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The Legendary Awakening ❧ The Second Awakening (Sign Ups)

Samayouru

Rabid Dusclops Fan
Okay, I think I'm done. Thought it would be fun to be a little cryptic considering that the chosen legendary is Mewtwo. :p

If everything's all fine and dandy I'd also like to reserve Steel with Registeel and Aron if possible? Thanks!

Woosh puttin' up another WIP ~

Name: Agatha Pridmore
Age: 17
Gender: Female
Hometown: Driftveil City [originally Fortree City]

Type: Steel
Legendary:
Registeel
Powers:

NOTE: Whenever Agatha uses her powers little red, glowing dots appear on her face. These dots resemble the markings on Registeel’s “face”

Ancient Power – Agatha calls upon prehistoric power which manifests itself in the form of throwing ancient rocks at a target. She may also receive a temporary boost to her other abilities, but the chance of that happening is quite rare.

Flash Cannon – Agatha absorbs light energy around her and concentrates it into a damaging beam.

Iron Defense – Agatha coats her body in a thick layer of metal that boosts her general endurance. This wears off after she has taken enough hits.

Metal Sound – Agatha produces an ear-splitting screech using her vocal cords that can stun enemies for a short amount of time.

Appearance: Broad and well built, Agatha is quite fit for someone of her age. She stands at around 5’5” and her muscles are toned thanks to her general lifestyle in Hoenn. She has olive skin that is covered in pale scars and scratches from exploring the areas around the archaeological sites her father worked at, the most prominent of which tapers up her right leg. She has mid-length chocolate brown hair and hazel eyes that can come across as quite piercing depending on the expression she’s wearing. Her general features are quite sharp and her standard expression usually involves either frowning or furrowing her brow – as if she is deep in thought or something particularly troublesome is bothering her.

Agatha’s general attire is quite relaxed when compared to her general demeanour. She likes to wear clothes that are comfortable, but still make her at least a little presentable whenever she goes to college. Her favourite outfit involves a black and white striped shirt and jet-black trousers that are relatively torn and scuffed in places from being worn so much. She is usually seen wearing a worn out brown leather jacket too that smells faintly of her father’s cologne and only ever takes it off when it is way too hot to be wearing such a thing.

Personality: Agatha is quite a reserved person and that is mostly due to her mantra being not to interact with other people unless it is absolutely necessary. She comes off as very stern and direct – even blunt at times – and doesn’t like to sugar-coat anything she says. Agatha prefers to stay on her own unless a situation forces her to work with others, and even then she only says the absolute minimum. She tends to focus on finances a lot, but that is mostly due to her preparing to go to college. But as a result of her sternness a lot of people tend to think of her as rude or aloof and this has resulted in her not having very many friends. She’s the exact opposite with pokemon – Agatha adores them and will almost immediately become open and friendly to them as if she’s known them her whole life.

Those who eventually manage to get past her cold exterior discover that she’s actually quite a thoughtful and sympathetic person. The friends that she does make that are human are kept very close to her heart and she’ll do anything to protect those she cares about. That being said she can be overprotective at times, but she means well and her motives are usually in the right place. Agatha is quite diligent about the tasks that she’s been set – no matter how mundane or uninteresting it is, she will more than likely stick to it until the job is finished – even if that means working late into the night and losing out on sleep in the process. This mind-set also allows Agatha to find unique ways of approaching problems that others wouldn’t think of. She tends to mull over her duties too – worrying if she has done a good enough job even though others think that she’s done much more than she actually believes she has.

History: Agatha was born to a loving couple in Fortree who cared for her as much as any good parents would. She also had a godfather who lived in Rustboro, working for the Devon Corporation as part of a team that was inventing a new model of a machine that could revive newly discovered prehistoric pokemon. He would come and visit his godchild and her family whenever time allowed it, and kept in touch with her family as much as he could. This changed when the hurricane occurred, though. Hoenn was well-known for storms but none were quite as severe as the one that practically levelled Fortree to the ground. Agatha was six months old at the time and miraculously survived the hurricane thanks to the intuition of her mother, who had placed her securely in a closet just before the hurricane passed through. The same could not be said for her parents – their bodies were found amongst the wreckage a few days later and there was nothing the paramedics could do to revive them.

Her godfather was absolutely devastated by the loss of Agatha’s parents, but was more than happy to adopt her as his own. Once the legalities had been sorted out he took her to live in Rustboro with him, and while it took a while for the wounds to heal and the dust to settle the both of them had happy lives together. Agatha was seven when the project her adoptive father was working on came to an end. It was a rousing success and she got a full tour of the building when she came to see the fossil machine for herself, even getting one of the new pokeballs her father’s co-workers had made as a little treat from the company. She would use that same ball about a month later when a swarm of Aron, having been driven out from underground due to the work going on in Rusturf Tunnel, plagued Rustboro. She found one munching quite happily on her father’s bike and went back into the house, grabbing the ball from her room and throwing it at the pokemon with the hopes of scaring it off once it escaped. It didn’t, however, and ended up getting captured instead.

Her father’s bike could not be salvaged, but he was still proud of her for dealing with the situation, and as it turned out Buckley was very easy to keep considering his diet of metal. It was not long after meeting Buckley that Agatha was told that her father had been taken on for a new project – one that would require him to travel overseas to a region called Unova. Agatha was sad that she’d have to say good-bye to the Hoenn region for a while, but followed her father without complaint, packing up and heading for a place known as Driftveil City. According to her dad the project was apparently to help unearth a cavern that was used as a place of worship of an ancient god that originated from Hoenn. While Agatha was interested in the project she spent most of her time trying to adjust to her new surroundings – Unova was extremely cold compared to Hoenn and the food almost tasted like cardboard to her. It was not an easy process to say the least.

The dreams started when Agatha turned seventeen and her father was about halfway through the project he’d been assigned. She didn’t think much of them at first – they were usually the muffled sounds of what she believed to be chanting somewhere in the distance. But as time went on things got stranger and stranger. She began to find herself wandering around labyrinth-esque halls and when she inspected them she discovered that little dots had been carved into the walls. Every time she dreamt the chanting got closer and closer, and in the waking world Agatha began to discover that her skin was starting to feel a lot stiffer than it used to be. She was also finding herself strangely attracted to metals of all different types – even to the point of putting things like spoons in her mouth just to get the taste of steel in her mouth. Of course Agatha kept these strange new quirks hidden away – hoping it would be just a phase and she’d be able to move on as if nothing ever happened.

And then the most important dream of all came along. It was just two weeks until Agatha’s eighteenth birthday when she finally reached the end of the labyrinth. What she discovered was not what she expected at all. The chanting was clear as day, but there wasn’t a single person to be seen in the room she found herself in, and the walls were covered in more of the dots she’d seen in the corridors. But what drew her attention the most was a throne at the very back of the room, having been crafted from what she deduced to be iron, and all of a sudden Agatha felt compelled to sit upon it. There were more markings on the wall behind the throne – but these ones looked like they’d been painted on rather than carved. The one on the left was made of orange dots that resembled the letter H, while the ones on the right were made from yellow dots that resembled a cross of some kind.

The one that Agatha looked up at the most was the one just above the throne – red dots that made up what she interpreted as the letter O. She couldn’t figure out why, but these dots in particular felt… familiar – as if she had seen them somewhere before. The chanting began to intensify as Agatha finally reached the throne, and as she slowly sat down upon it the voices finally chanted a word that she could make out: “Registeel, Registeel, Registeel, Registeel!”

After that Agatha bolted upright in a cold sweat, shivering. She was back in her room – her nice, normal room.

“You’re awake.”

Agatha’s breath hitched and she scanned her surroundings. Where had that voice come from?!?

“Down here.”

Agatha leant over the edge of her bed, staring down into the bright blue eyes of her Aron, Buckley. She rubbed her eyes for a moment. “B-Buckley?”

“Yes.” Her Aron nodded to emphasise that he was speaking. “That was me.”

Agatha squeezed her eyes shut and started rubbing her temples. “I’m still dreaming,” she mumbled. “I have to be.”

There was a loud thud as Buckley jumped up onto her mattress. “No you’re not,” he said bluntly. “We have much to talk about.”

Buckley told her all about the legendary pokemon and the Hall of Legends. “I’m a messenger, I guess,” her Aron explained. “I’ve been chosen to help you through this.”

Agatha drew her legs to her chest. “How will we know where to find the hall?”

“Don’t know,” Buckley said, pressing his head into the side of her thigh. “Give it time. We’ll know soon enough.”

There are only a few days to go now until Agatha’s birthday. Her dad is hoping to take her out to dinner that night – but she’s starting to feel the urge to travel and she knows it won’t be long before she finally gets some answers to the questions burning in her mind.

Chewing on spoons and forks helps ease the tension, though.

~

Partner

Name: Buckley
Species: Aron
Gender: Male

Appearance: Your typical Aron. Nothing to see here, folks.
Personality: Serious and observant, Buckley is a pokemon of few words. He tends to keep to himself and does not like to express his feelings or opinions all that much. He’s also somewhat of a loner and the only trainer he’ll follow entirely is Agatha herself.
Misc:

* Agatha is attracted to other ladies, though she tends to keep this to herself.

* Buckley’s ball is a Timer Ball.
 
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Hydrangea

Just a creature
Staff member
Moderator
Put me down for a reserve for Psychic and Mewtwo if possible? Thanks in advance!

WIP yo!

Name: Phoebe Eliot
Age: 17
Gender: Female
Hometown: Cerulean City

Type: Psychic
Legendary: Mewtwo
Powers:

Barrier – Phoebe can create a force field that can shield up to two people including herself. While this force field can’t protect her fully it can take the brunt of full-on attacks for a short amount of time, minimizing the amount of damage said attack will give on contact.

Future Sight – A more passive ability. Phoebe can enter a trance-like state that allows her to see briefly into the future which she then “transcribes” by drawing what she has seen into her sketchpad. This ability can take a lot out of her and can only be used once or twice a day – any more than that would leave her unconscious.

Psycho Cut – An offensive ability. Phoebe can manifest two scythe-like blades using her arms. These blades can be used to break objects or to attack opponents. Constant use of it over a long period of time can drain her physically.

Aura Sphere – Harnessing her inner power allows Phoebe to create a ball of blue energy that homes in on opponents. Constant use of this ability over a long period of time can drain her mentally.

Appearance: Phoebe generally has shadows under her large silver eyes and always appears disturbed or tired, when in actual fact she feels completely fine. She keeps her frizzy grey hair mid-length and sometimes perches a pencil behind her ears if she needs to remember something important. She stands at around 5’7” and has quite a lean figure, with pale skin that creates quite a striking contrast against her eyes and hair colour. Phoebe’s nails are also quite short thanks to her habit of chewing them whenever she gets stressed (she has started trying to counter this by applying a kind of nail polish that makes her fingernails taste bad when she starts biting). She tends to fidget a lot too, and while this isn’t so bad while she’s drawing or studying, it can become quite blatant if Phoebe isn’t doing anything to occupy herself.

Phoebe is particularly fond of wearing clothes that are generally muted colours such as grey, beige and pale shades of colours like yellow. The clothes she is most commonly seen in are usually practical, her favourites being a dark grey waterfall-style cardigan with a mustard and cream striped sailor top underneath. Alongside this is a set of torn, pale-slate coloured pair of denim trousers and brown, well-worn hiking boots. Phoebe also wears a Star of David stung along on a string of leather and is never seen without it. She has a small sketchpad and art supplies that she takes everywhere she goes and can often be seen scribbling in it whenever she gets the chance. Most of these drawings are either poses from people and pokemon she watches as they pass by, or of fantasy-themed creatures she creates whenever she gets really bored or can’t see anything in the real world that she wants to draw.

Personality: If one was to try and spot Phoebe in a crowd they would have a hard time doing so, she generally blends in and is uncomfortable being the centre of attention. While she is quite skilled at the things she enjoys she does find it hard to take on compliments, often saying things like: “oh, it’s not my best work,” or: “I could do a little better,” as a response to praise. She tries her best to get a job done, no matter how large or small, and always makes sure that she does the most she possibly can to the point of obsession. This line of thinking can also creep into her everyday life which can lead to her attempting to perfect mundane tasks like cleaning or cooking. Phoebe has ruined many sketchpads as a result of erasing too much of pictures she isn’t satisfied with and destroying the surface of the paper she’s working on.

In addition to chewing on her fingernails to relieve stress Phoebe also tends to chew on her pens and pencils when worried – particularly whenever she is evaluating her own behaviour. She is her own worst critic, and no matter how many times she is told that she’s a good friend, Phoebe will have trouble trying to believe it. She only sees the worst in herself or the flaws in her work, and is always comparing herself and her art to others thinking how flawed she is compared to them. This is true with her love life as well – Phoebe has never had a boyfriend or a girlfriend, and that is mostly due to her inability to see herself as anything but unlikeable. She finds it difficult to receive trust and keeps promises that people give to her fresh in her mind – and retreats from her potential partner if this promise is broken.

When it comes to others, Phoebe is the exact opposite. While she finds it hard to accept trust, Phoebe is more than happy to show others that she fully trusts them – even though those people are far and few between, and usually have to coax her out of her shell a lot. She tries to see the best in others – and takes it personally when she is pushed away or believes that she can’t see any good in the person she’s trying to help.

History: Phoebe’s history isn’t all that exciting really – she was born to your typical working middle-class family in the heart of Cerulean City. Both of her parents were Jewish and she was brought up in a traditional Jewish household. Her father owned a thriving art supply business and it was thanks to this that Phoebe found her passion as an artist at an early age, drawing something nearly every day. It wasn’t long before she found out about Cerulean Cave – a tourist hotspot where – according to fairy tales – a powerful pokemon used to live. Of course the legend of such a pokemon existing had been debunked many years before Phoebe was born, but that didn’t stop her from checking it out every so often.

Cerulean Cave wasn’t what Phoebe expected at all – to most people it was just a large cave that had a decent bit of cultural history surrounding it. But to her it was something else – it felt comforting and calming – and she found that she could clear her mind much easier whenever she visited the caves no matter how many times she went. In fact she visited them so much that the staff decided to offer her a volunteering job when she turned fourteen, considering she appeared to be quite passionate about the location and she accepted within a heartbeat. Even though the job mostly involved keeping the place clean and in order Phoebe loved it, it allowed her to reflect on her thoughts and sharpen her mind, something she never really got to do in the noisy heart of Cerulean or at school.

It was during her volunteering days that she crossed paths with Horatio – a Drowzee owned by the manager of Cerulean Cave Tours. Horatio would often be with his owner around the premises and took a liking to Phoebe almost immediately. It wasn’t long before her boss revealed to her that Horatio was actually blind, and had to rely on his abilities much more than other psychic pokemon. He would join her during her cleaning duties for company while his owner did other things and while they never spoke to each other verbally Horatio was able to converse with Phoebe using his telepathic abilities, as most psychic pokemon were capable of doing. They became extremely close friends – so much so that Horatio would come over to visit her when she wasn’t at work.

Eventually her father approached her and, after seeing how dedicated she was to her volunteering job, decided she was responsible enough to receive a real job as an assistant in his shop. While Phoebe was uneasy about the prospect of letting go of her work, she eventually agreed with the prospect of saving up enough money for the future. The parting gift she received was Horatio who – according to her boss – had decided that he wanted to stay with her as her partner. While her parents weren’t quite expecting her to come home with a pokemon they were extremely thankful for the assistance the Drowzee gave in the shop – particularly when it came to moving heavy objects or stacking things on shelves using his mind. Life after that was fairly normal until she turned seventeen.

And then the dreams began.

At first Phoebe didn’t think much of them – most of them were of her wandering around Cerulean Caves, something she assumed was from her memories. But as time went on she began to notice that the caves lacked the things she was used to seeing – no safety rails, no lights, nothing. She became aware of everything – every sound, every movement from pokemon meandering about the cave and the thick coldness of the air – and began to develop severe headaches while she was awake.

And then, two weeks before her eighteenth birthday, the most important dream occurred. She was deep in the cave – possibly far deeper than anybody had ever gone. She didn’t know how she exactly knew this, but that was most likely nothing more than dream logic. She wasn’t alone either – she could just make out a humanoid figure in the darkness, hunched and unsettling. There was something long swaying behind its back too, and Phoebe assumed it to be a tail of some kind. At first both parties were quiet, but then, after a little while, Phoebe heard a voice echo in her head:

WE FINALLY MEET.

A chill ran down Phoebe’s spine. The voice was sharp and yet familiar – as if she had known this voice all of her life. She asked the figure who they were and received a response almost immediately:

I AM YOU.
YOU ARE ME.
THIS IS OUR HOME.

WE.
ARE.
MEWTWO.

At that moment Phoebe’s aching head began to sting – burning with energy and power she’d never felt before – and she woke up in a cold sweat. She barely had any time to soothe her hammering heart before she became aware of a familiar kindly voice coming from beside her bed. It was Horatio, having been woken by his owner’s cries. She only realised he was talking to her with his actual voice when she caught sight of his lips actually mouthing words and once Horatio was aware of this he told her as much as he could. He told her all about the Hall of Legends and how important her dreams were. Of course she then asked him if she was still dreaming or not.

Horatio shook his head. “No my dear, this is no dream.” He reached for the duvet with his delicate fingers. “I suppose you could consider me a messenger or a guide – someone sent to help you by the gods themselves.”

Phoebe dragged her knees to her chest. “Do you know where the hall is?”

“Alas, I do not,” Horatio replied. “But we will know – when the time is right we shall both be called.”

There’s only a week left to go until Phoebe turns eighteen now and she is starting to feel compelled to travel, though where to remains a mystery to her. She’s been burning time by sketching things more often in her sketchpad.

The only picture she doesn’t really like is the one of this weird black prism-like creature slipping through what appears to be a portal of some kind. It looks really unsettling to her…

~

Partner

Name: Horatio
Species: Drowzee
Gender: Male

Appearance: Your typical Drowzee. The only thing that really sets him apart is the fact that he is blind and thus his pupils are milky-white.

Personality: Mild and diligent, Horatio is a gentle soul who acts more like a friendly grandfather to anybody he meets. He isn’t much of a fighter however, but is quite good at evading attacks thanks to his total reliance on psychic abilities.

