Charizard_Man
Ultimate Trainer
Preamble
(a.n.: Keep this in mind - this is a Kingdom Hearts roleplay. If you feel confused at any part of the post, feel free to skip down to the Q & A part first to see if that helps. You really don't need to know all of the back-story material - just get to know the parts that deal strictly with this roleplay.)
With the announcement of Kingdom Hearts 3 I instantly dug through my closet for my old Play Station 2 and started up Kingdom Hearts. I cleared the game and decided to play through every single Kingdom Hearts game. Well I've immersed myself in Kingdom Hearts so much that soon I started to think what my adventures would be in this universe. The result of my decision to play the games is this:
<<Click banner for theme>>
Preface
When Kingdom Hearts is complete, it is said the one who opens its door will bring about the creation of the Next World. Such a feat is above any human. Or, to put it in a different way: whoever opens that door will be reborn as something far greater than human. Light and darkness are two sides of the same coin; without darkness, there is no light. The Keyblade wielder's great war over Kingdom Hearts was fought by defenders of the light, servants of darkness, those who sought to reconcile the two, and those motivated by nothing more than lust for power. A whole spectrum of thought was swept into the conflict, and the worlds that did not go to war found the war brought to them. in the end, the whole World was cast into darkness. That was how the ancient Keyblade War drew to a close. To this day, no one has ever managed to open the door to Kingdom Hearts...
- Xehanort's Report, page 4
Introduction
All journeys begin with only a single step.
It all began with a single world, constantly bathed in the warmth of Light. When people began to fight over the Light within their world, Darkness appeared in their hearts, and the world was consumed. However, fragments of light remained within the hearts of children. From this light, children were able to rebuild the lost world. But darkness still existed, that's why the worlds were then surrounded by barriers, to prevent outside interference, making impossible for different worlds to have contact. The arrival of the Heartless caused the barriers between the worlds to crumble and disappear, and some worlds were even consumed by the Heartless. Gummi Blocks are actually pieces of these broken barriers. Those who travel between worlds are advised to limit their interactions with the inhabitants of foreign worlds, and their meddling in the affairs of those worlds, in order to maintain a balance of separation.
Light and Darkness coexist, and with it there comes a sensitive balance. Those who have given themselves over to darkness seek the ruin this balance in favor of the darkness under which they serve. The duty of guarding this balance has fallen onto Keyblade wielders, warriors of the balance who use a special weapon - the Keyblade. The origins of the Keyblade is certainly unclear. There are many documents such in reference to special qualities of the wielders and some give vague explanations of the Keyblade's power, but none have shown where the Keyblade originated, or how it is created, or even what their original purpose might have been. One legend tells of the valiant Keyblade Master who saved the worlds, while another said he wrought chaos and destruction upon it. While these legends may appear to contradict themselves, it can be assumed that the Keyblade Master chooses how to use the Keyblade, whether for good or evil.
The balance between light and darkness serves true for the Keyblade, there are those who exist within the Realm of Light but also those in the Realm of Darkness. The Keyblade War was a mysterious conflict in which Keyblade wielders of Light and Darkness clashed for the ultimate goal of the X-blade. The failed attempts resulted in the scarred remnants of a world now come to be known as the Keyblade Graveyard, and the eradication of most Keyblade wielders. While some fear the loss of keyblade wielders means their worlds are open to darkness, others are joyful that these "chaos bringers" are gone. In this time of peace, why were they necessary to begin with?
The winds of change are upon the world. Only time will tell what the future holds.
The Wielders
Every horizon hides a new possibility.
On the world of Sanctuary, there exist the last remaining Keyblade Wielders. After the Keyblade War they were so few in numbers they took to settle on a world all for themselves to train if the Balance were to ever be interrupted. Keyblade wielders from all worlds are eventually brought here in order to become Masters someday, the world is filled with non-wielders as well in order to create an entirely normal society complete with schools, hospitals, churches. The world is watched by "The Oath", a group of seven Keyblade Masters who have sworn to protect the balance between Light and Darkness and the worlds at all cost.
