Zachmac
Well-Known Member
Once, I was happily exploring the Hoen region. The Tailow were chirping, the Solrock were shining, and everything was bright. Then, I stepped into a square of tall grass. Little did I know, I was just about to encounter the fiercest dragon I've ever seen.....
True story.
As you may of guessed, this team was built around Latias. I have loved the concept of bulky offense for quite some time, so I decided to make a bulky offense team of my own.
I finally made a team of 6 pokemon I don't actively like! Is that a good thing?
To start the team off, I decided to use a set up sweeper. I wanted something fast, powerful, and of course, bulky. Though I prefer Latios's less intimidating design, I decided to use Latias.
This guy is ugly. Really ugly. So ugly, that if you put him in a blender, then....you get the point. Conkeldurr makes great support of Latias, as it is able to easily take on Chansy, Blissy, and Tyranitar with it's powerful Drain Punches. He also resist bug and dark for her, so he's got decent synergy.
Next, I decided add Jirachi. She makes a good teammate for Conkeldurr due to her high special defense, wish support to heal off flame orb damage, and something cute to look at so I don't have to stare at Conkeldurp all day. She can also tank ice and dragon attacks for Latias while sponging flying attacks for Conkeldurr, most importantly a Tornadus's Hurricane.
I know, I know, this thing isn't the brightest bulb in the box, but it's smarter then Conkeldurp. At least with this, my team won't suffer too much from brain damage. The actual reason I added this was to tank a Choice Band Terrakion's attacks, seeing as I didn't really have anything to counter it. With ice beam, it also allows me to handle +1 dragons. It also spread paralysis, supporting both my Jirachi and Conkeldurr.
I can't think of any bad jokes this time. Well, besides fire puns of course, but I prefer more "bad ash" jokes. Heatran helps my team by both setting up stealth rock and by phazing with roar, making it a great Volcarona counter. It can also cripple Tyranitar on the switch with Lava Plume, which my Latias really appreciates.
Man, I thought of this awesome pun for Terrakion earlier, but I forgot it. ): That really sucks, since I remember the pun rocked. Anyway...I added this guy as a filler. By the way, that's a bad idea. Terrakion is good and all, but it never really worked for my team. I only found myself sending it in once, so it's a prime example why you should think your teams through.
After testing it for a bit, I found my team struggling with Landorus. Now, one thing about Landorus is that he never washes his clothes. I mean, how else did he become a ground type? Because of his lack of hygiene, he finds himself very weak to water. So, I send my Rotom-W out for a powerful hydro...okay, I use hidden power ice, but that's close enough, right?
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Substitute
My set up sweeper, and is also the pokemon whom this team revolves around. Substitute is what sets here apart from other Latias, giving her utility over hidden power. It also allows her to outrun enemy Latios and Latias who do run HP fire. It allows her to scout for crunch or pursuit, makes her more difficult to revenge kill, and also set up on pokemon she otherwise couldn't, mostly toxic stallers and paralysis spreaders. When she uses substitute while forcing a swap out, she can safely use recover to make up for the damage taken before she swaps out, allowing her to scout.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Facade
As much as I hate this thing, it was the easy way past Blissy, Chansy, and Tyranitar, all of which are problems for my Latias. Drain Punch helps make up for burn damage, while Mach Punch is STAB priority. Payback is near flawless coverage, and Facade is the most powerful move on the set.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Protect
- Wish
She takes special hits rather well, especially Draco Meteor. Body Slam allows me to paralyze ground types, and Iron Head is for flinch hax. Protect stalls for a round of wish, and wish can help her heal both herself and Conkeldurp.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Slack Off
- Thunder Wave
Scald is STAB, and will often induce burns. Ice Beam is pretty good coverage, and helps it handle dragons. Thunder Wave just cripples common swap ins. Between leftovers, Regenerator, and Slack Off, it's not going down too easily.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Protect
Stealth rock support, phazing, and burning. It also handles almost all steel types, making Latias care even less about her lack of coverage.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Originally added simply to destroy Landorus, I've found Rotom-W very useful for keeping offensive momentum with Volt Switch. Hydro Pump, of course, is a very powerful attack, and can help me plow through rain teams. It also handles Heatran with Hydro Pump, which is the one steel type this team has the most difficult time handling, as it's much different then others such as Ferrothorn and Skarmory.