Misc:

* Due to being blind Horatio relies entirely on his psychic abilities to sense if he is about to crash into something or someone else.

* His ability is Forewarn.

It looks good to me! I really like the dream! And I'll absolutely put you down for steel~
 

Skillfulness

Well-Known Member
Oh boooy here it is! Adding another 6' tall female into the mix. Hopefully it checks out! (the history might be a tad graphic...)

EDT: Added an image of Cam, didn't have anything for under the eye so nose scar was close enough.


Name: Cheri Malara “Cam” (but is known by many other names)
Age: Seventeen
Gender: Female
Hometown: Blackthorn City, Johto


Type: Dragon
Legendary: Latios
Powers:
  • Dragon Claw: Cams hands glow with purple energy that protects her hands and dishes out energy packed punches and slashes. This does not transfer to items or weapons she may be holding.

  • Draco Meteor: The sky above Cam grows dark and a hail of meteors appear. She sends them to a nearby area to cause massive damage. The move leaves her tired and slow for a while after impact.

  • Dragon Rush: Cams entire body radiates draconic energy and there’s a fiery, purple glow around her body. Her speed increases briefly and when she tackles an opponent, the energy is released causing damage and knocking them back. She is left vulnerable for a short moment while she recovers.

  • Luster Purge: Cam emits a bright light that distracts foes and inspires allies. Opponents within range and sight lower their defences to protect their eyes from the light. Allies receive a brief boost in power for their next attack.

Appearance:
21te9cN.png

Cam stands in at just over six feet tall with a good bit of muscle. She is very toned, has a mostly pear shaped body with larger muscled thighs, and a slim abdomen. Her skin is a darker olive tone and smooth, but riddled with scars along her arms, legs, and back (most from training too hard). The most prominent scar is just below her left eye, a horizontal slash, and it gives her a lot of attention. To hide it, she keeps her dark brown hair at a length just above her shoulders with straight across bangs; it’s long enough to put up but is usually down. She has gentle, bright blue eyes set in a square face with thin eyebrows, thin lips, and a crooked nose. She walks confidently with her large strides and always looks alert. In conversations, she often crosses her arms when thinking deeply about something and shifts her weight from leg to leg if she is feeling nervous. Her other nervous habit is tucking her hair, which she will quickly untuck when she realizes it, then go back to tuck it again.

While she dresses very plainly, layers is the name of Cams fashion game. She often wears plain colored athletic tops and black, tan, or grey sporty shorts. Since she travels so much though, she has a collection of jackets, hoodies, sweaters, and sweatpants in her bulky backpack. She usually tries to hang onto her tops and shorts, but will frequently donate and buy new jackets before she leaves for a new place. Her footwear is a pair of light hiking boots in black. From all her walking, she needs to replace shoes frequently and always has a spare pair of sneakers in her backpack.

In her large, black backpack she has spare clothes and a few accessories along with all her traveling supplies. There are two pairs of tan gloves, an insulated leather pair and a lighter pair of work gloves. Smaller pockets hold various ponytails and hair clips for when she needs her hair tied back, usually only when she needs to work or works up a sweat. She also has a thick scarf and wool socks for snowy adventures. The only accessory she consistently wears is a pale blue aquamarine necklace on a golden chain, a gift from her parents when she was young.


Personality: Tough, Challenges Possibilities, Analytic, Motivated by previous failures

Cam is most easily described as a free spirit with a side of realism. She has a strong wanderlust that causes her to almost constantly travel. She absolutely loves new experiences and genuinely enjoys hearing from others about their hobbies and travels. This leads her to ask people lots of impersonal questions, she understands the desire for privacy. She also despises being in the spotlight and does what she can to take attention away from herself except on a few occasions.

Cam is a leader at heart. She is quick to think through possibilities, always catches the small details others miss, and will not hesitate to run to action. Her few times in the spotlight are when she leads, whether it be for a team sport, an emergency, or important project. She pushes her allies to do their best by being an example. If she can help do the tough work and show her allies they can succeed too she feels she has done a good job. Sometimes she pushes herself too hard and doesn’t care much about her personal well being, leading to injury and scars. She is loyal to and trusting of others, even upon first meetings. If someone lets her down, she is capable of picking herself back up and moving on without them. She also does her best to earn the trust of others and doesn’t expect anyone to blindly follow her lead.

While she looks put together on the outside, she has deep flaws that can flare up. One is that she has little patience for many things. She does her best to let things go, but eventually her annoyance builds up into anger and she can explode at something small. Not wanting to hurt people (emotionally or physically), she will storm off and refuse to talk until she’s calmed down, which can take some time. Some things that add to this build up are people acting childish, irresponsible, or dangerously without regard to others. There are also things that bother her without her realizing.

There is nothing Cam loves more than traveling. Because of this, she does not get attached to people quickly. Unless they’re willing to join her around the world, most people come in and out of her life before she can strike up a strong bond with them. Often she feels lonely, but ignores the feeling and doesn’t realize her craving for being with other people. It’s not difficult to get along with her, but it is difficult to keep up with her when she wants to get moving again. She doesn’t stop for long and will leave new friends behind for more adventures.


History: Cam grew up in Blackthorn City of Johto. She had three older siblings and a troubled past. Her father worked for Team Rocket without the family knowing and her eldest brother joined when he was old enough. Her next eldest brother learned of their father’s profession and ran away, ashamed of his family. Her mother practiced worship of an ancient Pokemon they believed protected their family, but the religion turned cult and demanded their members kill their two youngest children or face ire from the ancient Pokemon. When her mother refused, the cult came after their family.

While father, brother, and mother defended Cam and her sister from the zealous followers, they ran, but still they were caught. One cultist cut Cam across her face as she struggled, giving her a scar, and another slashed her sister’s throat. Cam was able to slip away with her life, but it was the last time she saw her family. At ten years old, she stumbled across Johto; she trusted no one and begged or scavenged for food until she found Viridian City. An overly kind family took her in despite her distrust. They never asked about her past and did everything they could to help her.

One thing that helped Cam recover was training at the Viridian Gym. She never wanted to be weak again so she strengthened her body and hoped to one day own a Pokemon she could train alongside. Three years later, Cam bid farewell to the kind family and found passage to Sinnoh. Mt. Coronet was her destination as it was secluded and seemed a good place to train herself further. She started allowing herself to trust people again, but still worried of the cultists from her past and always gave fake names to those she met. The desire to travel was strong, and she rationalized that it kept her safe, so next she visited Aloa. She spent lots of time on the beaches and in the gardens, appreciating the tropical environment, but the concept of guardian deities unsettled her. At fifteen, she decided to return to Johto.

Taking her time through the region, she eventually made it back to Blackthorn City. She swept through quickly, not recognizing anyone in town after five years, her family gone probably since that day. Most of her time there was spent at the Dragon’s Den training. The leader Claire saw potential in her and gifted Cam a Dratini with silver eyes. She gratefully accepted her new companion and decided to head to Hoenn for more new expieriences.

Since then, she has been in Hoenn and enjoyed exploring the region. She appreciated the variety in geography and Pokemon species, but she was tired from traveling so much and feeling anxious about her past. She settled in Lavaridge Town, the natural saunas easing her mental and physical pains. Still, she doesn’t expect to stay forever and will probably be leaving soon for a new adventure.

While she has been used to nightmares since her early life, nearing her 18th birthday, the dreams grew strange, different. Instead of fleeing through a dark forest with voices chasing her, Cam was flying through light clouds. Sometimes it was under the bright sun, other times during a brilliant sunset, but her favorite were at night under the glowing moon. A faint voice would call out to her, but she would just fly faster and further away from it. For weeks this dream occured, the voice growing closer and stronger and she felt a presence flying behind her. One night, her flying dream returned, the voice was clear as day beside her.

“Latios! You’re a hard one to keep up with! I finally caught up to you!” The voice was so startling that Cam woke up immediately, breathing heavily as if waking from one of her nightmares. She felt Draco’s body slither to her lap and curl up as he always did to comfort her, but rather than his usual humming, Cam heard his voice.

“Shhh, Cam it’s alright. It was just a dream, don’t be afraid. I… need to tell you some things.” Draco continued to explain the Hall of Legends and that Cam would need to head there soon. He assured her that she would be able to handle this challenge and she should at least look forward to traveling again soon. Though anxious, Cam feels prepared for whatever unexpected destiny awaits her.


Other:
  • Cam occasionally has nightmares or night terrors, once a week at most

  • She does everything to avoid telling the details of her past, just that she had family troubles, but loves to share about her many travels

  • She is frequently seen drinking from a cup of herbs with cold water through a filtered straw, called terere, it was initially used to help her recover, but she grew to enjoy the taste and calming effect it has
~~~

Partner

Name: Draco
Species: Dratini
Gender: Male

Appearance: Draco is a bit of a runt and has silver eyes.

Personality: Draco is a passionate Pokemon, always fired up about something. Above all he’s passionate about being the best for his trainer Cam. He puts his all into his training and does his best to understand his trainer and what she cares about. He knows her inside out and Cam considers him her best friend.

Misc: Draco is an expert in keeping Cam calm. If she starts getting frustrated or wakes from a nightmare, he will be the first one there to help her.
 
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Hydrangea

Just a creature
Staff member
Moderator
Oh boooy here it is! Adding another 6' tall female into the mix. Hopefully it checks out! (the history might be a tad graphic...)
*Also I would totally make one of those super cool character avatars if I knew which site to go to. Been out of the game for a while and no idea where to go for things anymore, bah.


Name: Cheri Malara “Cam” (but is known by many other names)
Age: Seventeen
Gender: Female
Hometown: Blackthorn City, Johto


Type: Dragon
Legendary: Latios
Powers:
  • Dragon Claw: Cams hands glow with purple energy that protects her hands and dishes out energy packed punches and slashes. This does not transfer to items or weapons she may be holding.

  • Draco Meteor: The sky above Cam grows dark and a hail of meteors appear. She sends them to a nearby area to cause massive damage. The move leaves her tired and slow for a while after impact.

  • Dragon Rush: Cams entire body radiates draconic energy and there’s a fiery, purple glow around her body. Her speed increases briefly and when she tackles an opponent, the energy is released causing damage and knocking them back. She is left vulnerable for a short moment while she recovers.

  • Luster Purge: Cam emits a bright light that distracts foes and inspires allies. Opponents within range and sight lower their defences to protect their eyes from the light. Allies receive a brief boost in power for their next attack.

Appearance: Cam stands in at just over six feet tall with a good bit of muscle. She is very toned, has a mostly pear shaped body with larger muscled thighs, and a slim abdomen. Her skin is a darker olive tone and smooth, but riddled with scars along her arms, legs, and back (most from training too hard). The most prominent scar is just below her left eye, a horizontal slash, and it gives her a lot of attention. To hide it, she keeps her dark brown hair at a length just above her shoulders with straight across bangs; it’s long enough to put up but is usually down. She has gentle, bright blue eyes set in a square face with thin eyebrows, thin lips, and a crooked nose. She walks confidently with her large strides and always looks alert. In conversations, she often crosses her arms when thinking deeply about something and shifts her weight from leg to leg if she is feeling nervous. Her other nervous habit is tucking her hair, which she will quickly untuck when she realizes it, then go back to tuck it again.

While she dresses very plainly, layers is the name of Cams fashion game. She often wears plain colored athletic tops and black, tan, or grey sporty shorts. Since she travels so much though, she has a collection of jackets, hoodies, sweaters, and sweatpants in her bulky backpack. She usually tries to hang onto her tops and shorts, but will frequently donate and buy new jackets based before she leaves for a new place. Her footwear is a pair of light hiking boots in black. From all her walking, she needs to replace shoes frequently and always has a spare pair of sneakers in her backpack.

In her large, black backpack she has spare clothes and a few accessories along with all her traveling supplies. There are two pairs of tan gloves, an insulated leather pair and a lighter pair of work gloves. Smaller pockets hold various ponytails and hair clips for when she needs her hair tied back, usually only when she needs to work or works up a sweat. She also has a thick scarf and wool socks for snowy adventures. The only accessory she consistently wears is a pale blue aquamarine necklace on a golden chain, a gift from her parents when she was young.


Personality: Tough, Challenges Possibilities, Analytic, Motivated by previous failures

Cam is most easily described as a free spirit with a side of realism. She has a strong wanderlust that causes her to almost constantly travel. She absolutely loves new experiences and genuinely enjoys hearing from others about their hobbies and travels. This leads her to ask people lots of impersonal questions, she understands the desire for privacy. She also despises being in the spotlight and does what she can to take attention away from herself except on a few occasions.

Cam is a leader at heart. She is quick to think through possibilities, always catches the small details others miss, and will not hesitate to run to action. Her few times in the spotlight are when she leads, whether it be for a team sport, an emergency, or important project. She pushes her allies to do their best by being an example. If she can help do the tough work and show her allies they can succeed too she feels she has done a good job. Sometimes she pushes herself too hard and doesn’t care much about her personal well being, leading to injury and scars. She is loyal to and trusting of others, even upon first meetings. If someone lets her down, she is capable of picking herself back up and moving on without them. She also does her best to earn the trust of others and doesn’t expect anyone to blindly follow her lead.

While she looks put together on the outside, she has deep flaws that can flare up. One is that she has little patience for many things. She does her best to let things go, but eventually her annoyance builds up into anger and she can explode at something small. Not wanting to hurt people (emotionally or physically), she will storm off and refuse to talk until she’s calmed down, which can take some time. Some things that add to this build up are people acting childish, irresponsible, or dangerously without regard to others. There are also things that bother her without her realizing.

There is nothing Cam loves more than traveling. Because of this, she does not get attached to people quickly. Unless they’re willing to join her around the world, most people come in and out of her life before she can strike up a strong bond with them. Often she feels lonely, but ignores the feeling and doesn’t realize her craving for being with other people. It’s not difficult to get along with her, but it is difficult to keep up with her when she wants to get moving again. She doesn’t stop for long and will leave new friends behind for more adventures.


History: Cam grew up in Blackthorn City of Johto. She had three older siblings and a troubled past. Her father worked for Team Rocket without the family knowing and her eldest brother joined when he was old enough. Her next eldest brother learned of their father’s profession and ran away, ashamed of his family. Her mother practiced worship of an ancient Pokemon they believed protected their family, but the religion turned cult and demanded their members kill their two youngest children or face ire from the ancient Pokemon. When her mother refused, the cult came after their family.

While father, brother, and mother defended Cam and her sister from the zealous followers, they ran, but still they were caught. One cultist cut Cam across her face as she struggled, giving her a scar, and another slashed her sister’s throat. Cam was able to slip away with her life, but it was the last time she saw her family. At ten years old, she stumbled across Johto; she trusted no one and begged or scavenged for food until she found Viridian City. An overly kind family took her in despite her distrust. They never asked about her past and did everything they could to help her.

One thing that helped Cam recover was training at the Viridian Gym. She never wanted to be weak again so she strengthened her body and hoped to one day own a Pokemon she could train alongside. Three years later, Cam bid farewell to the kind family and found passage to Sinnoh. Mt. Coronet was her destination as it was secluded and seemed a good place to train herself further. She started allowing herself to trust people again, but still worried of the cultists from her past and always gave fake names to those she met. The desire to travel was strong, and she rationalized that it kept her safe, so next she visited Aloa. She spent lots of time on the beaches and in the gardens, appreciating the tropical environment, but the concept of guardian deities unsettled her. At fifteen, she decided to return to Johto.

Taking her time through the region, she eventually made it back to Blackthorn City. She swept through quickly, not recognizing anyone in town after five years, her family gone probably since that day. Most of her time there was spent at the Dragon’s Den training. The leader Claire saw potential in her and gifted Cam a Dratini with silver eyes. She gratefully accepted her new companion and decided to head to Hoenn for more new expieriences.

Since then, she has been in Hoenn and enjoyed exploring the region. She appreciated the variety in geography and Pokemon species, but she was tired from traveling so much and feeling anxious about her past. She settled in Lavaridge Town, the natural saunas easing her mental and physical pains. Still, she doesn’t expect to stay forever and will probably be leaving soon for a new adventure.

While she has been used to nightmares since her early life, nearing her 18th birthday, the dreams grew strange, different. Instead of fleeing through a dark forest with voices chasing her, Cam was flying through light clouds. Sometimes it was under the bright sun, other times during a brilliant sunset, but her favorite were at night under the glowing moon. A faint voice would call out to her, but she would just fly faster and further away from it. For weeks this dream occured, the voice growing closer and stronger and she felt a presence flying behind her. One night, her flying dream returned, the voice was clear as day beside her.

“Latios! You’re a hard one to keep up with! I finally caught up to you!” The voice was so startling that Cam woke up immediately, breathing heavily as if waking from one of her nightmares. She felt Draco’s body slither to her lap and curl up as he always did to comfort her, but rather than his usual humming, Cam heard his voice.

“Shhh, Cam it’s alright. It was just a dream, don’t be afraid. I… need to tell you some things.” Draco continued to explain the Hall of Legends and that Cam would need to head there soon. He assured her that she would be able to handle this challenge and she should at least look forward to traveling again soon. Though anxious, Cam feels prepared for whatever unexpected destiny awaits her.


Other:
  • Cam occasionally has nightmares or night terrors, once a week at most

  • She does everything to avoid telling the details of her past, just that she had family troubles, but loves to share about her many travels

  • She is frequently seen drinking from a cup of herbs with cold water through a filtered straw, called terere, it was initially used to help her recover, but she grew to enjoy the taste and calming effect it has
~~~

Partner

Name: Draco
Species: Dratini
Gender: Male

Appearance: Draco is a bit of a runt and has silver eyes.

Personality: Draco is a passionate Pokemon, always fired up about something. Above all he’s passionate about being the best for his trainer Cam. He puts his all into his training and does his best to understand his trainer and what she cares about. He knows her inside out and Cam considers him her best friend.

Misc: Draco is an expert in keeping Cam calm. If she starts getting frustrated or wakes from a nightmare, he will be the first one there to help her.

Dang. That history... I love darkness give me more. *slams fists on table* give me more.

Accepted~
 

Dragalge

"Orange" Magical Girl
WIP

Name: Rei Ippei
Age: Seventeen
Gender: Female
Hometown: Ecruteak City

Type: Electric
Legendary: Raikou
Powers:

- Reflect: Rei creates a barrier allowing to raise her defense from physical attacks with only moderate power for a short period of time. Powerful attacks can break shatter the barrier with ease.

