Blue Harvest
Banned
Recently Genesect and Shadow Tag Gothitelle were released. Turns out the two have pretty good synergy and utterly demolish stall together. I made a pretty standard volt-turn core to help get Gothitelle in safely. This team is built around not giving my opponent a choice. No matter what they do this team attempts to stay in control. Volt-turn effectively guarantees that by the next turn I will either get a KO, or force you out again. Dugtrio and Gothitelle removes your choice of switching. Ditto punishes any setup moves. I don't consider this a particularly amazing team but it is a lot of fun to play.
Trait: Download
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Ice Beam
- Thunderbolt
Genesect is extremely annoying to play against. Scarf U-turn usually ends up connecting with a Heatran, Forretress or Hippowdon meaning they are quickly trapped and killed. I'm running max attack because 99% of the time I use U-turn. The other moves are usually for late game sweeping or for something that HAS to die now.
Trait: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Sandstorm
- Toxic
Heatran, Infernape, Terrakion and Ninetales all love switching in on Genesect and all are KOed by U-turn + Dugtrio's Earthquake. Dugtrio also helps bring down Politoed as well as every ground weak Pokemon. Rock Slide is being used over Stone Edge because it still OHKOs Volcarona but has better accuracy. Sandstorm may look weird but its great for clearing the skies of annoying Sun and Rain after Politoed / Ninetales die. When they see I lack a weather starter myself most people are willing to let that starter die, then are instantly screwed when I use Sandstorm. The last move is Toxic. Toxic allows Dugtrio + Gothitelle to beat Chansey by switching until Chansey is in KO range. Toxic also prevents Dugtrio from being helpless against Jellicent and Rotom W.
Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Psyshock
- Thunderbolt
- Hidden Power [Fire]
- Grass Knot
Shadow Tag was finally released, and with it heralds the death of modern stall. At least it will if Gothitelle becomes popular. This thing has impressive bulk, roughly the same as Latios.
- Psyshock OHKOs Tentacruel, Breloom, Infernape, Terrakion, Venusaur, Keldeo, Jolteon, Amoonguss, and Conkledurr while demolishing Volcarona, Ninetales, and Thunderus in one hit after Stealth Rocks. Blissey is 2HKOed!
- Thunderbolt destroys Cloyster, Gyarados, Tornadus, Starmie, and Skarmory in one hit. It also puts heavy pressure on Jellicent, Politoed and Vaporeon, 2HKOing them.
- HP Fire OHKOs Scizor, Abomasnow, Forretress, and even Ferrothorn after Stealth Rocks. Gothitelle outruns all of them and survives Bullet Punch.
- Grass Knot is mostly filler but can be used to 2HKOs Gastrodon while OHKOing Mamoswine, Donphan, and Hippowdon. It even has a good chance of 2HKOing defensive Tyranitar with Stealth Rocks.
Speed EVs outrun most defensive Pokemon but I'm considering running Timid to outpace all Adamant Scizor, Cloyster, Politoed, Tentacruel and Breloom. I lose out on several OHKOs though, notably Hippowdon, Ferrothorn and the 2HKO on Blissey.
Trait: Imposter
EVs: 252 HP
*IVs for HP Rock
Hardy Nature
- Transform
Ditto gets a bad reputation because people expect it to constantly sweep or because its used by terrible players who play it wrong. Ditto is here for the same reason America has thousands of nuclear weapons. Yeah, we don't use them very often... or ever, really. The reason we have them is to deter any other nation from ever attacking. Similarly Ditto effectively makes sure that no one will try to Dragon Dance, or Swords Dance as long as Ditto is alive. Ditto has a lot of other, almost endless utility uses too. It can scout. By copying my opponent's moves I can figure out what set they're running. While overall useless against stall Ditto can turn into a Forretress or Tentacruel to Rapid Spin. Ditto can also switch into Intimidate users to bounce their abilities back at them. Hidden Power Rock IVs so I can beat opposing Volcarona.
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Rapid Spin
- Volt Switch
- Stealth Rock
- Gyro Ball
Rapid Spins after Gothitelle kills the Spikers. Breaks Landorus / Gliscor / Terrakion's Substitutes with Gyro Ball so Ditto can finish the job. Stealth Rocks helps keep Volt Switch painful and assists in bringing things into KO range. Volt Switch gives me a chance to gets something else in virtually for free.
Trait: Levitate
EVs: 136 HP / 4 Def / 140 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hidden Power [Ice]
- Hydro Pump
- Trick
Rotom is basically here to use Volt Switch over and over until it dies. From time to time it helps check or counter Dragonite, Gliscor, Mamoswine, Tornadus etc. EVs outrun +1 Dragonite and Gyarados. Special Attack hits around enough to OHKO Landorus with HP Ice. Defense EVs makes sure Genesect gets a Special Attack boost because I would rather it use an elemental attack and die to Gothitelle than I would have it spam U-turn everywhere.