Flamer
Well-Known Member
This was actually a lot better than I thought it would be. I ended up with more losses and wins, but most of the matches were pretty close, and most importantly really good fun. Maybe its because I was at the lower end of the ladder, but didn't come across any particularly stally teams or OHKO moves, and none of my battles went on over 20 minutes. Quite a diverse mix of Pokemon as well.
Didn't come across anything my team couldn't deal with consistently, apart from maybe Aerodactyl. Zapdos with Roost was fairly annoying too. Didn't completely wall me, but my checks for it were kinda limited so it was problematic to deal with late game. Learnt pretty quickly to keep stuff like Genger in reserve though, so got better at dealing with it as the tournament went on. Wish I'd practiced a little on PS first actually. Feel I could have won some of the early battles if I'd be a little more familiar with my team.
MVP probably has to go to Dragonite. Multiscale and Dragon Dance was such a fantastic combination, especially in a meta with no items. As a late game sweeper she was practically untouchable.
Starmie was a bit of a let down, mostly because its moveset just didn't work. Was expecting Stealth Rock to be far more prevalent than it was, so Rapid Spin was virtually useless. Minimize worked ok, but outside of Scald it didn't really have any option to go on the offensive. Thunderbolt may have been good, if not a little predictable. Magneton and Venomoth gave it a lot of switch in opportunities, just wish I'd be able to capitialise on them more.
Venomoth nearly worked. Was a great lead if the opponent didn't have Alakazam, especially with Sleep Powder, but he quite often required two Bug Buzzes, even after a Quiver Dance, to KO his opponent. Effective, but not to the same extent as Dragonite.
Snorlax was very reliable, Gengar's Destiny Bond came in handy more than once and Magneton proved to be a nice pivot. A lot of teams didn't really seem to know how to deal with it, and often their solutions were predicable enough that they created a safe switch in, Dragonite into a Ground attack happening surprisingly often. Dealt fantastically with Clefable, which was its main job
Didn't come across anything my team couldn't deal with consistently, apart from maybe Aerodactyl. Zapdos with Roost was fairly annoying too. Didn't completely wall me, but my checks for it were kinda limited so it was problematic to deal with late game. Learnt pretty quickly to keep stuff like Genger in reserve though, so got better at dealing with it as the tournament went on. Wish I'd practiced a little on PS first actually. Feel I could have won some of the early battles if I'd be a little more familiar with my team.
MVP probably has to go to Dragonite. Multiscale and Dragon Dance was such a fantastic combination, especially in a meta with no items. As a late game sweeper she was practically untouchable.
Starmie was a bit of a let down, mostly because its moveset just didn't work. Was expecting Stealth Rock to be far more prevalent than it was, so Rapid Spin was virtually useless. Minimize worked ok, but outside of Scald it didn't really have any option to go on the offensive. Thunderbolt may have been good, if not a little predictable. Magneton and Venomoth gave it a lot of switch in opportunities, just wish I'd be able to capitialise on them more.
Venomoth nearly worked. Was a great lead if the opponent didn't have Alakazam, especially with Sleep Powder, but he quite often required two Bug Buzzes, even after a Quiver Dance, to KO his opponent. Effective, but not to the same extent as Dragonite.
Snorlax was very reliable, Gengar's Destiny Bond came in handy more than once and Magneton proved to be a nice pivot. A lot of teams didn't really seem to know how to deal with it, and often their solutions were predicable enough that they created a safe switch in, Dragonite into a Ground attack happening surprisingly often. Dealt fantastically with Clefable, which was its main job