- Spark: Gathering electrical energy around her, Rei charges head on to her opponent dealing moderate damage. A low chance of making the target become paralyzed.

- Calm Mind: Rei clears her mind of bad thoughts, allowing her attack power to slightly increase. Can’t be used twice in a row.

- Thunderbolt: Dark clouds appear above the opponent and a bolt of lightning strikes down on them. Despite having more power than Spark, the accuracy of the move is a bit shaky.


Appearance: Rei is a white-skinned, seventeen year-old girl with somewhat dark blue-colored eyes. Her hair color is a solid, dark brown color in which the length of the hair reaches down to the bottom of her neck. Her physique is in glowing health due to her lifestyle at home. While her toenails are not painted, her fingernails are and they are colored with red paint and yellow-colored lightning shaped patterns. Rei doesn't wear lipstick and she wears light makeup on her face.

For attire, Rei sports a miko suit that she wears in her home. The miko suit consists of a white haori and a blue colored hakama. Alongside with all this, Rei wheres black-colored socks and a pair of brown-colored sandals. While the outfit does limit Rei's mobility somewhat, her joyful personality makes this a non-issue for her. When she is outside of her home during the middle of the day on weekdays, Rei wears a red-colored sweater with a Tin Tower emblem on the middle. The sleeves, while not too big on her, tend to go a bit over her wrists. Rei wears a pair of blue jeans alongside the sweater. Her socks are colored white along with a pair of brown-colored shoes just like her brown sandals.


Personality: Despite where she lives and her lifestyle, Rei is actually an energetic person who loves to brighten up her residence everyday. Whenever her younger sisters are feeling down, Rei cracks a few jokes to make them laugh which helps them keep going. Rei's parents are also somewhat lenient towards Rei's joyful behavior although they do tell her that, at times, she can get a bit carried away.

When it comes to chores, Rei does not mind the slightest bit on helping around the house. Unlike her sisters who are not the hugest fans of helping around the house, Rei actively keeps the kitchen, bed, floors, etc sparkling clean as much as possible. Miso soup also puts a smile on Rei's face as its her favorite dish to have in the house. And finally, in her house, Rei enjoys creating hand fans with her sisters when she gets the time to do so

In school, Rei remains as happy and active as ever with her always showing optimism in her classes no matter how daunting the subject may be. Thanks to her hard work in studying, Rei has maintained a good GPA of 3.60 throughout high school thus far. Rei has never shown to have feelings for another boy, always being hyper and energetic to ever have time to think about her dream guy. The only thing in school that makes her not happy as usual is the food in the cafeteria. Usually Rei packs her own lunch anyway but wished that the cafeteria would serve better food...and miso soup. Little gets Rei down and what does make her frown is heavily outweighed by her joyful and energetic persona.

History: [ Your life up to now. Include the dream, getting powers, and hearing your partner talk. They called themselves a messenger of the legends ]

Partner
[ Your beloved partner Pokemon, can be any first form Pokemon of your type. ]

Name: Sparky
Species: Shinx
Gender: Male

Appearance: Same as any other Shinx lmao.

Personality: [Short, I don’t need anything super long ]

Misc: [ Anything Else? ]
 
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Schade

Metallic Wonder
Can i reserve Ground abd Zygarde for a second character?
 

Hydrangea

Just a creature
Staff member
Moderator
Name: Princess Rose Hadley
Age: Seventeen
Gender: Female
Hometown: Floaroma Town Sinnoh

Type: Grass
Legendary: Shaymin
Powers:

Vine Whip: Rose summons vines from her hands to either whip foes, or just grab things.

Petal Blizzard: Rose summons a storm of flower petals. Good for causing damage, or making an entrance.

Aromatherapy: Rose creates a floral scented mist that can heal the wounds and ailments of whoever breathes it in.

Chlorophyll: Under bright sunlight, Rose is able to move faster

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Appearance: Rose stands at exactly six feet tall, and often wears heels so she appears taller. She's used to being the tallest woman in the room at any time, and will be in for a rude awakening when she becomes Shaymin. She has a slender build, but still has a feminine figure. She was born with fair skin that does not tan or burn for reasons she is not aware of It's because of Chlorophyll. Her hair is blonde, reaches down to her mid back, and is slightly wavy, with side swept bangs. She has a heart shaped face, and her features are soft and feminine. Her eyes are as green as the forest, a trait inherited from generations of Hadley family members. She has long eyelashes, that are enhanced by mascara when necessary. She keeps her make-up simple, sticking to shades of pink, and uses it to enhance what's there. She considers herself a classic beauty, and works to maintain her appearance.

Rose is very much into fashion, and spends a lot of money on it. Her sense of style is girly, with lots of flower and plant motifs thrown in. Her outfits tend to vary, but they usually in a pink and green color scheme, her favorite colors. She also has a preference for skirts and dresses over pants. Her current outfit consists of a baby pink, short sleeved peasant blouse decorated with roses, and a darker pink corset design in the middle. She wears a pink sash around her wait that is decorated with a larger pink rose on the side. On the bottom, she wears a frilly green skirt. Her legs are covered by sheer pink stockings that are decorated with a subtle vine pattern. Her choice of footwear are green high-heeled designer pumps that are fastened with long, silk ribbons that criss-cross around her calves. She adds a personal touch to her shoes by pinning a silk flower to the ribbons of her left shoe. She accessorizes with a lot of emerald jewelry (necklace, earrings, bracelet, and a ring) as well as three Gracedea flowers clipped to her hair.


Personality: Rose is a true princess, and carries herself as such. Since birth, she was taught to be elegant and graceful at all times, and still holds herself to those standards. She's a cool, calm, and collected young woman, who can keep a level-head when going into stressful situations. Her calmness also means she doesn't openly show her emotions too often. She is very slow to anger, and if she finds something funny the most you'll get is a smirk. When she talks to someone, she'll be blunt and get straight to the point. Rose is not shy and submissive in the slightest. She was trained to be a queen one day, which means she can't allow people to walk all over her. She will not hesitate to correct someone she deems is being rude.

Rose spends most of her time on her family's estate. She was homeschooled her entire life, and doesn't have much experience dealing with people who don't work for her. She expects to be treated like a Princess at all times, and as such often doesn't know how to respond when she isn't. She also can be a spoiled brat at times. She enjoys living the glamorous princess lifestyle, being given lavish gifts, and having wealth to spend on whatever she likes.

Her calm nature sometime makes her come off as cold to others, but that assessment couldn't be further from the truth. She's actually quite friendly around people she actually does know. She does have emotions, it's just that one has to try very hard to get her to show them. In conversation, she is a great listener, who will quietly and politely take in and absorb what others have to say. She pays attention, and offers advice if it's wanted. She's also very good at calming people during bad situations.

She has a fascination with myths and legends, and firmly believes in them. Her parents told her she came along after they prayed to Shaymin for a child, there certainly must be some truth to them. She's read all the books on all the Pokemon Myths. As you can imagine, she is really excited to go to the Hall of Legends, and learn what significance these dreams hold.

History: The Royal Hadley family of the Sinnoh region had been around for countless generations. The next child born would inherit the family estate and be in charge once their parents passed away. This was a great responsibility because along with it came the privilege to make large decisions for the Sinnoh region and it's relationship with the other regions. There was just one small problem, King Oliver and Queen Daisy had a difficult time conceiving a child. Not only did want a child, It also was their responsibility to conceive a heir, and continue the royal bloodline. They tried everything they could, but Daisy either could not conceive or would miscarry.

As a last resort, they travelled to a location called Flower Paradise, where there was a shrine dedicated to the Legendary Pokemon Shaymin. There, they gave thanks for the blessings of nature, and prayed for a child. Then they went home, and tried one last time. The next day, Daisy was pregnant, and nine months later she gave birth to a healthy baby girl named Rose. It was a tradition for women in the family to be named after flowers.

Rose grew up on her family's estate in Floaroma Town. She was trained in order to be the next queen of Sinnoh, and was taught all the rules that came with a royal title. She was spoiled and given every luxury a young girl could want. She was homeschooled her entire life by scholars and tutors that were handpicked by her parents. She was educated in a variety of subject that were important for a future queen to know such as history and etiquette. Her favorite subject to read about were myths and legends. Even if most people brushed them off as mere fairy tales, Rose found them fascinating. Her parents encouraged her belief by telling her how they prayed to Shaymin to be able to have a child, and the fact that she was born on the anniversary of the fabled Necrozma legend.

Rose encounters many Grass types in her day to day life. They are allowed to roam freely in the gardens of her family's estate. There was one Pokemon in particular that seemed to latch on to the young princess. A Budew would follow her around whenever she was in the garden. The Budew would defend her when ever she was attacked by a Rattata or some other infestation. Rose quickly formed an attachment to the Budew. Once she was given her own Pokeball from her parents, she immediately made this Budew her own, naming him Brier.

Rose lived what she considered a normal life. Preparing for the day where she would one day become the queen of Sinnoh. Two weeks before her eighteenth birthday, she had a dream where two voices called her Shaymin, and asked her to meet them at some place called the Hall of Legends. At first, Rose thought it was just a mere dream. The product of reading mythology books before bed. Brier however confirmed that they were not simply just dreams.

After experiencing more strange occurrences, such as producing vines from her hands, or realizing she was able to move faster under sunlight. After experiencing all of this, the first thing she did was tell her parents about everything, including her dream, and Brier talking to her. Much to her surprise, they believed her. Seeing as praying to Shaymin is what gave them a child in the first place, they knew better than to deny things like this. When the time came, Rose would have to go to this "Hall of Legends."

~

Partner

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Name: Brier
Species: Budew
Gender: Male

Appearance: He wears a red scarf around his neck.

Personality: Brier is the knight to Rose's princess. He is brave, chivalrous, and noble. He is the first to defend Rose's honor against random wild Pokemon attacks. He is fiercely loyal to his Princess, and would do anything for her. After he learned to speak, he calls her milady, and she refers to him as Sir Brier.

Lookin' good. Feel free to swap out a power like we discussed on the discord~

Can i reserve Ground abd Zygarde for a second character?
you got it boyo
 

Schade

Metallic Wonder
Splendid! Posting my WIP here before going to bed. Will see if i can work more on it tomorrow.

Name:
Jean Terrè
Age: Seventeen
Gender: Male
Hometown: Coumarine City, Kalos
Type: Ground-Type
Legendary: Zygarde
Powers:
- Earthquake: eminating a dim white aura, Jean can cause earthquakes of potentially devastating proportions.
- Thousand Arrows: Summoning a bow of green energy, Jean can create, and fire energy arrows. As these arrows are created from energy, they aren't affected by factors such as wind or gravity. They do, however, dematerialize over a certein length. He can also use this power for a move more fitting to its name, mainly shooting one single arrow into the sky, only for a barrage of arrows to fall from the sky at a point of his choosing. This move has less range than firing single arrows.
- Spikes: Generating sharp pebbles, Jean can throw them to act as a movement hazzard for anyone following him.
- Sandstorm: He has the ability of conjuring a powerful sandstorm, slightly damaging anyone non-resistant over time.
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Appearance: Jean is a slightly above average tall young man standing at 192cm. His lean body is contrasted by his toned muscles and generally edgy appearance. His skin is tan from spending a lot of time out in a rather rough landscape and adapting to the harsh sunlight. He keeps his deep red hair short so that he doesn't need to style it as it would keep the same look pretty much regardless of environment. He has some sideburns action going on, which he decided to keep for whatever reason. His sideburns also frames his face in and ends in slight stubble. Jean has a pretty beard normally, but keeps it clean shaven, at least he believes he does. He always has slight stubble, and he shaves every other day. His normally calm-looking green eyes are given a edgier look due to his overall rough appearance, and he always looks annoyed/serious about something. He has an angular facial shape, with a prominent chisled jawline and cheekbones. He has runic-looking sleeve-tattoos on both arms and, in complete contrast to everything else about him, a small Dolphin tattoed on his left ankle.

Though Jean's sense of clothing is naturally fashionable and on point, his affection towards dark colors make thm look edgier and cheaper than they reallly are. He tends to dress after convinience and comfort rather than to look good, as he isn't particularily interested in fashion. His go-to casual outfit consists of a low-cut black tank top and a pair of black jeans. He wears practical combat boots made from black leather. Thes boots are probably the only item of clothing he has that has a prmoinent "faded" appearance due to usage over a long period of time. He is often seen wearing his dark brown trench coat over all this, giving him a slightly more elegant appearance. He dons a dark green scarf as well, adding a slight variety to his overall dark, black clothing. He doesn't wear any kind of jewelry, but he dons a black cap most of the time.

Personality: Jean can be somewhat difficult to approach, mainly keeping to himself in most situations, or staying quiet in social settings. Not the most social person around, he tends to speak only when spoken to, and keeps his scial interractions short and to the point. Saying he has trust issues is an understatement, as Jean doesn't trust any other person, and keeps everything either to himself, or shared with his pokemon. He tends to get along with pokemon more than he does people, and can on rare occasions be seen with a loving smile when interracting with them. He will fight you if you call him out on this. Though he isn't a person that care about what other people think about him, he does get annoyed when people jump into his business. He often mistakes people trying to be nice with people trying to use him for their own selfish needs. He is a calm and generally collected person, and won't snap or show any sign of emotion almost regardless of the situation. He will, however, tell you off in a very rudely way as a means of getting people to stop trying to get to know him.

Jean is a practical individual and has a plan for almost anything. He is cunning and intelligent, and knows his way around other people, though he avoids it to his best ability. In his eyes, personal relationships are for practical reasons only, and he has a very "you need something from me, I need something from you" attitude towards other people. If you look up the sentence "What's in it for me" in any dictionary, an image of Jean pops up, looking at you as if expecting an answer as you read it. He is selfish to a pulp, putting only his pokemons needs above his own. He speaks with a certain degrating attitude towards other people, born from his way of distancing himself from people. He knows his way with words, and it's nigh impossible to say if he's telling the truth or a big fat lie.

He keeps a low profile in his everyday life. Though he doesn't know what he wants from his life yet, he knows that he wants to stay under the radar. Though he generally does whatever he wants to achieve his goals, he makes a great effort to stay within the 4 admittidly narrow walls of the law. issues ith te authorities are the last things he needs right now. He has a very realistic outlook on life, and acts accordingly to these. More of a follower rather than a leader, Jean dislikes the attention brought along with the leader role, though it would take him a lot of convincing to trust in whoever is in charge. If he follows other peoples orders, it is at his own accord, and his own set of moral rules. This can make him a loose cannon in terms of conflict.

Underneath all his caution, he's still not the pure beautiful cinnamon roll child as his cold exterior might hint at. Being snarky and barbed-tounged by default, he often speaks in a degrating, harsh manner to other people. for people who knows him though, he tends to mean the opposite of what he says at times, being too proud to admit to his own feeligs, and refusing to acknowledge them in front of other people. Despite his cold and calculating persnality, he genuinly wish he could afford the luxury of friendship. His mistrust gets in his way every single time he tries to befriend someone, and he can be quite lonely at times. Due to this way of being, romance is completely off the table. This fact is demonstrated the best through his great mutual love and loyalty towards his pokemon despite his generally harsh way of treating them.

History: Jean's past is certainly a peculiar one, and one he never discuss with anyone. Ever. Not even his pokemon. He was born into service for Team Plasma to two members with the sole purpose of acting as one of the retainers for Team Plasma's King, N once he became of age. As N's father Ghetsis already had his Shadow Triad, he began plotting a similar concept for his son, and scouted out several Team Plasma members he deemed would fit to carry on the genes necessary to make the best suited children, who would in turn be trained immediately after their birth. Jean never knew his parents. After he was born he never saw them. He was raised by handmaids and other servants to Team Plasma, and he never questioned it.He never knew any other life than this, and firmly believed that this was his calling in life.

Skipping a few years into the future, Jean was training with two other children in the same situation as him. They would become very close, as they literally never met anyone else besides each others and occasionally N (not counting the variety of staff training and raising them). The trio's training sessions were intense, and they recieved advanced combat training from a young age in order to protect N. again, Jean didn't hold any objections to this due to this being the only life he knew. He, amongst with the rest of Team Plasma firmly believed in what Ghetsis preached, and held N, the future king, in high regard.

At the age of 13, Jean, as well as his two friends and crew members, were old enough to actually start getting missions worthy of their title. These missions were pretty minor, and didn't require much from them besides being stealthy and obidient. They were to intercept two pokemon trainers who were aiming to destroy Team Plasma. Jean figured it would be easy enough. He knew that outsiders wouldn't understand what they were doing, for humanity as well as for all the pokemon. The newly formed Dark Trinity made swift due to the unexpected trainers, and after having stalked them quietly for several days and nights, they made their move. It was fairly simple to disarm the trainers, and they were properly roughed up before they could even call out their pokemon. One of them even had to be rushed to a hospital! As was Team Plasmas way, the trio then revealed the trainers of their pokemon, and returned to base, only to be rewarded with.. The pokemon they had just stolen. In Jean's case, he recieved a Baltoy. While the other two in the group struggled at first with diciplining their Poochyena and Snubbull, Baltoy was 100% obedient from the getgo, something which Jean never truly understood the reason of. Nevertheless, their first mission was a successful one, and they earned quite the bit of renown from other members of the organization, as well as praise from the king himself. in Jean's eyes, he was as happy as he had ever been, as praise like that was the highest reward someone of his position could aquire.

However, some years later things would change. As N was traveling the region to experience firsthand how cruel the relationship between human and pokemon was, he would encounter a certain trainer ever so often. The trinity were never far away, tucke away in the shadows in case anything would go wrong, but N would assure them that there were no need to be on high alert. Jean and his crew remained vigilant however, as they had also recieved some conflicting orders from Ghetsis telling them to keep N as isolated as they possibly could. In order to do this, they would often scout ahead and defeat any trainers in N's path, making sure he would only see pokemon suffering and further strengthen Ghetsis' motives. Jean and the triad did not know of Ghetsis true motives, and believed they were doing their share for N instead, while secretly paving way for Ghetsis' grand scheme.

