Remember when Drizzle and Drought used to be legendary exclusive too? Now they're not and gameplay is... kinda more fun because of it. Also, Eruption and Water Spout were practically exclusive once upon a time. Things can change.
Yes, but at the same time Drought and Drizzle are only on two "Non legendary" Pokemon lines, each one only obtainable with these abilities if received a very particular way (from the Dream World, which not everyone is capable of getting to). Plus, these Pokemon lines (Ninetales and Politoed) were not exactly uber tier to begin with. Same for Camerupt, Wailord etc in regards to Eruption and Water Spout; at least not every Pokemon with a certain typing can have them. My point is that TMs, Level Up Moves, and Dream World abilities are not the same things. One can be rather difficult and tedious to get a hold of and requires a wifi and internet connection (not to mention certain amount of Dream Points), one must be either manually and (often painstakingly) bred or trained into a Pokemon, while another can be simply slapped on any Pokemon allowing it. Plus, abilites are not moves. Big difference. Yes, things change, but it's often how they change that makes the difference.
If offering a new mostly reliable Special Flying move and powerful dragon move that most Pokemon wouldn't want anyway is gamechanging then... so be it. I'll stand by the idea of Stealth Rock and Weather Abilities being much more influential. Guaruntee that most flying types wouldn't care about Aeroblast.
Besides, I have learners of Sacred Fire, Sacred Sword and Seed Flare as level up moves due to the way the Pokemon lives or may have well... sacred swords.
You're missing the point. Not saying you're wrong for what you're doing, just saying that we don't particularly agree with it. Spreading around certain moves kinda ruins the uniqueness and rarity of them, sometimes cheapening them, even they aren't THAT great in terms of power. It's my opinion that unique moves should remain on legendary pokemon; no one's telling you to change your opinion, so defending your reasoning isn't really necessary, since no one's threatening it. :3
Tempalar is an interesting little creature with 4 possible abilities, none of which are bad. Brute Force allows the use of Fire Blast and Psychic to run on a better Stat, while Crusader mixed with one of the Sword based Fight Moves is always helpful for cutting down the darkness. Of course, you'll probably drool over Serene Grace because a Sacred Knight of Fire, has needs for Sacred Fire: and a Serene Grace Sacred Fire will burn everything, no questions asked (unless its 95 Accuracy flubs 1 ot 20 times.)
Four abilities still seems so weird to me, but I have to applaud your strategical skill if not anything else <3
Of course, when you consider a terrible speed stat, you might want to try Speed Swap, which instantly and permanently (until the Pokemon switch out) swap speeds. If you switch in on a Crobat, your Tempalar will have a base speed of 130, and Crobat will have 25. If Crobat swaps out, its speed is restored next time it comes in. If Tempalar switches out, it will swap speed with the next incoming Pokemon, but Crobat will still have a base speed of 25 until it switches.
Wait.. I'm lost.... so are you telling me, that if you switch with a Crobat, obtain it's 130 Speed then switch out, the next Pokemon coming into battle will have Crobat's 130 Speed stat too?
I'm hoping I'm misunderstanding, cause that seems a bit like overkill to me. I think all stats should revert to normal when Tempalar is withdrawn from battle... otherwise every Pokemon on it's opposition will have a crippling disadvantage to the entirety of the battle, right? Or am I just really confused?
Replies in bold.
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