Just beat the game.
My thoughts
[spoil]The final tower run was actually pretty fun. There was some thought involved, but it wasn't overly frustrating.
Dark Realm was annoying and I got so many damn game overs it wasn't funny.
Demon Train fight was pretty cool and really well done, I liked it a lot.
Malladus (Puppet) was stupidly annoying, especially near the end with all the laser and gear turning and ghost mice. While the last part was a nice comeback, the possesion was horrible and I hated it :\ Hitting the light arrow was easy enough.
BYRNE NOOOO oh i'm sure he'll be back
Colladus Phase 1 was stupid. It didn't take as many trys as Dark Realm, but it was still annoying how one rock ruined everything and you had to start over EVERY TIME.
DUET INTERLUDE OH GOD....hey that wasn't too bad. Best duet song in the game, as well. Probably designed so it's super hard to fail, considering where it is.
Colladus Phase 2 was...pretty fun! A lot better then PH's gimmick. Nice to see Tetra's blessing came through :V
I was worried about the rubbing part, but STAB STAB STAB.
I liked the ending overall. It was pleasant, and the look at Zelda's life at the end was neat. Just how I imagined it would be. I liked that she kept Anjean's little scooter train chair thing (you can only see it for like a second). Kind of sad about Byrne, though; he sorta lived but will have no memories. Probably for the best but...still.[/spoil]
Overall I realllly liked the game, perhaps more so then PH. The dungeons were neat, the items were cool, the Tower was waaay better then Ocean King Temple, bosses were cool, and I mean a train!
Only thing I found "wrong" was the 5th duet, Sand Wand's somewhat fickleness, and that the train parts could drag for a while, even with warping. But those are easily forgiven..