You are a Keyblade Wielder, while not yet versed in the ways of the Keyblade you are brought to Sanctuary. Most Keyblade wielders are brought to Sanctuary once they themselves have decided they are ready; however there have been instances where worlds have been destroyed and a keyblade wielder has been saved and brought to Sanctuary. There is a story, an ancient story told in the villages of Sanctuary about "The Balance". The Balance consists of the Heart, the Body, and the Spirit. Without these three, the balance could not survive. Those who lose their hearts to darkness, what becomes of them? Their heart, their body, would they become something? How about their Spirit - a powerful creature a Spirit could become no doubt...
Power of the Heart
[*=3]Levels
In this roleplay, there will be a level system. Levels, simply put, is an indicator of what exactly you can equip and how well you will do against enemies. The higher your level is, the better you can keep up with enemies of higher levels, the better weapons you can equip, and the more abilities and magic you can use. Experience is gained by defeating enemies, unless the form or situation you are in requires a different method. Below is a list of stats possible to rise with each level-up:
1. Increase in Magic Points
2. Added Armor Slot
3. Added Accessory Slot
4. New Ability
5. New Spell
6. Extra Armor Gauge
[*=3]EXP TABLE
[*=3]Magic
One of two forms of basic offense that Keyblade wielders perform, the use of Magic, in most cases, is perceptibly more powerful than physical attacks, as well as capable of inflicting elemental damage. Party Members who excel with the use of magic are often classified as Mages. The use of Magic is limited by a character's Magic Points (MP, however not in the traditional way of the Kingdom Hearts Series. The use of Magic is unlimited in the sense that the use of a spell does not use up MP and there is no recharge time, MP in this roleplay is used to simply gauge the character's ability to learn a spell. Below is an example of a character's ability to learn one certain spell, Cure in this instance:
MP| 0-49 : Cure
50-99: Cura
100: Curaga
This is not to say you cannot learn any other spells, no, but while your character's MP points are under 50 they may only learn the basic spells (i.e. Fire, Blizzard, Thunder). Once they surpass 50 they may go on to learn the intermediate spells (Fira, Blizzara, Thundara), until finally they reach 100 in which case they can learn the advanced techniques including Firaga, Blizzaga, and Thundaga. New spells are learned by leveling up, and here is a complete list of spells available in this roleplay.
1.Fire
2. Blizzard
3. Thunder
4. Cure
5. Aero
6. Gravity
7. Stop
8. Magnet
9. Reflect
10. Poison
[*=3]Abilities
Abilities are split into three categories: Support, Action, and Growth. Support abilities are usually ones that make your character stronger either offensively or defensively by upgrading your Attack or Magic. Action Abilities are abilities that usually give you a new technique. Growth abilities are abilities that help a character move around faster or allow him to dodge attacks more efficiently such as High Jump and Dodge Roll. Various weapons can also carry abilities on them, this enables a character to have the same ability multiple times. For a complete list of abilities available in this roleplay, visit this link:
List of Abilities
[*=3]Armor form
A special ability that Keyblade Wielders are granted just before they set off to other worlds, usually by their Masters. This ability allow a Keyblade Wielder to transform into a stronger form by using their own life energy represented by armor gauges. An Armor Form allow the Wielder to use different, more powerful attacks and abilities but prohibits use of a character's normal abilities. Armor Form is reached by activated the armor piece equipped, and once activated the character is covered in a magical suit of armor that maximizes their potential with the Keyblade.
The Armor Gauge, limits the Armor Form from being used infinitely. The Armor Gauge is measured by a number that can be raised by defeating bosses or leveling up. The Armor Gauge is maxed out at nine, and there are several ways to fill the Armor Gauge. The most common way is by attacking enemies and bosses (the latter filling up the gauge much faster) who drop Armor Orbs. When the Armor Form is triggered, the Armor Gauge starts draining away, and depending on the levels of Armor Gauges the player has this Form can last either very long or only for a short amount of time. Once the Gauge has been used up of all its levels, the player will revert back into his normal form. Armor Forms can not be leveled, but its unique abilities - those specific to their armor form - can be transferred over to their normal form later on.
Standards /Enlistment
There are no rules of architecture for a castle in the clouds.
There is always this inevitable section; better before than after the Sign-Up form, that why at least SOME people will read them. The rules, then, are as follows:
- Please follow the rules of this forum. Obligatory line.
- Please be intelligent. Use your common sense. This will help us all avoid many of life's difficulties, and it stays true to this roleplay.
