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Tears of Jewels

Argent

A piece of the whole
“Our imagination creates this world…”


“Welcome friends, enemies, and those indifferent. Please, please sit around and listen as I ruminate. We have so little to talk about, but so much to do. A wonderful, horrible event looms around us, the likes of which have not been seen since the beginning of creation of this world. Deep within people’s hearts, where the feelings that could never be put into words rest, a shudder has rumbled. Perhaps a shudder of terror, perhaps a shudder of excitement.. Likely, you too have felt this feeling. Such is this event’s magnitude. Even the callous hearts without the sixth sense can tell something wonderful and terrible lies before us.”

“Wait? You don’t know who I am? You don’t where we are? You don’t know who you are? That does not surprise. Here is unlike the world of the books of fantasy you have read, or perhaps it is. Here our imagination creates this world, what we see, who we are. What you actually see around you has more to do with what resides in your own heart. But I digress…”

“My name is Pokhiel. I am the Poet of Truth. That which has been said, that which is known I know also. Why, you ask? I listen. I hear beyond the words of the lips and hear the tales of the wind and the tales of the heart. You too can hear what I hear if you know how. But once again, I digress… who I am truly possesses no importance to this tale. It is who you are that will determine the outcome of this story. So please, listen, listen.”

“…and of course, I forget where to begin.” *laugh* “So much to say… but yes, perhaps that would be the best. If you’ve heard this tale before, please bare with me.”

“Once, in the City of the Jumi—eh? What is a Jumi? Well, I do see some Jumi here, but I suppose you can be what you are and not know what that is. Very well, a Jumi is a creature quite unlike most other organisms on this world. Human in form, they possess a jewel of various shapes and colors resting on their chests and control an element at will. The jewel, while very pretty though some would think them tacky, allows them to control the elements and possesses the Jumi’s soul. In fact, no matter what happens to the body, so long as the jewel remains untarnished the Jumi can reconstruct their bodies by immersing their jewel in that element. But don’t mislead Jumi for elementals or spirits, when the body is constructed they are flesh and blood and are suspect to feelings of happiness as well as pain. And once their core shatters or chips, a part of their soul disappears forever.”

“Now, where was I? Oh that’s quite right, the City of the Jumi. Once, a long time ago, the Jumi faced a grievous challenge. A wizard of great power managed to harness the elemental properties of the Jumi cores by faceting them and setting the polished jewel on rods or trinkets. All the clans, the clan of cats, birds, humans, monkeys, gnomes and especially the dwarves could see the opportunity for power, and greed filled their eyes. Jumi hunters were commonplace, and the tactics to find them brutal and efficient. A final, cataclysmic battle mounted at the foot of the Bejeweled City, and suddenly the entire thing flew up into the air and vanished from sight. But, since then, many Jumi were born on the planet’s surface never knowing of their home within the clouds or, as some of you, what they are.”

“Today, many people seek to find the hidden Bejeweled City in the sky. Some newborn Jumi hear it calling them, and long to find their homeland. Some, especially adventurers from the Warrior guild—I see we have some of you too here—view its discovery as an opportunity for great and marvelous treasure. Others still, Magicians from the Academy of Geo where the great wizard resided, recognize the city as a place of marvelous magical energy and desire to find what can be learned there. Though each of your hearts long for different things, with hope and luck you will find what it is you seek. But whatever your purpose, remember that this world, our world is created by our imagination. So too is our future.”

If you have any other questions about the plot of this, please PM me. Basically, your story begins as anything you wish. I would highly encourage at least one Jumi, one adventurer from the Warrior guild and one mage from the Academy of Geo. Here’s some supplementary information on each:

THE WARRIORS GUILD AT DOMINA


A newly founded guild by a master who never shows his face. They are founded to discover ancient ruins, find lost treasure, slay demonic monsters, and help people solve everyday problems. Mostly a rag-tag bunch of whomever wishes to join; they do possess higher-ranking members, explained here briefly:

The Boss: Relatively unknown, the generals mention that he doesn’t like to be bothered with ordinary tasks and has to work at the maintenance of the guild when he isn’t out slaying demons.

Berretta ChiHao : Second in command and human woman of great ferocity and ambition. Always wears polished armor that shines silver-blue. She uses her charisma to lead troupes into battle and has a way of overcoming seemingly impossible odds. In battle, she uses a rapier laced with magic to bring down her enemies. Leads the Blue Wolf squad, the biggest of the three squads which contains warriors of valor and skill.

Uhayo Mak: Third in command, a young catfolk girl which possesses a curious and confusing nature. Raised in the desert by a clan of nomads, she makes people wonder a lot. She seems to believe she’s still in the desert, as her clothes are scarecley strips of cloth. Regardless, her speed is unrivaled by anybody in the guild. She has received the name “The Desert Thorn” for her ability to defeat large troupes single-handedly. Leads the Red Cobra squad, the second largest and contains individuals of questionable morality.

Greyson the Eye: Fourth in command, and hasn’t appeared at the guild in years to work on a particular project. Not much is known about him except for the members of his guild. He uses a weapon which can strike from any direction and at any angle. Few have seen what he is capable of doing. Leads the Green Eagles, the smallest due to his lack of presence, contains marksmen.

THE MAGIC ACADEMY AT GEO​

An ancient school founded to advance the magical arts and fill students minds with information they may not have ordinarily known otherwise, whether they want to or not. The great wizard who ignited the Jumi War was once the headmaster here here, and since his defeat the Magical Academy has worked to restore its image. Under the leadership of its new headmaster much of the school’s corruption has evaporated.