As more time passed, the trainer would continue to meet N and defeat him in Pokemon battle. At this point, the triad had no choice but to intercept this trainer personally. They culd do it right? After all, they had recievd training from the best tutors and had never lost a fight or failed a mission. However, this trainer would deem to be extraordinary, and would almost literally wipe the floor with the triad, sending them into great shame. While N reassured them that no ham was done and that they were doing a good job, the stench of their failiure was still not to be mistaken. They trained harder, was more vigilant than ever, and did their best to continue aiding N.

as our very familiar story progressed, the triad would eventually face off against this pokemon trainer at the castle itself! Ghetsis' plans having been set in motion had gained the unwanted attention of the regions Gym leaders, and the Dark Triad were one of the first vanguards at the castle. The story going as it does, the trio was eventually defeated, and they retreated to the last chamber to watch over N, who had at this point obtained a very powerful pokemon, thus strengthening his resolve as king. However, N was once again defeated by the trainer, and it was then Ghetsis reveale hi true intentions: To enslave pokemon and make Team Plasma the only ones capable of utilizing pokemon for whatever needs they may have. Upon hearing this revelation, Jean's mind shattered. Everything he had ever known had been a lie. After probably the most intense battle in the hitory of a long time, Ghetsis was eventually defeated by the trainer, and was taken into custody by the police. N, not nearly as phased by this revelation as the triad was, gave them permission to leave. Once the triad rejected the offer, he then ordered them to leave. He wanted them to live normal lives, as much as possible, and despite the triads arguing, the trio ended up disbanding, each member leaving their own way.

And this leaves us to recent days. after hearing rumors that Team Plasma had resurfaced, Jean was filled with disgust and shock and potentially some trauma over the events in his life that had led up to the revelation. Knowing that the resurfaced organization would eventually seek out himself and his teammates, he left the unova region together with Baltoy, and set his course towards the Kalos region. At least here he could try to scrape a life together.

Now at the age of seventeen, Jean lives on his own in a small apartment in Coumarine City under a new name, working part time as a construction worker while studying on the side. He had a lot of misinterpritations on how the world worked, and he has now been mostly caught up to date on how to function in society as a normal human being. Two weeks before his 18th birthday however, he experienced a weird dream in which he was trapped underground, called upon by two mysterious voices calling him Zygarde. brushing it off as just another weird traumatic dream, he was surprised to hear Baltoy speak to him as he woke up. He was told a story of grandour, legends, and something about saving the world. It all sounded somewhat shady to him, as he had heard like 60% of the same speech from Ghetsis in his youth. However, when his powers eventually manifested, he figured Baltoy must've spoken the truth.

Other:

- As he has learned to fend for himself, he has become quite the skilled cook.
- He is very stealthy.
- Due to years upon years of training, he is very proficient in hand-to-hand combat.
- He is about as technologically adept as a pet rock on a cold day.


Partner
baltoy.gif

Name: Affinity
Species: Baltoy
Gender: N/A however i will refer to it as male for simplicity's sake.

Appearance: Affinity looks like any other normal Baltoy

Personality: Affinity is a powerful pokemon with a lot of hidden potential. He enjoys battles, though he otherwise consider himself a pacifist. More of a lover than a fighter, Affinity is often called a hypocrite by Jean due to the contrasts in his beliefs. He wants nothing more than peace and he is willing to fight you for it. He wants everyone to get along, by force if needed be. Affinity also speaks in a cryptic way that drives Jean mad at times, beating around the bush to the point of abuse, Affinity has pobably never been straight up and direct his entire life. He is a social pokemon and enjoys the company of others, though others very rarely enjoy the company of him.

Misc:
- Affinity speaks in a strange voice, both masculine and feminine at the same time.
- He speaks a lot of prophecies, not just the one about the Legends.
- Affinity is caught in a Moon Ball, as Jean has no idea what a Moon Ball does.
 
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Hydrangea

Just a creature
Staff member
Moderator
Splendid! Posting my WIP here before going to bed. Will see if i can work more on it tomorrow.

Name:
Robin Terrè
Age: Seventeen
Gender: Male
Hometown: Shalour City, Kalos
Type: Ground-Type
Legendary: Zygarde
Powers:
- Earthquake: eminating a dim white aura, Robin can cause earthquakes of potentially devastating proportions.
- Thousand Arrows: Summoning a bow of green energy, Robin can create, and fire energy arrows. As these arrows are created from energy, they aren't affected by factors such as wind or gravity. They do, however, dematerialize over a certein length. He can also use this power for a move more fitting to its name, mainly shooting one single arrow into the sky, only for a barrage of arrows to fall from the sky at a point of his choosing. This move has less range than firing single arrows.
- Spikes: Generating sharp pebbles, Robin can throw them to act as a movement hazzard for anyone following him.
- Sandstorm: He has the ability of conjuring a powerful sandstorm, slightly damaging anyone non-resistant over time.
0kAwEJ4.png

Appearance: Robin is a slightly above average tall young man standing at 192cm. His lean body is contrasted by his toned muscles and generally edgy appearance. His skin is tan from spending a lot of time out in a rather rough landscape and adapting to the harsh sunlight. He keeps his deep red hair short so that he doesn't need to style it as it would keep the same look pretty much regardless of environment. He has some sideburns action going on, which he decided to keep for whatever reason. His sideburns also frames his face in and ends in slight stubble. Robin has a pretty beard normally, but keeps it clean shaven, at least he believes he does. He always has slight stubble, and he shaves every other day. His normally calm-looking green eyes are given a edgier look due to his overall rough appearance, and he always looks annoyed/serious about something. He has an angular facial shape, with a prominent chisled jawline and cheekbones. Robin has runic-looking sleeve-tattoos on both arms and, in complete contrast to everything else about him, a small Dolphin tattoed on his left ankle.

Though Robins sense of clothing is naturally fashionable and on point, his affection towards dark colors make thm look edgier and cheaper than they reallly are. He tends to dress after convinience and comfort rather than to look good, as he isn't particularily interested in fashion. His go-to casual outfit consists of a low-cut black tank top and a pair of black jeans. He wears practical combat boots made from black leather. Thes boots are probably the only item of clothing he has that has a prmoinent "faded" appearance due to usage over a long period of time. He is often seen wearing his dark brown trench coat over all this, giving him a slightly more elegant appearance. He dons a dark green scarf as well, adding a slight variety to his overall dark, black clothing. He doesn't wear any kind of jewelry, but he dons a black cap most of the time.

Personality: Robin can be somewhat difficult to approach, mainly keeping to himself in most situations, or staying quiet in social settings. Not the most social person around, he tends to speak only when spoken to, and keeps his scial interractions short and to the point. Saying he has trust issues is an understatement, as Robin doesn't trust any other person, and keeps everything either to himself, or shared with his pokemon. He tends to get along with pokemon more than he does people, and can on rare occasions be seen with a loving smile when interracting with them. He will fight you if you call him out on this. Though he isn't a person that care about what other people think about him, he does get annoyed when people jump into his business. He often mistakes people trying to be nice with people trying to use him for their own selfish needs. He is a calm and generally collected person, and won't snap or show any sign of emotion almost regardless of the situation. He will, however, tell you off in a very rudely way as a means of getting people to stop trying to get to know him.

Robin is a practical individual and has a plan for almost anything. He is cunning and intelligent, and knows his way around other people, though he avoids it to his best ability. In his eyes, personal relationships are for practical reasons only, and he has a very "you need something from me, I need something from you" attitude towards other people. If you look up the sentence "What's in it for me" in any dictionary, an image fo Robin pops up, looking at you as if expecting an answer as you reaad it. He is selfish to a pulp, putting only his pokemons needs above his own. He speaks with a certain degrating attitude towards other people, born from his way of distancing himself from people. He knows his way with words, and it's nigh impossible to say if he's telling the truth or a big fat lie.

He keeps a low profile in his everyday life. Though he doesn't know what he wants from his life yet, he knows that he wants to stay under the radar. Though he generally does whatever he wants to achieve his goals, he makes a great effort to stay within the 4 admittidly narrow walls of the law. issues ith te authorities are the last things he needs right now. He has a very realistic outlook on life, and acts accordingly to these. More of a follower rather than a leader, Robin dislikes the attention brought along with the leader role, though it would take him a lot of convincing to trust in whoever is in charge. If he follows other peoples orders, it is at his own accord, and his own set of moral rules. This can make him a loose cannon in terms of conflict.

Underneath all his caution, he's still not the pure beautiful cinnamon roll child as his cold exterior might hint at. Being snarky and barbed-tounged by default, he often speaks in a degrating, harsh manner to other people. for people who knows him though, he tends to mean the opposite of what he says at times, being too proud to admit to his own feeligs, and refusing to acknowledge them in front of other people. Despite his cold and calculating persnality, he genuinly wish he could afford the luxury of friendship. His mistrust gets in his way every single time he tries to befriend someone, and he can be quite lonely at times. Due to this way of being, romance is completely off the table. This fact is demonstrated the best through his great mutual love and loyalty towards his pokemon despite his generally harsh way of treating them.

History: Robin's past is certainly a peculiar one, and one he never discuss with anyone. Ever. Not even his pokemon. He was born into service for Team Plasma to two members with the sole purpose of acting as one of the retainers for Team Plasma's King, N once he became of age. As N's father Ghetsis already had his Shadow Triad, he began plotting a similar concept for his son, and scouted out several Team Plasma members he deemed would fit to carry on the genes necessary to make the best suited children, who would in turn be trained immediately after their birth. Robin never knew his parents. After he was born he never saw them. He was raised by handmaids and other servants to Team Plasma, and he never questioned it.He never knew any other life than this, and firmly believed that this was his calling in life.

Skipping a few years into the future, Robin was training with two other children in the same situation as him. They would become very close, as they literally never met anyone else besides each others and occasionally N (not counting the variety of staff training and raising them). The trio's training sessions were intense, and they recieved advanced combat training from a young age in order to protect N. again, Robin didn't hold any objections to this due to this being the only life he knew. He, amongst with the rest of Team Plasma firmly believed in what Ghetsis preached, and held N, the future king, in high regard.

At the age of 13, Robin, as well as his two friends and crew members, were old enough to actually start getting missions worthy of their title. These missions were pretty minor, and didn't require much from them besides being stealthy and obidient. They were to intercept two pokemon trainers who were aiming to destroy Team Plasma. Robin figured it would be easy enough. He knew that outsiders wouldn't understand what they were doing, for humanity as well as for all the pokemon. The newly formed Dark Trinity made swift due to the unexpected trainers, and after having stalked them quietly for several days and nights, they made their move. It was fairly simple to disarm the trainers, and they were properly roughed up before they could even call out their pokemon. One of them even had to be rushed to a hospital! As was Team Plasmas way, the trio then revealed the trainers of their pokemon, and returned to base, only to be rewarded with.. The pokemon they had just stolen. In Robin's case, he recieved a Baltoy. While the other two in the group struggled at first with diciplining their Poochyena and Snubbull, Baltoy was 100% obedient from the getgo, something which Robin never truly understood the reason of. Nevertheless, their first mission was a successful one, and they earned quite the bit of renown from other members of the organization, as well as praise from the king himself. in Robin's eyes, he was as happy as he had ever been, as praise like that was the highest reward someone of his position could aquire.

However, some years later things would change. As N was traveling the region to experience firsthand how cruel the relationship between human and pokemon was, he would encounter a certain trainer ever so often. The trinity were never far away, tucke away in the shadows in case anything would go wrong, but N would assure them that there were no need to be on high alert. Robin and his crew remained vigilant however, as they had also recieved some conflicting orders from Ghetsis telling them to keep N as isolated as they possibly could. In order to do this, they would often scout ahead and defeat any trainers in N's path, making sure he would only see pokemon suffering and further strengthen Ghetsis' motives. Robin and the triad did not know of Ghetsis true motives, and believed they were doing their share for N instead, while secretly paving way for Ghetsis' grand scheme.

As more time passed, the trainer would continue to meet N and defeat him in Pokemon battle. At this point, the triad had no choice but to intercept this trainer personally. They culd do it right? After all, they had recievd training from the best tutors and had never lost a fight or failed a mission. However, this trainer would deem to be extraordinary, and would almost literally wipe the floor with the triad, sending them into great shame. While N reassured them that no ham was done and that they were doing a good job, the stench of their failiure was still not to be mistaken. They trained harder, was more vigilant than ever, and did their best to continue aiding N.

as our very familiar story progressed, the triad would eventually face off against this pokemon trainer at the castle itself! Ghetsis' plans having been set in motion had gained the unwanted attention of the regions Gym leaders, and the Dark Triad were one of the first vanguards at the castle. The story going as it does, the trio was eventually defeated, and they retreated to the last chamber to watch over N, who had at this point obtained a very powerful pokemon, thus strengthening his resolve as king. However, N was once again defeated by the trainer, and it was then Ghetsis reveale hi true intentions: To enslave pokemon and make Team Plasma the only ones capable of utilizing pokemon for whatever needs they may have. Upon hearing this revelation, Robin's mind shattered. Everything he had ever known had been a lie. Aftr probably the most intense battle in the hitory of a long time, Ghetsis was eventually defeated by the trainer, and was taken into custody by the police. N, not nearly as phased by this revelation as the triad was, gave them permission to leave. Once the triad rejected the offer, he then ordered them to leave. He wanted them to live normal lives, as much as possible, and despite the triads arguing, the trio ended up disbanding, each member leaving their own way.

And this leaves us to recent days. after hearing rumors that Team Plasma had resurfaced, Robin was filled with disgust and shock and potentially some trauma over the events in his life that had led up to the revelation. Knowing that the resurfaced organization would eventually seek out himself and his teammates, he left the unova region together with Baltoy, and set his course towards the Kalos region. At least here he could try to scrape a life together.

Now at the age of seventeen, Robin lives on his own in a small apartment in Shalor City under a new name, working part time as a construction worker while studying on the side. He had a lot of misinterpritations on how the world worked, and he has now been mostly caught up to date on how to function in society as a normal human being. Two weeks before his 18th birthday however, he experienced a weird dream in which he was trapped underground, called upon by two mysterious voices calling him Zygarde. brushing it off as just another weird traumatic dream, he was surprised to hear Baltoy speak to him as he woke up. He was told a story of grandour, legends, and something about saving the world. It all sounded somewhat shady to him, as he had heard like 60% of the same speech from Ghetsis in his youth. However, when his powers eventually manifested, he figured Baltoy must've spoken the truth.

Other:

- As he has learned to fend for himself, he has become quite the skilled cook.
- He is very stealthy.
- Due to years upon years of training, he is very proficient in hand-to-hand combat.
- He is about as technologically adept as a pet rock on a cold day.


Partner
baltoy.gif

Name: Affinity
Species: Baltoy
Gender: N/A however i will refer to it as male for simplicity's sake.

Appearance: Affinity looks like any other normal Baltoy

Personality: Affinity is a powerful pokemon with a lot of hidden potential. He enjoys battles, though he otherwise consider himself a pacifist. More of a lover than a fighter, Affinity is often called a hypocrite by Robin due to the contrasts in his beliefs. He wants nothing more than peace and he is willing to fight you for it. He wants everyone to get along, by force if needed be. Affinity also speaks in a cryptic way that drives Robin mad at times, beating around the bush to the point of abuse, Affinity has pobably never been straight up and direct his entire life. He is a social pokemon and enjoys the company of others, though others very rarely enjoy the company of him.

Misc:
- Affinity speaks in a strange voice, both masculine and feminine at the same time.
- He speaks a lot of prophecies, not just the one about the Legends.
- Affinity is caught in a Moon Ball, as Robin has no idea what a Moon Ball does.

Lookin' Good! I like his history a lot! Accepted!

Ah why not? Can I reserve Water and Suicune for my second?

Absolutely!
 

Skillfulness

Well-Known Member
Water boy is done!

Name: Walter Digorno
Age: Seventeen
Gender: Male
Hometown: Goldenrod City, Johto


Type: Water
Legendary: Suicune
Powers:
  • Water Walk: Walter can run across water for a short period of time. He needs to stay concentrated in order to stay above water, but can perform any action such as jumping as if it was solid ground.
  • Tailwind: Walter summons a strong gust of wind. It can throw enemies off their feet and gives a boost of speed to allies, but briefly tires him after use.
  • Mist: Walter cause it to lightly rain which quickly creates a shroud of mist. The mist obscures vision unless those affected take action to improve their sight. He can keep the mist up as long as he concentrates.
  • Bubble Beam: Walter sends a fast, damaging stream of bubbles from his hands. The bubbles hit like rocks and release small puddles of water when popping.

Appearance:

Casual:
YkP2PLZ.png
Business:
UaZIm6A.png


Walter is a few inches under six feet, about average for his age. He has fair, light skin with freckles peppered across his face. While many would expect his diet to include lots of pizza, he generally avoids it and eats healthy; he isn’t overweight, but is a bit of a weakling. His structure is close to that of a twig and gets injured easily. His light brown eyes hide behind a mess of golden blonde hair. He adds a bit of product to his poofy, curly hair to keep it up and looking fresh. While he doesn’t obsess, he does like to try and look his best. He also wears a pair of black and blue rimmed glasses nearly all the time. Some of his usual quirks is he avoids eye contact almost always. He will look anywhere else to avoid meeting someone elses gaze. He will play with his bracelet or watch when anxious which is often.

Needing to keep up appearances for his family name, Walter likes to try and stay fashionable. He usually wears whatever he finds at the front of popular clothing stores, as long as it’s comfortable enough. He likes blues to match his glasses and likes to wear jeans with just about everything. His style is a bit hipster; flannels, gunshow tanks, and coats or cardigans. The other side of his closet is full of business suits and fancy vests for business meetings or parties with his family. While he dislikes the events, he somewhat enjoys the nice clothes and does his best to stay classy. Again, he enjoys blues that compliment his glasses, though generally he wears contacts for meetings and simply wears blue out of habit. He always has a bracelet or watch on his left wrist, often a golden charm bracelet.

Personality: Passive, Innocent, Has deep seeded fears, Prone to sadness

Walter is a gentle and quiet individual. His upbringing has had a subtle effect on his behaviour, but it eventually had a big impact on his identity. When it comes to big events, he sits in the back and lets others lead. He generally will follow and do what he is told, becoming almost terrified if he is asked to take a responsible role. It isn’t that he is afraid of performing in front of others, but he has deep fears of letting others down. He’s usually stuck in indecision, afraid of making the wrong choice.

