•The thread will use Seven Tiers (Top, High, Upper-Mid, Middle, Lower-Mid, Low, Bottom)
•Only the last Pokemon in each evolution chain is eligible for rating.
•Only Pokemon found within the main game before the credits are eligible for rating.
•Each Tiering must be approved by three other posters.
•One of these posters must be a ceritified poster. As of now, the certified Posters are FoldingScreen, zhanton, Grumpy Snorlax, Aurawarrior8. New certified posters can only be nominated by already ceritified posters, although anyone is eligible to approve of nominations.
•The tiering post must follow the format used by the example in the OP. Any tiering that fails to do so will not be considered as a tiering but rather simple opinion/research sharing
•The OP will contain a list of Pokemon at their earliest available location and list of TMs found within the main game. I need someone else to do the research though, unless you want to wait a couple of weeks or so =\
•Hidden Hollow/Dream World Ability Pokemon are not eligable for tiering due to the sheer randomness factor. Exceptions to this are Mincinno, Braviary and Mandibuzz, the reason being that they are found within the main story with relatively little difficulty (the plot directs you to Mincinno iirc)
•Legendaries found within the main game are eligible for rating. Event-Only legendaries are ineligable (subject to change)
•This thread is independent from Smogon's tiering and as such, refrain from using their tiering as source material for your own arguments. If you do, at least have the decency to rephrase it.
Model Tiering Post
Sigilyph - Upper-Mid Tier
Availability - Mid-Game (Desert Resort)
Notable Moves - Psybeam, Air Cutter, Psychic, Air Slash, Shadow Ball, Heat Wave, Ice Beam, Reflect, Light Screen
Stats - Good SpA and Above-Average Spe. Painfully average on other stats.
Sigilyph is a mixed bag. On one hand, it has one of amongst the wider movepools in the game (look at it's notable moves) and has the right stats to use them. *It also has one of the best abilities in the game with Magic Guard, which gives it immunity from the much too common Poison Status ailment. It's wide movepool lets it adapt to whatever your team needs. Need something to help with Iris? Give it Ice Beam. Lacking some Firepower? Slap Heat Wave on it. This means that Sigilyph will never feel redundant on your team and will always be doing something to support you.
On the other, it shines against none of the main battles in the plot save E4 Marshall and has trouble with the Steel types that Team Plasma love to carry with them unless you invest in Heat Wave. It's somewhat middling defenses mean that it won't be taking too many hits in the endgame. Couple that with the fact that it's pretty much with it's STABs until the last third of the game, and you'll see it's not all sunshine and rainbows for Sigilyph
Summary
+Has one of the best Movepools in the game
+Magic Guard
-Barely sees use in major battles as a main fighter
-Middling defenses spell trouble for it endgame
-Relies on it's STAB for a good portion of the game
•Only the last Pokemon in each evolution chain is eligible for rating.
•Only Pokemon found within the main game before the credits are eligible for rating.
•Each Tiering must be approved by three other posters.
•One of these posters must be a ceritified poster. As of now, the certified Posters are FoldingScreen, zhanton, Grumpy Snorlax, Aurawarrior8. New certified posters can only be nominated by already ceritified posters, although anyone is eligible to approve of nominations.
•The tiering post must follow the format used by the example in the OP. Any tiering that fails to do so will not be considered as a tiering but rather simple opinion/research sharing
•The OP will contain a list of Pokemon at their earliest available location and list of TMs found within the main game. I need someone else to do the research though, unless you want to wait a couple of weeks or so =\
•Hidden Hollow/Dream World Ability Pokemon are not eligable for tiering due to the sheer randomness factor. Exceptions to this are Mincinno, Braviary and Mandibuzz, the reason being that they are found within the main story with relatively little difficulty (the plot directs you to Mincinno iirc)
•Legendaries found within the main game are eligible for rating. Event-Only legendaries are ineligable (subject to change)
•This thread is independent from Smogon's tiering and as such, refrain from using their tiering as source material for your own arguments. If you do, at least have the decency to rephrase it.
Model Tiering Post
Sigilyph - Upper-Mid Tier
Availability - Mid-Game (Desert Resort)
Notable Moves - Psybeam, Air Cutter, Psychic, Air Slash, Shadow Ball, Heat Wave, Ice Beam, Reflect, Light Screen
Stats - Good SpA and Above-Average Spe. Painfully average on other stats.
Sigilyph is a mixed bag. On one hand, it has one of amongst the wider movepools in the game (look at it's notable moves) and has the right stats to use them. *It also has one of the best abilities in the game with Magic Guard, which gives it immunity from the much too common Poison Status ailment. It's wide movepool lets it adapt to whatever your team needs. Need something to help with Iris? Give it Ice Beam. Lacking some Firepower? Slap Heat Wave on it. This means that Sigilyph will never feel redundant on your team and will always be doing something to support you.
On the other, it shines against none of the main battles in the plot save E4 Marshall and has trouble with the Steel types that Team Plasma love to carry with them unless you invest in Heat Wave. It's somewhat middling defenses mean that it won't be taking too many hits in the endgame. Couple that with the fact that it's pretty much with it's STABs until the last third of the game, and you'll see it's not all sunshine and rainbows for Sigilyph
Summary
+Has one of the best Movepools in the game
+Magic Guard
-Barely sees use in major battles as a main fighter
-Middling defenses spell trouble for it endgame
-Relies on it's STAB for a good portion of the game
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