Team Feathers and my two Sandstorm teams work pretty well, so I decided to make a new OU team. And just to let you know, I kinda just threw this team together without thinking too much about synergy, so I expect a lot corrections to be made Anyways, on with the team.
Say hello to probably the best suicide sweeper in the entire game. Like his nickname suggests, Kamikaze's role is quite simple: Do as much damage as possible before he goes down. And with Reckless and Choice Band, there's not much that can safely switch in. Even a resisted Brave Bird will cause a lot of damage.
Anyways, Brave Bird and Double Edge have an ungodly 270 Base Power when you factor in STAB and Reckless. I could have just chosen BB but Double Edge guarantees a KO on incoming Electric switch-ins, like Rotom, expecting a resisted BB. Close Combat rounds out the coverage by taking out Steels and Rock-types that resist both of Kamikaze's powerful STABs.And lastly, if Kamikaze manages to survive, Quick Attack allows Kamikaze to pick off weakened opponents with a quite powerful priority attack U-Turn pairs up with EasyBake's Volt Switch to create a nice little Volt-Turn core.
This guy is great in creating gaping holes in my opponent's walls.
Mamoswine[Tauroneo]@Life Orb
Trait: Snow Cloak
4 HP/252 Atk/252 Spd
Jolly Nature
Moves
Stealth Rock
Ice Shard
Earthquake
Icicle Spear Superpower
I've always wanted to use this woolly mammoth....swine....thing, but I could never find a slot for it in my team. So when I was in the process to making this team, I put it in it without hesitation. Tauroneo is my Dragon check. Also my Stealth Rocker. And Physical attacker that doesn't want to kill himself too quickly. And as an added bonus, his immune to Sandtorm and Hail
Stealth Rock helps put pressure on the enemy's team and also helps Tauroneo take on Dragonite by breaking its Multiscale. Ice Shard is the reason why Tauroneo is a great Dragon check. It takes out DDnite and MoxieMence, as well as weakened Latios. Earthquake is another great STAB move for Tauronero, taking out Fire-types, Steels, and Rock-types, more notably, Tyranitar. Now for the last slot, I'm having trouble deciding between a stronger Ice STAB or a Superpower. Icicle Crash, like I just mentioned, is a stronger alternative to Ice Shard, in case I'm up against as slower Pokemon. But, with Superpower, Tauroneo can take on Balloon Heatran. Some help deciding will be greatly appreciated
Alakazam [Soren]@Life Orb
Trait: Magic Guard
4 HP/252 Sp.Atk/252 Spd
Timid Nature
Moves
Psyshock
Shadow Ball
Focus Blast
Energy Ball
If I would get a penny for everytime I would swept by an Alakazam, I would have one penny. Yup, I've gotten my entire team swept this beast before. Of course, I made a couple of bad plays, but that doesn't change the fact. Of course the one I faced carried HP Ice, which completely caught me off guard...Anyways, after that humiliating sweep, I decided to add it to my team. Alakazam is truly underrated. 135 Base Sp.Atk and a blistering 120 Base Speed, Alakazam was made to sweep. And that it has one the best abilities in the game, it truly is a monster, if you play him right.
With Magic Guard, Soren can switch into any hazards my opponent may have set up with impunity. It can also sponge things like Toxic and Will-o-Wisp for the team. So anyways, I chose Psyshock over Psychic because it pretty much makes Soren a "mixed" sweeper. It does more damage to Terrakion in the Sand than Psychic, and heavily dents Chansey and Blissey. Shadow Ball, and Focus Blast are pretty obvious. Those two moves get perfect neutral coverage on the entire metagame. And lastly, I chose Energy Ball over Grass Knot, because Energy Ball does more damage to Gastrodon and Rotom-W, both of which are too common.
Cofagrigus[Hollow]@Leftovers
Trait: Mummy
252 HP/136 Def/116 Sp.Def
Bold Nature
Moves
Will-o-Wisp
Calm Mind
Hex/Shadow Ball
Rest
SilentOmen suggested I put a Spinblocker in my team, and this was the Ghost-type of choice. It may seem a bit unorthodox, but it works. It makes threats like Scizor and Landorus think twice about attacking him. With W-o-W and Calm Mind, Hollow becomes one ***** of a tank. Lack of recovery bites though.
Anyways, this is a standard set, and for good reason. Will-o-Wisp cripples serious physical threats, and adds to Hollow's bulk, in a way. Calm Mind takes care of the special side of things, and gives Shadow Ball/Hex more power. And Rest is the only way Hollow's can recover his health, and also turns Hollow into a Sleep fodder, so Breloom won't be able to put anything else to sleep.
Cofagrigus is underrated as well.