From his rich family life, he was expected to be a huge successful prodigy, but didn’t have many outstanding talents. He is average all the way around so he was neglected in his childhood. He genuinely desires to have deep connections with others, but is terrified of letting them down just like he let down his parents. This causes him to keep a distance from people upon first meetings and being extremely careful about what he says and how he says it. He tries to stay neutral in conversations to avoid hurting anyone or make it look like he’s taking sides.

Another result of his life in a mansion was being sheltered from the outside world. He misses out on a lot of inappropriate jokes and doesn’t know about the darker parts of life. He didn’t go out much due to his fears and so doesn’t always know how the world works. Since things were taken care of for him, he would always let things happen around him instead of taking an active role.

On a positive note, his one talent is music. He loves to listen and play despite his family's annoyance. It brings him comfort and is his biggest passion, knowing how to play the piano and cello. It is one of the few things he can be decisive about. He dislikes his inherited purpose, but doesn’t feel like music is his calling either. He fears he may never find meaning in life and be stuck with a job he is dispassionate about. Still, he is stubborn and will never give up trying to find something to fill the holes in his life.


History: Walter was born to the Digorno family, owners of a popular pizza chain restaurant. As a child, everything was given to him and he had a comfy lifestyle. He and his older brother were taken care of by maids and butlers while his parents ran the pizza empire, funding their lavish lifestyle. Growing up he abused the wealth and ease in his life, demanding the most expensive toys and foods, but as he got older it got tiring.

Also as he grew older, he was expected to start learning about business. His brother was a few years his senior and was showing a huge aptitude for his studies. When Walter started however, he had no interest in sales numbers or management. Eventually his parents stopped trying to tutor him and sent him to public school after middle school. He hated it. He never fit in to any social group and he tried to please everyone which only made other suspicious of his ulterior motives when he just really wanted to have friends. Lonely, he would go home to his family’s mansion and play with the Pokemon there after school, especially the Corsola he personally owned.

Instead of business Walter learned to love music. One of the servants around the mansion was playing one day when he overheard. He begged them to teach him to play as well so lessons were arranged. His parents didn’t care for music, but they figured if he was good enough it would give them something to be proud of in him. Walter simply loved the emotion he could express in the notes coming from a piano, and later the cello, as he quickly progressed. His Corsola would sometimes hum along with songs as he played and the two grew very close.

Now that he is older, nearing eighteen, his indecision is causing anxiety about his future. He doesn’t know what he wants to do with his life and is afraid of being dragged into working for the pizza company in one way or another. It would be a living nightmare. He has been having dreams of running across a lake lately, probably from the stress of his upcoming turn to adulthood. He is terrified of falling in the water and drowning, but the dreams always feel calm. One day it changed.

As he leapt across the lake, he heard cries in the distance and it began to rain. Hesitant, he dashed towards the sounds and saw a smoking building appear in the distance. Now at a full sprint, his breathing was heavy and he felt panicked. He heard a cry, one from a Pokemon this time, above him and glanced up. Squinting in the rain he made out the shape of a bird and stopped. Calmness took over him and he could clearly see the tower now; he knew it as the Brass Tower in Ecruteak. He felt a chill in the air and a strong gust of wind blew from the north as he heard the name Suicune echo in his head.

Walter woke up feeling very confused; it had been such a different yet similar dream. Turning to his Corsola he casually told her about his dream, as he often told her things throughout the day, but was shocked to hear her respond in English! She was reassuring to him though and told him about the Hall of Legends they would soon need to travel too. While he expected to feel anxious about this idea, he actually feels like he has a sense of purpose for the first time in his life. He isn’t keeping his hopes up, but maybe this journey will give him a chance to feel like he belongs.


Other:
  • Gets injured easily, doesn’t really enjoy sports or physical activity.
  • Has contacts, but prefers to wear his glasses.
~~~

Partner

Name: Kora
Species: Corsola
Gender: Female

Appearance: Kora looks a bit chubby from being taken care of so well and has light blue tinges at the top of her spines, as if she has a bit of shiny in her.

Personality: Kora is a happy, blissful individual. She always finds ways to be cheerful about life. But she can also be scary. She does not tolerate bullying and general meanness and with will flip into a fierce monster to berate the offender.

Misc: Kora likes to hum and sing along with Walters music. She isn't very good, but at least she'll admit it.
 
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Hydrangea

Just a creature
Staff member
Moderator
Okay, I think I'm done. Thought it would be fun to be a little cryptic considering that the chosen legendary is Mewtwo. :p

If everything's all fine and dandy I'd also like to reserve Steel with Registeel and Aron if possible? Thanks!

Woosh puttin' up another WIP ~

Name: Agatha Pridmore
Age: 17
Gender: Female
Hometown: Driftveil City [originally Fortree City]

Type: Steel
Legendary:
Registeel
Powers:

NOTE: Whenever Agatha uses her powers little red, glowing dots appear on her face. These dots resemble the markings on Registeel’s “face”

Ancient Power – Agatha calls upon prehistoric power which manifests itself in the form of throwing ancient rocks at a target. She may also receive a temporary boost to her other abilities, but the chance of that happening is quite rare.

Flash Cannon – Agatha absorbs light energy around her and concentrates it into a damaging beam.

Iron Defense – Agatha coats her body in a thick layer of metal that boosts her general endurance. This wears off after she has taken enough hits.

Metal Sound – Agatha produces an ear-splitting screech using her vocal cords that can stun enemies for a short amount of time.

Appearance: Broad and well built, Agatha is quite fit for someone of her age. She stands at around 5’5” and her muscles are toned thanks to her general lifestyle in Hoenn. She has olive skin that is covered in pale scars and scratches from exploring the areas around the archaeological sites her father worked at, the most prominent of which tapers up her right leg. She has mid-length chocolate brown hair and hazel eyes that can come across as quite piercing depending on the expression she’s wearing. Her general features are quite sharp and her standard expression usually involves either frowning or furrowing her brow – as if she is deep in thought or something particularly troublesome is bothering her.

Agatha’s general attire is quite relaxed when compared to her general demeanour. She likes to wear clothes that are comfortable, but still make her at least a little presentable whenever she goes to college. Her favourite outfit involves a black and white striped shirt and jet-black trousers that are relatively torn and scuffed in places from being worn so much. She is usually seen wearing a worn out brown leather jacket too that smells faintly of her father’s cologne and only ever takes it off when it is way too hot to be wearing such a thing.

Personality: Agatha is quite a reserved person and that is mostly due to her mantra being not to interact with other people unless it is absolutely necessary. She comes off as very stern and direct – even blunt at times – and doesn’t like to sugar-coat anything she says. Agatha prefers to stay on her own unless a situation forces her to work with others, and even then she only says the absolute minimum. She tends to focus on finances a lot, but that is mostly due to her preparing to go to college. But as a result of her sternness a lot of people tend to think of her as rude or aloof and this has resulted in her not having very many friends. She’s the exact opposite with pokemon – Agatha adores them and will almost immediately become open and friendly to them as if she’s known them her whole life.

Those who eventually manage to get past her cold exterior discover that she’s actually quite a thoughtful and sympathetic person. The friends that she does make that are human are kept very close to her heart and she’ll do anything to protect those she cares about. That being said she can be overprotective at times, but she means well and her motives are usually in the right place. Agatha is quite diligent about the tasks that she’s been set – no matter how mundane or uninteresting it is, she will more than likely stick to it until the job is finished – even if that means working late into the night and losing out on sleep in the process. This mind-set also allows Agatha to find unique ways of approaching problems that others wouldn’t think of. She tends to mull over her duties too – worrying if she has done a good enough job even though others think that she’s done much more than she actually believes she has.

History: Agatha was born to a loving couple in Fortree who cared for her as much as any good parents would. She also had a godfather who lived in Rustboro, working for the Devon Corporation as part of a team that was inventing a new model of a machine that could revive newly discovered prehistoric pokemon. He would come and visit his godchild and her family whenever time allowed it, and kept in touch with her family as much as he could. This changed when the hurricane occurred, though. Hoenn was well-known for storms but none were quite as severe as the one that practically levelled Fortree to the ground. Agatha was six months old at the time and miraculously survived the hurricane thanks to the intuition of her mother, who had placed her securely in a closet just before the hurricane passed through. The same could not be said for her parents – their bodies were found amongst the wreckage a few days later and there was nothing the paramedics could do to revive them.

Her godfather was absolutely devastated by the loss of Agatha’s parents, but was more than happy to adopt her as his own. Once the legalities had been sorted out he took her to live in Rustboro with him, and while it took a while for the wounds to heal and the dust to settle the both of them had happy lives together. Agatha was seven when the project her adoptive father was working on came to an end. It was a rousing success and she got a full tour of the building when she came to see the fossil machine for herself, even getting one of the new pokeballs her father’s co-workers had made as a little treat from the company. She would use that same ball about a month later when a swarm of Aron, having been driven out from underground due to the work going on in Rusturf Tunnel, plagued Rustboro. She found one munching quite happily on her father’s bike and went back into the house, grabbing the ball from her room and throwing it at the pokemon with the hopes of scaring it off once it escaped. It didn’t, however, and ended up getting captured instead.

Her father’s bike could not be salvaged, but he was still proud of her for dealing with the situation, and as it turned out Buckley was very easy to keep considering his diet of metal. It was not long after meeting Buckley that Agatha was told that her father had been taken on for a new project – one that would require him to travel overseas to a region called Unova. Agatha was sad that she’d have to say good-bye to the Hoenn region for a while, but followed her father without complaint, packing up and heading for a place known as Driftveil City. According to her dad the project was apparently to help unearth a cavern that was used as a place of worship of an ancient god that originated from Hoenn. While Agatha was interested in the project she spent most of her time trying to adjust to her new surroundings – Unova was extremely cold compared to Hoenn and the food almost tasted like cardboard to her. It was not an easy process to say the least.

The dreams started when Agatha turned seventeen and her father was about halfway through the project he’d been assigned. She didn’t think much of them at first – they were usually the muffled sounds of what she believed to be chanting somewhere in the distance. But as time went on things got stranger and stranger. She began to find herself wandering around labyrinth-esque halls and when she inspected them she discovered that little dots had been carved into the walls. Every time she dreamt the chanting got closer and closer, and in the waking world Agatha began to discover that her skin was starting to feel a lot stiffer than it used to be. She was also finding herself strangely attracted to metals of all different types – even to the point of putting things like spoons in her mouth just to get the taste of steel in her mouth. Of course Agatha kept these strange new quirks hidden away – hoping it would be just a phase and she’d be able to move on as if nothing ever happened.

And then the most important dream of all came along. It was just two weeks until Agatha’s eighteenth birthday when she finally reached the end of the labyrinth. What she discovered was not what she expected at all. The chanting was clear as day, but there wasn’t a single person to be seen in the room she found herself in, and the walls were covered in more of the dots she’d seen in the corridors. But what drew her attention the most was a throne at the very back of the room, having been crafted from what she deduced to be iron, and all of a sudden Agatha felt compelled to sit upon it. There were more markings on the wall behind the throne – but these ones looked like they’d been painted on rather than carved. The one on the left was made of orange dots that resembled the letter H, while the ones on the right were made from yellow dots that resembled a cross of some kind.

The one that Agatha looked up at the most was the one just above the throne – red dots that made up what she interpreted as the letter O. She couldn’t figure out why, but these dots in particular felt… familiar – as if she had seen them somewhere before. The chanting began to intensify as Agatha finally reached the throne, and as she slowly sat down upon it the voices finally chanted a word that she could make out: “Registeel, Registeel, Registeel, Registeel!”

After that Agatha bolted upright in a cold sweat, shivering. She was back in her room – her nice, normal room.

“You’re awake.”

Agatha’s breath hitched and she scanned her surroundings. Where had that voice come from?!?

“Down here.”

Agatha leant over the edge of her bed, staring down into the bright blue eyes of her Aron, Buckley. She rubbed her eyes for a moment. “B-Buckley?”

“Yes.” Her Aron nodded to emphasise that he was speaking. “That was me.”

Agatha squeezed her eyes shut and started rubbing her temples. “I’m still dreaming,” she mumbled. “I have to be.”

There was a loud thud as Buckley jumped up onto her mattress. “No you’re not,” he said bluntly. “We have much to talk about.”

Buckley told her all about the legendary pokemon and the Hall of Legends. “I’m a messenger, I guess,” her Aron explained. “I’ve been chosen to help you through this.”

Agatha drew her legs to her chest. “How will we know where to find the hall?”

“Don’t know,” Buckley said, pressing his head into the side of her thigh. “Give it time. We’ll know soon enough.”

There are only a few days to go now until Agatha’s birthday. Her dad is hoping to take her out to dinner that night – but she’s starting to feel the urge to travel and she knows it won’t be long before she finally gets some answers to the questions burning in her mind.

Chewing on spoons and forks helps ease the tension, though.

~

Partner

Name: Buckley
Species: Aron
Gender: Male

Appearance: Your typical Aron. Nothing to see here, folks.
Personality: Serious and observant, Buckley is a pokemon of few words. He tends to keep to himself and does not like to express his feelings or opinions all that much. He’s also somewhat of a loner and the only trainer he’ll follow entirely is Agatha herself.
Misc:

* Agatha is attracted to other ladies, though she tends to keep this to herself.

* Buckley’s ball is a Timer Ball.

Water boy is done!

Name: Walter Digorno
Age: Seventeen
Gender: Male
Hometown: Goldenrod City, Johto


Type: Water
Legendary: Suicune
Powers:
  • Water Walk: Walter can run across water for a short period of time. He needs to stay concentrated in order to stay above water, but can perform any action such as jumping as if it was solid ground.
  • Tailwind: Walter summons a strong gust of wind. It can throw enemies off their feet and gives a boost of speed to allies, but briefly tires him after use.
  • Mist: Walter cause it to lightly rain which quickly creates a shroud of mist. The mist obscures vision unless those affected take action to improve their sight. He can keep the mist up as long as he concentrates.
  • Bubble Beam: Walter sends a fast, damaging stream of bubbles from his hands. The bubbles hit like rocks and release small puddles of water when popping.

Appearance:

Casual:
YkP2PLZ.png
Business:
UaZIm6A.png


Walter is a few inches under six feet, about average for his age. He has fair, light skin with freckles peppered across his face. While many would expect his diet to include lots of pizza, he generally avoids it and eats healthy; he isn’t overweight, but is a bit of a weakling. His structure is close to that of a twig and gets injured easily. His light brown eyes hide behind a mess of golden blonde hair. He adds a bit of product to his poofy, curly hair to keep it up and looking fresh. While he doesn’t obsess, he does like to try and look his best. He also wears a pair of black and blue rimmed glasses nearly all the time. Some of his usual quirks is he avoids eye contact almost always. He will look anywhere else to avoid meeting someone elses gaze. He will play with his bracelet or watch when anxious which is often.

Needing to keep up appearances for his family name, Walter likes to try and stay fashionable. He usually wears whatever he finds at the front of popular clothing stores, as long as it’s comfortable enough. He likes blues to match his glasses and likes to wear jeans with just about everything. His style is a bit hipster; flannels, gunshow tanks, and coats or cardigans. The other side of his closet is full of business suits and fancy vests for business meetings or parties with his family. While he dislikes the events, he somewhat enjoys the nice clothes and does his best to stay classy. Again, he enjoys blues that compliment his glasses, though generally he wears contacts for meetings and simply wears blue out of habit. He always has a bracelet or watch on his left wrist, often a golden charm bracelet.

Personality: Passive, Innocent, Has deep seeded fears, Prone to sadness

Walter is a gentle and quiet individual. His upbringing has had a subtle effect on his behaviour, but it eventually had a big impact on his identity. When it comes to big events, he sits in the back and lets others lead. He generally will follow and do what he is told, becoming almost terrified if he is asked to take a responsible role. It isn’t that he is afraid of performing in front of others, but he has deep fears of letting others down. He’s usually stuck in indecision, afraid of making the wrong choice.

From his rich family life, he was expected to be a huge successful prodigy, but didn’t have many outstanding talents. He is average all the way around so he was neglected in his childhood. He genuinely desires to have deep connections with others, but is terrified of letting them down just like he let down his parents. This causes him to keep a distance from people upon first meetings and being extremely careful about what he says and how he says it. He tries to stay neutral in conversations to avoid hurting anyone or make it look like he’s taking sides.

Another result of his life in a mansion was being sheltered from the outside world. He misses out on a lot of inappropriate jokes and doesn’t know about the darker parts of life. He didn’t go out much due to his fears and so doesn’t always know how the world works. Since things were taken care of for him, he would always let things happen around him instead of taking an active role.

On a positive note, his one talent is music. He loves to listen and play despite his family's annoyance. It brings him comfort and is his biggest passion, knowing how to play the piano and cello. It is one of the few things he can be decisive about. He dislikes his inherited purpose, but doesn’t feel like music is his calling either. He fears he may never find meaning in life and be stuck with a job he is dispassionate about. Still, he is stubborn and will never give up trying to find something to fill the holes in his life.


History: Walter was born to the Digorno family, owners of a popular pizza chain restaurant. As a child, everything was given to him and he had a comfy lifestyle. He and his older brother were taken care of by maids and butlers while his parents ran the pizza empire, funding their lavish lifestyle. Growing up he abused the wealth and ease in his life, demanding the most expensive toys and foods, but as he got older it got tiring.

Also as he grew older, he was expected to start learning about business. His brother was a few years his senior and was showing a huge aptitude for his studies. When Walter started however, he had no interest in sales numbers or management. Eventually his parents stopped trying to tutor him and sent him to public school after middle school. He hated it. He never fit in to any social group and he tried to please everyone which only made other suspicious of his ulterior motives when he just really wanted to have friends. Lonely, he would go home to his family’s mansion and play with the Pokemon there after school, especially the Corsola he personally owned.

Instead of business Walter learned to love music. One of the servants around the mansion was playing one day when he overheard. He begged them to teach him to play as well so lessons were arranged. His parents didn’t care for music, but they figured if he was good enough it would give them something to be proud of in him. Walter simply loved the emotion he could express in the notes coming from a piano, and later the cello, as he quickly progressed. His Corsola would sometimes hum along with songs as he played and the two grew very close.

Now that he is older, nearing eighteen, his indecision is causing anxiety about his future. He doesn’t know what he wants to do with his life and is afraid of being dragged into working for the pizza company in one way or another. It would be a living nightmare. He has been having dreams of running across a lake lately, probably from the stress of his upcoming turn to adulthood. He is terrified of falling in the water and drowning, but the dreams always feel calm. One day it changed.

As he leapt across the lake, he heard cries in the distance and it began to rain. Hesitant, he dashed towards the sounds and saw a smoking building appear in the distance. Now at a full sprint, his breathing was heavy and he felt panicked. He heard a cry, one from a Pokemon this time, above him and glanced up. Squinting in the rain he made out the shape of a bird and stopped. Calmness took over him and he could clearly see the tower now; he knew it as the Brass Tower in Ecruteak. He felt a chill in the air and a strong gust of wind blew from the north as he heard the name Suicune echo in his head.

Walter woke up feeling very confused; it had been such a different yet similar dream. Turning to his Corsola he casually told her about his dream, as he often told her things throughout the day, but was shocked to hear her respond in English! She was reassuring to him though and told him about the Hall of Legends they would soon need to travel too. While he expected to feel anxious about this idea, he actually feels like he has a sense of purpose for the first time in his life. He isn’t keeping his hopes up, but maybe this journey will give him a chance to feel like he belongs.


Other:
  • Gets injured easily, doesn’t really enjoy sports or physical activity.
  • Has contacts, but prefers to wear his glasses.
~~~

Partner

Name: Kora
Species: Corsola
Gender: Female

Appearance: Kora looks a bit chubby from being taken care of so well and has light blue tinges at the top of her spines, as if she has a bit of shiny in her.

