I think another thing to note is that while Pokémon has never been
difficult, it's progressively raised its barrier to entry just a little bit each time. To really jump into it with a whopping 800+ species, seven regions, 28 or 29 main series games, and a plethora of important characters spanning two decades... is a lot. I'm sure it can be a lot for people. It's no worse than some other game series out there, but it's nowhere near as concise and catchy
(insofar as that term can be applied to games rather than music) as, say:
- The Legend of Zelda: three core characters cycling through interactions of one central conflict
- Mario: a very similar set of three core characters and a small cast of prominent side characters like Yoshi and Toad, with the usual plot being some version of traveling several dangerous worlds to save Peach from Bowser
- Smash Bros.: a relatively similar or consistent roster, with the same core functionality and general presentation for every title so far, except that one time they tried a campaign and apparently only I liked it
Those are just some Nintendo IPs that are huge that keep a lot of things simpler than Pokémon does. Sure, lots of Nintendo IPs also get plenty complicated as well, but my point here is this -
These games are less of a "for the casuals" kind of deal than a simple entry point. Pokémon might never have been really overwhelming with information or detail, but they take what they can throw out and they get rid of it. They boil it down to the essentials required to produce the series' core experience. And then they throw in some Go features, both to make it easy for those players to translate their experience over to a console, and to get them to buy the game. What Game Fresk seems to seem as the core features of the series, then, are: collecting and catching, as with the original "gotta catch 'em all" slogan; battling other trainers, which as far as we know is no different; and the original 151, which we've always kind of known they value more highly than the rest. You might disagree, or you might just not like it, but this is more or less a game that's more in line with traditional or stereotypical Nintendo branding than with the traditional Game Freak approach. Nintendo wants something that they think has a legitimate shot at challenging Odyssey's commercial success in the long run, and they think it's done by making the games straightforward and emphasizing the most significant elements, followed by adding a couple cute twists like the following Pokémon, the out-of-ball partner, Go captures, etc.
This is all wholly speculative and theoretical on my part, but maybe thinking about it this way makes it a little less audacious or rude or disingenuous to some of you who've taken issue with the "casual" orientation of these games. It's not about you or me, or changing the series we love, or trying to pretend that this is our ideal version of the games- it's about putting out a fun, social game that literally just about anyone can pick up, play, finish, and enjoy.