Kinstone fusion offered.....skill upgrades(fuse with the sword masters 3 of them that is to have your charge meter go faster and such) the silver arrows, the magical boomerang, a 4th bottle quest(like how lots of LoZ games have) lots of heart containers, rupees, little quirks in the overworld with people, getting to a house for something(in the fields), and way more. To say there was little reward is absolutely insane.
Those were very few. The majority of kinstones only gave rupees or another kinstone.
And Easy? Where the hell did you finish the game? Its either your such a 1337 man you shouldn't be playing LoZ games or you quit some time before the wind quest.
It took me two days and about two hours to finish MC for the first time. Before that, my shortest first playthrough through a Zelda game was two weeks for WW.
Thinking PH is the bigger and better one with more difficulty cause of 3 dungeons and a bigger OW is a recipe for disaster.
How's that? More dungeons, while the small quests between the dungeons were of about the same size does indeed mean the game was bigger.
Better is also because of other factors, such as a higher difficulty, more innovation and better characters.
but what is there really to do in Phantom Hourglass after completing it, aside from collecting the odd unneccessary upgrade, going to Dee Ess and Maze Island, and trying to beat your previous time in the Ocean King's temple?
Spirit Gems, fishing, collecting the boat parts, the cannon game on Bannon Island, Shooting Gallery on Molida Island, Goron Roll Race on Dee-Ess Island, Maze Island and finding all hidden islands.
The overworld, for the record, was the same size in both games (four quadrants of near enough equal size)
Although the maps or of near equal size, you aren't limited to the train tracks. This gives you a far larger area to explore.
not to mention bags more postgame content.
Such as? Bunnies, Force Gems, train parts, three mini-games and a few hidden stations? That is a little less than what PH had to offer.
and as fun as it was, it lacked some of the features of Zelda that, to me, have become essential; replayability,
To be honest, I don't really feel the urge to now play ST again either.
About the same as all other 2D Zelda games.
a wealth of charismatic characters
Lineback wasn't charismatic enough for you? There were also plenty of charismatic NPC's, such as Jolene and Joanne.