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The EX: Obsidion Abyss Card Set

This is a set of text cards that I've been working on for the last 2 years on and off. I have card art for most of them, but I am currently without a scanner. I also have dozens more cards that haven't been typed up yet, but will be in the near future. I'd really appreciate C+C on these cards, esp. if it is of the positive variety. So without further adu, the EX: Obsidion Abyss Card Set! (a work in progress)
-sandragon13;330;

Rarity Ratings: (R+)=Rare Holo, (R)=Rare Nonholo, (U)=Uncommon, (C)=Common, (REX)=Rare Holo EX, (R++)=SuperRare Holo or PkMn*

Dark Arcanine
HP 100
(R)/(D) This Pokemon is both Fire/Dark type.
Evolves from Growlithe
Pokemon Power: Ignitor
When you play Dark Arcanine from your hand to evolve one of your Pokemon, you may search your discard pile for as many (R) energy cards as you have benched Pokemon and attach one to each of them.
(R)(C)(C) – Fire Tackle 50
Dark Arcanine does 20 damage to itself.
(R)(R)(R)(R) – Fireball 80
Use this attack only if there are any (R) energy cards attatched to Dark Arcanine. Flip a coin. If heads, discard 1 of those energy cards. If tails, this attack does nothing (not even damage)
Weakness: (W) Resistance: Retreat Cost: (C)(C)(C) (R+)

Aipom
HP 60
(C)
(C) Quick Hand
You may either draw a card or choose the bottom card from your discard pile and place it on top of your deck.
(C)(C)(C) Poo Fling 30
Flip a coin. If heads, this attack does 30 damage plus 10 more damage and the defending pokemon is now poisoned.
Weakness: (F) Resistance: Retreat Cost: (C) (U)

Ninetales
HP80
(R)
Evolves from Vulpix
Pokemon Power: Natural Healing
Once during your turn (before your attack) you may remove one damage counter from Ninetales. This power can’t be used if Ninetales is asleep, confused, or paralyzed.
(R)(R)(P) Crimson Harmony 60
Unless Ninetales and the defending Pokemon have the same number of energy on them, this attack does nothing.
(R)(R)(R)(R) Sweet Revenge
Count the total number of damage done to Ninetales since it was put into play (including any damage removed from Ninetales). This attack does the same amount of damage to the defending Pokemon. Then, discard an (R) energy from Ninetales for every 20 points of damage done to the defending Pokemon (rounded down to the nearest 10).
Weakness: (W) Resistance: Retreat Cost: (C) (R)

Marowak
HP80
(F)
Evolves from Cubone
(F)(C) Bone Club 30
(F)(F)(F)(C) Marrow Bone
Flip 2 coins. If exactly 2 are heads this attack does 60 damage. If exactly one is heads this attack does 30 damage and the defending Pokemon is now poisoned. If both are tails this attack does nothing.
Weakness: (G) Resistance: (L) Retreat Cost: (C)(C) (U)

Beedrill
HP80
(G)
Evolves from Kakuna
(G)(C)(C) Agility 20
Flip a coin. If heads, prevent all effects of attacks (including damage) done to Beedrill during your opponent’s next turn.
(G)(G)(G)(C) Knock-Out Needle 30+
Flip 2 coins. If both are heads this attack does 30 damage plus 60 more damage. If tails this attack does 30 damage.
Weakness: (L) Resistance: (F) Retreat Cost: (R)

Blastoise
HP110
(W)
Evolves from Wartortle
Pokemon Power: Deep Six
Once during your opponent’s turn, if Blastoise is Knocked Out by an attack, return all (W) energy attached to Blastoise to your hand. This power can’t be used if Blastoise has a Special Condition when it is Knocked Out.
(W)(C)(C) Bite 30
(W)(W)(W) Shell Cannon 20x
Flip a number of coins equal to the number of (W) energy attached to Blastoise. This attack does 20 damage times the number of heads.
Weakness: (L) Resistance: (R) Retreat Cost: (C)(C)(C) (R+)

Farfetch’d
HP60
(C)
(C) Wing Attack 10
(C)(C)(C) Ninja Strikes 10x
Flip 4 coins. This attack does 10 damage times the number of heads. If exactly 4 heads are flipped, this attack does no damage and prevent all effects of attacks, including damage, done to Farfetch’d during your opponant’s next turn.
Weakness: (L) Resistance: (F) Retreat Cost: (C) (C)

Dark Venusaur
HP100
(G)/(D)
Evolves from Dark Ivysaur
Pokemon Power: Death Blooms
When you play Dark Venusaur from your hand to evolve one of your Pokemon, you may search your deck for up to two (G) or (D) evolution cards and put them into your hand. You can’t put those cards you searched for in play until your next turn. Shuffle your deck afterward.
(G)(C) Deadly Petals 10x
Flip a number of coins equal to the number of energy attached to Dark Venusaur. If Dark Venusaur has any (D) energy attatched to it, flip two coins for each (D) energy. This attack does 10 damage for each heads. If more than 3 heads are flipped, the defending Pokemon is now poisoned.
Weakness: (R) Resistance: Retreat Cost: (C)(C) (RH)

