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The Faults of GenII

Discussion in 'Pokémon Generation I & II Discussion' started by Locormus, Jul 16, 2016.

  1. Seven of Arcanine

    Seven of Arcanine RK9 Unit Trainer

    Huh. I'm actually surprised that there's an issue with Gen II's level curve. I honestly don't like random Pokemon battles. Unless I'm trying to capture something, I just avoid, run or repel the entire way through. I only ever level up from fighting trainers and gyms.

    And I remember feeling overpowered in Gen II over Gen I specifically because of how underpowered everything else was. With 16 gyms and an Elite Four sitting halfway instead of at the end, the only moments in which I wasn't multiple levels ahead was against the first two or three. This happened in Gen I too, in fact it happens in almost all the games before and since. But in Gen II, the gap was the widest.

    Maybe it has something to do with my playstyle. I usually pick my team before I've started playing, and will only field that team. A lot of times, some won't be caught until well into the game, meaning the experience was funneling into fewer Pokemon and they leveled faster than those of you who continuously swap out teams of six.
     
  2. Leonhart

    Leonhart Disney fanatic

    I suppose that that method might work, which I'm currently testing out in Gold version. The thing is, it's extremely time consuming. I have the patience to at least stick to tall grass areas and train for hours on end in-between Gyms, but not many players had that patience when they played Gold, Silver, or Crystal as kids a decade and a half ago.
     
  3. Captain Jigglypuff

    Captain Jigglypuff Leader of Jigglypuff

    I never really had trouble with the so called level jump. I once beat Red using only Pokémon level 60 and under.
     
  4. Dragalge

    Dragalge ⎝╲⎝⧹⎝╲⎝⧹Turk⧸⎠╱⎠⧸⎠╱⎠

    Even then the wild Pokémon are stupidly underleveled for any good grinding to be done.

    Like why is there level 17 Flaafy near Pryce’s gym?
     
  5. Alloutℯ

    Alloutℯ Banned

    If you use type advantages, winning against him isn't hard. But not every player had perfect counters against Red's whole team.
     
  6. Nidogod

    Nidogod Well-Known Member

    Yes, the last time I played I gave up before the E4 because I wanted to level up a Mamoswine for my team and there was just no feasible way to do it other than spend hours and hours knocking out level 23 Geodudes and Gravelers that always have a chance of self-destructing on you. Eventually I got bored and moved on.
     
  7. Cellfaction

    Cellfaction Well-Known Member

    You need a lot of patience to level up Pokémon, mines were raised up to level 65 by battling wild pokemon in the grass of the PKMN Center in MT Silver, now they are at level 80, but raised thanks to the cloning glitch and rare candies.
     
  8. Leonhart

    Leonhart Disney fanatic

    I'm sure that with enough strategy, anyone could defeat Red even with a weaker team than his. However, I'm willing to bet that many kids who played G/S/C wouldn't have had that kind of aptitude, which is why many players found the task difficult.
     
  9. jolteonjak

    jolteonjak *swoons for Noland*

    My biggest problem was not having Ice Beam and Thunderbolt as TMs anymore. It's a big reason why I want Crystal to be released.
     
  10. Steven of Venus

    Steven of Venus From Another Planet

    Generation 2 is more beautiful, more meaningfully appealing than the day Ash saw Ho-Oh, but beyond the Rainbow Master Nietzsche, who's the best real-world template for Ho-Oh with his many desires and affections to forcefully immerse into the jungle of chaos, Nietzsche lives dangerously, could also be Charizard as a the real Clair, kind of like Karen could be Ho-Oh as Murkrow.

    Generation 3 is the best though - it's so puzzling and challenging, so enigmatic and hard!
     
  11. Leonhart

    Leonhart Disney fanatic

    I had completely forgotten about that. It was a vexing situation in Gold and Silver since Thunderbolt and Ice Beam are almost considered to be staple attacks, but I wasn't too pleased that the Crystal version Move Teacher charged 4000 coins for each move. That was too expensive.
     
    WishIhadaManafi5 likes this.
  12. Daizy

    Daizy I call you honey

    Do Gen 2's glitches count? Because the Celebi egg glitch made the event Celebi's from G/S/C worthless and the save file glitch when the games' battery dies sucks.
     
  13. Leonhart

    Leonhart Disney fanatic

    The internal battery problem was a huge hindrance unless you could replace it yourself, and I wish that Nintendo or Game Freak had issued an apology for what is essentially a software defect.
     
    abby_ella likes this.
  14. gentwoer

    gentwoer Well-Known Member

    The faults include

    The awful awful level grinding and distribution. In Pokemon Red/Blue by the time you go to the 7th badge there was wild Pokemon up to level 40 in the area. In the Gold/Silver games by the time you get to the 7th badge the wild Pokemon are at level 18


    2 of the 3 Johto gym girls are whiny sore losers.

    Going back to Kanto was cool but you can basically breeze through that post-game (it's more thought out in the remakes) with the only real thing to do besides fight the Kanto gym leaders is the stupid power plant thing.
     
  15. LadyTriox

    LadyTriox ~Korrina in her little white dress :) <3~

    It was a bummer that crystal can't play on the phone in the american version and only the japanese version. :/
     
  16. abby_ella

    abby_ella Member

    I agree about the level curve problems. After some pre-Elite Four grinding and transferring my Blue version team to Gold, I totally swept the League and Kanto. It just wasn't the same sense of accomplishment as it was in other Gens.
     
  17. WishIhadaManafi5

    WishIhadaManafi5 Werewolf of London

    Word. Hated that. It's way too much money for them. I'm glad that they made TM's reusable in later Gens.

    The RNG. It's not in the players favor. A lot of time the enemy gets more time to be able to attack or hit with status attacks. The level curve only bugs me a bit due to the amount of training that needs to be done later on in game.
     
    Mega Altaria likes this.
  18. abby_ella

    abby_ella Member

    I mean, not to nitpick, but it's really a hardware defect. But it's one that should have been easy enough to see coming. I don't know that they really intended the games to last that long. And given the sales of Heart Gold and Soul Silver, they clearly had incentive NOT to fix it.
     
  19. Mega Altaria

    Mega Altaria The best Mega Evolution

    Yeah especially around the end of the Victory Road where my Pokémon only gain a couple hundred EXP there and outside of the right exit of Mt. Mortar where you're close to Mahogany Town and the Pokémon there are around Lv 18. Even if you get to the Lake of Rage, the Pokémon's levels there aren't too much higher despite the shiny Gyarados that lives at the Lake of Rage is Lv 30.
     
    WishIhadaManafi5 likes this.
  20. WishIhadaManafi5

    WishIhadaManafi5 Werewolf of London

    Definitely. It's a pain in the butt when trying to train for the Elite 4. Ends up taking forever.
     

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