LOL I never said I don't USE smogon... I just don't BATTLE by their rules eheh
I don't like their rules and their metagames, but their job with the movesets and the analyses is very useful, especially if you're using a Pokémon for the first time and you don't know exactly what it can do or what are its counters. I won't recommend sticking by smogon rules, just take a look at their articles
Fair enough.
That's the definition of "snivy trainer" in most dictionaries lol
I'm in the dictionary? Awesome. I do
try and finish teams you know, but I either get bored or hit a roadblock I don't like, so I quit and do something else. That and I'm indecisive. But here's to hoping that this Mega Altaria bulky offensive team works well
I doubt it, but you never know.
Blue Hue (Altaria) @ Altarite
Ability: Cloud Nine --> Pixilate
EVs: 252 HP / 116 Atk / 136 Def / 4 SDef
Impish Nature (+Def/-SAtk)
- Dragon Dance
- Return
- Roost
- Earthquake / Substitute / Refresh
Magnetitan (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SAtk / 84 Spe
Modest Nature (+SAtk/-Atk)
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power {Fire}
Magnezone might become a Scarf set, not 100% sure at the moment though. Regardless, Excadrill and Heatran are the only 2 Steel types which cause Magnezone problems and so need to be removed. Talonflame is also a problem since it can set up on Altaria and smashes Magnezone (hence I'm considering Choice Scarf). Oh look, all 3 are weak to Water - time to find a bulky Water type. Slowbro, Rotom- Wash, Gyarados, etc. are all decent options, Slowbro being my primary option since it actually isn't weak to Mold Breaker Excadrill or Talonflame (like Rotom- Wash or Gyarados).
My Warlock is soon to be deleted from my game, leaving me with an empty space to call my main. What class do I replace it with? I like mobility and survivability. I require a class to do consistent damage with a lot of on-demand burst when required. That's basically it (the basics). Only ranged DPS to do this is Hunters, as all casters have a lack of mobility or survivability. In terms of melee I have many options - Feral Druids have a ton of heals and lots of damage, Monks apparently do have burst (not that I've seen it), Warriors have quite a bit except survivability for me, Death Knights aren't really mobile and Rogues... I have a soft spot for Rogues, but survivability outside of stealth is just bad. There're pros and cons for everything; I'm kind of bored with the races of World of Warcraft (too much restarting!) so I don't know what I want to play anymore - there's no link.