Cubone
HP50
(F)
(C) Bone Bop 10
(F)(F) Skull Crash 50
Cubone does 10 damage to itself. Flip a coin. If tails, this attack does no damage to the defending Pokemon and Cubone does 20 damage to itself.
Weakness: (W) Resistance: (L) Retreat Cost: (C) (C)

Hitmonlee
HP60
(F)
(F) Kick 20
(F)(F)(C) Axe Kick 30
If Hitmonlee used its Kick attack last turn, this attack’s base damage is 60 instead of 30.
Weakness: (P) Resistance: Retreat Cost: (C) (U)

Persian
HP70
(C)
Evolves from Meowth
(C) Dance of the Cat 20x
Flip a coin. If heads, this attack does 20 damage times the number of energy on Persian.
(C)(C)(C) Counterattack Claws
If Persian was attacked last turn, do the final result of that attack to the defending Pokemon.
Weakness: (F) Resistance: Retreat Cost: (U)


Torkoal
HP90
(R)
Pokemon Power – Energy Source
As long as Torkoal is in play, at any time during your turn (before your attack), you may discard 2 cards from your hand. If you do, you may search your discard pile for a basic (R) energy card and put it in your hand. This power doesn’t work if Torkoal has a special condition.
(R)(R)(C) Steamroller 30
You may discard 2 (R) energy cards from Torkoal. If you do, this attack’s base damage is 60 and the defending Pokemon is now paralyzed.
Weakness: (W) Resistance: Retreat Cost: (C)(C)(C) (R)

Ampharos
HP110
(L)
Evolves from Flaafy
Pokemon Power – Lend the Light
Once during your turn (before your attack) you may move any number of (L) energy attached to Ampharos to your other Pokemon in any way you like.
(L)(C) Thunderpunch 30+
Flip a coin. If heads this attack does 30 damage plus 10 more damage. If tails this attack does 30 damage and Ampharos does 10 damage to itself.
(L)(C)(C) Sun-Chi Lantern 10x
Before dealing damage for this attack, you may move any number of (L) energy from your other Pokemon to Ampharos (you must still have enough energy on Ampharos in order to use this attack). This attack does 10 damage times the number of (L) energy that were attatched to Ampharos this turn.
Weakness: (F) Resistance: (S) Retreat Cost: (C)(C) (RH)

Koffing
HP50
(G)
(C) Tackle 10
(G)(G) Foul Gas
Flip a coin. If heads the Defending Pokemon is now poisoned. If tails the Defending Pokemon is now confused.
Weakness: (P) Resistance: (F) Retreat Cost: (C) (C)

Slowpoke
HP50
(P)
Pokebody: Rainbringer
When you play Slowpoke from your hand, you may search your discard pile for a basic (W) energy card and put it into your hand.
(C) Yawn
The defending Pokemon is now asleep.
(P)(C) Headbutt 20
Weakness: (G) Resistance: Retreat Cost: (C) (C)

Meowth
HP50
(C)
(C) Scratch 10
(C)(C) Fascinate
Choose one of your opponent’s benched Pokemon and switch it with his or her active Pokemon.
Weakness: (F) Resistance: Retreat Cost: (C) (C)

Murkrow
HP 50
(D)
(C) Peck 10
(D)(C) Plunder 20
If the defending Pokemon has a Pokemon Tool attached to it, discard it.
Weakness: Resistance: (P) Retreat Cost: (C) (U)

Mr. Mime*
HP 60
(P)
Pokebody: Mime Shield
Prevent all damage done to Mr. Mime by all evolved Pokemon and Pokemon-EX that have maximum HP of 70 or more.
(P) Doubleslap 10x
Flip two coins. This attack does 10 damage times the number of heads.
(P)(P)(C) Barrier Attack 30
If Mr. Mime is damaged by an attack next turn, that attack does 20 less damage to Mr. Mime (after applying weakness and resistance.)
Weakness: (P) Resistance: Retreat Cost: (C) (R++)
 
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I appreciate the comments that people have made, but I'd really like it if someone were to go through and really critique my cards, I really want to improve myself.
-sandragon13;330;
 

bowsermaster12

Surrounded by Idiots
Noticed no one has posted on this for a while.

Is the Beedrill attack both tails for just 30 or any tails?
I like Hitmonlee kick / axe kick combo.
Dark Venusaur Death Bloom is a good effect.
I like how Venasaur and Blastoise attack focus on both energy and luck.
Mime Shield blockes most but not all evolution and EX PKMN, so its not broken.
Lend the Light is a good power, Ampharos Sun-Chi Lantern is awesome too.
Energy Source isnt like Magnetons Magnetic Field [You know what i mean]
Can you list what is common, uncommon, rare, rare+

I look forward to more
 
Here's an update: a few more cards typed, many more on the way
PLEASE Comment and Critique my cards! I really want to make these the absolute best that they can be, so I'll take any responses at all.