The school itself follows a very old system which categorizes students on four distinct categories: initiate, cadet, adept and master. Each student studies the three classes of magic—attack and debilitation, summoning and magical artifacts, and healing and enhancement—up to the adept level. From adept, they work with each professor to specialize in a particular class. At the master, they go out into the world and use their magic for the betterment of humanity (so they hope they instilled).

The three professors and headmaster are:

Headmaster Kathinja: A Basilisk-woman of profound insight and fiery disposition. She values her students above all else and will severely harm any that would cause them harm (except the teachers at test-time, of course). She teaches the initiates and replaces the three professors if they ever fall ill. Her magic style is amazingly balanced, as she intimately knows and understands most aspects of the craft. She has the ability to cause whatever she looks at to burst into flames or turn to stone, but seldom uses it.

Prof. Nunuzac: In the past, Nunuzac was a great warrior mage and fought in many wars. Unfortunately for him, one war caused his body to disappear in another dimension. Since, he’s been teaching at the Academy of Geo as a gigantic sigil of a face. He teaches summoning and magical artifacts, which works to summon the elemental spirits of magic and the recognition and creation of magical items.

Prof. Thesenis: The creepiest and eccentric professor on the campus, she teaches healing and enhancing magic. Her skill in the art is so profound that she has been able to reincarnate herself from the dead multiple times. As such, she’s the oldest and youngest member on campus. She drapes her body in ancient wrappings from a long-lost civilization, making her look like an Egyptian mummy. This, as well as her behavior, disturbs and frightens students away from healing magic.

Prof. Saito: The most reserved all the three professors and perhaps one of the more normal ones, Mr. Saito teaches attack and debilitation magic. A tall human with long black hair, he has a no-nonsense, disinterested quality to teaching which makes him appear apathetic. Yet, his sealed interior shields the shame of being the top student of the previous headmaster of the academy.


A WORLD OF MAGIC​

This world possesses two elemental wheels which goes thusly:

Fire < Water/Ice < Lightening/Wind < Earth < Plant < Fire

And:

Darkness < Light < Aura < Darkness​

If you were to read it, Fire is weak to Water/Ice which is weak to Lightening/Wind which is weak to, etc.

Each element also has elemental spirits. Spirits are spiritual manifestations of the elementals, though on occasion they can also assume a physical shape.

Water/Ice: Undine, a mermaid creature with a calm demeanor. Water also has the ability to freeze opponents, as well as some light healing and improve magic defense.

Lighting/Wing: Djinn, a round spirit seen in Arabian Nights, marked by a quirky demeanor that changes through its mood. Lighting has the ability to paralyze an enemy and stun as well as improve evasion.

Earth: Gnome, a tough bearded sprite that sticks true to its first impression. Earth can cause enemy attacks to slow in speed and can increase defense.

Fire: Salamander, a chiding lizard of flame which always acts passionately of everything. Fire can also reduce an enemy's defense and improve attack strength.

Plant: Dryad, the peaceful tree spirit of kindness. Plant magic draws its powers from the flora to attack and heal. Has the ability to inflict poison and sleep as well as gradually restore HP through regeneration.

Darkness: Shade, the mysterious bat creature of silence which forever peers into the night. Darkness draws its power from the darkness to confuse and confound. Has the power to blind and confuse, and can increase magic attack.

Light: Wisp, a puff of light filled with determination. Light draws its power from the light of day and provides the most restorative and protective magic. Can also be used to blind, weaken enemy attacks, and can improve accuracy.

Aura: Aura, the intuitive spirit that diligently watches everything. Aura magic draws its power from the radiance of the moon, gold and people’s spirits. Most enhancing magic draws its strength from Aura. Can also be used to attack in a form similar to chi, can help cause people to like you more.

RACES

Note: Each race has more variety of creatures then their name. For example, a fish folk may be anything from a mermaid to a fish with legs. Use your imagination to create their form. Also, the element that’s assigned to them are their own natural element and does not necessarily mean that they cannot cast the magic they are weak to (there's still some danger, I mean imagine a fish using a lightning spell). Also to note that these descriptions of how these races behave USUALLY, what you do yourself is entirely up to you.

Humans: (Aura-Element) The first most plentiful of the land, humans have been around for as long as anybody can remember. Although they are not exceptional in magic of strength, they also possess no real weakness to speak of, except to vice and greed. Many wars have erupted from the hands of men, but generally speaking they genuinely try to be good people.

Elvan: (Wisp-Element) The second most plentiful in the land, elves have great affinity to magic, especially the healing arts. With this skill, however, they sacrifice some of their physical abilities. This deficit isn't as extreme as other magical creatures who sacrifice magic entirely. There has been a terse respect with the humans, as many wars for land have been fought between the two, but most of the time both races get along.

Mavole: (Darkness-Element) While they are called vampires, this race actually consists of bat-folk. Several generations ago, many mavole lived in large castles. Recently, their numbers have dwindled for an unknown reason leaving Mavoles rare sights. Aloof, mysterious and extremely quiet, most don't know what motivates Mavoles. What is known is that the do require blood for sustenance, they have great magical and physical abilities that manifest only during the night and are very weak during the day, and when one's motives lead to destructive ends many people will suffer until that Mavole's death. They possess the ability to turn into a bat.