Personality: Kora is a happy, blissful individual. She always finds ways to be cheerful about life. But she can also be scary. She does not tolerate bullying and general meanness and with will flip into a fierce monster to berate the offender.

Misc: Kora likes to hum and sing along with Walters music. She isn't very good, but at least she'll admit it.

Both of you are looking good! So I was like "what the hell is Digorno? Am I supposed to know what this is? And apparently it's called Delissio where I live lmao. Delissio is great so I completely understand.

Also, I love that Agatha has little glowing face spots... that's like my favourite little touch.

---

I'm gonna use this post for my wip too

Name: Veronique "Vera" Maoz (Born: Veronique Laing/Formerly Veronique Wildfang)
Age: Seventeen
Gender: Female
Hometown: Lentimas Town, Unova (Born in Shalour City, Kalos)

Type: Fighting
Legendary: Keldeo
Powers:
Close Combat: Vera charges forward without fear, fighting the target up close and personal without worrying about guarding herself. Although powerful, this attack heavily lowers Vera's defense.
Double Kick: Vera bounces off the ground and kicks her opponent twice, once with each foot.
Justified: Due to her strong distrust of dark types, Vera is able to gain a small boost to her attack when attacked by dark moves by strengthening her resolve to win.
Counter: Vera gets ready to counter the opponents attack. This only works if Vera uses it before her opponent attacks.​

Appearance:
PyGU5FQ.png
SG7VnEv.png

Vera is tall, standing at 5'9" and having a very muscular and toned physique. She's easy to spot in a crowd, that much is certain. Her skin is lightly tanned, darted with freckles all over her face, legs, and arms. Due to her vigorous physical training routine, she often appears flushed, due to the blood rushing to her face as she sweats. Her body type is very feminine, curvy and hourglass shaped with noticeable muscle tone, however Vera does have small breasts, only around a B cup. Not that she minds, it makes it far easier for her to to exercise without them getting in her way. Her eyes were a soft green, hardened and battle hungry. But due to an incident in her youth, Vera currently only has her left eye. The entire right ride of Vera's face is scarred and maimed, a disgusting looking mess of exposed flesh that never quite healed properly. A large hole where her eye once was is in the middle of this mess, covered by a black eyepatch. Luckily for Vera, her long red bangs are usually able to cover the majority of the left side of her face --- so that others won't gawk at her. Her hair is very long, often styled into a long ponytail that is pulled high with a spiked ponytail.

For clothing, Vera has begun dressing a lot more casually since she escaped the Wildfang clan. She wears a ripped black tanktop with a blue bomber jacket over it. The jacket has a large furry neck, black in colour, and is often left unzipped to allow her to be cool and move around a little easier. She wears black ripped jeans with blue hightopped shoes, accenting her somewhat punk exterior. She has a red tribal sleeve tattoo up her left arm, a symbol of the Wildfang clan. Although she doesn't fully hide it, she ensures that her sleeves are rolled enough so that only half the tattoo is visible.

Her clothing in the clan was typical fighter gear, easy to move around in. A blue sports bra with matching blue shorts. This made her movement unrestricted and kept her cool during her extremely vigorous and difficult training. She wore teal combat boots to ensure stronger kicks while protecting her weak ankles. Her hands were covered by teal spiked knuckle gloves, which she still carries around with her for when she really needs to fight.

Personality: Vera is the kind of person who lives every day like it's her last, especially after escaping from the Wildfang clan --- because any day really could be her last day. She lives in the moment, focusing on the now rather than the past and the future. She's been trying to distance herself from her past as much as possible, and would certainly prefer not to talk about it if at all possible. She's very spontaneous because of this, often acting on impulse rather than trying to plan anything. If she wants something, she'll get it, with little thought about the "how do I do this" or the "why do I need this".

Despite her past, Vera is a generally positive person. She has a distrust of dark types, but she is otherwise quite warm and bubbly. She adores having fun and will always laugh at people's jokes, no matter how stupid or awful they may be. She loves laughing at herself as well, because despite her warrior nature she is quite the klutz --- often dropping things or tripping over her own feet. She's the kind of person you'd see falling up the stairs on a walk, but she's always positive about it, picking herself back up and laughing at herself before continuing. There's rarely a time you'd see Vera sad, especially with her newfound freedom.

Vera's defining trait is her bravery. She's an extremely brave person, jumping headfirst into danger to defend others. She cares little for her own well-being at this point, but if you mess with anyone else while she's around you'd most certainly have Vera's left and right fists to answer to. She is very protective of Keeb, her Riolu companion, especially after everything they have been through together. Shockingly, Keeb feels the same way and would certainly do anything to ensure no harm would come to his master. Although courageous and honorable, Vera is also intelligent and modest. She isn't one to flaunt her abilities and she most certainly knows when to back down if a fight is too much for her.

Vera is level-headed, despite her prowess and strength she keeps herself very grounded. She knows her abilities, her strengths, and her faults. She makes sure to keep herself in check to ensure she doesn't get big-headed or cocky, especially around her companion. She doesn't want any of her old Wildfang personality to leak out, and certainly tries her best to keep her ruthless side under a tight lock.

History: On August 1st, almost eighteen years ago, a baby girl was born to Marcel and Amelie Laing in Shalour City, Kalos. The couple was thrilled, as they were older and had been trying desperately to have a child for many many years with little success. After years of fertility treatments, Amelie was finally able to become pregnant and give birth to a happy and healthy baby girl. Unfortunately, this is where the couple's good luck came to a rather sudden end. On August 3rd, their house was broken into in the dead of night. As Marcel rushed into his daughter's room, he watched as a Zoroark scooped up their baby before diving back out the window from whence it came. Marcel was a simple man, he had never gotten into the Pokemon craze like the young people had. He tried his best to pursue the Pokemon on foot, but he was unable to catch up to it. Heartbroken, Marcel and his wife filed a missing person's report with the Kalos police --- but little did they know, their baby was already on her way to a far off region.

Years passed, and the Laing couple had no news about their daughter. The police officially declared her as dead following a five year absence, and her parents were unable to afford having more fertility treatments... so they had lost their only child, their beloved daughter. The police however, did give Marcel some information. He spoke of many extremely similar cases all across the Pokemon world, where children had been snatched in the dead of night by various Pokemon. No one ever found any sign of the children, and it is unknown who, or what, had sent these Pokemon.

Meanwhile, a young Veronique was being trained in Black City, Unova. She was five years old and was already beginning to become the strongest of the warrior children that the Wildfang clan had taken. The clan was relatively unknown at this point, operating in secret amongst the large warehouses in Black City. The clan wanted to build an army, an army of extremely powerful warrior children with little emotion --- numb and raw, conditioned killing machines. They wanted to use their army to take over Unova, and the rest of the world to follow. Although they had many prospects, Veronique was quickly rising to the top of the ladder --- stronger and faster than the rest. But she had one fatal flaw, she was too emotional. She felt pity for her opponents, and that needed to be snuffed out as fast as possible.

To instill fear in Veronique, forcing her to be numb and pitiless, the Wildfang clan stuck one of their own Houndoom on the young girl at the age of ten. The creature was ruthless, ripping apart Veronique's face and disfiguring her. The left side of her face was left as a bloodied mess, with a gaping hole where her eye once was. The clan feigned innocence after they stopped the dog, claiming that it was a wild and ruthless creature --- executing it right it front of the girl. They spoke about how horrific the world really was, and how many other people and Pokemon would try to do this to Veronique if she didn't start fighting to kill. Afraid, and not wanting to ever be attacked again, Veronique changed her tactics --- fighting more ruthlessly and taking no prisoners.

Years passed, and Veronique had found herself to be a pillar of authority amongst the clan. An officer and an official, ordering the other children around. Due to a failed attack, many of the child warriors had been lost. Either due to death, or to simply running away after being given the freedom. Only Veronique and four others remained, ready to defend their clan with their lives. At this point, Wildfang was high on the radar of wanted criminals, especially after stepping into the public eye with their failed raid of Castelia City. While the police hunted for the clan, Veronique and a fellow Wildfang were training hard --- ready to destroy the Unova police when they arrived. However, during this training, the boy brought up how their father (the leader of the clan) still hadn't replaced his prized Houndoom after it had been put down many years earlier. Veronique was confused, not aware that he had owned a Houndoom. He mentioned that a fellow clanmate killed it, to "teach someone a lesson they wouldn't forget". All of the sudden, everything clicked for Veronique. She remembered the attack, although it had been outside the clan building... the creature had certainly come from inside the building. With horror, Veronique realized that she had been tricked, and maimed in order to keep her subservient. But now, knowing the truth, she was ready to escape.

In the dead of night, Veronique packed her few personal belongings and began to sneak away. As she was leaving, she passed the experimental chambers --- the cages where they kept the steroid fueled Pokemon. The Pokemon that they were being injected daily to ensure they were more violent and battle ready. As she approached, she saw the clan leader and an elder member talking about something. She used the darkness to her advantage, listening to everything they talked about. She watched as a third man came in, followed by a rather imposing Machamp. The Machamp was carrying a baby, and the elder congratulated them on another successful recruitment. Veronique's heart sank, was she one of these baby recruits? She had always wondered why she never had a mother... but now the pieces were slowly falling together. As she continued listening and watching, she saw the Machamp shove a small Riolu forward --- another new capture, ready to be injected.

As the elder and the others finished their conversation, the Machamp shoved the Riolu in a kennel, hanging up the key and following the elder and his companions out. Once the coast was clear, Veronique rushed to the cage, looking at the Riolu. It's eyes were afraid, listening to the larger and more threatening Pokemon moving around near it's cage. Veronique rushed towards the hanging key, it may be too late to save the others, but this Riolu still had a chance. She freed it from it's cage, prompting it to hug her happily, it's tail wagging as it looked it the face of it's savior. Now that they were face to face, Veronique told it about her escape plan in hushed whispers. The Riolu nodded, following Veronique and running away with her at full speed.

The Riolu and Veronique escaped unscathed, but now they had to get away. They ran together from Black City to Undella Town, and finally arrived together in Lentimas Town. As she walked the street with her Riolu companion, she noticed the dirty looks she received from the members of the community. She realized she was still wearing her Wildfang garb, and that she wouldn't be taken well here. She approached a shop, and told her story to the elderly man inside. He nodded thoughtfully, aware of the clan and their teachings. He apologized to the girl, claiming there was very little her could do to help her. Although the police were in search of the clan, if she went forward with her story it was very likely she would also be arrested for her role in the failed Castelia City attack. Sad, but understanding, Veronique nodded --- but the man offered something to her, something that would allow her to take the first step to a new life: clothes. He gave the girl a change of clothes, as well as some money to get her started. He also contacted the Pokemon Professor, explaining that the girl was from a region outside of Unova and had misplaced her trainer license. The Professor was understanding, allowing Veronique to register for a license. She chose the last name Maoz, as it sounded interesting and "warrior-like" to her. She also registered her name as simply "Vera" wanting to try to distance herself from who she was before.

Now, being an actual person, and having a trainer license, Vera traveled to Castelia briefly, wearing the plain clothing the man had given her. Here, she used the money he had given her to buy clothing more suited to "her" she was no longer just Veronique Wildfang --- she was finally her own person. This was a few months shy of her turning eighteen, and the next month of her life was busy, but was probably the least interesting due to everything that had happened to her up to this point. The girl traveled back to Reversal Mountain, discovering the Strange House where she decided to make her home. Here, she lived in peace --- with the mild fear that Wildfang would soon find her. It was a recurring nightmare... but it wasn't the only one she was having. She kept having a nightmare where she was in a large hall, seated next to a terrifying bird comprised of complete darkness while another voice addressed her as "Keldeo".

As she awoke, her Riolu companion, who she had named Keeb, stood next to her bed --- a look of urgency on his face as he began to talk to her. But... not in Pokemon speech, in actual English! Vera was shocked hearing him speak about her actually being some sort of legend and how he had to get her to the Hall of Legends as soon as possible. Although Vera finds it hard to believe... she has to admit that she has gotten much stronger. To the point she accidentally took down an entire wall with one punch... she was always strong but this was insane.

She wonders what awaits her in this Hall...

Other:
She has a distinct fear of Dark types, getting into fight or flight mode as soon as she sees one
Veronique is aware she was kidnapped as a baby, but she has no idea how to go about finding her real family.. especially with nothing to go on​

~

Partner

riolu.gif

Name: Keeb
Species: Riolu
Gender: Male

Appearance: Has a small 'X' shaped scar under his right eye

Personality: Keeb is a knight, polite and well mannered. He looks out for everyone he can, putting himself first to ensure that everyone else is safe and happy. He deeply loves his master, especially for saving his life from the horrors within the Wildfang lab. He holds an extreme respect for Vera, and is certainly ready to defend her honor to anyone that questions her. Keeb has a weakness though, just like most warriors --- girls. Keeb is a huge flirt, any female Pokemon is fair game... although he isn't very successful.

Misc: Keeb's name is a misspelling of the African name "Keb" meaning Earth
 
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fango pango

You're My Man Of War
Name: Deeandra Valda Atarmi (Dee for short)

Age: Seventeen

Gender: Female

Hometown
: Iccirus City, Unova


Type: Poison

Legendary: Poipole (Not a legendary)

Powers:

Toxic: Toxic sludge comes from her hands, causing her opponents to gradually lose health.

Smog: Dee unleashes a cloud of poison fumes, dealing damage to opponents, as well as decreasing their accuracy.

Poison Jab: Dee jabs an opponent, giving off a poison effect that deals damage over time to the person she hit.

Poison Fang: Bites an opponent, causing an immense searing pain where she bites them.


Appearance:
jPAxhM2.png


Deeandra stands at a slightly above average height for a women, at 5’6’’. This accompanies her weight as well, as she has a slight amount of fat on her body, albeit not enough to be hugely obvious. She keeps her brown hair tied up in a bun, the tidiness of which is dependant on how her mood takes her on the day. She keeps it in the bun to keep it out of her green eyes, as she’s not the best when it comes to sight. However she hates wearing glasses, as it covers up the scar on her eyebrow, which she loves to show off about, despite it being from her bashing her face against the corner of a wall.


Her clothing is pretty casual. She likes to wear the same old grey hoodie she got as a gift from Beatrice got her when she was 14. She wears white t-shirt after white t-shirt, and usually wears them for 2-3 days at a time. Her jeans range from new, full of life and ready to be worn out to just...worn out. She likes to put an effort in, despite some people thinking her slobbish due to her clothing choices. They just don’t see her when she is in the right mood to try and look as good as she can. She usually tries to look her best when her best friend, Beatrice, is around.


Personality:
Deeandra is a very blunt girl, who'd rather go straight for the jugular verbally than be passive aggressive about her feelings. Over the course of her life she's gained quite a vocabulary, and uses it to her advantage. Despite this, she can often descend into petty name calling when she's annoyed, and will storm off in a tantrum when things begin to go wrong for her.


Due to the richness she grew up with, Dee has grown to be a bit of a brat, and will brag about her riches despite losing them long ago. However, she does have a sense of humour about the whole thing around her close friends (truthfully only.Beatrice), joking about her father and her sexual orientation, but if someone outside of her close friend circle tries to join in on the jokes, she will do all she can to make sure they regret it.


Around Beatrice, whilst she still exhibits these personality traits, she's a lot more contained about it, and when it's just those two she becomes a lot more personal and emotional. She knows how Bea is generally a cold person, but she’d rather talk about life than scream around her and risk causing Bea to no longer like her. Dee has abandonment issues due to her father leaving, and doesn't want her closest friend and crush to leave as well.



History:

Deeandra was born to Frank and Leigh Atarmi in Malie City, Alola. They were immensely wealthy due to her father owning a prominent clothing brand, Zarya’s. Because of this, Dee's early years were spent being absolutely spoilt. Nothing she wanted avoided her for long, and she absolutely loved it.


The years seemingly flew by for her, until she found something she truly loved. Karate. She was only 5, and Frank was happy to pay to get her all the training she wanted, but he expected it was just a small phase she’d go through before finding something else to enjoy at the school he’d paid a substantial amount for her to attend. To say the least, it didn’t.


She turned 9, and her love for Karate hadn't died down. Because of it, she was a bundle of joy wherever she went. Her schoolwork was some of the best her school had seen, she was social and funny when she needed to be, and her parents loved being around her. Everything was going well for her.