- Please listen to me. I am not out to get you or anything like that, and I'd really like it if everyone could get along, including me as the GM/Player and you as the players.
- Please don't godmode or take control of others' characters without their permission. Life is never devoid of challenges. Roleplays shouldn't be, either. Plus, if every encounter was solved in an easy and painless manner, this roleplay would quickly become extremely boring. As for the second part ... try not to do it unless you've somehow made a complicated amazing way where it works out for everyone.
- Please don't ditch. do it for the children. I know everyone either gets bored of the same thing, or really just has too much going on in life. But let's just try to get this as far as possible guys, for the children ;______________;
- Please do not be overly explicit. Since the roleplay is rated PG-16, there is a certain degree of freedom that one has. However, do not exceed the PG-16 rating with explicit sex scenes, or everyone will get in trouble (including you ... I think). Rule of thumb for life guys: when in doubt, don't show sex. It can be insinuated of course, but no explicit "50 shades of grey" crap going on here.
- Please have fun. Unless you're on a mission to inflict as much misery on yourself as possible, I hope this isn't too much to ask.
- Please be intelligent. Use your common sense. This will help us all avoid many of life's difficulties, and it stays true to this roleplay.
- Please listen to me. I am not out to get you or anything like that, and I'd really like it if everyone could get along, including me as the GM/Player and you as the players.
- Please don't godmode or take control of others' characters without their permission. Life is never devoid of challenges. Roleplays shouldn't be, either. Plus, if every encounter was solved in an easy and painless manner, this roleplay would quickly become extremely boring. As for the second part ... try not to do it unless you've somehow made a complicated amazing way where it works out for everyone.
- Please don't ditch. do it for the children. I know everyone either gets bored of the same thing, or really just has too much going on in life. But let's just try to get this as far as possible guys, for the children ;______________;
- Please do not be overly explicit. Since the roleplay is rated PG-16, there is a certain degree of freedom that one has. However, do not exceed the PG-16 rating with explicit sex scenes, or everyone will get in trouble (including you ... I think). Rule of thumb for life guys: when in doubt, don't show sex. It can be insinuated of course, but no explicit "50 shades of grey" crap going on here.
- Please have fun. Unless you're on a mission to inflict as much misery on yourself as possible, I hope this isn't too much to ask.
Note: Acceptance does not depend on reservation or priority of signing up, but on strength of the application.
[*=3]Sign-Up Sheet:
Name:
Title/Moniker: A few words that describes your character, much like how Organization XIII each had their own title (i.e. Axel was "The Fury of Dancing Flames"). This is optional.
Home World: Really any Disney World you could think of, or an original world of your own creation. Note that if you come from an original world your world will have been destroyed and The Oath have brought you to Sanctuary.
Age: Between 15 and 20
Gender:
Character Theme: Any song, or remix of a song, from any video game/anime series to act as a theme song for your character.
Battle Theme: The song that plays whenever someone battles you, the theme that represents your character's fighting spirit.
Background: About 2 - 3 paragraphs as a minimum. Up until your arrival at Sanctuary.
Personality: About 1 - 2 paragraphs as a minimum.
Description: About 2 - 3 paragraphs as a minimum. Your character's clothing will change once we arrive at Radiant Garden.
Starting Keyblade: A unique design, provide a picture if possible as that would provide an excellent substitution for a word description. If you cannot provide a picture, just describe the keyblade and keychain. You will change keychains further into the roleplay.
Magic: You are allowed one basic spell to start off with from the list in the Magic section above. Please provide a description of what exactly your spell does. Kingdom Hearts has been known to change what spells do exactly so I give you full freedom to decide what your spell does exactly, pick something that can grow as your character does.
Abilities: You are allowed three abilities to start off with, a Support Ability from your Keyblade and both an Action and Growth Ability from your own character. As long as they are considered beginner-esque abilities you should be okay, just don't get one that's horribly overpowered.
Armor Form: A description of the suit of armor you don when Armor Form is active, a picture substitution would work greatly in this field as well.
Abilities: Two unique abilities of your own creation that your Armor Form utilizes in place of your normal abilities.
Special Ability:A single unique ability that only you are able to use when in Armor Form. Once a member has been accepted, their Special Armor Ability may not be replicated.