Fairies: (Grass-Element) The most magical creatures of the land, fairies stay close to their homes and try not to wander. Their magic abilities are top-notch, but they are relatively physically inept (they use their hands to cast magic to pick things up for them). They are extremely territorial and will fight anybody who intrudes on their territory. With the recent advances in human industrialization, many fairies’ homes have been destroyed causing the most violent wars ever seen. Most fairies hate humans and use their magic to hatefully ruin whoever crosses their path.

Dwarves: (Earth-Element) Short, squat creatures with an affinity for metal and gems, dwarves use their knowledge to create many beautiful weapons and intricate pieces of art out of the ground which they live in. Unfortunately, they almost completely lack imagination and require inspiration from other creatures to expand their repertoire (and they aren't too great with magic). Yet, they are extremely durable and powerful. Their allegiance lies to whoever can teach them the most, usually the humans.

Feline-Folk: (Fire-Element) Always a rare race, few feline-folk have lived and currently live in this world. One feline-folk might chance upon ten other feline-folk their entire lives, including their parents or potential children. Yet, their physical dexterity and agility are astonishing, making them creatures of note. What can take a human many years of physical training to perform may come naturally to feline-folk. Their magical abilities suffer slightly because of this and they tend to dish it out but don't do well taking damage. There have been occasional mage felines in the past, however.

Bug-Folk: (Wind/Lightning-Element) Despite the name, most bug-folk look like humans with physical properties reminiscent of bugs (a horn, antennae, wings). A curious race, these individuals live much like humans do and possess no real aptitude in magic or strength. They do, however, receive special benefits from the bug type they are, but generally these benefits are limited (aka. if they have wings they can fly slightly, but not far and long). Almost all possess some form of a carapace which defends their bodies like plate armor.

Monkey-Folk: (Earth-Element) While some feel that humans evolved from apes, monkey-folk believe the opposite. Unlike most races, their abilities lie with the type of monkey they come from. While some are quick and agile, other are slow and powerful. This race tends to be the most animated and like to be performers or entertainers.

Bird-Folk: (Wind-Element) A quiet group which tends to keep to themselves, bird-folk live on top of tall mountains where they live quiet, and simple lives. Their keen eyes make them able to pick up precise details which would make them good archers if they have the physical dexterity to use a bow (some don't). All bird-folk have wings and are able to fly, but most of the time because of their size they usually try to avoid flying if possible.

Lizard-Folk: (Fire-Element) Another extremely rare race, not much is known about lizard-folk except being cold-blooded. The only well-known lizard-folk is Kathinja of the Academy of Geo, and even she admits there are qualities of herself she doesn't wholly understand. What can be told is they generally act human, but are touched with personality characteristics unique to reptiles. Presumably, this race possesses great strength, but once again not much is known.

Plant-Folk: (Plant Element) The most peaceable of all the races, plant-folk live life in natural, wholesome ways. Like bug-folk, most plant-folk look human with the traces of plant about them. An unusual example is the onion warrior, creatures with an onion for a head. A fortune-teller in Domina also is reported to have a variety of fruits drooping from her head. Most individuals of this race try to teach the other races of the inherent goodness in the way of nature, and the teaching of the Mana Goddess.

Fish-Folk: (Water/Ice Element) The most plentiful of the world, a huge variety of creatures exist within the fish-folk's domain. Not much is known of these creatures as they keep within the ocean and keep to themselves, except what is told of sailors. "They value respect and can ruin you if you don't show them respect while crossing their seas. Always carry something extra to give them as gifts, or else they might be offended.

SIGN-UP


Name:
Race:
Age:
Sex:
Profession:
Affiliation:
Physical Description:
Personality:
History:
Skills/Abilities/Spells:
Weapon:
Other:


--SUGGESTIONS--​

Name: None
Race: Personally, you may be whatever race you wish to be so long as you understand the effects of what you are on the world. If you are a squid-man, odds are people won’t like you very much.
Age: 10+ please
Sex: Let’s not make this an issue…
Profession: I provided some options for this, like warrior or mage. Just something to keep in mind to tool your skills and such.
Affiliation: The three big affiliations is the Academy of Magic, The Warrior’s Guild and The Jumis, but you don’t *HAVE* to be any of these. Maybe you are a friend of a Jumi? If you wish to be acting on your own, just say you are a freelance adventurer.
Physical Description: Think of an age between medieval Europe just about to enter the industrial revolution, and you have a good idea of the age of this world.
Personality: Be specific, please. ^_^
History: I like some thought with a person’s past, but you need not go overboard here.
Skills/Abilities/Spells: Be reasonable, Also, keep in mind that your profession and affiliation could make a difference of what you know. For example, if you are in the Warrior’s Guild, your magic would probably have a narrower focus, like using a fire spell to light kindling instead of using fire as a big explosion.
Weapon: Some magical qualities are OK, but nothing too extreme.
Other: This is an opportunity for you to add extra info that might make a difference or to be funny. ^_^

- - -​

Additional info of the world of Tears of Jewels can be found here.
 

Nylf

Well-Known Member
I'd like to reserve a place as well, though I have to ask, can you be like a demi-race/halfbreed? And would a fox like person come under feline folk? It'd really help if they did. Because I would like to roleplay as a half fox folk/half human character with a zanbato if it's okay. Just want to check before I write my sign up. This does look like a very good RP.
 

