This is a fantastic idea, especially considering there is a challenge/reward system in place that you HAVE to beat the Frontier facility or else you won't access the next island/facility/etc. Thus, the Frontier would actually have a purpose rather than being there just for the sake of.
Okay, wow, I missed the "beat the Frontier facility to progress" part.
That's a terrible idea because Frontier facilities are haxed to hell, that wouldn't really be fair if you had to beat every one of them to unlock the next area. If they want you to visit the areas one by one, they should put a post game story in some of the non Battle facility areas there and make it so you can only progress to certain islands after certain objectives are met, kind of like in the Sevii Islands.
I agree with this, but I suppose it was inevitable with BW2. I found Eastern Unova pretty fun to explore in BW.
I guess it was to some degree, but they still could've done better and make some interesting changes to the layout or add in some new post game features or something. They pretty much left most of the areas as is. I didn't find BW1's post game much better either, though, it seemed kind of generic.
I would kind of like if they brought it back too, but I hope they revamp it. The customisation with HGSS was kind of boring to be honest, but I'd like it if they kept the varying areas, maybe making them harder to reach? Exploring is fun, I'd love to have to work my way around to each part of the zone. It'd be sweet if you could take an actual safari trip around the zone too, and register whatever you see as seen.
Really? I liked HGSS' Safari Zone, the only problems I really had with it were that the wait periods on certain Pokemon are too long (they shouldn't make you wait longer than 30 days), and the areas are a bit too small. Here's what I think they can do with the Safari Zone in this game:
-Keep the customization, but instead of having 9 smaller areas, cut it down to about 4-6 larger ones. Make the area design a lot more interesting, with hills and ponds and that kind of stuff.
-Include some field move obstacles to make things more interesting.
-As I said above, cap the wait times for each area at 30 days.
-Include Hidden Ability Pokemon to catch for post game. Minus ridiculous encounter rates that we've been seeing for other Hidden Ability distribution methods (on average, you should be able to encounter a particular species approximately 5% of the time, and keep the gender ratios for each species the same as it is normally, none of that 30% female ratio across the board crap).