peacemaker987
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>Zebstrika@Muscle Band
>Naughty | Sap Sipper
252Atk | 26Sp.A | 232Spe
- Overheat
- Wild Charge
- Double Kick / Rock Smash
- Return
Lightning based quadripod; of course I'd choose Zebstrika. This fits Odin's
roles of Commando and Ravager well, Zebby will do its best with his
somewhat limited moveset. Wild Charge for STAB, and Double Kick for pun's sake...
232Spe puts me ahead of 130/0/+, leaving some space for a little
sp.a investment.
>Rotom-H@Leftovers
>Calm | Levitate
252Hp | 252Sp.D | 6Spe
- Overheat / Volt Switch
- Toxic
- Protect
- Rest / Pain Split
Brynhildr works great with the synergist role, and since Rotom was the
closest thing to a fiery car, he'll have to do. Dedicated wall will block any
special attacker, and Overheat deals with any steel types.
>Hydreigon@Life Orb
>Naive | Levitate
66Atk | 252Sp.A | 192Spe
- Outrage
- Dark Pulse
- Fire Blast
- U Turn
Another very obvious one, Fire Blast = Mega Flare, U-Turn = Hunting Dive,
Outrage = Obliterating Breath and Dark Pulse = Ignis. Also like Bahamut,
Hydreigon will be my main source of damage output.
>Golurk@Leftovers
>Adamant | No Guard
252Hp | 252Atk | 6Spe
- Dynamic PAWNCH
- Rock Polish
- Shadow Punch
- Stone Edge
I don't know if No Guard is available yet, but w/e. Acts as a new Machamp
who can make itself fast. The only similarity I could find was that both are
big metal golems.
>Samurott@Leftovers
>Adamant | Torrent
24Hp | 252Atk | 34Sp.D | 200Spe
- Swords Dance
- Aqua Jet
- Return
- Megahorn / Substitute
Ah yes, the generic, weird looking one. Prime example of priority abusing at its worse.
>Medicham@Muscle Band / Life Orb
>Jolly | Pure Power
252Atk | 252Spe | 6Hp
- Hi Jump Kick
- Bullet Punch
- Ice Punch
- Fake Out
Medicham kinda looks like a woman?
Free hits, big hits, SE hits. Straightforward enough.
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