/Exiled/

EternallyParadoxical
remember me? Please reserve me a spot, As an elf, Though hes different then alot of elves. He was raised by metalworking humans and is quite muscular.
He is basically an enchanter. He adds his energy into things and manpulates ito or enchants. Like Manipulatig a block of metal into a sword, then enchanting it with fire. (harder than it sounds.) Making golems, and using enchantments to power self up, like enchant fists with fire. He has few actual attacks, LIke putting his hands around his mouth as he exhales deeply and manipulates the breath with energy to make a super air blast, or manipulting heat created by rubbing his hands together. He enjoys tinkering with machines and such. But trust me, I know how to make a char not to powerful...
 

Argent

A piece of the whole
Well, as of right now I haven't exactly decided on the number of people I'm accepting, so reserving a spot where I don't even have the maximum number figured is kinda pointless... ^_^;;

I've been thinking of giving this thing a stop at about six acceptances, but if you want to get them, you are going to have to show me you are worth recieving those acceptences.

That being said, I acknowledge and am glad for your interest in my RP but regretably I cannot accept you until after I see your application. ^_^

Tough break, sorry guys. lol

Individual questions:

Nylf: OK, the one thing you have to realize about this world that it can pretty much accept any race and any mixtures of degrees of that race. For example, the plant-folk can be as purely plant-like as these to a sort of a cross-human breed like this, and everything in-between. I'm not very huffy about the types of races in my RP, because this world have stuff like this and this within it (what are those things? o_O; jig-saw man and a hippopotamus chimera?). If you are looking for an element for any beast-folk race, I would give a strong nod to Plant-element, or whatever element you think is appropriate for the animal you choose.

MerkelHog:
The best thing for a black star sapphire? Black = dark = shadow = Shade. Potentially you can also throw Luna in there too as the facetting seems to give it a gold-like color in it too, but mostly Shade.

/Exiled/:
Sounds fine, but I would like to note that as the race tends to focus a little more on magic then physical strength your character could never become "muscle-man" proportions and would probably be as strong as a fit human (and not, say, Arnold Schwarzenager).

Regardless, the four of you need to show me a full postage. ^_^
 

Nylf

Well-Known Member
Name: Kitsusanoo Vulpis Shippo(Though everyone calls him 'Kit')

Race: Half Fox Folk, Half Human, all Jumi

Age: Equivalently 15 and a half

Sex: Male

Profession: Freelance adventurer/Jumi, though no-one knows, and he doesn't want anyone to know. The reason for no-one knowing in his description.

Affiliation: Fire/Aura. He can use both elements with equal profiency, being half Fox Folk, who are fire aligned, and half human, who are Aura aligned.

Physical Description: Kit is a tall human like figure. In fact, besides a few details, he appears mainly human. However, these details are quite glaring.

His hair is a deep, brownish ginger, and flops over his head in a fringe. On his forehead, there is a tattoo of the same light symbol on his blade. His eyes are a sapphire blue, and his puils are like those of a foxes. Slits in daylight, and wide at night time. He has six scars around his nose that resemble whiskers. Out of his thick hair, two small ears resembling a fxes, with fur the same colour as his hair.

On his chest, there is a multi cololoured sunstone in the shape of a four pointed star. However, he wears a large red muffler that not only hides his mouth, but also his gem from sight. He also wears a long, black jacket with white fur linings, and a baggy green shirt underneath. His jacket's sleeves are very long, and go past his hands.

He wears baggy brown trousers that cover his feet, revealing just the soles of his wooden sandels. Out of the back of his trousers, a large fox tail, the same colour as his hair, but with a white tip, emerges, He carries his father's zanbato on his back, in two leather straps lined with fur.

Personality: He is very easygoing and carefree. He doesn't care what most people do or think, and if they get in his way, he changes direction. He is not in the least bothered if he needs to alter his plans to accomadate others, as if they get involved, well it's there decision not his. He is typically very quiet, keeping himself to himself, and going about his business and few people give him a second thought. However, he is very inquisitive, and this is fortunate considering his situation and current cause.

History: Kit grew up in a very isolated tribe of folk known only in legend as 'Kitsune' or 'Fox Folk'. An off brance of feline folk, as their name applies, they are more vulpine than feline. Their home rested deep in the White Forest, out of the way of the other races. They developed at a reletively equal pace, but down a more magical path, requiring little use for machines owing to their adept ability to wield Fire magic in many ways through the use of 'spirit flames' or 'will-o-whisps', ethereal flames not made via chemical reaction, rather, they are apparations of a fox-folks soul. Will-o-whisps can be seen as more or less dangerous than ordinary flames, as, while will-o-whips are far less physically destructive, never becoming an uncontrollable blaze, their burning rather effects an individual off the physical plane, burning away and draining their strength, their hope, their faith.

Kit's father, Lucifer, a mysterious fox folk who speacilised equally in light as well as their form of fire magic, dissappeared before Kit was born, taking on a completely human form. He journeyed the land, coming to a smll village. There, he met a woman called Amina Terasu, a young mage with mysterious powers.

What not many knew was that Lucifer drew his power from being a Jumi, as, under the white ruff on his neck, a pure red, five pointed star shaped gem resided. The only person who found out was Amina, and because Lucifer felt he could trust her with his secret. At the time, Jumi were still hunted for their gems, but the two had fallen for each other, so Amina kept his secret. To this date any record of Lucifer records him as a Fox Folk, and not a Jumi. This has helped Kit remain incognito.

Eventually, Kit was born. However, he, unlike his father, was unable to hide his fox tail and ears from the world, lacking the ability to alter his body. This forced them to return to the White Forest, for risk the fox folk would be discovered. Kit's mother went with them, however, the other fox folk did not trust a human in their home, fearing it would be revealed, along with their greatest secrets. It left little other choiceso Kit, Lucifer and Amina became nomads, wandering the land, trying to survive.