Party: Up to 2 other Disney or Final Fantasy characters you choose to accompany you on your journey throughout this roleplay,or you can choose to partner up with any other Keyblade Wielders willing. Give their weapon descriptions and each can have two abilities.Once a member has been accepted, their Party Members may not be replicated.
Roleplay Sample: Just how did you end up in Sanctuary? Was your world consumed by the darkness, or were you born and raised here? This is story time, and be detailed about it.
F.A.Q.
"Before I refuse to take your questions, I have an opening statement."
Q1: What do I do? There's too much text.
A1: Yes, there is. If you don't care for reading then just go to the Wielders section for background information on the plot for this roleplay, then the Power of the Heart section for the mechanics of this roleplay.
A1: Yes, there is. If you don't care for reading then just go to the Wielders section for background information on the plot for this roleplay, then the Power of the Heart section for the mechanics of this roleplay.
Q2: You mentioned abilities, but how to Ability Points work?
A2: Umm...there are no Ability Points. That's right, once you have an ability it's yours to use. I figure it's a lot simpler that way.
A2: Umm...there are no Ability Points. That's right, once you have an ability it's yours to use. I figure it's a lot simpler that way.
Q3: How are we supposed to get from world to world?
A3: Excellent question, Keyblade Rides are no longer available as The Oath has taken away the magic to do so. In place we Keyblade Wielders will use what are known as "Star Shards", a special type of Gummi Block with the appearance of a star-shaped crystal, as opposed to the block-like Gummi Blocks. The Star Shard transports the user, as well as anyone in physical contact with the user, to a different World. If the user does not know how to control the shard, it activates its power randomly and the traveler never knows where he will land or when he will be transported away.
A3: Excellent question, Keyblade Rides are no longer available as The Oath has taken away the magic to do so. In place we Keyblade Wielders will use what are known as "Star Shards", a special type of Gummi Block with the appearance of a star-shaped crystal, as opposed to the block-like Gummi Blocks. The Star Shard transports the user, as well as anyone in physical contact with the user, to a different World. If the user does not know how to control the shard, it activates its power randomly and the traveler never knows where he will land or when he will be transported away.
Q4: Where exactly in the timeline does this roleplay fit?
A4: Taking place in the ten year gap between Birth by Sleep and Kingdom Hearts 1, the events of Birth by Sleep are not in anyone's memories. With the disappearance of the Unversed, anyone and anything connected to them were either destroyed or had their memories wiped. Xehanort's exploits were proof that a Keyblade Master can truly live forever, it's better if no one remembers this...
A4: Taking place in the ten year gap between Birth by Sleep and Kingdom Hearts 1, the events of Birth by Sleep are not in anyone's memories. With the disappearance of the Unversed, anyone and anything connected to them were either destroyed or had their memories wiped. Xehanort's exploits were proof that a Keyblade Master can truly live forever, it's better if no one remembers this...
Q5: Will we be free to roam around here? Or will you be posting chapters that we have to follow? How does this work?!
A5: Alright alright settle down, for the most part this will be free roam where you can roam around the world we're currently on and have your own adventures. HOWEVER, this does NOT mean you can travel between worlds freely. I will post occasional episodes which basically give you guidelines on what we're currently doing, this will usually be for major events in the story. So short answer: 70% free roam, 30 % episode driven; and no free travel between worlds.
A5: Alright alright settle down, for the most part this will be free roam where you can roam around the world we're currently on and have your own adventures. HOWEVER, this does NOT mean you can travel between worlds freely. I will post occasional episodes which basically give you guidelines on what we're currently doing, this will usually be for major events in the story. So short answer: 70% free roam, 30 % episode driven; and no free travel between worlds.
Q6: You mention monsters a bunch of times in your descriptions. Where do these monsters come from anyway?
A6: "Truly inanimate objects, they cannot feel or possess a personality of their own. Brought to life by discarded thoughts and emotions of a forsaken heart and body, they are able to 'feel' strong hatred and connections towards those close to them, they bring neither darkness nor light...but rather a new beginning. 'Tis the power of the Soul...of the Somebody..."
A6: "Truly inanimate objects, they cannot feel or possess a personality of their own. Brought to life by discarded thoughts and emotions of a forsaken heart and body, they are able to 'feel' strong hatred and connections towards those close to them, they bring neither darkness nor light...but rather a new beginning. 'Tis the power of the Soul...of the Somebody..."
