Genwunners are an outdated group of nostalgia bandwagoners who at worst did nothing more than aggravate people who don't know how to ignore.
Red/Blue are iconic yet greatly broken games, any sane person can tell you that.
There haven't been any real active genwunners since Black and White. (XY was surprisingly not all that bad) Sure some came back for GO, but keep in mind GO also brought back a plethora of people who haven't touched a game since 98. And for a short while too, because the community for GO has dropped tremendously since launch.
You might see one or two hipster users on Facebook trying to rag on Sun and Moon, those people are apart of a dead fad and are honestly no problem.
Genwunners are dead. And stay dead they shall.
Next on the list:
Auraholics!
Another side of the problem is that people are apparently blaming GameFreak for catering to Genwunners with now the majority of the fully evolved GenI-pokémon having either a Mega Evolution - or an Alolan Form and RBY being able to be played through the Virtual Console and being able to send your RBY-team to Sun/Moon. Apparently people don't like GameFreak's choices and are pointing fingers at people that don't have a say in the matter - or even don't exist as a cohesive group anymore.
i played the series hardcore up until black/white but in recent years i've found myself only able to enjoy red/blue and to a lesser extent gold/silver; i don't really care if people like newer pokemon games and recognize they're not for me, but i'm disheartened that the increasing anti-"genwunner" rhetoric has made it near to impossible to discuss how much i appreciate the first games in most spaces without backlash.
i get that the subculture of "muh nostalgia" charizard-tattoo dudebros or whatever are obnoxious, but i see pokemon as a series of individual video games with varying aesthetic appeal that happen to belong to the same franchise, and i personally just get a lot more out of red/blue than most video games in general
There's nothing wrong with what you're doing. Like what Mr. Reloaded is saying. Red, Blue and Yellow are iconic
and broken. But they're also
short and
simple games compared to DPt and BW, where I feel as if you need to go through hours and hours of tutorials before you're let out of the gate on your own.
I would probably want to play White, White2 and Y again, but the hassle of sending over pokémon in order for me to not lose them is just too much. I don't have that problem with Red, Yellow and Crystal, which I replay all the time simply because it takes me just a relative short while to complete the game - which allows me to experience the game again with a new team each time. Fun fact, during my current playthrough of Yellow, I'm using a combination of Exeggutor, Cloyster and Arcanine for the first time. And during the same playthrough I've encountered all traditional rare Safari Zone pokémon in one entry: Dratini, Dragonair, Chansey, Tauros, Kangaskhan, Scyther, Pinsir <- This doesn't happen often!. I've been playing that game since
1999.. Still getting new experiences!
GenII is generally the same story.. Within 30 minutes, I'm generally arriving at Goldenrod City with a middle stage starter and two interesting captures. It's just that the distribution from that point on gets kinda wonky for me where it forces me to make choices like: Stantler... or
Tauros... while there's a whole bunch of pokémon that I like that don't appear in the initial Johto-arc: Houndour being the worst offender. But in terms of playing time, its miles better then DP where it takes me at least four hours to get to Veilstone City.. Considering the amounts of story in the beginning and the levels you need to grow in the meantime and the distance you need to traverse. What DP does have is a good amount of pokémon to get in that meantime (Platinum moreso), which in general makes DPt my third favorite generation.