotom-W's naturally low HP by granting it the ability to heal up in a pinch.

The EV set is one i got from a good friend of mine. Maximum Special Attack investment capitalizes on Rotom-W's attacking prowess, and allows Rotom-W to hit extremely hard with its dual STAB. I'm not sure about the Speed EVs, but i'm pretty sure it allows Rotom-W to outpace all Tyranitar, 252 Spe Adamant Scizor, 252 Spe Adamant Breloom, and most variants of Gliscor. The remaining EVs are dumped into HP to bolster Rotom-W's already solid defenses.

Ferrothorn.gif


Niqqa I'm Ratchet (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP | 88 Def | 164 SDef | 4 Spd
Nature: Impish (+Def, -SAtk)
Moveset: Spikes | Thunder Wave | Bulldoze | Power Whip

Yo Standard Ferrothorn. Spikes werk excellently on Ferrothorn, giving it somethin` ta do afta switching in on an opponent dat can't whack him. Thunder Wave keeps da other pokemon cripplied which iz always uh pimp-tight thin`. Bulldoze let's me hit Magnezone an' Jirachi which iz always nice. Power Whip iz one o' Ferrothorn's bomb attacking options, hitting da majority o' da standard metagame fo' at least neutral damage.

da EV Spread balances Ferrothorn's Defense an' Special Defense, wif uh slight emphasis on Defense, allowing Ferrothorn ta fare bettah against threats such as Landorus, Haxorus, Gyarados, an' some variants o' Scizor. da 4 Speed EVS allows it ta outspeed opposing ferrothorn an' outspeed Adamant Lucario afta it's Thunder Waved.

Standard Ferrothorn. Spikes work excellently on Ferrothorn, giving it something to do after switching in on an opponent that can't touch him. Thunder Wave keeps the other pokemon crippled which is always good. Bulldoze lets me hit Magnezone and Jirachi which is always nice. Power Whip is one of Ferrothorn's best attacking options, hitting the majority of the standard metagame for at least neutral damage.

The given EV spread balances Ferrothorn's Defense and Special Defense, with a slight emphasis on Defense, allowing Ferrothorn to fare better against threats such as Landorus, Haxorus, Gyarados, and some variants of Scizor. The 4 Speed EVs allows it to outspeed opposing Ferrothorn and outspeed Adamant Lucario after it is Thunder Waved.

Starmie.gif


Let's Get Ratchet (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP | 42 Satk | 216 Spd
Nature: Timid (+Spd, -Atk)
Moveset: Scald | Psyshock | Recover | Rapid Spin

Starmie iz well known fo' being an offensive Rapid Spin user, but it also has all da tools necessary ta run an effective defensive Rapid Spin set: decent defenses, uh pimp-tight Psychic / Water typing, access ta Recover, an' Natural Cure. Scald iz da preferred Water-type STAB move on dis here defensive set, as it has uh very useful chance o' burning many prominent physically attacking Pokemon such as Scizor an' Tyranitar. Psyshock iz used ta hit Fighting- an' Poison-types such as Terrakion, Virizion, Toxicroak, an' Tentacruel. Also, cuz Psyshock hits da opponent's Defense stat, it do uh decent amount o' damage ta Blissey an' Chansey if dey lack Defense EVs. Rapid Spin be uh great move ta gots, as entry hazards is practically on every team. Recover iz what makes da defensive set shine, as it greatly increases Starmie's longevity.

dis here EV spread only uses 216 speed evs cuz ah mainly plan on usin` it ta outspeed Gengar. da HP EVs give Starmie as much overall bulk as possible, while da small Special Attack investment ensures dat Starmie iz able ta OHKO Gengar an' hit Amoonguss uh little bit harder.

Starmie is well known for being an offensive Rapid Spin user, but it also has all the tools necessary to run an effective defensive Rapid Spin set: decent defenses, a good Psychic / Water typing, access to Recover, and Natural Cure. Scald is the preferred Water-type STAB move on this defensive set, as it has a very useful chance of burning many prominent physically attacking Pokemon such as Scizor and Tyranitar. Psyshock can be used to hit Fighting- and Poison-types such as Terrakion, Virizion, Toxicroak, and Tentacruel. Also, because Psyshock hits the opponent's Defense stat, it does a decent amount of damage to Blissey and Chansey if they lack Defense EVs. Rapid Spin is a great move to have, as entry hazards are practically on every team. Recover is what makes the defensive set shine, as it greatly increases Starmie's longevity.

This EV spread only uses 216 Speed, because i mainly plan on using it to outspeed Gengar. The HP EVs give Starmie as much overall bulk as possible, while the small Special Attack investment ensures that Starmie is able to OHKO Gengar and hit Amoonguss a little bit harder.