It worked, for a while. But, one day, Kit awoke to find his mother and father gone, and just his father's zanbato, the Blade Of Heaven left. This was four months ago. Since then, Kit, with his father's sword, the little he had been taught on how to wield it, and the magic both his parents had taught him, has searched for clues on what happened to them.

Skills/Abilities/Spells:-

Fox Fire!(Fire element)
Creates a small will-o-whisp and fires it at the enemy. In truth, he can create any amount, and usually does so. The blue ones are relatively weak, but he has three special ones that I'll cover later that are much stronger.

Ten Foxes(Aura/Light, it's just an illusion)
Using a bit of trickery, he throws some rocks and leaves and turns them into illusionary copies of himself.

Fox Fire Flurry!(Fire/Aura combined)
Using the Ten Foxes and Fox Fire abilities together, he flusters the opponent by making it appear they are surrounded and being attacked from all sides, but in truth Kit is merely crating will-o-wisps next to his illusionary copies and firing them at the foe.

Fox Fire Imprisonment!(Fire)
Using his two special will-o-whisps, Green and Yellow, he traps the opponent in a cage of green and yellow flames that slowly encloses on them.

Green!(Fire)
A more powerful Fox Fire done with his special will-o-whisp, Green. Reduces his foes strength as well by robbing them of their courage as it passes through them.

Yellow!(Aura, despite the use of a flame it is an aura spell)
A more powerful Fox Fire done with his special will-o-whisp, Yellow. Reduces the foes defense by possessing them and removing their vitality slowly.

Descent of Heaven!(Aura)
A bright light falls on Kit as he holds his sword up, and bathes him in a golden aura. Boosts his magical strength and ability to withstand magic.

Arise, Flames Of Hell!(Fire)
Dark red flames rise out of the ground as he thrusts his blade in the ground. Boosts his attack strength and his ability to withstand physical hits.

Kit is still gaining full control of his powers, so he will learn more as the RPG goes. If necessary, I will list any further skills he will acquire.

Weapon: A very large Zanbato with the symbol for light engraved in the blade, and and image of his father, his father's name and his mother's name, both deceased, engraved in the hilt. The sword was originally his father.

If you don't know what a zanbato is, basically Cloud's Buster Sword. I'll find an image if necessary.

Other: For reasons unknown, at full moon he turns into a small fox with a white ruff that hides his gem, and at new moon he becomes fully human, so uses his scarf to hide his gem as usual. This wears off by the morning though. In his fox form, his moves are limited to his Fox Fire, Fox Fire Imprisonment, Green, Yellow and Arise, Flames Of Hell, but his magical strength and ability with Fire magic is increased significantly. In his human form, he can only call upon Descent Of Heaven and Arise, Flames Of Hell, but his physical strength increases, as does any boosts he receives from Aura magic.

While he has access to very capable magic and a powerful physical weapon, he is not very good with either, and is still learning how to get the full potential out of both his sword and his magic. So, when he fights, he combines the two, supplementing his physical abilities with his magic, and vice versa.

Finally, when scratched behind his right ear, for some strange reason, he behaves like a dog who has had his sweet spot tickled. He'll sit down and his left leg will beat frantically as his tail wags. He frankly finds this infuriating though, and is one of the few things that can annoy him.
 
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/Exiled/

EternallyParadoxical
Ok, Heres the sign up.

Name: Rokoren Rayzes

Race: Half human/half elf

Age: equivelantly, 18

Sex: Male

Profession: He has worked at the Magic Academy, making and crafting magical artifacts, but mostly is freelance and goes off adventuring, though he does return every so often.

Affiliation: Wisp/Aura, He uses them both in a unique way that enables him to use strange manipulation and Enchanting like techniques.

Physical Description:
He is a tall 6'4 inches tall. He is broad muscled, though he is more defensively built, with his broad shoulders and such. His hair is a dark shiny green that is parted and then pulled back into a ponytail. The band the Ponytail goes through is a lighter green color. His eyes are disguised through enchanting as a light brown color. Though actually they are a most peculiar reflective silver color. His skin is lightly tanned. When casting magic, he gets these light green glowing tattoos on his body, that glow according to the magic he is casting. His ears are pointy, though not as much as an elves. His normal clothes are, A dark green hooded cloak with a black wispy flame like symbol on the back. A dark Brown leather tunic over a dark green long sleeve shirt, and dark brown leather pants, with dark brown travelers boots. The belt Is green dyed leather with a silver belt buckle. He wears a very large back pack made of leather on his back. In the main compartment is two blocks of enchanted steel mixed with mythril. In side pockets he may have traveler supplies, and magic potions to manipulate for enchanting. In combat he will quickly manipulate the 2 metal blocks in his pack into his signature armor.
A gleaming silver chain mail with medium plate mail over it. it includes chainmail shirt, and greaves, and then Platemail shoulder pads, chest armor, side pads, boots, and gloves. The armor fits over his normal outfit in such a way to create a neat green/silver effect. The armor is well crafted, with engravings of his 2 elements.

Personality:
He is very social and outgoing, and also quite eccentric. He enjoys company, and joking around with friends. But also he enjoys his deep passion for what he does.... Enchanting and crafting. He is always looking for inspiration wherever he can find it. Though sometimes he can get overly excited about his works. He is quite intelligent, and will always scan the situation and try to come up with quick solutions. He always thinks before fighting. At first glance he seems quite odd and eccentric, though deep within him lyes the wisdom and philosophies of a sage. He usually has an answer to philosophical questions.

