I dunno, adding locations would make the OP much too large imo.I agree with the available pre-E4 TM list in the op, maybe even with locations?
I'm skeptic about adding them, as the randomness factor in finding them is too large. I suppose Cincinno could be the sole option, because it is intergrated into the main plot.What are we gonna do about hidden abilities? Will they be factored in regular analysis or will they be listed seperately with some notation?
Basically, anything Pre-E4 is eligable for tiering, so those will countJust a random note, but we also need to remember in-game trades, I'm pretty sure Rotom is available and I think one other?
Base form or Final Forme?
Formatting for the actual tiering
I'm gonna go with final form, since not all pokemon are available for capture in their base form like Drifblim(excluding Hidden Grottos).
Speaking of Hidden Grottos, only 3 pokemon and Eevee are in each Grotto and you can keep respawning them indefinitely by walking enough steps, so i think we could include them.
When it comes to the OP, I think we should follow the format, but when discussing and proposing tierings in the thread we can ignore the format if we wish. Next they'll be added to the OP in the agreed format.
Dragoniteftw said:I disagree about the hidden hollows, it is simply not reliable enough because of the low capture rates
I agree, the pre-E4 TM list sounds extremely useful, as does a location list.I agree with the available pre-E4 TM list in the op, maybe even with locations?
They are pretty useful... maybe if the pre-E4 TM list and location list were written out on a Google Doc, we could link to those lists from the thread?I dunno, adding locations would make the OP much too large imo.
What are we gonna do about hidden abilities? Will they be factored in regular analysis or will they be listed seperately with some notation?
I'm skeptic about adding them, as the randomness factor in finding them is too large. I suppose Cincinno could be the sole option, because it is intergrated into the main plot.
Yeah I agree with this, also since it allows us to tier Pokemon that evolve by trading separately, such as Conkeldurr and Gurdurr (because Conkeldurr might be High, but Gurdurr Low), etc.I'm gonna go with final form, since not all pokemon are available for capture in their base form like Drifblim(excluding Hidden Grottos).
I think there should be a format, it'll make it easier to edit the OP if you can just copypasta, people will still post incorrectly /:
When it comes to the OP, I think we should follow the format, but when discussing and proposing tierings in the thread we can ignore the format if we wish. Next they'll be added to the OP in the agreed format.
I think we should have something similar to what smogon used. As well as a pre-e4 TM/move tutor locations. Because many pokes rely on TM's alone for their moveset (starmie for example)
Aspertia City: Snivy, Tepig, Oshawott
Route 19: Patrat, Purrloin
Route 20: Sewaddle, Pidove, Sunkern, Venipede [requires Basic Badge], Audino [requires Basic Badge], Dunsparce [requires Basic Badge]
Sangi Ranch: Lillipup, Azurill, Mareep, Psyduck, Riolu
---Gym 1---
Virbank Complex: Magby [Black Version 2], Elekid [White Version 2], Koffing, Magnemite, Growlithe
---Gym 2---
Castelia Sewers: Rattata, Zubat, Grimer
Relic Path [Part 1]: Roggenrola, Woobat, Timburr, Onix, Drilbur
Castelia City: Cottonee [Black Version 2], Petilil [White Version 2], Buneary [Black Version 2], Skitty [White Version 2], Eevee
Route 4: Sandile, Darumaka, Scraggy, Trubbish [Black Version 2], Minccino [White Version 2], Braviary [White Version 2, Thursday], Mandibuzz [Black Version 2, Thursday]
---Gym 3---
Desert Resort: Maractus, Scraggy, Sandshrew, Dwebble, Sigilyph, Trapinch
Relic Castle: Yamask
Route 16: Gothita [Black Version 2], Solosis [White Version 2], Minccino, Trubbish, Emolga
Lostlorn Forest: Roselia, Combee, Heracross [Black Version 2], Pinsir [White Version 2], Pansear, Panpour, Pansage
---Gym 4---
Driftveil Drawbridge: Ducklett
Driftveil City: Zorua
Route 6: Deerling, Shelmet, Foongus, Karrablast, Castform
---Gym 5---
Relic Castle: Volcarona
[Surf Unlocked] Frillish, Basculin, Buizel
Chargestone Cave: Joltik, Klink, Ferroseed, Tynamo, Nosepass
Route 7: Zebstrika, Zangoose, Seviper, Cubchoo [Winter only]
Celestial Tower: Litwick, Elgyem
---Gym 6---
Rebirth Mountain: Skorupi, Spoink [Black Version 2], Numel [White Version 2], Skarmory, Drifblim
Stranger's House: Banette
Undella Town: Staryu
Undella Bay: Remoraid, Spheal [Winter only]
Seaside Cave: Seel
Route 14: Swablu, Mienfoo, Absol
Route 13: Tangela, Pelipper, Lunatone, Solrock
Village Bridge: Lapras [Surf spot only]
Route 11: Gligar
Route 9: Pawniard
---Gym 7---
Route 22: Delibird
---Gym 8---
Giant Chasm: Clefairy, Vanillish, Sneasel, Piloswine, Ditto, Metang
Route 23: Bouffalant, Sawk [Black Version 2], Throh [White Version 2], Vullaby [Black Version 2], Rufflet [White Version 2]
Victory Road: Golurk, Druddigon, Zweilous
Alright, it seems that we've come to a general agreement on everything save the Mid-Tier split up. Feel free to add something else on the topic, or just anything that think would make tiering much more simple.
Well, kinda. This thread is more about me getting the opinion of the general public (you guys!) before publishing the thread.
And also we haven't worked out what we're adding to the OP, I think.
Regarding the mid-tier split, as I said in previous posts I'm in favour of it being split into upper- and lower-mid due to the fact that 1) the smogon tiering process didn't split up Mid and they ended up with a very unbalanced tier and 2) if in the future we decide there's no need for the split, it's far easier to merge the upper- and lower-mid tiers than to split the mid tier into two if we find in the future we do need the split.
^I'm kinda iffy on this, as there will inevitablly be times when a newb will suggest a tiering. And we all know how the newbs love listening to us.
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