Stoutland.gif


She Ain't Nothing but a Ratchet (Stoutland) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk | 4 Def | 252 Spd
Nature: Adamant (+Atk, -SAtk)
Moveset: Frustration | Pursuit | Wild Charge | Superpower

Yo dis here iz Stoutland's bomb set—da only one viable in OU. Thanks ta Sand Rush, it has an effective Speed stat o' 518 in sandstorm, which iz enough ta outpace da entire unboosted metagame, including most Choice Scarf users. dis here allows Stoutland ta become an effective revenge killer, as it can utilize uh Choice gang ta hit much harder than most other Choice Scarf revenge killers while still outpacing boosted opponents.

Frustration is Stoutland's preferred STAB move an' allows it ta heavily dent several foes or finish off uh weakened team late-game. Superpower allows it ta destroy most Rock- an' Steel-types, such as Terrakion an' Ferrothorn. Pursuit iz da preferred option fo' da third slot, as it puts Ghost- an' Psychic-types, such as Gengar an' Latios, in uh checkmate position if dey try ta switch out. Finally, Wild Charge iz dere ta 2HKO Skarmory an' Jellicent, as dey don' take much damage from any o' Stoutland's other moves; furthermore, it lands an OHKO on bulkier variants o' Gyarados.

da given EVs maximize Stoutland's offensive prowess by maximizing Attack an' Speed. An Adamant nature along wif uh Choice gang lets it hit as hard as possible

This is Stoutland's best set—the only one viable in OU. Thanks to Sand Rush, it has an effective Speed stat of 518 in sandstorm, which is enough to outpace the entire unboosted metagame, including most Choice Scarf users. This allows Stoutland to become an effective revenge killer, as it can utilize a Choice Band to hit much harder than most other Choice Scarf revenge killers while still outpacing boosted opponents.

Frustration is Stoutland's preferred STAB move and allows it to heavily dent several foes or finish off a weakened team late-game. Superpower allows it to destroy most Rock- and Steel-types, such as Terrakion and Ferrothorn. Pursuit is the preferred option for the third slot, as it puts Ghost- and Psychic-types, such as Gengar and Latios, in a checkmate position if they try to switch out. Finally, Wild Charge is there to 2HKO Skarmory and Jellicent, as they don't take much damage from any of Stoutland's other moves; furthermore, it lands an OHKO on bulkier variants of Gyarados.

The given EVs maximize Stoutland's offensive prowess by maximizing Attack and Speed. An Adamant nature along with a Choice Band lets it hit as hard as possible.

Landorus-1.gif


I do it for the Ratchets
(Landorus) @ Life Orb
Trait: Sheer Force
EVs: 4 Def | 252 SAtk | 252 Spd
Nature: Timid (+Spd, -Atk)
Moveset: Substitute | Earth Power | Psychic | Hidden Power [Ice]

Although Landorus iz usually viewed as uh physical sweeper, one mus' not forget dat it actually has uh usable base 115 Special Attack. Add Sheer Force an' da special movepool ta abuse it, an' you gots uh dangerous, albeit underrated, threat. Sheer Force boosts da majority o' Landorus's Special moves, giving it greater power than da physical version outside o' sand, an' also negates Life Orb recoil. Landorus iz forced ta use uh strange array o' moves, but somehow deez come together ta provide pimp-tight super effective hits on most opponents. Earf Power iz Landorus's bomb special STAB move, boosted by Sheer Force, an' so be uh given. Hidden Power Ice may seem uh strange choice, given dat it iz not boosted by Sheer Force, an' will hence cause Life Orb recoil, but it secures an OHKO on Gliscor, other Landorus, Salamence an' Breloom, as well as hitting uh host o' other Dragon- an' Grass-types. Psychic be uh move rarely seen without STAB, but iz chosen here largely cuz it iz bof powerful an' accurate. It OHKOes Breloom, Keldeo, Conkeldurr, an' Gengar, as well as hitting Rotom-W accurately. Substitute iz so dat it can manage ta kill atleast one or two pokes 'bfoe ah be forced ta switch out an' helps keep status away.

da EV spread on dis here set could hardly be any mo' simple. Special Attack iz maximised, in order ta maximize damage output, an' so iz Speed along wif uh Timid nature, so dat Landorus can outrun Salamence, Jirachi, Volcarona, Hydreigon, an' Haxorus, among others.

Although Landorus is usually viewed as a physical sweeper, one must not forget that it actually has a usable base 115 Special Attack. Add Sheer Force and the special movepool to abuse it, and you have a dangerous, albeit underrated, threat. Sheer Force boosts the majority of Landorus's Special moves, giving it greater power than the physical version outside of sand, and also negates Life Orb recoil. Landorus is forced to use a rather strange array of moves, but somehow these come together to provide good super effective hits on most opponents. Earth Power is Landorus's best special STAB move, boosted by Sheer Force, and so is a given. Hidden Power Ice may seem a strange choice, given that it is not boosted by Sheer Force, and will hence cause Life Orb recoil, but it secures an OHKO on Gliscor, other Landorus, Salamence and Breloom, as well as hitting a host of other Dragon- and Grass-types. Psychic is a move rarely seen without STAB, but is chosen here largely because it is both powerful and accurate. It OHKOes Breloom, Keldeo, Conkeldurr, and Gengar, as well as hitting Rotom-W accurately. Substitute is so that it can manage to kill atleast one or two pokes before I will be forced to switch out and helps keep status away.