History:
He never really knew his actual parents, seeing as they died when her turned 3. They got caught up with some assassins and were killed, because of they're insolence. Basically they needed money so they borrowed it from a crime lord but couldnt pay up. He was then taken in by his human uncle, who traveled with a band of merchants, out to see the world and make some money. His uncle accepted him as a half-elf and raised him to learn of crafting items of great quality. At age 7, he realized that he had strange abilities. He would start to use his strange powers to craft items and make them of better quality. One day while trading items at Domina, his uncle noticed something strange. He was only 9, when his items were of the same quality as his 45 year old uncle. soon it was realized that he had special gifts, and his uncle took him to train at the Magic Academy. He spent a couple decades there focusing his skills and learning of his power mostly getting his teachings from Nunuzak.. (He would normally be like 30 but since he's half elf he gained the elven life span.) He then decided to go out on hid own to focus his powers, and discover what happened to his parents. Soon he discovered from a tip that his parents were actually still a live.... Which raised many questions.

Skills/Abilities:

ENCHANTING,
Aura + Light to all
Flame: he mixes his energies to focus a flame enchantment into an item to cause burning
Ice: he mixes his energies to focus a flame enchantment into an item to cause freezing
lightning: he mixes energies to focus a lightning enchantment into an item to cause electrocuting
Healing: he mixes energies to focus a healing enchantment into an item (usually armor, never weapons) to cause healing
Storage: he mixes energies to focus an enchantment that allows him to store his mana in an item
Boost: he mixes energies to focus an enchantment that allows him to bost energy like an addrenaline boost
Wind: Creates a vaccum like wind around the item for increased slicing
Shade: He rarely uses this.... Only as a last resort...

(there will be more, but some are secret, or you will learn later.)

MANIPULATING,

Aura + Light to all
Air Blast: He manipulates his breath by foucusing energy into it and creates a strong crushing wind blast.
Heat Wave: He rubs his hands together to create heat and then manipulates it to make a heat blast.
Creation: He manipulates a substance into makeshift weapons or armor
Blood burst: Forces lost blood back into body from combat
Magetise: increases magnetism of object
and can manipulate other objects to a small degree, like Make ground shift from under opponet.


And using manipulation to manipulate other various things.

ACTUAL MAGIC,
Light: He uses light to illuminate, burn, blind etc....
Aura: Mainly Aura is used in enchanting, like boosting power temperairly and such. But he can create defensive auras around self.

Weapon:

Sage, Its a large two handed claymore, that has a broad blade with engravings of his energies. The bottom 14 of the blade is encase in light green metal with a wispy firey type engraving all over it. The top handle guard, resembles 2 wispy but solid dragon like wings, inbetween the 2 wings is a silver circle with a peridot in the circle ( On both sides ) The handle is of the light green metal, and has a green dyed leather grip in a diamond patten. The bottom of the handle has a four pronged claw, with a spear blade shaped peridot in it. He created it himself, and spent months heavily enchanting it. Its in a dark green sheathe embroidered with metal

Other:
The reason he likes light green is, its the color that results from fusing aura, and light energies.
The more he uses the magic within a certain periof of time the more weird he looks, he gets the light green wispy tattoos, his eyes revert back to silver, and the more his personality seems to get different. No one knows why it happens, but it seems to boost his power.
 
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Argent

A piece of the whole
Okey dokey, after a long weekend I finally have a chance to look reply to your posts! ^_^ Let's take a look...

Nylf:

OK, I like this character, but I do have some things I want to see done. And some of these apply to everyone:

To Jumi's: You MUST state what stone your Jumi core is, also the color of the elemental jewel you possess must also represent the elemental properties of your character. For example, if you are a fire-elemental Jumi, your stone should be a red color, like Ruby. I can help you find a stone if you need it.

To Jumi's: (At a suggestion, I was told to tell you this now) A Jumi core out can be taken out of the body and if you can't get it back in your body before five minutes, your body disappears. To restore a Jumi body like that is to find a natural source, or if they are something weird like Kit, six mages casting the right-elemental magic on the core would bring their body back (though probably pretty weak at first.) This does make their cores a bit of a weakness, but an upshot to this is that Jumi's could, technically, live forever.

To Everybody: If you put in a magical skill/ability, you must state the element that the magic uses (unless its obvious).

To Everybody: Affiliation is for who you are with: The Academy, The Warrior's Guild, The Jumi, or if you are Freelance. If you are with either of the first two, you must state which of the classifications you fall under (Green Eagles, Red Cobras, and Blue Wolves if you are in the Guild; Thesenis, Saito and Nunuzac if you are in the Academy).

That being said, Nylf, I would suggest that you find a stone which uses both Fire and Aura (as your character seems to use that more then Wisp). For your stone, I would suggest you use a sunstone. Aura is kinda tricky to pick one that works best, but I would say that multi-color or gold-color would work best, and that seems to be "the best fit."

Mmm... other then that, I don't see anything wrong with it other then the fact that some parts are a little hard to follow. I'll give you an example:

"One person who found out was Amina, however, despite being a mage, and the fact a Jumi's gem would increase her ability incredibly, she resisted the urge to take it, as by that time, the two had fallen for each other."