Enjoy the game.
Accepted Players
I. Charizard_Man's "Riku Tamashi"
I. Charizard_Man's "Riku Tamashi"
❙ ❚"Lost and unsure, the boy is fading,
A distant fragment of nobody important."❚❙
Riku Tamashi
"The Swift Wind of Chaos"
Homeworld: Utovia
Age 20
Male♂
Age 20
Male♂
/
Character Theme| “Path of the Wind”
Battle Theme| “Sneak Chamber”
Battle Theme| “Sneak Chamber”
/
Background| The actual legend of the "The Swift Wind of Chaos" goes back centuries in his world. Once there was a little girl whose family was murdered by a clan of thieves who reside underground, directly underneath her own village. The girl grew up training herself -isolating herself from her village - to avenge her family and to eradicate the thieves that lurked in the darkness, so by the time she became a woman, the village was darkness free. However, the girl had gazed into the abyss for too long; by dedicating her life to killing the thieves and criminals, she herself had become a monster, swallowed by the darkness. She attacked her own village, to make sure everything in the area was cleansed. Her judgement clouded by darkness, the entire village was destroyed well under five minutes. Witnesses say she couldn't be seen, as fast as the wind itself. She was feared throughout their world, given the name "The Swift Wind of Chaos" and characterized by her hooded red cloak. And so whoever called used that name would become feared within the hearts of the people of the world.
Of course, this was all a myth, a tale from Orien. The world he dwelled in is – or rather, was – known as Utovia, a futuristic paradise of a world. Utovia floats above the lower world of Orien, the hell-like lower world - like a low hanging moon; Utovia is a futuristic paradise filled with highly advanced technology which protects it against the intruders from the lower planet (wild beasts, and savage humans for the most part), which is controlled by The Nobility, the group of government leaders who are said to be responsible for running everything on this artificial world they created from the artificial sun that provides the world with light and warmth to cultivating the land and controlling the weather. Thought to be completely gone due to present day technology and the fact The Nobility completely abolished it, is the presence of magic. Those few who are still able to use it are “Artists”, as they refer to themselves as, and were snapped up to become Agents of The Nobility as, in essence, living weapons.
Riku was himself an Artist, but being discovered when he was young and being an orphan with no family connection, he spent most of his childhood being groomed to the peak of fitness so as to be exceptionally skilled when he went into service – although he also had an appetite for Orien tales, such as the old Swift Renegade tale listed above. Schooled in swordsmanship, martial arts and specializing in wind as his art, Riku entered the Nobility's service aged 15 as an apprentice to an eccentric alchemist named John Subtle, rumoured to be nearly 500 years old and said to be the former lover of Gloriana I (Utovia's parallel to Queen Elizabeth I). It was from Subtle that Riku learned a great deal of Orien, which Subtle claimed he had once visited and that it was where he gained the knowledge that allowed him to become such a powerful Artist. Riku initially dismissed it as senile delusions on Subtle's part, but remained intrigued about it nonetheless.
Subtle's methods of recommendation depended on a set of bizarre challenges to be completed, most of which seemed to be variations of dropping old spell books into rivers in ways that just happened to involve magic, but given his master's reputation, it somehow all made sense and Riku was highly recommended to becoming an Artist of the Nobility. In practice, however, this mainly involved becoming tutors to other younger Artists in training, with only the occasional bit of dirty work. It was also around this point he struck up a tentative relationship with a fellow Artist named Tifa, whose father had a large business in the East. While the two would deny they had a thing going, the blushes and nervous demeanour of both said otherwise.
The point where Riku's story really starts is around the point Subtle came in contact with him after a while. The shaky penmanship indicated he was in trouble; he wrote that Orien was in danger of being consumed by the darkness, and that the stars were dimming one by one, and that Utovia was in danger of fading away next. Anxious as to what this meant, Riku paid his old master a visit, only to find him collapsed on the floor, mumbling words amongst incoherence. Reporting this, Subtle was taken into care; the Nobility concluded that while he was senile, in his younger days he apparently made statements that were only marginally more “sane” than what he was claiming now, and his reputation meant that, if nothing else, they had to be cautious.
