Dark-Tyranitar
SAND VEIL HAX!!!
This team is called "The Fallen" because a lot of it it consists of pokemon that were once OU top tier threats or one of those "pokemon you prepare for" in the metagame.
So here are The Fallen!
;232;
Donphan
Item: Leftovers
Ability:Wonder guard! Sturdy
Ev's: 252 Atk, 252 Def
Nature: Impish
- Rapid Spin
- Stealth Rock
- Ice Shard
- EQ
This guy really hasnt "fallen" but he is good and i needed a spinner for a certain pokemon in my team *cough*Weavile*cough* and Donphan seemed to do the trick. Standard se here, Rapid Spin is to spin those hazards, Stealth Rock is to set up those hazards. EQ and Ice Shard are just 2 attacking moves that happen to be great on Donphan. The EV's in attack i will not change because they have helped me in desperate times.
;237;
Hitmontop
Item: Lum Berry
Ability: Technician
EV's: 252 HP, 252 Atk
Nature: Adamant
- Close Combat
- Mach Punch
- Sucker Punch
- Bullet Punch
My only other not "fallen" pokemon here. I needed a revenge killer and attacker that would benefit the rest of my team, i love hitmontop, so it was in. Close Combat is hardly ever used for me, but it is helpful for a pokemon switching in expecting the weaker Mach Punch or Sucker. Mach Punch is great with Technician and gets STAB and when it can kill a lot more then i expected it to. Sucker Punch is another priority move that gets good coverage with Mach Punch. Bullet Punch is sort of a filler that is also good for hitting a weakened Scarf-Cross which might destroy this team if played well. Lum Berry because i sometimes lead with this guy and either way status is just annoying on this guy.
;145;
Zapdos
Item: Choice Specs
Ability: Pressure
EV's: 252 SAtk, 252 Spd (speed)
Nature: Modest
- Thunderbolt
- Volt Switch
- Heat Wave
- Hidden Power [Ice]
A true fallen one, top tier through 3rd gen, great OU in 4th gen, now its a UU that barely got recognition until the Thundurus ban. I love this set, it wrecks enemy teams with prediction, or just destroying late game with T-Bolt. Thunderbolt is just awesome here, STAB, Specs boosted off a great Special Attack is awesome. Volt Switch has good power too, but is mostly there for scouting the opposing team. Heat Wave is a coverage move that hits those pesky steels for super effective damage. HP ice is coverage move for Bolt-Beam. Not too much to say about this set.
;356;
Dusclops
Item: Eviolite
Ability: Pressure
EV's: 252 Def, 252 SpD (special defense)
Nature: Careful
- Pain Split
- Will-O-Wisp
- Disable
- Seismic Toss
The great Dusclops of 3rd gen... ruined by the least needed evolution in the history of Pokemon, Duskinoir. Now in 5th gen, it gains some redemption with eviolite and scrapes by in UU, searching for greatness. Pain Split is recovery that is actually really good with Dusclops's really low HP. Will-O-Wisp helps him be more physically defensive and help counter Moxie-Scarf-Cross. Disable can really mess up choiced Pokemon or walls or anthing really. Seismic toss is to cause some damage. Not much to say here aswell.
;461;
Weavile
Item: Choice Band
Ability: Pressure
EV's: 252 Atk, 252 Spd (speed)
Nature: Jolly
- Pursuit
- Ice Punch
- Ice Shard
- Brick Break
Not too fallen, but was once in OU but is now in UU, good enough for me. Pursuit is to help with psychic pokemon that think they can destroy my physically built pokemon and Hitmontop. Ice Punch is a nice little STAB move that can be used on pokemon slower than Weavile. Ice Shard is for the ones that can outspeed Weavile. Brick Break is coverage. I chose CB because i needed the extra power and i was bound to be switching a lot anyway.
;245;
Suicune
Item: Lefties
Ability: Pressure
EV's: 252 HP, 252 Def
Nature: Bold
- Scald
- Calm Mind
- Rest
- Sleep Talk
Wow, this guy has taken a huge fall since 3rd gen, where it was unstoppable, but not powerful enough to be Uber. Now its umm a something? Surf is its only attacking move, since it will be the only one it needs late game. CM is to boost its offensive and defensive stats in one. Rest is for recovery and status healing. Sleep Talk is so that you aren't a sitting lion-dog-bear-thing. Standard set, not much to explain.
So far this team has done well, winning lots of battles, but its kind of hard to tell if you are actually facing someone good through the find battle button on the PO server, so im posting this! Please Rate!