I'm not going to make a big deal of it, but if you could re-read your post and edit what seems off to you I would be appreciative. Work on those things, and PM me the rest of his abilities and spells.

/Exiled/

One of the first things I notice about this character is his wealth of versatility. While I don't mind that, I expect you to keep his power balanced and I want to know what the additional spells and abilities he possesses are (please PM me). Secondly, the enhancing portion doesn't bother me so much (actually, I think its a neat idea), but the summoning portion of the character seems out of character. I'd suggest you axe that part.

In your history, you say that they were assassinated for their insolence, but you didn't say what insolence and to whom...

Finally, your character is a student of the academy of magic but his history doesn't mention Nunuzac? lol, I would think some of his studying with him would be a part of his history.

Work on those things, and PM me the rest of his abilities and spells.
 
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MerkelHog

Metallic fighter
Argent, I am a little confused about something. You said Luna would work with my stone as well but I don't see it in the elements list. Is Luna a lesser form of Darkness or did you actually mean to put that it could also be Aura because of the facetting?
 

Argent

A piece of the whole
I'm sorry, Luna is Aura. In Japan, the name for the spirit is Luna and in America the name is Aura. I sometimes use them interchangably without realizing what it is I am doing. ^_^;

I don't want to make that mistake, so if you see me do it, please give me a polite nudge and I will fix it.

Aura = Luna ^_^;;
 

/Exiled/

EternallyParadoxical
well, It was supposed to be a mystery. But I could alter. And the summoning comes by enchanting rock or metal or etc.... And shaping it into a golem and such.
 

Argent

A piece of the whole
Okey dokey, /Exiled/ looks pretty good to me, Accepted! ^_^

I should add that the element that the weapons acquires the element that the spell gives (Lighting = Lightning) etc.
 

/Exiled/

EternallyParadoxical
pretty much evey attack I use is a mix of my two elements...
Thanks for accepting me!

And Now that I think about it, My char had enough spells without the summoning to...
 

Raposa Dalua

<-Awesomeness
I see we have an Inuyasha fan in our midst. *nudges Nylf*

Name: Jericho

Race: Bird-Folk

Age: Twenty-something. She really hasn't been keeping track. She does look a tad younger than that, however.

Sex: Female

Profession: Mage-For-Hire (Hey, if there are any Jumi or Warrior sign-ups that would like to hire her as a bodyguard/companion/whatever, just send a PM. She can and will be happy to be paid in doughnuts.)

Affiliation: The Magic Academy at Geo
-Currently studying to master both the offensive and defensive aspects of Fire and Light magics under Professors Saito and Thesenis, respectively.

Physical Description: Jericho is decidedly tall and has a pale skin color (not pale enough to make her look sickly of course, just... pale). She has the above average strength of one who has lived in the mountains most of their lives, though one would not guess it by the slightly frail appearance of her body. Her strikingly red hair flows down just past her shoulders; it looks as though it is constantly flowing in a light breeze. While most of her bangs have been cut to cover her forehead, there are two sections on each end, just before her pointed ears, that hang down at about chin length. Just below her bangs are a pair of sharp, grayish blue eyes that have often been compared to that of a storm over the seas. Her hands are regular human hands, but the nails on the end are long, sturdy, and sharp. Her feet are of the clawed, three toed bird variety. They are orange in color.

Covering her arms from just beyond her shoulders and down to her wrists are short, bristly feathers. Extending beyond those are longer, larger feathers that fan out in about three to four layers. These form the delicate bird wings which (with the help of one little air spell) enable her to fly as well as any other bird. These feathers are mainly red, but about three fourths of the way down there is an oval of purple, followed by a smaller oval of green, which surrounds an even smaller oval of blue. All of the feathers on her arms have this pattern on them. Her tail feathers, now, those are different. Now, we're all familiar with Articuno's tail, right? Well, take that tail, and make it have five lines of feathers instead of three. Color the center line blue, the two lines next to it purple, and the two outer lines red. Next, add two detached lines of green feathers on either side of the blue, red, and purple one, and you've got Jericho's tailfeathers.

Jericho's dark, greenish-gray shirt is similar to that of a drawstring corsette: no sleeves and an opening in the front. However, her shirt, while form fitting, is not skin tight. It also has no strings to hold it together in the front, and the thin opening closes off entirely under her chest. Now, there are two slits in her shirt that make the bottom detatchable; both top and bottom are held together by two simple looking black buttons. The bottom part of her shirt acts sort of like a skirt, and was designed to look like flower petals. The little 'petal' parts of her shirt overlap her poofy white pants, which bear a strong resemblance to clouds or feathers. Placed before the feathers start and end on each of her arms are two gold colored bracelets.

Personality: Jericho is serious and quiet, but certainly not cold towards others. She prefers to keep calm at all times, and it is rare to see her become angry, scared, or surprised. She is generally kind and can even be humorous at times, yet she tends to frown more often than not. This can lead people to believe that she has few emotions. That is completely untrue; Jericho is a veritable fountain of emotion, she just prefers to keep it locked inside. Still, her drab attitude towards others often results in an inability to make friends with them. Jericho is friendly enough, it's just that she'd much rather spend the day working and honing her magical skills as opposed to, say, playing a game or just sitting and talking. Her first judgement of other people is usually not the judgement she relies on; Jericho has always believed that there is more to a person that what is first shown. Certainly not one of those 'what you see is what you get' types. She holds a fierce sense of honor which she considers more important than her own life, and will never break her word, no matter what the cost. Jericho is naturally in tune with the the spirits and nature as a whole; during times of rest she can usually be seen walking amongst the trees or attempting to find a quiet place to meditate. On a sillier note, Jericho is absolutely fascinated by doughnuts. Loves 'em. You could pay her in doughnuts.