All for naught, as it turns out. The darkness Subtle talked about, “Those Without Heart nor Body”, proved too strong for the might of the Nobility, with only the Artists of Utovia putting up any sort of discernible resistance. Riku’s newfound weapon put up a bulk of the resistance; the key-shaped sword appeared mysteriously but even that proved futile. Riku’s last conscious memories from that day were Subtle drowning in a sentient ocean of wickedness, his left arm nearly clawed off struggling to hold onto his mother, and failing to save Tifa.
By all accounts, Riku should have died then as well, but he woke up on some eerie shoreside, with no life around. Only onyx jutting out of the gritty sand and the dimmest remains of a watery sun on the horizon. Not knowing why he was alive, he went nearly went mad, violently and angrily wishing in his mind to go home. It was in this fit of anger that he leaped into the ocean in an effort to kill himself, and ended up passing through it. The next thing he remembered was falling, the thought of home still in his mind, until he arrived. He ended up in Sanctuary; the architecture extremely different from his old home. Having collapsed upon arrival, Riku went into the care of a group of large red caped figures in armor. Introducing themselves as "The Oath", they told Riku that his world was now gone. Taken by the void, that it is little more than an empty shell of what it used to be. Riku refused to believe this and in a moment of passion and frustration he was able to summon the same key-like weapon he used back in the fight on Utovia. The Oath seemed satisfied and explained to him the importance of the Keyblade. Jump forward a few months, and he's training under The Oath just like every other Keyblade wielder here. With his love lost and his world gone, he sees no point in life other than to make sure what happened to his world does not happen to any other world ever again. Taking the title as the next Swift Wind of Chaos, he yearns to one day find his light again, to see Tiffa.
/
Personality| Having seen the destruction of his home along everyone he ever knew and loved, Riku is obviously not a happy bunny. He is notably stoic and melancholy. He's not the typical brooding loner, but he does try and keep a distance from others if only to avoid attachment. He is prone to making emotional connections much too quickly, which only serves to hurt him. As a defence mechanism, he has the tendency to be sardonic and flippant, making dry observations about what's happened in an attempt to shrug things off. Riku is also – more or less by default – a cynic with a pessimistic and pragmatic attitude; when faced with a problem, he'll find a method that works regardless of any morality behind it, but expect the worst in any case, because it's more logically sound – no sense getting your hopes up about something if they're just going to get crushed again.
Despite this jaded view of the world, Riku is rather compassionate and is, at heart, a humanist, one who has faith in his fellow man and believes in their potential to do good. He isn't completely void of emotions, acting civil and even-tempered, but not afraid to show tears when he hits an emotional nadir. This shouldn't be confused with a sense of honour; he's tricky and will go to any lengths and plan any number of strategies if it means getting one over his enemy. In combat, Kumo can actually be ruthless at times, focusing on dropping any enemies that are unfortunate enough to wander into his crosshairs, provided they don't endanger anyone innocent. While he is doing this primarily as retribution for the destruction of his homeworld, and others that have fallen to evil, he's not so stooped into it as to have lost all sense of compassion. Riku desires redemption above all else – redemption for failing to protect his home and the people he cared about, and he believes he can seek this on the battlefield; it's his job as a soldier, after all.
/
Description| Most of his childhood was spent doing sports and various other physical activities (mainly to stop him getting bored but also in the hopes it would turn him into some kind of Renaissance man), so naturally Riku has an athletic build – not so much slim as it is compactly muscled. While he does have broad shoulders and some upper-body strength, it's clear he's no heavy lifter, and that whatever training he's had is skewed towards agility. At 5'10”, he's average height for his age, complimenting his physique. His most distinctive feature is his eye colour: Kumo has natural golden amber eyes. His dusty black disheveled hair compensates for the fact he cannot grow facial hair, even at the ripe age of 20. His skin is olive, and linked to the battle for his world is a scar the runs up his right arm and outlines his veins as if struck by lightning. Since touching it seems to inflame the injury it is often times bandaged.
