Fried Rhys
Banned
Hey guys, Faladran here! Today I bring you FWG greatness crafted into amazing 3rd gen beauty. As the god of rating I expect good rates from anyone who posts. jkjkjkjkjkjkjk lolfaladran This is just my ADV team that I've been using for quite a while. In fact, it was the last team I made on Netbattle where it did pretty good against ppl from Antiquity and such. Recently it's done very well, beating some top players, and its just fun to use. I wanted to use a Shiny Female Aero cos it's just so hot, and sweep teams with its beauty. So that's what the teams pretty much supposed to do.
Aerodactyl (F) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Double-Edge
- Hidden Power [Flying]
Pretty standard Aero here. It just sweeps once Tar and Skarm have weakened the opponents team enough. HP Flying is better late game than Rock Slide most of the time since it's 100% accurate. Rest is self explanatory.
Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Whirlwind
- Hidden Power [Flying]
- Rest
Special Defense Skarm's a straight beast. Spikes all over Suicune or Phazes it out if I need to, and even survives Magneton's T-bolt which is awesome for getting another layer to help Aero sweep. HP Flying is there to hit Heracross who is sometimes annoying and Gyarados who is bothersome at times as well. Got enough Speed to WW before most Skarmand outruns a few Magneton. Rest is just for Recovery but I have to avoid using it for as long as possible in case a Gyarados comes out. Not much to see here.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Pursuit
- Flamethrower
- Crunch
Special Tyranitar's a pretty good lure even though its been used a lot more recently. HP Grass is doing a ton to Swampert, and Crunch + HP Grass usually KOs. This guy's pretty bulky and takes out Starmie and Gengar fairly easy. Used to run Rock Slide but Gengar was kind of annoying as were any fast special attackers. Most are frail and Pursuit limits them greatly. Flamethrower takes care of Skarmory and Forretress pretty easily. This set's a real ***** for Baton Pass since it hits everything fairly hard, and most go to Scizor or Vaporeon. Good stuff here.
Flygon (M) @ Leftovers
Trait: Levitate
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Blast
- Earthquake
- Screech/Dragon Claw
- Rock Slide
This guy was just slapped on at the last second but it's worked out pretty well. Screech is pretty good at racking up Spikes damage and allows Flygon to beast on his own late in the game. Sometimes I do run Dragon Claw over screech though. Dragon Claw just stops other Flygon from walling me and hits Salamence harder than Rock Slide. I just run enough Speed to outrun Blaziken and the HP EVs make Flygon bulkier than you'd think. Fire Blast hits them darned steel types like Skarmory and Forretress.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 176 Def / 48 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Perish Song/Heal Bell
- Leech Seed
- Recover
- Hidden Power [Grass]
Good switch in to mons like Starmie, Zapdos, Jolteon, and other Celebi. Since it's generally my first switch to some important things, I run HP Grass and usually use it the first chance I get to hopefully catch a Dugtrio on the switch. Perish Song is really specialized for the influx of BP teams since the testing started. I rather run Heal Bell to wake Skarmory in up in case of emergency(aka Gyarados and Heracross). Leech Seed is just there to force **** out and get some Recovery for the rest of my team. EVs lemme outrun Tar.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Recover
- Hypnosis
Milotic counters **** tbh. Blaziken, Salamence, Aero, Tyranitar, basically all of the badasses. Hypnosis is just so good. Even when it misses Milotic will usually get another chance to use it. Most people just send in a Zapdos to take it which is annoying as hell, which is why I go without showing Hypnosis as long as possible. Sadly, Taunt Gyara walks all over Milotic, but they'll usually Taunt which'll net me a free Ice Beam to weaken the *****, and then I just hope Skarm's awake and healthy. The Speed just lets me get the jump on other Milotic since I ****ing love speed as you can probably tell from the rest of my team.
problems are basically Taunt Gyara and sometimes Hera but bother are able to be beaten

Aerodactyl (F) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Rock Slide
- Double-Edge
- Hidden Power [Flying]
Pretty standard Aero here. It just sweeps once Tar and Skarm have weakened the opponents team enough. HP Flying is better late game than Rock Slide most of the time since it's 100% accurate. Rest is self explanatory.

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Whirlwind
- Hidden Power [Flying]
- Rest
Special Defense Skarm's a straight beast. Spikes all over Suicune or Phazes it out if I need to, and even survives Magneton's T-bolt which is awesome for getting another layer to help Aero sweep. HP Flying is there to hit Heracross who is sometimes annoying and Gyarados who is bothersome at times as well. Got enough Speed to WW before most Skarmand outruns a few Magneton. Rest is just for Recovery but I have to avoid using it for as long as possible in case a Gyarados comes out. Not much to see here.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 148 HP / 252 SAtk / 108 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Pursuit
- Flamethrower
- Crunch
Special Tyranitar's a pretty good lure even though its been used a lot more recently. HP Grass is doing a ton to Swampert, and Crunch + HP Grass usually KOs. This guy's pretty bulky and takes out Starmie and Gengar fairly easy. Used to run Rock Slide but Gengar was kind of annoying as were any fast special attackers. Most are frail and Pursuit limits them greatly. Flamethrower takes care of Skarmory and Forretress pretty easily. This set's a real ***** for Baton Pass since it hits everything fairly hard, and most go to Scizor or Vaporeon. Good stuff here.

Flygon (M) @ Leftovers
Trait: Levitate
EVs: 160 HP / 252 Atk / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Blast
- Earthquake
- Screech/Dragon Claw
- Rock Slide
This guy was just slapped on at the last second but it's worked out pretty well. Screech is pretty good at racking up Spikes damage and allows Flygon to beast on his own late in the game. Sometimes I do run Dragon Claw over screech though. Dragon Claw just stops other Flygon from walling me and hits Salamence harder than Rock Slide. I just run enough Speed to outrun Blaziken and the HP EVs make Flygon bulkier than you'd think. Fire Blast hits them darned steel types like Skarmory and Forretress.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 176 Def / 48 SDef / 32 Spd
Bold Nature (+Def, -Atk)
- Perish Song/Heal Bell
- Leech Seed
- Recover
- Hidden Power [Grass]
Good switch in to mons like Starmie, Zapdos, Jolteon, and other Celebi. Since it's generally my first switch to some important things, I run HP Grass and usually use it the first chance I get to hopefully catch a Dugtrio on the switch. Perish Song is really specialized for the influx of BP teams since the testing started. I rather run Heal Bell to wake Skarmory in up in case of emergency(aka Gyarados and Heracross). Leech Seed is just there to force **** out and get some Recovery for the rest of my team. EVs lemme outrun Tar.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Recover
- Hypnosis
Milotic counters **** tbh. Blaziken, Salamence, Aero, Tyranitar, basically all of the badasses. Hypnosis is just so good. Even when it misses Milotic will usually get another chance to use it. Most people just send in a Zapdos to take it which is annoying as hell, which is why I go without showing Hypnosis as long as possible. Sadly, Taunt Gyara walks all over Milotic, but they'll usually Taunt which'll net me a free Ice Beam to weaken the *****, and then I just hope Skarm's awake and healthy. The Speed just lets me get the jump on other Milotic since I ****ing love speed as you can probably tell from the rest of my team.
problems are basically Taunt Gyara and sometimes Hera but bother are able to be beaten