Rotom-Heat[EasyBake]@ChoiceSpecs Scarf
Trait: Levitate
4 HP/252 Sp.Atk/252 Spd
Timid Nature
Moves
Overheat
Volt Switch
Hidden Power [Ground]
Thunderbolt Trick
Heat Rotom doesn't get the love it deserves. It's a Levitating Fire-type that can take on most Bulky waters for crying out loud! I don't see why Wash Rotom is in OU while this beast is just chilling in RU. Anyways, I prefer this possessed oven over the diabolical washing machine, because he can comfortably take out Ferrothorn, Scizor, and Gyarados without breaking a sweat. The Pokemon that doesn't fear this oven from Hell is Heatran, who will no doubt try and switching into Overheat. Hidden Power Ground covers that one flaw quite well.
EasyBake's moves are pretty standard. Overheat is the obligatory Fire STAB, and is insanely powerful. the Sp.Atk drop is negligible because EasyBake will be forced out anyways. Volt Switch is great scouting move to get EAsyBAke out of hairy situations, or to just deal some damage before switching out. Hidden Power Ground, like I mentioned before, covers Heatran, who will switch in expecting an Overheat. Balloon Heatran in another story altogether. The last slot depends on what item EasyBake is holding. With Choice Specs, Thunderbolt provides a suitable alternative to Volt Switch, while Trick works best with the Choice Scarf. I'm torn about which item to give it. I'm leaning more towards the Scarf, because I already have a hard hitting Special sweeper.
Tentacruel[No Name]@Black Sludge
Trait: Rain Dish
252 HP/240 Def/16 Spd
Bold Nature
Moves
Scald
Ice Beam
Rapid Spin
Knock Off
After being cast out of my Ubers team, No name found anew team to call home. Since my Suicide sweeper and Microwave Oven are weak to Rocks, I added No Name as my spinner.He also completes my FWG core, not that I actually trying to make a FWG, but whatever.
With Scald's 30% burn rate, and the given defensive bulk, No Name will be able to take physical moves a lot better from the opponent. Ice Beam get great coverage alongside Scald, nailing Grasses and Dragons. Rapid Spin, of course, gets rid of any hazards that may hinder my team. I decided to go with Knock Off over Toxic Spikes, because Toxic Spikes is pretty predictable, plus Knock Off is a great support move, as it can get rid Life Orbs, Lefties, and Choice items before they get to Trick them away.
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And that is Team Zero. I was trying to make my team different from the standard OU teams that most people carry, but that is still good enough to give the standards a run for their money, so to speak. Like I said before, this was just kind of slapped together, so the team synergy might be awful. I'm open to all suggestions, comments, and criticism, so don't be shy. Thanks for reading ^_^
Retired Members
At a Glance
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Staraptor [Kamikaze]@Choice Band
Trait: Reckless
4 HP/252 Atk/252 Spd
Jolly Nature
Moves
Brave Bird
Double Edge
Close Combat
Quick Attack U-Turn
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Team Zero
Staraptor [Kamikaze]@Choice Band
Trait: Reckless
4 HP/252 Atk/252 Spd
Jolly Nature
Moves
Brave Bird
Double Edge
Close Combat
Say hello to probably the best suicide sweeper in the entire game. Like his nickname suggests, Kamikaze's role is quite simple: Do as much damage as possible before he goes down. And with Reckless and Choice Band, there's not much that can safely switch in. Even a resisted Brave Bird will cause a lot of damage.
Anyways, Brave Bird and Double Edge have an ungodly 270 Base Power when you factor in STAB and Reckless. I could have just chosen BB but Double Edge guarantees a KO on incoming Electric switch-ins, like Rotom, expecting a resisted BB. Close Combat rounds out the coverage by taking out Steels and Rock-types that resist both of Kamikaze's powerful STABs.
This guy is great in creating gaping holes in my opponent's walls.
Mamoswine[Tauroneo]@Life Orb
Trait: Snow Cloak
4 HP/252 Atk/252 Spd
Jolly Nature
Moves
Stealth Rock
Ice Shard
Earthquake
I've always wanted to use this woolly mammoth....swine....thing, but I could never find a slot for it in my team. So when I was in the process to making this team, I put it in it without hesitation. Tauroneo is my Dragon check. Also my Stealth Rocker. And Physical attacker that doesn't want to kill himself too quickly. And as an added bonus, his immune to Sandtorm and Hail
Stealth Rock helps put pressure on the enemy's team and also helps Tauroneo take on Dragonite by breaking its Multiscale. Ice Shard is the reason why Tauroneo is a great Dragon check. It takes out DDnite and MoxieMence, as well as weakened Latios. Earthquake is another great STAB move for Tauronero, taking out Fire-types, Steels, and Rock-types, more notably, Tyranitar. Now for the last slot, I'm having trouble deciding between a stronger Ice STAB or a Superpower. Icicle Crash, like I just mentioned, is a stronger alternative to Ice Shard, in case I'm up against as slower Pokemon. But, with Superpower, Tauroneo can take on Balloon Heatran. Some help deciding will be greatly appreciated
Alakazam [Soren]@Life Orb
Trait: Magic Guard
4 HP/252 Sp.Atk/252 Spd
Timid Nature
Moves
Psyshock
Shadow Ball
Focus Blast
Energy Ball
If I would get a penny for everytime I would swept by an Alakazam, I would have one penny. Yup, I've gotten my entire team swept this beast before. Of course, I made a couple of bad plays, but that doesn't change the fact. Of course the one I faced carried HP Ice, which completely caught me off guard...Anyways, after that humiliating sweep, I decided to add it to my team. Alakazam is truly underrated. 135 Base Sp.Atk and a blistering 120 Base Speed, Alakazam was made to sweep. And that it has one the best abilities in the game, it truly is a monster, if you play him right.
