Expert Evan
Old Fogey
The Battle Pyramid (strategic pokemon)
Here are some pokemon to use at specific rounds in the Battle Pyramid as follows:
Round 1:
Linoone
Nature: Adamant or Jolly
EV: 252 Attack, 252 Speed, 6 HP
- Covet
- Return
- Shadow Ball
- ????
One of the keys to success in the battle pyramid is to stock up on items and best to do that in the earlier rounds when there are trainers with much weaker pokemon. Fight all weaker pokemon with 2 stronger sweepers preferably a physical sweeper that knows earthquake and desireably resistant to electric (flygon, salamence, gligar) along with a special sweeper that knows psychic preferably a levitating one in event of double battles (gengar, lati@s). Linoone has the 10% opportunity to pickup essential items, and you can covet items on trainer pokemon as well. Ideal hold items necessary are choice band (for physical pokemon later on), shell bell for HP recovery, focus band to possibly help save a revive item and scope lens for any possible critical hits. Since there's a limit of items to carry, try to limit to 2-3 different hold items while you'll definitely need the best healing items.
Round 6:
Houndoom
Nature: Modest
Trait: Flash Fire
EV: 252 sp.atk, 252 speed, 6 HP
- flamethrower
- crunch
- protect
- roar
Round 6 has the wild trapper pokemon so you cannot switch nor run away from wynaut/wobbuffet, so along comes the perfect counter, resistant to mirror coat and can also roar away. Houndoom can also easily OHKO all the other weak wild pokemon as well.
Lapras
Nature: Modest
Trait: Water Absorb
EV: lots of HP & Sp.atk, rest in defense
- surf
- ice beam
- thunderbolt
- psychic / rain dance
Houndoom needs help when facing a trainer with water pokemon, so switch in to lapras to predict a surf, and its HP gets healed instantly, and can also dish out a thunderbolt to be super effective.
For a 3rd pokemon, slaking & metagross are great choices.
Here are some pokemon to use at specific rounds in the Battle Pyramid as follows:
Round 1:
Linoone
Nature: Adamant or Jolly
EV: 252 Attack, 252 Speed, 6 HP
- Covet
- Return
- Shadow Ball
- ????
One of the keys to success in the battle pyramid is to stock up on items and best to do that in the earlier rounds when there are trainers with much weaker pokemon. Fight all weaker pokemon with 2 stronger sweepers preferably a physical sweeper that knows earthquake and desireably resistant to electric (flygon, salamence, gligar) along with a special sweeper that knows psychic preferably a levitating one in event of double battles (gengar, lati@s). Linoone has the 10% opportunity to pickup essential items, and you can covet items on trainer pokemon as well. Ideal hold items necessary are choice band (for physical pokemon later on), shell bell for HP recovery, focus band to possibly help save a revive item and scope lens for any possible critical hits. Since there's a limit of items to carry, try to limit to 2-3 different hold items while you'll definitely need the best healing items.
Round 6:
Houndoom
Nature: Modest
Trait: Flash Fire
EV: 252 sp.atk, 252 speed, 6 HP
- flamethrower
- crunch
- protect
- roar
Round 6 has the wild trapper pokemon so you cannot switch nor run away from wynaut/wobbuffet, so along comes the perfect counter, resistant to mirror coat and can also roar away. Houndoom can also easily OHKO all the other weak wild pokemon as well.
Lapras
Nature: Modest
Trait: Water Absorb
EV: lots of HP & Sp.atk, rest in defense
- surf
- ice beam
- thunderbolt
- psychic / rain dance
Houndoom needs help when facing a trainer with water pokemon, so switch in to lapras to predict a surf, and its HP gets healed instantly, and can also dish out a thunderbolt to be super effective.
For a 3rd pokemon, slaking & metagross are great choices.