As you may of guessed, this team was built around Latias. I have loved the concept of bulky offense for quite some time, so I decided to make a bulky offense team of my own.
I finally made a team of 6 pokemon I don't actively like! Is that a good thing?
To start the team off, I decided to use a set up sweeper. I wanted something fast, powerful, and of course, bulky. Though I prefer Latios's less intimidating design, I decided to use Latias.
This guy is ugly. Really ugly. So ugly, that if you put him in a blender, then....you get the point. Conkeldurr makes great support of Latias, as it is able to easily take on Chansy, Blissy, and Tyranitar with it's powerful Drain Punches. He also resist bug and dark for her, so he's got decent synergy.
Next, I decided add Jirachi. She makes a good teammate for Conkeldurr due to her high special defense, wish support to heal off flame orb damage, and something cute to look at so I don't have to stare at Conkeldurp all day. She can also tank ice and dragon attacks for Latias while sponging flying attacks for Conkeldurr, most importantly a Tornadus's Hurricane.
I know, I know, this thing isn't the brightest bulb in the box, but it's smarter then Conkeldurp. At least with this, my team won't suffer too much from brain damage. The actual reason I added this was to tank a Choice Band Terrakion's attacks, seeing as I didn't really have anything to counter it. With ice beam, it also allows me to handle +1 dragons. It also spread paralysis, supporting both my Jirachi and Conkeldurr.
I can't think of any bad jokes this time. Well, besides fire puns of course, but I prefer more "bad ash" jokes. Heatran helps my team by both setting up stealth rock and by phazing with roar, making it a great Volcarona counter. It can also cripple Tyranitar on the switch with Lava Plume, which my Latias really appreciates.
Man, I thought of this awesome pun for Terrakion earlier, but I forgot it. ): That really sucks, since I remember the pun rocked. Anyway...I added this guy as a filler. By the way, that's a bad idea. Terrakion is good and all, but it never really worked for my team. I only found myself sending it in once, so it's a prime example why you should think your teams through.
After testing it for a bit, I found my team struggling with Landorus. Now, one thing about Landorus is that he never washes his clothes. I mean, how else did he become a ground type? Because of his lack of hygiene, he finds himself very weak to water. So, I send my Rotom-W out for a powerful hydro...okay, I use hidden power ice, but that's close enough, right?
Latias @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Recover
- Dragon Pulse
- Substitute
My set up sweeper, and is also the pokemon whom this team revolves around. Substitute is what sets here apart from other Latias, giving her utility over hidden power. It also allows her to outrun enemy Latios and Latias who do run HP fire. It allows her to scout for crunch or pursuit, makes her more difficult to revenge kill, and also set up on pokemon she otherwise couldn't, mostly toxic stallers and paralysis spreaders. When she uses substitute while forcing a swap out, she can safely use recover to make up for the damage taken before she swaps out, allowing her to scout.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 224 HP / 252 Atk / 32 SDef
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Mach Punch
- Payback
- Facade
As much as I hate this thing, it was the easy way past Blissy, Chansy, and Tyranitar, all of which are problems for my Latias. Drain Punch helps make up for burn damage, while Mach Punch is STAB priority. Payback is near flawless coverage, and Facade is the most powerful move on the set.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Protect
- Wish
She takes special hits rather well, especially Draco Meteor. Body Slam allows me to paralyze ground types, and Iron Head is for flinch hax. Protect stalls for a round of wish, and wish can help her heal both herself and Conkeldurp.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Slack Off
- Thunder Wave
Scald is STAB, and will often induce burns. Ice Beam is pretty good coverage, and helps it handle dragons. Thunder Wave just cripples common swap ins. Between leftovers, Regenerator, and Slack Off, it's not going down too easily.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Roar
- Lava Plume
- Protect
Stealth rock support, phazing, and burning. It also handles almost all steel types, making Latias care even less about her lack of coverage.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
Originally added simply to destroy Landorus, I've found Rotom-W very useful for keeping offensive momentum with Volt Switch. Hydro Pump, of course, is a very powerful attack, and can help me plow through rain teams. It also handles Heatran with Hydro Pump, which is the one steel type this team has the most difficult time handling, as it's much different then others such as Ferrothorn and Skarmory.
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