With Magic Guard, Soren can switch into any hazards my opponent may have set up with impunity. It can also sponge things like Toxic and Will-o-Wisp for the team. So anyways, I chose Psyshock over Psychic because it pretty much makes Soren a "mixed" sweeper. It does more damage to Terrakion in the Sand than Psychic, and heavily dents Chansey and Blissey. Shadow Ball, and Focus Blast are pretty obvious. Those two moves get perfect neutral coverage on the entire metagame. And lastly, I chose Energy Ball over Grass Knot, because Energy Ball does more damage to Gastrodon and Rotom-W, both of which are too common.
Cofagrigus[Hollow]@Leftovers
Trait: Mummy
252 HP/136 Def/116 Sp.Def
Bold Nature
Moves
Will-o-Wisp
Calm Mind
Hex/Shadow Ball
Rest
SilentOmen suggested I put a Spinblocker in my team, and this was the Ghost-type of choice. It may seem a bit unorthodox, but it works. It makes threats like Scizor and Landorus think twice about attacking him. With W-o-W and Calm Mind, Hollow becomes one ***** of a tank. Lack of recovery bites though.
Anyways, this is a standard set, and for good reason. Will-o-Wisp cripples serious physical threats, and adds to Hollow's bulk, in a way. Calm Mind takes care of the special side of things, and gives Shadow Ball/Hex more power. And Rest is the only way Hollow's can recover his health, and also turns Hollow into a Sleep fodder, so Breloom won't be able to put anything else to sleep.
Cofagrigus is underrated as well.
Rotom-Heat[EasyBake]@Choice
Trait: Levitate
4 HP/252 Sp.Atk/252 Spd
Timid Nature
Moves
Overheat
Volt Switch
Hidden Power [Ground]
Heat Rotom doesn't get the love it deserves. It's a Levitating Fire-type that can take on most Bulky waters for crying out loud! I don't see why Wash Rotom is in OU while this beast is just chilling in RU. Anyways, I prefer this possessed oven over the diabolical washing machine, because he can comfortably take out Ferrothorn, Scizor, and Gyarados without breaking a sweat. The Pokemon that doesn't fear this oven from Hell is Heatran, who will no doubt try and switching into Overheat. Hidden Power Ground covers that one flaw quite well.
EasyBake's moves are pretty standard. Overheat is the obligatory Fire STAB, and is insanely powerful. the Sp.Atk drop is negligible because EasyBake will be forced out anyways. Volt Switch is great scouting move to get EAsyBAke out of hairy situations, or to just deal some damage before switching out. Hidden Power Ground, like I mentioned before, covers Heatran, who will switch in expecting an Overheat. Balloon Heatran in another story altogether. The last slot depends on what item EasyBake is holding. With Choice Specs, Thunderbolt provides a suitable alternative to Volt Switch, while Trick works best with the Choice Scarf. I'm torn about which item to give it. I'm leaning more towards the Scarf, because I already have a hard hitting Special sweeper.
Tentacruel[No Name]@Black Sludge
Trait: Rain Dish
252 HP/240 Def/16 Spd
Bold Nature
Moves
Scald
Ice Beam
Rapid Spin
Knock Off
After being cast out of my Ubers team, No name found anew team to call home. Since my Suicide sweeper and Microwave Oven are weak to Rocks, I added No Name as my spinner.
With Scald's 30% burn rate, and the given defensive bulk, No Name will be able to take physical moves a lot better from the opponent. Ice Beam get great coverage alongside Scald, nailing Grasses and Dragons. Rapid Spin, of course, gets rid of any hazards that may hinder my team. I decided to go with Knock Off over Toxic Spikes, because Toxic Spikes is pretty predictable, plus Knock Off is a great support move, as it can get rid Life Orbs, Lefties, and Choice items before they get to Trick them away.
=======================================================================================================================================
And that is Team Zero. I was trying to make my team different from the standard OU teams that most people carry, but that is still good enough to give the standards a run for their money, so to speak. Like I said before, this was just kind of slapped together, so the team synergy might be awful. I'm open to all suggestions, comments, and criticism, so don't be shy. Thanks for reading ^_^
Retired Members
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