The EV spread on this set could hardly be any more simple. Special Attack is maximised, in order to maximize damage output, and so is Speed along with a Timid nature, so that Landorus can outrun Salamence, Jirachi, Volcarona, Hydreigon, and Haxorus, among others.

CONCLUSION:

Yes helloith dis iz teh conclusionario so uh plz rayte teh teemithario plz teh badgedario ratarios givveeeeith meithario sum deliciousario suggestiones alsoithario u mayith wawnt 2 realizario dat diz team peakedario no1er ogod howith u doinario xPith mangario plzithario dum helpithar me sum gudario ogod ogod ogod!!!! teh rrrrrrrrmtario archivirio willithario helpithmeario n i shallithar beeeeefamoso ogoxD cuz uh teh ezy mashy trashy frustrationario stoutith shalliith ario ownith pwunitnith ogod n i eazy mashy trashy errone ogod teh ytithario battlure gettithario ownith ogod how u doinith

Accomplishments:


- Rank 1 - 10 on Pokemon Online server as "Silent Storm" through "Silent Storm [9]"
- Multiple top 10 peaks on Pokemon Showdown during Garchomp suspect round as "Puck Fokemon," "DuckBittWorm," "BetterthanBlueHarvest," BetterthanDragonuser," "KevinGarzuhSwag," "SAO 4 3v3r," and "TEAM RATCHET"
- 32 ;370; on Smogon

CREDITS / Thanks / Shout Outs:

- Tumblr for 5/6 of the Pokemon Gifs
- Makaveli for the Hippowdon pic
- Dragonuser cause he sucks
- D0nut for teaching me the way of defeating Vanilluxe
- A good friend of mine for doing the Conclusion and Intro since I was lazy.
- An Ebonics Translator


Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Whirlwind
- Slack Off

Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 36 HP / 252 SAtk / 220 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Rest

Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 164 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Thunder Wave
- Bulldoze
- Power Whip

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Psyshock
- Recover
- Rapid Spin

Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Earth Power
- Psychic
- Hidden Power [Ice]

Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Frustration
- Pursuit
- Wild Charge
- Superpower
 
Last edited:

Phoopes

There it is.
Needs more Scrafty.

Seriously though, pretty nice team overall. A big change that I would make, however, is to reverse the roles of Rotom-W and Starmie, making the former a bulky variant and the latter an offensive spinner. In my opinion, Starmie's much better as an offensive 'Mon, and you'd switch Rotom-W to a bulky variant for variety and its ability to burn stuff being useful. I also feel that Landorus is better suited as a physical sweeper, with Sand Force over Sheer Force, obviously. Also, I'm not a fan of Stoutland, either, but I really cba to give a more detailed rate at this time but...

Based on the peaks, you're a good OU player that knows a lot better than I do. Maybe some stuff to think about, though.
 

Swagga09

Well-Known Member
love them team and theme.... But you forgot the most ratchet pokemon. Scrafty lol
 
Needs more Scrafty.

Seriously though, pretty nice team overall. A big change that I would make, however, is to reverse the roles of Rotom-W and Starmie, making the former a bulky variant and the latter an offensive spinner. In my opinion, Starmie's much better as an offensive 'Mon, and you'd switch Rotom-W to a bulky variant for variety and its ability to burn stuff being useful. I also feel that Landorus is better suited as a physical sweeper, with Sand Force over Sheer Force, obviously. Also, I'm not a fan of Stoutland, either, but I really cba to give a more detailed rate at this time but...

Based on the peaks, you're a good OU player that knows a lot better than I do. Maybe some stuff to think about, though.

I play the team Bulky-Offensive like. So i think using a Bulky Starmie and ChestoRest Rotom-W suits the team better than Offensive Starmie and Bulky Rotom-W. Offensive Starmie would most likely die quicker and Bulky Rotom-W wouldn't really that helpful vs things like Ferrothorn or wouldn't do as much to Politoed. Thought Bulky Rotom-W may work since it'll be able to tank hits better. I'd give it a shot if I still played pokemon though. Lol

And, I do also prefer Sand Force Lando over Sheer Force Lando in most cases. But I used this team before Genesect and it did fairly better vs Stall and walls such as Jellicent / Amoongus / and Donphan. It also does a better job at beating Conkeldurr who is pretty troublesome to my team.

Thank you though :)

Bout time you posted it here

Good Work Thee

thank you Trollfreak :)

love them team and theme.... But you forgot the most ratchet pokemon. Scrafty lol

Spam. reporting to Ragnarok :) edit: also a bad and unhelpful post.
 
Last edited:
Good work Theebay!

I really like how much effort you put into the descriptions. The team itself is very mediocre ( try scrafty the most ratchet pokemon ever ).However, the pictures and the name of the team make it a very tuff team to fight!
 
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