Months later, she was told she was moving away. Her parents were flying her to Unova. They told her that they wanted a change of scenery, and she was convinced when they told her she'd be able to excel in karate in her new home, in Icirrus city. The reality was that Frank had been found to be running sweatshops in the Sevii islands, in Kanto, to make the clothes for Zarya’s. He thanked his lucky stars he'd bought this house in Unova. They had been forced to start again, with limited funds and, in Dee's eyes, a strange land.


Dee tried to be happy, but the sudden change from the riches she'd experienced to the middle class money her mother made as an office worked was jolting for her. She didn't get everything she wanted anymore. She didn't get a private education. She did, however, still get to enjoy her downtime with at least one of her parents. Frank decided to be the stay-at-home parent for Dee. However, he soon fell into a habit, when he began taking a new opiate known as Silver Sandile Venom. Her sole consolation was meeting someone who made her smile more than anyone else, a girl her age named Beatrice.


As Dee began her teenage years, so too did the divorce process for Frank and Leigh. Leigh had found out about Frank's addiction and refusal to get help, and it became too much for her. This impacted Dee harshly, as she was stuck in the middle of this turmoil. Frank and Leigh got into so many arguments, and Dee tried so hard to ignore it, but she couldn't.


After the divorce, Dee stayed with Leigh. She hasn't heard from Frank since he left, when she was 15.


This process had hurt Dee in several ways. Her grades began to drop. She became less social. All she had left was Karate and Beatrice. She ended up messing that up too. She was seen as a star for Unova, even being compared to some of the adults who'd trained for several years more, but her personal life fuelled her short fuse. One of her peers mockingly called her a dyke, due to her openly being a lesbian. Dee proceeded to throw precaution out the the window, and kicked and punched this person as much as she could before officials could pull her off them. She left disgraced. She felt her life was over.


She spent months eating away her issues, leading her to gain weight. All she had left in her mind were her mother, who was at work often, and Beatrice, who was a big help to remedy and bad feelings Dee had whilst she was around. She wasn't enough, though. Dee was lonely.


One day, Dee and Bea were walking to Bea’s house. They had celebrated Bea’s 16th birthday days before, and were having a chat about the bad things they did that they wouldn't tell their parents. They returned to find the house ablaze. Bea tried running to the house to save her own mother. Dee saw this and held her back, alerting a neighbour to dial 911. Dee resisted the impulse to break down with her best friend, trying to remain calm as she could to console her for the loss of her guardian and home.


It didn't take long for Leigh to agree to let Bea stay. The circumstances made it bittersweet for Dee, but she was happy her best friend was living with her. She'd had a crush on her for a few years now, but never came up with the courage to get beyond telling Bea that she was a lesbian.


A few months passed. Bea was settling well. Still a bit shaken, but happy. She'd become accustomed to her vulpix, Khione, living with her. Dee had also become accustomed, but while Pokémon had been in her life, she'd never owned one. However, Dee had spent the last few months saving up to get a decent amount of Pokeballs to catch a Pokémon of her own, as she didn't want Khione to be the lone Pokémon.


Dee went out that day, into the wild. She spent an hour looking for a Pokémon she felt was right. Then she saw it. A nidoran female. Her spark had been lit. She moved close to it, before gaining her composure and throwing a ball. The Nidoran flew right in.


One….two...three…..click.


Dee was ecstatic. She'd caught a Pokémon for herself!!! She ran home to tell Bea, as she expected Bea would be as excited as she was, and she was correct. Bea was so proud of Dee for getting her own Pokémon. Her original plan was to call it Margaret, as she loved the name. The moment she began saying it she realised the error or her ways, as seen in Bea’s expression. Quickly, Dee changed it. The Nidoran was christened Margarine, and it would be Dee's trusted poison companion.


Her life after that was largely uneventful. Her 18th birthday approached and it was to be the same affairs in her mind. Enjoy a day with her mother after work, and Bea throughout. However, as Dee slept, she began dreaming vividly. Two figures. Two sets of eyes. Two voices roaring out with all their might a name unfamiliar to her. “Poi...pole.” She tried to ignore them, but a blinding flash enveloped her. The voices roared again, “POIPOLE…” The light dimmed. Dee tried approaching the figures, but remained still, through fear or otherwise she couldn't tell. The voices returned a final time. Softer, weaker. “Please...Hall..Legen….We beg..”


Dee woke up, and sat, startled. Margarine was at the end of her bed, presumably awakened by the sudden jolt. An unfamiliar voice chimed through the dark, “Are you alright?” Dee looked around for the source of the voice, before hearing the same thing again, coming from her….Nidoran. She moved closer to Margarine. “Did you.. talk?” she muttered. Margarine nodded, before beginning to explain to Dee that she was a Messenger of the Legends. Being Dee’s first Pokémon wasn't mere chance, but an effort to send her a message when the time was right. That message being she needed to go to the Hall of Legends, and she needed to go now. Dee was obviously worried for her mother and Bea, but when she went to tell Bea, she was..gone? Bizarre, Dee thought.


An hour later, Dee had herself ready. She'd written to her mother that she was going on an adventure, and not to worry for her safety, as she was well protected. With a final glimpse at what she was leaving, Dee sneaked out of her house, and off to find the Hall of Legends.

~


Partner


nidoran_f.gif


Name: Margarine

Species: Nidoran

Gender: Female


Appearance: [ Anything from the norm? If not, this can be left blank ]


Personality: Margarine is brash at times, but it's more due to her being a fighter. When problems arise she wants to settle it quickly and physically. Very protective of Dee, Beatrice and Khione, as they are the only ones she feels a connection with.


Misc:
 

Hydrangea

Just a creature
Staff member
Moderator
Name: Deeandra Valda Atarmi (Dee for short)

Age: Seventeen

Gender: Female

Hometown
: Iccirus City, Unova


Type: Poison

Legendary: Poipole (Not a legendary)

Powers:

Toxic: Toxic sludge comes from her hands, causing her opponents to gradually lose health.

Smog: Dee unleashes a cloud of poison fumes, dealing damage to opponents, as well as decreasing their accuracy.

Poison Jab: Dee jabs an opponent, giving off a poison effect that deals damage over time to the person she hit.

Poison Fang: Bites an opponent, causing an immense searing pain where she bites them.


Appearance:
jPAxhM2.png


Deeandra stands at a slightly above average height for a women, at 5’6’’. This accompanies her weight as well, as she has a slight amount of fat on her body, albeit not enough to be hugely obvious. She keeps her brown hair tied up in a bun, the tidiness of which is dependant on how her mood takes her on the day. She keeps it in the bun to keep it out of her green eyes, as she’s not the best when it comes to sight. However she hates wearing glasses, as it covers up the scar on her eyebrow, which she loves to show off about, despite it being from her bashing her face against the corner of a wall.


Her clothing is pretty casual. She likes to wear the same old grey hoodie she got as a gift from Beatrice got her when she was 14. She wears white t-shirt after white t-shirt, and usually wears them for 2-3 days at a time. Her jeans range from new, full of life and ready to be worn out to just...worn out. She likes to put an effort in, despite some people thinking her slobbish due to her clothing choices. They just don’t see her when she is in the right mood to try and look as good as she can. She usually tries to look her best when her best friend, Beatrice, is around.


Personality:
Deeandra is a very blunt girl, who'd rather go straight for the jugular verbally than be passive aggressive about her feelings. Over the course of her life she's gained quite a vocabulary, and uses it to her advantage. Despite this, she can often descend into petty name calling when she's annoyed, and will storm off in a tantrum when things begin to go wrong for her.


Due to the richness she grew up with, Dee has grown to be a bit of a brat, and will brag about her riches despite losing them long ago. However, she does have a sense of humour about the whole thing around her close friends (truthfully only.Beatrice), joking about her father and her sexual orientation, but if someone outside of her close friend circle tries to join in on the jokes, she will do all she can to make sure they regret it.


Around Beatrice, whilst she still exhibits these personality traits, she's a lot more contained about it, and when it's just those two she becomes a lot more personal and emotional. She knows how Bea is generally a cold person, but she’d rather talk about life than scream around her and risk causing Bea to no longer like her. Dee has abandonment issues due to her father leaving, and doesn't want her closest friend and crush to leave as well.



History:

Deeandra was born to Frank and Leigh Atarmi in Malie City, Alola. They were immensely wealthy due to her father owning a prominent clothing brand, Zarya’s. Because of this, Dee's early years were spent being absolutely spoilt. Nothing she wanted avoided her for long, and she absolutely loved it.


The years seemingly flew by for her, until she found something she truly loved. Karate. She was only 5, and Frank was happy to pay to get her all the training she wanted, but he expected it was just a small phase she’d go through before finding something else to enjoy at the school he’d paid a substantial amount for her to attend. To say the least, it didn’t.


She turned 9, and her love for Karate hadn't died down. Because of it, she was a bundle of joy wherever she went. Her schoolwork was some of the best her school had seen, she was social and funny when she needed to be, and her parents loved being around her. Everything was going well for her.


Months later, she was told she was moving away. Her parents were flying her to Unova. They told her that they wanted a change of scenery, and she was convinced when they told her she'd be able to excel in karate in her new home, in Icirrus city. The reality was that Frank had been found to be running sweatshops in the Sevii islands, in Kanto, to make the clothes for Zarya’s. He thanked his lucky stars he'd bought this house in Unova. They had been forced to start again, with limited funds and, in Dee's eyes, a strange land.


Dee tried to be happy, but the sudden change from the riches she'd experienced to the middle class money her mother made as an office worked was jolting for her. She didn't get everything she wanted anymore. She didn't get a private education. She did, however, still get to enjoy her downtime with at least one of her parents. Frank decided to be the stay-at-home parent for Dee. However, he soon fell into a habit, when he began taking a new opiate known as Silver Sandile Venom. Her sole consolation was meeting someone who made her smile more than anyone else, a girl her age named Beatrice.


As Dee began her teenage years, so too did the divorce process for Frank and Leigh. Leigh had found out about Frank's addiction and refusal to get help, and it became too much for her. This impacted Dee harshly, as she was stuck in the middle of this turmoil. Frank and Leigh got into so many arguments, and Dee tried so hard to ignore it, but she couldn't.


After the divorce, Dee stayed with Leigh. She hasn't heard from Frank since he left, when she was 15.


This process had hurt Dee in several ways. Her grades began to drop. She became less social. All she had left was Karate and Beatrice. She ended up messing that up too. She was seen as a star for Unova, even being compared to some of the adults who'd trained for several years more, but her personal life fuelled her short fuse. One of her peers mockingly called her a dyke, due to her openly being a lesbian. Dee proceeded to throw precaution out the the window, and kicked and punched this person as much as she could before officials could pull her off them. She left disgraced. She felt her life was over.


She spent months eating away her issues, leading her to gain weight. All she had left in her mind were her mother, who was at work often, and Beatrice, who was a big help to remedy and bad feelings Dee had whilst she was around. She wasn't enough, though. Dee was lonely.


One day, Dee and Bea were walking to Bea’s house. They had celebrated Bea’s 16th birthday days before, and were having a chat about the bad things they did that they wouldn't tell their parents. They returned to find the house ablaze. Bea tried running to the house to save her own mother. Dee saw this and held her back, alerting a neighbour to dial 911. Dee resisted the impulse to break down with her best friend, trying to remain calm as she could to console her for the loss of her guardian and home.


It didn't take long for Leigh to agree to let Bea stay. The circumstances made it bittersweet for Dee, but she was happy her best friend was living with her. She'd had a crush on her for a few years now, but never came up with the courage to get beyond telling Bea that she was a lesbian.


A few months passed. Bea was settling well. Still a bit shaken, but happy. She'd become accustomed to her vulpix, Khione, living with her. Dee had also become accustomed, but while Pokémon had been in her life, she'd never owned one. However, Dee had spent the last few months saving up to get a decent amount of Pokeballs to catch a Pokémon of her own, as she didn't want Khione to be the lone Pokémon.


Dee went out that day, into the wild. She spent an hour looking for a Pokémon she felt was right. Then she saw it. A nidoran female. Her spark had been lit. She moved close to it, before gaining her composure and throwing a ball. The Nidoran flew right in.


One….two...three…..click.


Dee was ecstatic. She'd caught a Pokémon for herself!!! She ran home to tell Bea, as she expected Bea would be as excited as she was, and she was correct. Bea was so proud of Dee for getting her own Pokémon. Her original plan was to call it Margaret, as she loved the name. The moment she began saying it she realised the error or her ways, as seen in Bea’s expression. Quickly, Dee changed it. The Nidoran was christened Margarine, and it would be Dee's trusted poison companion.


Her life after that was largely uneventful. Her 18th birthday approached and it was to be the same affairs in her mind. Enjoy a day with her mother after work, and Bea throughout. However, as Dee slept, she began dreaming vividly. Two figures. Two sets of eyes. Two voices roaring out with all their might a name unfamiliar to her. “Poi...pole.” She tried to ignore them, but a blinding flash enveloped her. The voices roared again, “POIPOLE…” The light dimmed. Dee tried approaching the figures, but remained still, through fear or otherwise she couldn't tell. The voices returned a final time. Softer, weaker. “Please...Hall..Legen….We beg..”


Dee woke up, and sat, startled. Margarine was at the end of her bed, presumably awakened by the sudden jolt. An unfamiliar voice chimed through the dark, “Are you alright?” Dee looked around for the source of the voice, before hearing the same thing again, coming from her….Nidoran. She moved closer to Margarine. “Did you.. talk?” she muttered. Margarine nodded, before beginning to explain to Dee that she was a Messenger of the Legends. Being Dee’s first Pokémon wasn't mere chance, but an effort to send her a message when the time was right. That message being she needed to go to the Hall of Legends, and she needed to go now. Dee was obviously worried for her mother and Bea, but when she went to tell Bea, she was..gone? Bizarre, Dee thought.


An hour later, Dee had herself ready. She'd written to her mother that she was going on an adventure, and not to worry for her safety, as she was well protected. With a final glimpse at what she was leaving, Dee sneaked out of her house, and off to find the Hall of Legends.

~


Partner


nidoran_f.gif


Name: Margarine

Species: Nidoran

Gender: Female


Appearance: [ Anything from the norm? If not, this can be left blank ]


Personality: Margarine is brash at times, but it's more due to her being a fighter. When problems arise she wants to settle it quickly and physically. Very protective of Dee, Beatrice and Khione, as they are the only ones she feels a connection with.


Misc:

Other than the terrible Google Docs spacing... it's good! I really hope Frank feels pure wherever he is now.

Accepted!

---

EDIT: Vern has also informed me that they are complete and everything seems to check out so accepted as well~
 
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Sketchie

literally some guy
WIP, I'll get to his history later.

Name:
Chance Bingham
Age: Seventeen
Gender: Gay transgender male.
Hometown: Lillycove City, Hoenn

Type: Flying
Legendary: Rayquaza
Powers:
- Flight: Chance no longer needs an airplane to fly. The boy can now fly by himself. You go, boy.
- Aerokinesis: Chance can now manipulate the air around him! He likes using it in a way similar to the move air slash. AIR BENDING SLICE!
- Delta Stream: Along with his aerokinesis, he is now able to manipulate the weather around him as well. Obviously it's not that powerful... yet. He can create a rainstorm or make it go away in his local area, but big tornadoes and supercells are a little out of his reach right now.
- Dragon Pulse: In true Rayquaza fashion, Chance can now shoot a concentrated beam of energy from his mouth. He is super flipping stoked.

Appearance:
IKV5l9x.png
veEcoJv.png
lTOfIkR.png

Chance is a soft little thing. He's not super small, only about 5'6", but he looks so soft with rounder squishy cheeks and a small nose that he almost looks smaller. He looks like a 15 year old, when he's really 17. He's got big, green-blue eyes, and long, flippy eyelashes. His dark chocolate hair is cut neat, like a perfect little Mormon boy, brushing over thin, neat eyebrows. His white skin is soft and clear, he doesn't get pimples easy, and he doesn't have a whole ton of body hair. His lips are a soft pink, and normally drawn up in a pleasant smile. He's fit and trim, not bulky but wirey, and clear biceps and calves. He's a firm boy, very strong and can run way fast. He's had top surgery, and he has poke scars on the inside of his thigh, but he hasn't had bottom surgery and isn't planning on it. From the outside he looks like a boy, and he is a boy, no matter how soft.

Chance is a fan of kind of loose but well fitting. He has plenty of colorful tees and denim jeans, not skinny but still fitted. He loves his colorful shoes, too. When he's working out, he tends to wear spandex and a t-shirt and colorful fun running shoes. When he's flying, he'll wear whatever's comfy, usually with cargo pants for all of his air things. He isn't one for accessorizing, he's a simple man with simple, colorful, tastes.

Personality: Chance is a bright, bubbly little thing. He's often called gay, which is fortunate, because he is, and he doesn't care if people try to use that word against him. He loves the sun, he loves being outside, he loves being free, away from the chains of society. He will go his own way, and if anyone has anything to say about it, well... he doesn't care. He loves people, don't get me wrong, he loves his friends and he loves humanity as a whole, but he just does not care how other people think about him. He's incredibly confident in both his identity and his skillset. He does what he does well, and he knows it. It can lead him to be a little cocky sometimes, but he doesn't really mean it that way. He wants to help, and if he thinks his skillset matches what is necessary, he'll be on top of it in seconds.

Chance is very artistic, mostly performance-wise. He was/is a huge choir boy, and looooves to sing. It's his passion. He is a proud tenor. He can and will prove it to you. He plays the bass guitar over everything else, but he's proficient in most strings. He is also fond of playing a pipe, and likes to play various Lord of the Rings music on the one he keeps in his bag. He's also a huge nerd. He loves fantasy, elves and adventure and all that jazz, and absolutely adores a good game of Dungeons and Dragonites. (He often plays Bards or Barbarians.) Despite his nerdiness, he loves working out, and strives to be fit and trim. He's the kind of boy who takes a run as the first thing after he wakes up. Don't get him started on talking about stuff he's passionate about because you might not get him to stop. The thing he is #1 most passionate about is flight. All flight, regardless if it's pokemon or mechanical. Flying types are his favorites (ALL flying types), and he adores airplanes. He has his head in the clouds half the time, and can often be found scanning the skies. He loves boats and trains as well, only to a lesser extent.

