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The Dos and Don'ts of Damsels in Distress

matt0044

Well-Known Member

It's inevitable that in an action oriented story is going to involve characters being outmatched and needing help. I mean, hey, can't have some tension if we don't see our heroes facing insurmountable odds, right?

However, when it comes to numerous female characters, this has been something of an ongoing debate as to whether this trope in and of itself is bad or if it's all about framing. Some of the characters in question have fans who'll defend them to the death while the opposing will call into question how useful they are, be it as a tag along kid or a normie character (main or side) roped into extraordinary circumstances.

As the video describes, I'm on the side that damseling isn't bad so much as how it's handled in the narrative and how it works with the characters themselves.

But how do you guys feel about it when it comes to what you've written and what you've read in addition to other media?
 

DreamSayer

Name's Adam.
Well, the damsel in distress trope is just like any other trope out there: it's just a tool that can be used by a writer, and like any tool, it's the skill of the craftsman that determines the effectiveness of the output.

However, the damsel in distress trope only gets so much flame at it because it seems to affect female characters more than male characters, even though that's not entirely true. There's also the criticism that it's just a ploy to give the hero motivation, and the damsel in distress becomes just a hopeless character with no escape.
 

Zhydra

Master of Chaos!
I did damsel in distress in the fanfiction Through the Sands We Go

The damsel in distress scenario served as the introduction to Team Snagem into the plot.

Sun/Elio got knocked out by a Gloom's sleep powder, Team Snagem wanted both him and Lillie discuss with them on how to take down Cipher. (Elio was in a good kidnapping spot, Lillie wasn't... so they sent an invitation for her while they kidnapped Elio.)

Elio spent most of the distress scenario telling Snagem why what they did was dumb and at that point they were to play along. (Because he and Lillie need people to take down a particular admin, the Snagem guys were competent to pull a kidnapping where most of Cipher's goons have failed.)

Lillie on the other hand barged into the Snagem base metaphorically chewing bubble gum and kicking butt with her Eevee turned Leafeon.

It's a post pokemon sun and moon fanfic, that's why Lillie is taking levels in kicking butt. (This isn't the only moment in the series.)

Making the usual male lead the damsel is a nice twist to the normal trope, especially if the other way around is heavily expected.
 

Dragonfree

Just me
I definitely don't think there's anything wrong with having characters be kidnapped or otherwise incapacitated and prompting a rescue mission from other characters. The main thing that can make the trope insidious is the persistent tendency for this to happen to female characters specifically, often the only female character in their respective casts, purely for the glory of the male characters who come to the rescue.

When male characters are captured or kidnapped, my impression is it's far more common for them to continue to be active characters: we cut to their point of view, see them trying to orchestrate their own escape or get information out of the villains or whatever. This is often a great way to give a look into the villains' lair, show the character dealing with a grim situation and trying to be resourceful in a different way than usual. By contrast, the archetypal damsel in distress is often either barely a character to begin with or is assumed to be completely passive, never seen again until the rescue (or else seen only in a helpless state, telling the villain the heroes will definitely come for her, or being held at knifepoint while the villain makes an ultimatum). Suddenly her role in the story isn't as a character anymore, but as an object to be recovered. This is unfortunate, and when it happens to established characters the audience likes, really disappointing: we wanted to see her kick ass in the finale, but instead she's just a victim who needs to be rescued. She doesn't get to do anything.

So I think the issue is twofold. First, it's probably more interesting, if a character is captured or otherwise in distress, to make them a bit more proactive and have them still do stuff, and it's worth considering whether you can do some of that if you're going to write this sort of situation. Secondly, it's worth thinking critically about which characters you pick for this sort of role. If it just feels weird to imagine your male characters being kidnapped and not being able to get out of it on their own, why don't you feel the same way about the female characters? And if the answer is that you picked the girl because she's the most vulnerable one, well... why is that? If you really need a noncharacter who exists purely to be a damsel providing motivation for your heroes, that's fine, but stop and think for a moment before automatically making it a girl just because that's the first thing that pops into your head. Main character's little sister? Well, why isn't it his little brother? Doesn't mean it can't be a sister, but try to make it a conscious, deliberate choice made for a reason rather than conforming to the stereotype just because that's where your brain goes first - that's where stereotypes do their most insidious work.
 

FlamingRuby

The magic of Pokemon
Look no farther than the original damsel in distress in gaming--Princess Peach.

In many of the newer games, she undergoes intel gathering missions to help Mario out (the first two Paper Mario games pull this off wonderfully) At the pivotal moment in Paper Mario 64, she actually helps you in the final battle.
 

Zhydra

Master of Chaos!
Look no farther than the original damsel in distress in gaming--Princess Peach.

In many of the newer games, she undergoes intel gathering missions to help Mario out (the first two Paper Mario games pull this off wonderfully) At the pivotal moment in Paper Mario 64, she actually helps you in the final battle.

Those two games have made Peach much more than her usual annoying damsel trope. The first Paper Mario game she done quite a bit in the intel segments. (I hate the cake challenge though.)

Second one she gave the super computer that may have been stalking her some much needed character development along with the intel.

Super Paper Mario however Peach was a major part in saving the multi verse. For someone who is literally paper, this Princess Peach is anything but a flat character. (And the best looking of them because of the art style.)
 

unrepentantAuthor

A cat who writes stories
The problem isn't that the rhetorical damsel is in distress or that she's a damsel, (although the fact that the trope is overwhelmingly female is certainly an example of sexism in character roles), the problem is that the trope of damsels in distress is one of many tropes about women with no agency. You can have just about anything happen to your characters so long as they remain characters, and not objects who make no decisions and take no actions and serve chiefly as a plot point or reward for the protagonist. Always give your characters choices and have them make a difference to their own lives - it's not just a defence against bad and sexist tropes, it's just good writing.
 

matt0044

Well-Known Member
The problem isn't that the rhetorical damsel is in distress or that she's a damsel, (although the fact that the trope is overwhelmingly female is certainly an example of sexism in character roles), the problem is that the trope of damsels in distress is one of many tropes about women with no agency. You can have just about anything happen to your characters so long as they remain characters, and not objects who make no decisions and take no actions and serve chiefly as a plot point or reward for the protagonist. Always give your characters choices and have them make a difference to their own lives - it's not just a defence against bad and sexist tropes, it's just good writing.

Oh, I agree. I feel like there's a missed opportunity to have a storyline where the damsel's an establish secondary character who comes into their own by making their own escape. Perhaps during this, they gain some sort of power than the antagonists originally possessed as they trek through the layer and join the heroes during their raid. In terms of, say, Power Rangers, it would lead them to become the team's newest member in a season finale of sorts.

Like rather than having them be a goal for the heroes, have the character see this as a challenge to overcome and maybe lead into bigger and better things for them.
 
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