History: Jericho grew up in a small, sheltered Bird-Folk tribe centered somewhere in the Norn Peaks. She grew up with the disadvantage of being the youngest in her tribe, forcing her to mature quickly so as to try and earn the respect of those around her. Both of her parents were very serious people with a bit of a superiority complex; naturally some of this was left in Jericho's attitude when she left to join the Magic Academy at Geo. Upon her arrival there, she learned very quickly that anyone who felt themselves to be better than everyone else did not make it far in life. She had to re-evaluate everything she learned as a young one in the Norn Peaks while learning the ways of those who had spent their entire lives being around many different species. It has left her with a very mixed up view on life, as well as a withdrawn and isolated personality.

Skills/Abilities/Spells:

Okay, her first ability doesn't really have a name, she basically just manipulates wind currents while flying in order to remain airborne. Obviously affilated with Djinn/Wind.

(Salamander/Fire)

Fire Claw: Her hands (and feet if she's airborne or kicking someone) are encased in searing hot flames. She can also use this to add the fire element to other people's weapons. Attack strength is increased, and the fire element is added to her physical attacks.

Flaming Arrow: Uh... shortly after she shoots an arrow from her bow, it becomes encased in fire. Fwasham.

Explosion: She forms a ball of fire that can be any size, from a small little pebble to that of a large boulder, and throws it with surprising accuracy at her enemy. Anything formed that is bigger than, oh say, one and a half times her size, will cause her to pass out. Anything bigger than two times her size will most likely cause her to die.

Besides these main spells, Jericho can also do the basic stuff, like concentrating on a certain spot and setting fire to it, as well as slightly being able to manipulate already lit fires. This just entails moving the fire about on the spot to make it look like it's dancing, or making shapes with the flames.

(Wisp/Light)

Light Arrow: She fires an arrow made of pure light energies from her bow. These arrows never miss.

Healing (original, aren't I?): Cures any wound, though the bigger the wound the more energy Jericho needs in order to use it. For example, curing little blade wounds is quite simple. Curing cancer or a regenerating a severed limb will require much more time and energy.

Esuna: Cures most non-physical wounds caused by spells. This includes purging poison, curing paralysis, ammending burns, thawing the frozen, calming the confused, lifting blindness, giving speed to the slow, awakening those who sleep, and curing little things like headaches and stomach aches.

Comet's Rain: Hundreds upon thousands of beams of light rain down from the heavens above, causing a great deal of damage. The more spread out this spell is (as in, a radius of five feet or a radius of ten miles), the more energy it consumes.

Besides these, Jericho will often apply the power of light to her hand or to a small object, in order to create light when exploring a place that would be too dangerous to carry a torch in.

(Both)

Phoenix Shield: Creates a orange/red/white, bubble-like shield around her and people standing nearby. It protects them from all offensive (as in, not status changing) magics except spells that are both water and dark based (so if a plain water spell is launched, it would get through the fire part of the shield but be stopped by the light part of the shield). As a disadvantage, people who collide with the shield (whether they're inside it or outside it) will be severely burned. The bigger the bubble shield, the more energy is needed to keep it up. Depending on the amount of energy Jericho has to begin with, it can last up to two hours when she is just protecting herself.

AARRRGHH!!: Okay, that's basically the initiation for the spell. Whenever Jericho undergoes a great deal of stress, or becomes extremely angry/sad/depressed, this will happen. Her entire body becomes encased in flame, the flames forming the basic shape of a bird. A bright light will issue forth from her body, and everyone in the area, be they friend or foe, is hit with a giant blast of flame. This attack usually leaves the area with little more than a few smouldering... things, plus her being unconcious for a long while. Please note that she cannot activate this on her own, nor can she stop it once it starts. Basically folks- don't piss her off, m'kay? M'kay.

Weapon: Simple, fire-hardened longbow; has the shiny, almost greasy look of a bow that is well taken care of.

Other: Doughnuts = donuts, and proper spelling has gone to hell.
 
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Argent

A piece of the whole
Raposa Dalua - Awesome, Accepted fwee~ ^_^

/Exiled/ - Just because you are of an elemental property doesn't mean you are incapable of using magics that you aren't. A fish-folk, for example, can most definitely use Dryad/plant magic (plankton) Shade/darkness (dark depths) and and perhaps even Aura, but they would probably have a harder time casting Salamander/fire and should be otherwise inable to cast Djina/wind/lightning. Make sense? ^_^
 

/Exiled/

EternallyParadoxical
ahh, Ok so its possible to use other magics, But its much easier if its within your race. And a fish folk definately couldnt cast fire easily, if at all, but maybe could use heat like from those steaming geysers at the sea floor.

One thing, Do we just use gold and gems as currency?
 

Nylf

Well-Known Member
I edited in the elements to my skills. Good now?

And yes, I like Inuyasha. But Kit is only inspired by it, I tried not to rip them off.

And kitsunes are just cool frankly. Oh, and Shippo = tail in Japanese. It's hardly a surprising name for a fox.
 
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Argent

A piece of the whole
Yaay~! Thats perfect, Nylf, you are accepted. ^_^

/Exiled/ - the currency of the world is a coin called a fol, there are bronze (1 fol), silver (50 fol) and gold (500 fol) coins.
 
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