Locormus
Can we please get the older, old forum back?
The second generation is by far my favorite.
The purpose of this thread is to take an objective look at the second batch of games that included a brand new region, lore, breeding, held items and 100 new pokémon. In my time, I played through it many times and I've got a pretty good look at what worked, and quite simply, what didn't.
This thread is for an objective discussion on that exact subject.
Lets start it off with the most glaring one:
1. The Level-curve.
This goes for both wild pokémon and trainers. There's just no consistency. For instance, you're about to fight Pryce. He has a level 29 Dewgong and a level 31 Piloswine. What are your options to train against in the area? Route 43 offers a whopping level 15 Mareep, Flaaffy and Girafarig or a level 17 Pidgeotto/Noctowl. The trainers on that route don't even tap in over level 20, the highest level of any being a level 20 Clefairy. Mind you, this is just prior to the SEVENTH gym. Compare this to Kalos, where prior to battling in the Anistar Gym, there's a route where the wild pokémon reach level 40 and there's a Sky Battle where you face two pokémon over level 40.
This problem continues into Kanto after you've beaten the Pokémon League. The pokémon are generally not of a higher level then they were in Johto, which is counterintuitive to how a level curve should act. The gym leaders are levelled at around the E4-spread: 40-50. Two exceptions: Janine and Blue. Janine for some odd reason is dropped to below level 40 and Blue as a former champion is a step above Lance. This means that there's generally no challenge to the Kanto Gym Leaders, as the challenge of the E4+Champion is facing them all with a single team, back to back. There's simply no challenge in beating Brock's team (lv41-44), with each and every single one of his team having that x4 Grass weakness, healing up, picking specific team members fit for the next challenge and going at Blaine. One could say that this means that the gym leaders are a specific fault, but I'd argue that it's due to the level curve being all over the place that's fundamental for this oddity.
2. Pokémon Placement.
Houndour, Murkrow, Sneasel, Larvitar. Need I say more? Why should Umbreon be the only Dark-type you can use before beating the E4?
The purpose of this thread is to take an objective look at the second batch of games that included a brand new region, lore, breeding, held items and 100 new pokémon. In my time, I played through it many times and I've got a pretty good look at what worked, and quite simply, what didn't.
This thread is for an objective discussion on that exact subject.
Lets start it off with the most glaring one:
1. The Level-curve.
This goes for both wild pokémon and trainers. There's just no consistency. For instance, you're about to fight Pryce. He has a level 29 Dewgong and a level 31 Piloswine. What are your options to train against in the area? Route 43 offers a whopping level 15 Mareep, Flaaffy and Girafarig or a level 17 Pidgeotto/Noctowl. The trainers on that route don't even tap in over level 20, the highest level of any being a level 20 Clefairy. Mind you, this is just prior to the SEVENTH gym. Compare this to Kalos, where prior to battling in the Anistar Gym, there's a route where the wild pokémon reach level 40 and there's a Sky Battle where you face two pokémon over level 40.
This problem continues into Kanto after you've beaten the Pokémon League. The pokémon are generally not of a higher level then they were in Johto, which is counterintuitive to how a level curve should act. The gym leaders are levelled at around the E4-spread: 40-50. Two exceptions: Janine and Blue. Janine for some odd reason is dropped to below level 40 and Blue as a former champion is a step above Lance. This means that there's generally no challenge to the Kanto Gym Leaders, as the challenge of the E4+Champion is facing them all with a single team, back to back. There's simply no challenge in beating Brock's team (lv41-44), with each and every single one of his team having that x4 Grass weakness, healing up, picking specific team members fit for the next challenge and going at Blaine. One could say that this means that the gym leaders are a specific fault, but I'd argue that it's due to the level curve being all over the place that's fundamental for this oddity.
2. Pokémon Placement.
Houndour, Murkrow, Sneasel, Larvitar. Need I say more? Why should Umbreon be the only Dark-type you can use before beating the E4?
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