Riku's attire was changed dramatically upon arriving at Sanctuary, leaving behind his school uniform he has opted for a more adventure friendly and “badass” look as he puts it. He wears a black tank top with a white chest pocket on the left side with a golden symbol depicting a dove wing and a crow’s wing outreached. Below the waist is a pair of dark blue shorts with white rhombus shines running the length of the side and a pair of white and black sneakers with a zipper replacing what would be the shoelace. He wears a pair of black fingerless gauntlets; his right arm is covered in a black sleeve up to his mid-bicep. On his left shoulder he dons a black and gold armor shoulder piece along with a similar colored armor piece around his left around down to his elbow. Light brown-yellow leather straps and buckles wrap around his waist and across his chest as well as down to his hip holding several pouches. A black belt strap wraps around his left thigh while a black and white armor piece covers his right hip down the side of his leg. Black compression leg sleeves cover his legs down to his upper ankle. Once leaving Sanctuary he dons a red cape to honor “The Oath”.
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Starting Keyblade|”Neo Kingdom Key” Riku's weapon is a mystical blade that appeared before him back on his homeworld of Utovia during the battle against the beings without heart or body. A keychain hangs from the tip of the hand guard - a silver mouse head with a golden crown.
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Magic|
[*=2]Aero: Allows Riku to call upon the wind and push back surrounding enemies into the air while surrounding him in a shield which reflects attacks, higher levels provide wider area of effect, damage, and reflect chance.
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Abilities|
[*=2]Sliding Dash [Action Ability/Riku]: Instantly closes in on and attacks a far away target.
[*=2]Quick Run [Growth Ability/Riku]: Is able to sprint rapidly to avoid danger while maintaining stamina.
[*=2]Damage Control [Support Ability/Neo Kingdom Key]: Halves the damage Kumo takes when at critical health
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Armor Form| “Guardian” When touching the armor plate on his left shoulder, Riku transforms and takes his Armor Form dubbed “Guardian”.
- Abilities:
[*=1]Current Control [Action Ability]: Riku takes control of the wind and uses currents to pull enemies in and deal continuous damage, especially effective during battles against large groups of enemies.
[*=1]Deflector [Support Ability]: Gives Riku automatic protection from frontal projectile-based attacks and launches them back at the enemy
- Special Ability:
[*=1]Synch Blade [Growth Ability/Kumo's Armor Form]: An ability which allows Riku to summon a second Keyblade during battle. However, until Riku collects a second keychain this ability lies dormant.
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Party|
Stitch.- Some time before they met, Stitch escaped captivity but was soon followed by Gantu. In order to escape his captor Stitch steals a red police cruiser and activates its faulty hyperdrive and leaves his pursuer behind in a blast of energy as the ship vanishes at light speed. Crash landing at Radiant Garden he meets Riku, and for some reason unknown to Riku Stitch offers his help in the Keyblade Wielder's journey.
Stitch.- Some time before they met, Stitch escaped captivity but was soon followed by Gantu. In order to escape his captor Stitch steals a red police cruiser and activates its faulty hyperdrive and leaves his pursuer behind in a blast of energy as the ship vanishes at light speed. Crash landing at Radiant Garden he meets Riku, and for some reason unknown to Riku Stitch offers his help in the Keyblade Wielder's journey.
[*=2]Tri-Wielded Plasma Blasters: Stitch's three trusty yellow plasma blasters holding immense energy.
[*=2]Abilities:
- Stitch Blast [Action Ability/Stitch]: An effective ranged attack, shooting three plasma blasts at once from afar at a single enemy.
- Stitch Launch: [Action Ability/Stitch]: Climbs onto an enemy and launches them into the air toward Kumo.
Robin Hood. - After thwarting Prince John and marrying Maid Marian, Robin Hood retreated to the quiet life in Sherwood Forest where he started a family. However with the disappearance of his best friend Little John he decided to consult King Richard who told him he was sworn to secrecy, but after much begging the King told him Little John left their world with a visitor from the outside world to find the answer that could save their world. Knowing his duty as hero and finding his best friend, Robin Hood departs from his world using a secret ship the King had and ended up in Radiant Garden where he met Riku.
[*=2]Hero's Bow: A wooden bow with a quiver full of arrows he had magically enhanced with the help of Merlin.
[*=2]Abilities:
- Robin Fire [Action Ability/Robin Hood]: Unleashes an arrow engulfed in flames that spreads on contact with an enemy.
- Robin Thunder [Action Ability/Robin Hood]: Launches a single arrow into the sky which splits and bombards lightning bolts onto targets below.
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