Threat List:
(Will update based off of raters comments)
green=low threat
yellow=moderate threat
red=possible 6-0
Zapdos
So here are The Fallen!
;232;
Donphan
Item: Leftovers
Ability:
Ev's: 252 Atk, 252 Def
Nature: Impish
- Rapid Spin
- Stealth Rock
- Ice Shard
- EQ
This guy really hasnt "fallen" but he is good and i needed a spinner for a certain pokemon in my team *cough*Weavile*cough* and Donphan seemed to do the trick. Standard se here, Rapid Spin is to spin those hazards, Stealth Rock is to set up those hazards. EQ and Ice Shard are just 2 attacking moves that happen to be great on Donphan. The EV's in attack i will not change because they have helped me in desperate times.
;237;
Hitmontop
Item: Lum Berry
Ability: Technician
EV's: 252 HP, 252 Atk
Nature: Adamant
- Close Combat
- Mach Punch
- Sucker Punch
- Bullet Punch
My only other not "fallen" pokemon here. I needed a revenge killer and attacker that would benefit the rest of my team, i love hitmontop, so it was in. Close Combat is hardly ever used for me, but it is helpful for a pokemon switching in expecting the weaker Mach Punch or Sucker. Mach Punch is great with Technician and gets STAB and when it can kill a lot more then i expected it to. Sucker Punch is another priority move that gets good coverage with Mach Punch. Bullet Punch is sort of a filler that is also good for hitting a weakened Scarf-Cross which might destroy this team if played well. Lum Berry because i sometimes lead with this guy and either way status is just annoying on this guy.
;145;
Zapdos
Item: Choice Specs
Ability: Pressure
EV's: 252 SAtk, 252 Spd (speed)
Nature: Modest
- Thunderbolt
- Volt Switch
- Heat Wave
- Hidden Power [Ice]
A true fallen one, top tier through 3rd gen, great OU in 4th gen, now its a UU that barely got recognition until the Thundurus ban. I love this set, it wrecks enemy teams with prediction, or just destroying late game with T-Bolt. Thunderbolt is just awesome here, STAB, Specs boosted off a great Special Attack is awesome. Volt Switch has good power too, but is mostly there for scouting the opposing team. Heat Wave is a coverage move that hits those pesky steels for super effective damage. HP ice is coverage move for Bolt-Beam. Not too much to say about this set.
;356;
Dusclops
Item: Eviolite
Ability: Pressure
EV's: 252 Def, 252 SpD (special defense)
Nature: Careful
- Pain Split
- Will-O-Wisp
- Disable
- Seismic Toss
The great Dusclops of 3rd gen... ruined by the least needed evolution in the history of Pokemon, Duskinoir. Now in 5th gen, it gains some redemption with eviolite and scrapes by in UU, searching for greatness. Pain Split is recovery that is actually really good with Dusclops's really low HP. Will-O-Wisp helps him be more physically defensive and help counter Moxie-Scarf-Cross. Disable can really mess up choiced Pokemon or walls or anthing really. Seismic toss is to cause some damage. Not much to say here aswell.
;461;
Weavile
Item: Choice Band
Ability: Pressure
EV's: 252 Atk, 252 Spd (speed)
Nature: Jolly
- Pursuit
- Ice Punch
- Ice Shard
- Brick Break
Not too fallen, but was once in OU but is now in UU, good enough for me. Pursuit is to help with psychic pokemon that think they can destroy my physically built pokemon and Hitmontop. Ice Punch is a nice little STAB move that can be used on pokemon slower than Weavile. Ice Shard is for the ones that can outspeed Weavile. Brick Break is coverage. I chose CB because i needed the extra power and i was bound to be switching a lot anyway.
;245;
Suicune
Item: Lefties
Ability: Pressure
EV's: 252 HP, 252 Def
Nature: Bold
- Scald
- Calm Mind
- Rest
- Sleep Talk
Wow, this guy has taken a huge fall since 3rd gen, where it was unstoppable, but not powerful enough to be Uber. Now its umm a something? Surf is its only attacking move, since it will be the only one it needs late game. CM is to boost its offensive and defensive stats in one. Rest is for recovery and status healing. Sleep Talk is so that you aren't a sitting lion-dog-bear-thing. Standard set, not much to explain.
So far this team has done well, winning lots of battles, but its kind of hard to tell if you are actually facing someone good through the find battle button on the PO server, so im posting this! Please Rate!
Threat List:
(Will update based off of raters comments)
green=low threat
yellow=moderate threat
red=possible 6-0
Zapdos
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