Of course you didn't have to depend on Rotom Dex if you knew where you're going. But you don't have to go to the flags if you want to explore around a bit, but you only have to go there to progress in the story.Way too linear. Outside of backtracking, these games don't give you much room for exploration and the single-player campaign essentially revolves around the red flags on the Rotom Dex.
Have we gotten to the stage where we don’t want Gamefreak to take risks in its game design? I’m very happy that SM/USUM was an attempt at a change in the formula in more than 1 way. It’s refreshing and shows Gamefreak coming out of their comfort zone. When they stay safe, we get trash like XY.
I’d say a lot more happens than that, and that you’re totally underselling what new things it tried (there’s a lot of them and at least 2 of them are very different which makes Gen 7 feel like a very different experience to some of the other games) so I really don’t understand this point. Trials are a lovely edition, ride pager makes for a more enjoyable experience, Alolan formes, while minor pandering, are much more tame than megas and a needed upate to most of the gen 1 designs, USUM shouldn’t be penalised for doing the same things other games did just because it’s newer, the world building is fantastic as usual in these games, the Ultra Beasts were a good idea...
As for my least favourite thing about gen 7, I’d say Festival Plaza. The online service is perhaps the only step down from last generation imo, and it’s a big one because the PSS was extremely convenient and the Festival Plaza is just a disaster.
TwilightSpooky said:Too much hand-holding, plus too many story lines and mini-quests going on at the same time without enough of a breather/exploration. Imo makes replayability less fun. I hope in gen 8 they keep the same amount of story and larger post game with smaller mini quests for each. Just execute it a bit better.
Agreed on both.I suppose that my biggest gripe is how small Alola feels given how few islands there were. Also, I wish Gyms had been available, because Island Trials didn't seem like enough of a challenge to me.
USUM's Battle Agency been near unplayable once you reach high ranks thanks to more Rank 0 players you can shake a stick at (unless you go out of your way to register high ranking players) were also notable faults.
The loss of triple battles was especially irritating since I found them very fun.
Thanks to Roto Exp. Power and SOS Chansey/Blissey, I can easily grind Pokemon to level 100. I'd say it's even faster than the Restaurant Le Wow from X & Y. To put it in perspective, I've leveled more Pokemon to 100 in the last couple weeks using this method than I had in the rest of the entirety of Seventh Gen.
Biggest issue is one that hits replayability: Too many tutorials and cutscenes.
Alolan Raichu makes no sense whatsoever and is just blatant fanservice
Too many fake doors! There's so many! Pls Game Freak, no doors that I can't go through, I will always want to go through the door.
I expected that one to be bulky to make good use of its Ability but then it’s stats didn’t get distributed too well, limiting its potential in battle. Comatose was a good Ability, but it just didn’t combine well with the Pokémon that only has it.Komala was a bit of a let down given how the trailer and official site hyped its Comatose Ability as a huge game changer in terms of battling and that the Ability would shake up the Meta game. It didn’t. Komala’s stats are ok but not quite as I had expected and the ability is all right but not much else can be done with it other than making its user immune to every other status condition aside from Confusion and able to use Sleep bas3d moves such as Snore. But then this makes Wake Up Slap extremely deadly as Komala is weak to the move. Komala’s Shiny is also very disappointing. Our first koala Pokémon had so much potential that ended up going to waste which is a shame as I love the design and concept of Comatose.
It also doesn’t help that Rest won’t work if Komala was able to learn it and the only way to restore its own health is Swallow which you need Stockpile to make it work.I expected that one to be bulky to make good use of its Ability but then it’s stats didn’t get distributed too well, limiting its potential in battle. Comatose was a good Ability, but it just didn’t combine well with the Pokémon that only has it.
Yeah because of the pseudo-sleep triggered by Comatose, so Rest will fail. But then removing its Ability will make it vulnerable to status.It also doesn’t help that Rest won’t work if Komala was able to learn it and the only way to restore its own health is Swallow which you need Stockpile to make it work.