benttwig33
Forum n00b!
Team "Uhm.....what?"[OU]
I just kinda made indivual people whom I thought were fun, and made a team. I know it's probably ridculous, but have at her! And don't be mean, just becausme your mean dosen't mean your cool.
At a glance:;213;;227;;242;;260;;291;;308;
Also, since it has OU in it, I guess that is where im going to have to use it.
Skarmory @ Leftovers
-Keen Eye
-*** Nature, Don’t remember what I have
Need some EV advice, Thinking like 168 Hp, 168 S defense, 168 Speed.
Drill Peck
Stealth Rock/Roost
Spikes
Whriwind
I figured this is my best bet out starting. Making him bulky so he can last 2-3 turns to lay down spikes, and stealth rock if I choose to even have that move, it can be covered with my swampert. Wind to get rid of what I don’t like, and drill peck as filler/Damage.
Shuckle @ Leftovers
-Sturdy
-Calm Nature
252 HP, 158 Defense, 100 Special Defense
Knock off
Rest
Sandstorm / Encore
Toxic
The monster that you simply cant kill. For generic use, although it hates steel-types. Mainly to get rid of any items making the opponent a pain. Toxic, to take em’ down slowly and give me some status. Rest for obvious reasons, and I’m iffy between sandstorm and encore. Encore can shut a single guy down, but storm raises my S def to over 800 while providing toxic some backup damage, leaning towards encore.
Blissey @ Leftovers
-Natural Cure
-Jolly Nature(yet again, need to fix, still came out with a 115 defense stat)
252 Defense, 252 HP, 4 Speed
Seismec Toss
Softboiled
Thunder Wave
Aromatherapy
Another total pain-in-the-butt. Provide status, cleric support, 100 base damage every shot, and to stay in the game for a lonngggggg time.
Ninjask @ Focus Sash
-Hardy Nature ( Didn’t breed, going to fix later)
-Speed Boost
252 Speed, 252 Hp, 4 Attack
X-Scissor
Baton Pass
Swords Dance
Protect
Baton passer to my physical attackers. It is going to do this pretty much as soon as it gets in every time: Protect, Swords dance, protect, baton pass. Passes off +3 speed and + 2 attack, most likely to medicham, making him just about unstoppable. I made sure to use him sometime mid game when he cant be shut down by encore or something I know is lingering in game that could mess up the routine. X-Scissor is there just in case I send him out on a poke low on health that is death fodder or something. Don’t want substitute, doesn’t work with my routine.
Medicham @ Focus Sash
-Pure Power
252 Attack, 252 Speed, 4HP
Thunder Punch
Ice Punch
Fire Punch
Drain Punch
The receiver of stat upgrades. After a successful pass, assuming it goes according to plan, his attack is right at 850 and speed at 504, making him….pretty crazy. Very diverse move typing for great coverage, Drain punch for STAB + recovery. I chose Drain punch because at 850+ attack power, 90 base damage is just fine, doesn’t really need brick break, but I can always just change the moves if ever I need, or see lots of screens
Swampert @ ???
-Torrent
Make EV suggestions, I don’t know!
Earthquake
Ice Beam
Stealth Rock/Waterfall/Surf
Roar
Just a mixpert. Will teach it stealth rock if skarmory doesn’t get them, can’t decide yet. EQ for STAB, Beam for coverage, roar for spikes/rock damage, waterfall surf for filler STAB if it doesn’t get rocks.
I made this team out of pure boredom, I picked individual all-stars and just slapped em’ together….sort of….
Seem like it will work….in theory! I feel Skarmory and Swampert are my weak points, dunno really. Keeping focus sashes, Need help with other items. Some natures may not be the best, but that because I havent gone super-breeding yet., Other than that don’t be too mean! RMT?!
I just kinda made indivual people whom I thought were fun, and made a team. I know it's probably ridculous, but have at her! And don't be mean, just becausme your mean dosen't mean your cool.
At a glance:;213;;227;;242;;260;;291;;308;
Also, since it has OU in it, I guess that is where im going to have to use it.
Skarmory @ Leftovers
-Keen Eye
-*** Nature, Don’t remember what I have
Need some EV advice, Thinking like 168 Hp, 168 S defense, 168 Speed.
Drill Peck
Stealth Rock/Roost
Spikes
Whriwind
I figured this is my best bet out starting. Making him bulky so he can last 2-3 turns to lay down spikes, and stealth rock if I choose to even have that move, it can be covered with my swampert. Wind to get rid of what I don’t like, and drill peck as filler/Damage.
Shuckle @ Leftovers
-Sturdy
-Calm Nature
252 HP, 158 Defense, 100 Special Defense
Knock off
Rest
Sandstorm / Encore
Toxic
The monster that you simply cant kill. For generic use, although it hates steel-types. Mainly to get rid of any items making the opponent a pain. Toxic, to take em’ down slowly and give me some status. Rest for obvious reasons, and I’m iffy between sandstorm and encore. Encore can shut a single guy down, but storm raises my S def to over 800 while providing toxic some backup damage, leaning towards encore.
Blissey @ Leftovers
-Natural Cure
-Jolly Nature(yet again, need to fix, still came out with a 115 defense stat)
252 Defense, 252 HP, 4 Speed
Seismec Toss
Softboiled
Thunder Wave
Aromatherapy
Another total pain-in-the-butt. Provide status, cleric support, 100 base damage every shot, and to stay in the game for a lonngggggg time.
Ninjask @ Focus Sash
-Hardy Nature ( Didn’t breed, going to fix later)
-Speed Boost
252 Speed, 252 Hp, 4 Attack
X-Scissor
Baton Pass
Swords Dance
Protect
Baton passer to my physical attackers. It is going to do this pretty much as soon as it gets in every time: Protect, Swords dance, protect, baton pass. Passes off +3 speed and + 2 attack, most likely to medicham, making him just about unstoppable. I made sure to use him sometime mid game when he cant be shut down by encore or something I know is lingering in game that could mess up the routine. X-Scissor is there just in case I send him out on a poke low on health that is death fodder or something. Don’t want substitute, doesn’t work with my routine.
Medicham @ Focus Sash
-Pure Power
252 Attack, 252 Speed, 4HP
Thunder Punch
Ice Punch
Fire Punch
Drain Punch
The receiver of stat upgrades. After a successful pass, assuming it goes according to plan, his attack is right at 850 and speed at 504, making him….pretty crazy. Very diverse move typing for great coverage, Drain punch for STAB + recovery. I chose Drain punch because at 850+ attack power, 90 base damage is just fine, doesn’t really need brick break, but I can always just change the moves if ever I need, or see lots of screens
Swampert @ ???
-Torrent
Make EV suggestions, I don’t know!
Earthquake
Ice Beam
Stealth Rock/Waterfall/Surf
Roar
Just a mixpert. Will teach it stealth rock if skarmory doesn’t get them, can’t decide yet. EQ for STAB, Beam for coverage, roar for spikes/rock damage, waterfall surf for filler STAB if it doesn’t get rocks.
I made this team out of pure boredom, I picked individual all-stars and just slapped em’ together….sort of….
Seem like it will work….in theory! I feel Skarmory and Swampert are my weak points, dunno really. Keeping focus sashes, Need help with other items. Some natures may not be the best, but that because I havent gone super-breeding yet., Other than that don’t be too mean! RMT?!
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