Weezing
HP 80
(G)
Evolves from Koffing
Pokebody: Flammable
If the defending Pokemon is (R) or (L), Weezing’s attacks do 20 more damage to the defending Pokemon (before applying Weakness and Resistance) and Weezing does 20 damage to itself every time it attacks.
(G)(C) Poison Breath 20
The defending Pokemon is now Poisoned.
(G)(G)(C) Woozy Gas 30
Flip 2 coins. If at least one is heads, the defending Pokemon is now Confused.
Weakness: (P) Resistance: Retreat Cost: (C) (U)

Xatu
HP 80
(P)
Evolves from Natu
PokePower: Silent Observer
When you play Xatu from your hand to evolve one of your Pokemon, you may look at your opponant’s hand. If there is a Special energy card there, search your deck for a Special Energy card and place it in your hand. Shuffle your deck afterward.
(P)(C) Mind Shock 20
Don’t apply Resistance for this attack’s damage.
(P)(P)(P) Mystic Beam 10+
This attack does 10 damage plus 10 damage for each Special Energy card in play. If this attack does 50 or more damage to the defending Pokemon (after applying weakness and resistance), the defending Pokemon is now afflicted with a Special Condition of your choice.
Weakness: (L) Resistance: (F) Retreat Cost: (C) (R)

Ursaring
HP 70
(C)
Evolves from Teddiursa
(C)(C) Slash 20
(C)(C)(C) Bear Down 40+
If Ursaring has 20 or less HP remaining, you may flip a coin. If heads, this attack does 40 damage plus 10 damage for each damage counter on Ursaring. If tails, this attack does nothing (not even damage).
Weakness: (F) Resistance: Retreat Cost: (C)(C) (U)

Zangoose
HP 60
(C)
(C)(C) Agility 10
Flip a coin. If heads prevent all effects of attacks (including damage) done to Zangoose during your opponent’s next turn.
(C)(C)(C) Crush Claw 30
Until the end of your next turn, any damage done to the current defending Pokemon is increased by 20 (before applying weakness and resistance)
Weakness (F) Resistance: Retreat Cost: (U)

Togetic
HP 70
(C)
Evolves from Togepi
Pokebody: Purity
Ignore all effects of all Trainer cards used on Togetic (both yours and your opponent’s).
(C)(C)(C) Fly 30
Flip a coin. If heads, this attack does 30 damage and during your opponent’s next turn, prevent all effects of attacks done to Togetic. If tails, this attack does nothing (not even damage).
(C)(C)(C)(C) Hyper Beam 20
Choose an Energy card attached to the defending Pokemon, and discard that Energy card.
Weakness: Resistance: (F) Retreat Cost: (R)

Sudowoodo
HP 60
(F)
Pokemon Power: Hydrophobia
As long as Sudowoodo is your Active Pokemon, if a (W) Pokemon uses an attack against Sudowoodo, even if that attack would Knock Out Sudowoodo, return Sudowoodo and all cards attached to it to your hand. This power works even if Sudowoodo has a Special Condition when it is attacked.
(C) Sudo Punch 10
Don’t apply Resistance for this attack.
(F)(F) Woodo Kick 30
Weakness: (W) Resistance: Retreat Cost: (C)(C) (U)

Slowbro
HP 70
(P)
Evolves from Slowpoke
Pokebody: Damp
As long as Slowbro has (W) energy attached to it, Slowbro is (W)(P) type.
(W)(C) Water Gun 20+
This attack does 20 damage plus 10 more damage for each (W) attached to Slowbro but not use to pay this attack’s Energy cost. (You can’t add more 20 damage in this way.)
(P)(P)(C)(C) Mega Punch 50
Weakness: (P) Resistance: (R)-30 Retreat Cost: (C)(C)

Mawile
HP 60
(M)
(C) Tempting Eyes
Choose one of your opponent’s benched Pokemon and switch it with his or her Active Pokemon.
(M)(C)(C) Jaw Clamp 30
Until the end of your opponent’s next turn, as long as Mawile is your Active Pokemon, the defending Pokemon can’t retreat and if the effect of an attack, Pokemon Power, Pokebody, or Trainer card would change that player’s Active Pokemon, that part of the effect does nothing.
Weakness: (R) Resistance: (G)-30 Retreat Cost: (C) (R)

Stantler
HP 60
(C)
(C) Lunge 20
Flip a coin. If tails, this attack does nothing.
(C)(C)(C) Deer Dance
Flip 4 coins. For each heads this attack does 10 damage to the defending Pokemon, and for each tails, if Stantler would take damage from the defending Pokemon’s attack next turn, that attack does 10 less damage (after applying weakness and resistance.)
Weakness: (F) Resistance: Retreat Cost: (C) (U)

Shuckle
HP 50
(F)
Pokebody: Vase Shell
Whenever an attack by a Basic Pokemon (including your own) does 20 or more damage to Shuckle, reduce that damage to 10. (Any other effects of attacks still happen)
(G)(G) Berry Goo
Choose a Pokemon in play. Remove 2 damage counters from that Pokemon, then discard a (G) energy from Shuckle.
Weakness: (M) Resistance: Retreat Cost: (C) (C)

-sandragon13;330;
 
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