Alright just got done actually completing the NatDex and as much as I enjoyed the pokemon themselves, the region and mechanics were eeeh.
- I'm not a z-move fan at all. The only ones that had any merit and were actually i interesting to watch were of course, the personalized ones this gen, especially ultra necrozma's. Otherwise it looks really cheap and awkward for the sprite itself. Makes sense because trying to animate 800+ pokemon with 16 z-move types total is ridiculous, but a poor implementation.
- The sprites in the Dex appear to have been badly compressed, and while I like the idea of them, the quality isn't that great at all.
- Speaking of Dex...the lack of a Nat Dex. Really, we went through the trouble of it getting fixed for gen 6 now we're right back where we started? Not cool.
- Rotom is something else all together, neat concept but does it *have* to talk to the point it messes with me trying to access the map? -_-
- I don't mind cutscenes as much, but one kinda does when they're frequent and unskippable. It makes replays not as fun at all, and feels drawn out.
- The fest.plaza is a thing on itself, I still prefer the rss feed that was going on. Still glitchy, but easier to seek out people willing to trade/battle and get across what you wanted.
- Please for the love of all that's good, quit shoe horning in kanto! There were some admittedly nice designs, but the idea behind them felt shallow. Why is it only kanto was exclusive to this, as well as the ice stone?
I overall wish this game hadn't been split the way it was, especially with how practically identical the game was. Really hope that co.e switch era, the game is resolved in the first pair, not making you feel as though you bought the slightly improved version a year or two down the road. Make it worth 60 GF!