Viva la Vida
Shibuya player
I really like the game. It's a real fun game, even if it's not a great shooter.
Any way, Discuss the game here. Even exchange friend codes.
Any way, Discuss the game here. Even exchange friend codes.
So here's my first review. If I get yelled at for lenght, I'm gonna scream. Now the Review:
The Conduit
Wii
The Conduit, the first of many hardcore Wii games from developer High Voltage Software, has been proclaimed by many to be the saving grace of the First Person Shooter genre on the Wii. High Voltage put a lot of hard thought and work into this game. This, I believe (correct me if I’m wrong), was High Voltage’s first original IP. It seems this truly was a labor of love from the team. However, labors of love mean crap to the average gamer, so let’s jump in.
“Throw Away Your (HD) Television”
(In case you didn’t get the opener, its from a Red Hot Chili Peppers song of the same name)
First off, don’t even call The Conduit out on not being as impressive as your typical HD shooters, because it’s definitely not on the same level as Halo or the HD versions of Call of Duty. Don’t buy this thinking you’re getting a non-HD version of Halo 3. If you want Halo 3, buy it and a cheap 360 arcade unit. This game if built ground up for Wii. If you are thinking to purchasing The Conduit, ask your self three questions: 1. Do I own any systems I can play HD shooters on,2. Do I prefer Dual Stick shooters, and 3. Do I hate the Wii motion controls?
If all three are yes, than the game isn’t for you. But if you answered no, The Conduit may be just your thing
Control Freak
The Conduit has, for the most part, solved the control problems for FPSes on the Wii. The default controls are pretty good for the most part, but it doesn’t stop there. The Conduit takes the idea of custom controls and goes Bat-Out-Of-Hell Crazy with it. Not only can your re-map the functions of each button, you can also adjust almost everything from the camera angle to your running speed and everything in between. The game solves many of the flaws I run into when playing Wii FPSes.
Seeing is Believing
Not only does the game have great control options, the graphics are very pleasing to the eyes and look better than many Wii games do. Textures look muddled however. The Quantum 3 engine really does the game justice. The sound in the game is also very good. The music consists of National Treasure-esque tracks that can get old but don’t for the game changes them frequently (After completing almost every objective) and honestly, it’s hard to hear over all those guns and drudge. Most of the Human voice acting is done pretty well, but the Drudge voice actors are so bad they sound like the understudies of the understudies for the Flood in Halo.
One Step Further From Stephen King
As far as the story goes, it’s not that bad. An organization called the Trust has given Mr. Michael Ford a very special assignment and now you, as Ford, must carry out the assignment. The plot takes many turns the eventual point when there are so many plot holes, millions of Drudge could pour through each one. While the premise seems cool, an alien invasion of our Nation’s capital, it’s not executed well. None of the locations are recreated well and are lacking authenticity.
One Truly Is The Loneliest Number
And now, the best for last, actual game play. There are Two modes, Single player and Multi player. Single player is where the games story mode can be found. The story mode is a bunch of linear missions. While the game does have it’s moments in the middle of the story, the beginning lacks regenerating health and is frustrating until you gain the Trust Armor on the Third mission. When you get toward the last few missions, the difficulty is grueling and is no longer fun. Even when I cranked the difficulty down all the way, it still destroyed me. At best, the single player serves as a glorified trainer for multi player. The good stuff is in the multi player.
As far as Wii online goes, this is as good as it gets. They three main modes: Free for All, Team Slayer, and Team Objective. Each one is pretty self explanatory. Free for All is, well, free for all death match, Team Slayer is team deathmatch, and Team Objective is for modes along the lines of Capture the flag and other team based events. While I mainly tried Team Deathmatch, there is no lag and kills are displayed Halo style on the scoreboard which is easy to pull up at any time. There are several different maps to play on. Under each match type, there are multiple rule sets as well as multiple weapon types. This helps make the games feel unique and extends the replay value of the online.
Hype Train at the End of the Line
In the end, the Conduit has lived somewhat up to the hype. I was hyped for the multi player, and I got what I wanted. But for many, the Conduit didn’t live up to the hype. Still, it’s a good addition to the library and a fun FPS. So let’s see the breakdown:
Controls: Completely custom, and the default is pretty good as well. 10/10
Graphics: Almost comparable to the lower tier HD games 9/10
Sound: The music sounds like it came from the National Treasure movies, some good voice acting. 7.8/10
Story: Very forgettable and has tons of Plot holes 6/10
Gameplay: Great Multi player, not so great single player 8.7/10
Lasting Appeal: Single player will take about 6 hours, multi player can last for a while 9/10
Final Verdict:
9/10
I had a blast playing it, even the single player could be fun at parts. The Multi player is the real deal though. It’s really fun and engaging and will keep me playing for hours. It’s not perfect, but it does the important stuff right.
-<End Review>-
Any way, Discuss the game here. Even exchange friend codes.
What fruit do you guys have!?I fear for the future of this thread by you saying that. If this turns anything like the Animal Crossing thread...
but judging from what people say, I'll be waiting for the online to be fixed.
Yeah, there are a few bugs here and there but the online is really good. Wait, what are people saying about the online?
Yeah, there are a few bugs here and there but the online is really good. Wait, what are people saying about the online?
I got the game the other day, didn't breeze, per say, through the single player just due to some really unfair situations the game puts you in, such as the opening to the final level, and other areas right after checkpoints were cover is completely lacking. Also, am I the only one who was disappointed by how relatively easy the Invaders were? I mean you this giant tank like thing, and all it does is send out the flying Mites at you. The enemies with the Hive cannons were a lot tougher IMO. I would have enjoyed a section with a fight against a couple of those and an Invader or two, such as to end the game.
Actually the invaders do have one other attack. They can launch the projectiles from the Shrieker. I know this because the thing killed me that way first time I faced one. I didn't realize what bad AI they had at the time, so I decided I'll stand and one spot and launch **** at it. Apparently it saw me and realized it could launch **** at me too. Otherwise you can just stay long range against them and randomly fire at them until they die. Seriously how exactly do you kill them? They would just randomly take large chunks of damage when I fought them.I agree. The Invaders were nothing of a challenge, since they rarely attacked. Their AI isn't very good, seeing how they won't charge if you're completely out of sight and their only attacks are tackles (if you're close enough) and the Flying Mites. I thought more could have been put into them.
The Scarabs were definitively the toughest enemies in the game (in my opinion). I died quite a few times battling them and even died the first time I faced one, if I do remember correctly.
But other than that, the enemies proved tough (in certain parts, but mostly due to great numbers) and the game, I thought, was pretty fun, even though it was criticized for being just another FPS. Even if this was true, it was still a damned good one, just as IGN said.
I just hope it sells very well.
Actually the invaders do have one other attack. They can launch the projectiles from the Shrieker. I know this because the thing killed me that way first time I faced one. I didn't realize what bad AI they had at the time, so I decided I'll stand and one spot and launch **** at it. Apparently it saw me and realized it could launch **** at me too. Otherwise you can just stay long range against them and randomly fire at them until they die. Seriously how exactly do you kill them? They would just randomly take large chunks of damage when I fought them.
woot21 out dawgs
The invaders have two sort of illuminating blob-like eyes(?). Hitting those is how you do damage to them. Or just unlock one shot kills.