This boy is hotheaded and fast. Chance is well known for taking chances, sometimes unnecessary ones too. He's a big risk taker, and often puts himself in danger for a thrill. He doesn't like being made to feel incompetent, and will fight tooth and nail if his competency is put into question. He also hates being made to feel like less, or when people treat him like a child. He's an adult, he's been an adult for a little bit, even if he does look quite youthful. Chance often doesn't worry about consequence until after the thing is done, which is kind of a problem for him and for the others around him. He's also very sensitive, and cries easily. He passes extremely well, at this point almost no one but those who knew him when he was younger knows he's trans. He'd prefer to keep it that way, and gets very embarrassed if anyone finds out. He has very... escapist tendencies, often wanting to fly away instead of face his problems. He hates being in one place for too long, and though he likes a "home base" so to speak, he feels that he can never have a sort of home. He's destined to be on the move.

All in all, Chance has a heart of gold. He truly wants to help, he wants to alleviate suffering. He's a good guy, with a good head on his shoulders. He's very smart and creative, and he uses that to bring smiles and joy. He lives with his head high up in the clouds, but can be persuaded to come back down. He loves people, and he loves love. He loves to love and to be loved. He is bright, intense, passionate, and firey, but he is also warm, joyful, caring, giving. He has a lot of love in his heart, and he's willing to share every ounce.

History: Katie Bingham was born into the loving arms of Susan and Richard Bingham in Lilycove City, Hoenn. While not wildly well off, Richard made enough as a successful pilot for Legend Airlines that Susan could comfortably stay at home and take care of her newborn daughter. Katie was given everything she could ever need or want. Cute pastel baby clothes to soft pink plushies, all surrounded by a house warmed with love. Only two years after Katie was born came a little brother, Daniel. Katie was ecstatic to finally have someone to share here toys with (even though little Danny didn’t really get it).

Katie was always a fast learner. Quick to get on her feet, and she picked up talking fast. She also learned how to pick up crayons fast, and Susan had to act quick to save her walls. Fortunately, Katie found paper, and thus her artistic career began. She was also (by tradition) started on piano lessons when she was about 5. She would late pick up the guitar and find her true calling, as well as beginning to learn how to sing. Her little life began to bloom as she entered elementary school, having a blast as she aced friends and climbed the social ladder. It was in second grade that her father introduced her to the sky. He took her up into their family plane, and she never truly came down. Her head stayed in the clouds, enamored with the steel birds. Katie's life was better than she could imagine.

It was fifth grade when things started getting... weird. Katie never really understood gender. It isn't really a big deal when you're a youngin'. She didn't like being called a girl or a daughter or a sister, but that must have just been the way that it was. She didn't like going to the maturation presentation, but I mean, that tuff wouldn't happen to her, right?

Wrong. Puberty was a living nightmare. The slight discomfort became plaguing dysphoria. Katie could not for the life of her figure out what was wrong -- what was wrong? She was lucky to have a good relationship with her parents, giving her the freedom to open up and explain that there was something wrong. She doesn't really remember when it clicked, when she realized it, but had to have been in early middle school. She was scrolling through the internet when she read the word. Transgender. What? Something resonated, and Katie had to look into it further. Suddenly, everything began to make sense. The dysphoria. Why she couldn't stand "she", "daughter", "Katie". Slowly, to herself, he began to come out. He spent the month preparing to tell his parents, trying to find the words he would say. He decided on the name Chance early on, there was just... something about the name that fit. It was his. And hell, he was going to take a chance on this, why not take a Chance on him?

His parents took it well, and immediately took their new son into open arms. That same day they took him to get his hair cut, and buy the beginnings of a new wardrobe, including a binder. He walked into the first day of eighth grade a new man. He went to the doctor and with both parent's permission, he was allowed to start HRT. In ninth grade, legal matters were taken to change his name, as well as bypassing gendered classes. He could get PE credits all on his own, he had really taken to getting fit and trim all on his own. He got his pilot's license to fly his family plane. He found his group of friends, a bunch of dorks who fell in love with Dungeons and Dragonites just as much as he did.

Chance met Amelia his sophomore year. She was actually a gift from his parents -- the egg of Richard's prize Talonflame and Susan's Unfezant. She was beautiful. Sleek, elegant, with an air of grace. The two bonded immediately. They were nearly inseparable. Chance graduated early after his junior year, and shortly after went under to have top surgery. Things looked up for Chance. He had a wonderful life, and finally, he could feel so right in his body. He had best human friends and a best pokemon friend. But suddenly, things were getting odd.

Dreams were not super common for Chance. He didn't really know why exactly, but he really didn't dream often. When he did dream, it was so realistic, as though he were actually living his dream. But one night, he had a dream so realistic it blew the rest out of the water -- which was odd, because it began with him flying. It felt so natural. He flew over the ocean, never looking down, being drawn to... somewhere. The somewhere came into view: a grand tower in the middle of an island. Chance didn't know why, but it felt like... home. He circled the magnificent tower, before flying inside. Inside were murals of a great green dragon, surrounding a large golden throne. He flew around the throne, before settling down. But, he didn't quite settle down down. He could still feel himself floating. The throne was surrounded with jewels and gold and treasure, offerings. He reached out for a mirror which had been buried in the pile, and when he looked at himself, he saw Rayquaza looking straight back at him.

The shock was enough to wake him.
“Are you alright?” a bright, airy voice said. Chance looked around. That voice certainly didn’t belong to his parents, and Danny (who was now 15) was already beginning to get a low voice like his dad. “Chance, I’m right here,” the voice said again. It was coming from the little bird who sat on his lap.

Chance took a double take. “Ame, you can’t talk, so either I’m hallucinating and need water, or I’m still dreaming.”

“You’re fully awake, Chance.”

“Then... how are you talking???”

Amelia explained her purpose as a Messenger of Legends, and the dream signified that Chance needed to get to the Hall of Legends ASAP. Chance agreed, after all, why wouldn’t you agree to the call of ADVENTURE? With just days away from his eighteenth birthday, he prepared himself to leave home to go to who knows where. It was strange, but ever since he had that dream he’s been feeling... lighter? Jumping suddenly became one hellova lot easier, that’s for sure.

Other: Has a valid pilot's license, his home airport is in Lillycove.

~

Partner:

661.gif

Name: Amelia
Species: Fletchling
Gender: Female

Appearance: Amelia is a fancy fletchling. Her feathers are a little longer and a little sleeker. This is one gorgeous bird.

Personality: Amelia is soft and gentle. She floats on the wind effortlessly, and her personality is the same. She is graceful, beautiful, strong, and fairly quiet. She loves Chance with all her heart, and she loves to fly with him, even if she isn't spreading her wings. She has her own style and her own way of doing things, and that's just how she is.
 
Last edited:

Sketchie

literally some guy
SUPER WIP to go along with my first one, in separate posts because we all know my sign ups get... lengthy...

Name: Camilla Cartwright
Age: Seventeen
Gender: Pansexual Female
Hometown: Nimbasa City and Route 17, Unova

Type: Bug
Legendary: Genesect
Powers:
- BUG STRENGTH: As bugs are tend to do, Cami is incredibly strong, and can lift nearly 500 times her own weight, despite her physical inactivity. (The strongest bug can lift 1,150 times its own weight. She'll get there.) Her skin is akin to armor, and more difficult to pierce. Due to her daily moisturizing routine, it is soft to the touch.
- Spidey Sense: Cami gets a sort of feeling when something is off, or if she's in imminent danger. Something about sensitive skin and water vapor in the air and more technobabble.
- Techno Blast: Cami fires a beam of energy from her hands. Currently it's a plain white light, but Cami wonders if she can change it, and if it might do something else if she's able to jerryrig it.
- Download: Cami is a natural with technology. She feels as though it's ingrained in her. She can figure out technological devices with ease, figuring out how to use them and how to make them as well. This is partly because Cami has a currently loose mental connection to the Internet. She doesn't really know exactly how she does it. When getting int a fight, Cami can use this connection to research the opponent and come up with a strategy to use her opponent's weaknesses in her favor.

Appearance:
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Camilla Cartwright is a right beautiful young lady. Sorta. Most people just call her hot. She's at an average height, around 5'7, and has a fairly slim build to her. She has smooth, pretty curves, wider hips and a defined waist, and small, perky breasts. She doesn't have much cleavage, but she is a proud member of the tiny titty committee, and won't let you forget it. Cami's white, even more so since she's not really a sunshine person, but she has a soft and nigh perfect complexion. Her silky blonde hair cascades down just past her butt in the back and right side, but the left side has been buzzed short for the aesthetic. (If she needs it up, she'll tie it back into a messy bun, but that doesn't happen much.) She has big, bright, expressive eyes that look nearly violet in the right light, but she promises, they're blue, and also pretty bad. She wears grey rectangular glasses to help her out. She also has very blonde eyebrows, she promises they're there but it looks weird if she makes them darker. Her nose is small and sweet, and she has soft, plush lips to match. Her ears are pierced, only her lobes, and she almost always has some cute earrings in. She also has tattoos over both her arms and her left leg, looking like purple circuitry, and a lace pattern under her breasts. Behind her ear you'll find a series of four dots in a diamond pattern, meant to look like the XYAB buttons on your standard gaming device.

Camilla's style is loose and revealing. You can almost always see her bra straps, if not more. On a normal day you can find her in a loose fitting sweater falling off her shoulder and torn jeans, or if she's going out on the town you might see some meme-ish crop top and denim booty shorts. She has plenty of shoes to choose from, but she usually opts for a pair of colorful converse. She loves accessorizing, be it with fashion headphones or big bows or what have you. She's not a fan of bracelets, however, and prefers to keep her wrists and hands free. As for her persona Yellow Butterfly's outfit, Butterfly has a custom made headset with a yellow butterfly wing on the headphone, as well as a short, sleeveless dress, banded at the waist. The dress is yellow and (of course) looks like two butterfly wings coming together, with a short pastel rainbow chiffon skirt where the wings split at her waist. She even has butterfly shoes, dammit. When Camilla decides it's going to be a lazy day, she usually just wears an old bra and sweatpants. We can't look perfect all the time.

Personality: Camilla Cartwright is a white hot bomb of personality! She is trendy and hip, and loves keeping up with the times... and by this I mean memes. She loves memes and the internet and whatever's popular on the internet. She's a YouTube video game star, people know her signature yellow.butterfly handle, and she's extremely good at them. She's a bit of a snark, and built up her personality on being sarcastic and witty. She's very proud of where she's gotten, especially as a female in the industry. Firey and hot-headed, she won't let anyone get in her way in where she wants to go!

The thing that usually shocks people about Cami, something she kind of hides, is how incredibly intelligent she is. Not only is she book and people smart, but she knows how to use it. Extremely cunning, she's good at getting what she wants and needs through any means necessary. She is a good kid, though, and her plans would never involve hurting or taking advantage of someone, unless said someone isn't a good kid. Her intelligence and good planning skills are some of the reasons why she is so good at video games, especially team games. She loves to learn. She sometimes feels like she's a dragon hoarding treasure, except her treasure is any information she can get her hands on. The more Cami knows, the better.

Cami loves video games. She's especially skilled at Overwatch and League of Legends, but she'll play anything. She's gotten a good rep on YouTube for her skills, and she enjoys running her let's play channel and letting others request what she plays. Legend of Zelda, Pokemon, Smash Bros, Halo, Skyrim, various flash games, there isn't anything she won't play. There isn't anything she isn't good at, or anything she won't get good at. She prides herself on being good, and on being a girl. She'll raise the banner for female gamers everywhere. She loves social media and has a strong following on Tumblr, Twitter, and Instagram as well. Her phone is simply a part of her now. She loves fashion and looking her absolute best, her style leaning towards trendy YouTube hipster, almost like that's what she is. She also loooves cute things, especially cute pokemon! Even though she won't call her style cute, she will absolutely fawn over any cute thing you hand her. She's a good singer, and loves making silly parodies for her fans. She also loves reading, but it's something she kind of keeps hidden. Books are something sacred to her, she doesn't like sharing them for fear of ruining them.

Despite what you might think, Cami isn't actually too arrogant and cocky. She recognizes she's good at stuff, but since her goal is to always be getting better, knowing there is always someone who is better, it keeps her humble. She does, however, get aggressive. Especially when someone tells her she can't do something. She won't physically lash out, but she has a sharp tongue and isn't afraid to use it as a knife. She hates exercise and hates sports, she finds it all soooooo so boring. She also typically doesn't like those who are into that sort of thing, since in the past, they've made fun of her. She's easily frustrated when her carefully constructed plans go awry, and she's not exactly the most flexible at fixing them when they do.

Camilla truly is a good kid at heart. She loves fun and friends and laughter. She wants to make people happy and forget about trouble for a while, which is one of the reasons she loves YouTube. She's tenacious, and even when she's frustrated, she'll calm down and keep going. She understands the meaning of teamwork -- gaming and family life requires it. She loves all nine siblings and is ecstatic for the tenth. She's likes to be silly and carefree, since she believes in a world of good people. She believes in a future, and that future can be bright and better. Things can always get better. She isn't a fan of dystopian novels because it goes directly against her belief that our future won't, can't get worse. Some tell her she's weak because of her idealism and her optimism. She feels the exact opposite -- it makes her strong.

History: Katrina and Kenneth Cartwright got married young, and at the tender age of twenty had their first daughter: Camilla was born into loving arms and a small house in Nuvema Town. Kenneth, though young, was a gifted computer engineer, and his skills were highly sought after and well compensated. This brought great comfort to Katrina, who wanted nothing more but to stay at home and care for her child. Ever since she was brought into this world, Cami felt loved, important, cared for. She learned to walk and talk quickly, and the little girl grew up bright eyed and curious. "Why" became her favorite word, followed by "What is that" as close seconds. She started reading early too, climbing to chapter books at age three. Also at age three came another surprise: the triplets Caleb, Chelsey, and Caty were born a few months after she turned three.

School was a blessing for Camilla. She was over the moon to start kindergarten at age five, shorty after little brother Chance was born. It was all so new and exciting, and she was encouraged to read as much as she could. She was a little bit of a teacher's pet, smart and gifted and perfect, but she didn't care, as long as it meant she could read whenever she wanted. She didn't have a favorite subject -- she loved everything! And she loved people, too. A little awkward and overly excitable, it was a little tough, but she eventually figured out how the friendship thing worked. Her home life helped. Her dad would invite her up into the den to play video games with him, and that's where her love for gaming sparked. She loved how interactive it was, she'd press a button and something would happen, something would change. There were puzzles to solve and bad guys to vanquish. Her dad bought Cami her very own GBA that Christmas, and it's still one of her most prized possessions.

The twins Christian and Cody were born three years later when Cami was eight years old, and she was really turning into quite the big sister. She loved her little siblings and being the eldest duckling, and she'd do anything for them. They all looked up to her as the example, and Camilla quickly got used to being copied. They, of course, had their squabbles and stupid sibling fights, but the Cartwright family home kept its reputation as a house of love. It was also getting way too small. On top of that, school had started to get boring. She stopped doing her homework by the end of second grade because it was easy enough that she'd grasp it and just ace the quiz the next day. This worried her parents and her teachers. Not the being really smart part, no, Mr. and Mrs. Cartwright were incredibly proud of their eldest daughter for her academic skills. What they were worried about was Camilla forming bad habits that would be harder to break when it actually mattered. Camilla's second grade teacher suggested skipping third grade and going straight to fourth, and that's exactly what Cami did.

It worked out anyway, since the summer before 4th grade, the Cartwrights moved out of their way small house into a bigger one in Nacrene City. Work called Kenneth, Kenneth moved to work. Camilla loved Nacrene. It had one of the biggest and best libraries in all of Unova, and she could easily spend hours there. It was a safe city, with lots of beautiful areas to explore and secrets to learn. Fourth grade provided more of a challenge than third grade would, and Cami was eager to dive in. Making friends was a little harder, being in a new place with people older than her, but she found her place with the nerds. Kids who liked to read just as much as she did, people she could play video games with. Baby Charlotte was the newest addition to the Cartwrights, born two years after the twins, when Cami was 10 and finishing sixth grade. Once again, Cami, at the top of her class, started slipping behind with boredom. She needed something more, so her sixth grade teacher suggested that she might skip a second grade, jumping straight into eighth grade. And what better way to jump into a new grade than by moving to an entirely new city?

The Cartwrights moved to Nimbasa City just before school started up again when Camilla was 11. It was perfect. So much light and sound, filled with technology everywhere you turn. Middle school gave Cami a new zest for life, even though making friends got harder again. Camilla had grown a lot. She was very mature for her age, being the oldest child does that to you, as well as skipping two grades. Even though she found her place with the nerds, puberty wasn't kind to her at first, and mixing those two facts in with the two years younger fact means that some people don't agree with you in their lives. Early puberty was mean to Cami, she had terrible breakouts and braces and oily crazy hair. That and her eyesight started to fail, genetics be like that, and she had to start wearing glasses by the end of eighth grade. It was rough, and combined with the onset of bullying, Cami was starting to seriously consider if her love of learning was worth it. She felt lower than dirt more times than she cared to admit. But she did admit it, eventually. Her mom was always right there to comfort her, and the triplets tried to do their very best to help cheer their sister up as best they could. The birth of two new twins, Claire and Colton, really helped to brighten the house just a little bit more. (For those keeping track, Colton is the youngest of ten.)

Cami started ninth grade in high school as a twelve year old. An incredibly bright and intelligent twelve year old who could easily be mistaken as a fourteen year old, especially since most of her growth spurts were done and over with. She still hung with the nerds, and really found her place in her school's Gamers Club. The boys there took her in like a little sister, and Cami loved her big brothers from other mothers. She avoided sporty kids, since most of them made fun of her for the usual: skipped grades, video games, an ugly face, and so on. She avoided all except for one. Senior boy, quarterback, eighteen and perfect, Nathan Perry. He took her under his wing, called her pretty and beautiful, told her how smart and talented she was. From an outsider's perspective, you could physically see all the red flags. Not from Cami's perspective. She was just happy someone seemed to like her. So happy, in fact, that she somehow caught a huge crush on him, and also somehow told him. She was embarrassed for about five seconds before Nathan told her that he felt the same way.

Nathan taught her how to hold hands, to kiss. It started out innocently at first, but it began to escalate and Cami didn't know how to stop it. For once in her life, Cami felt she couldn't tell her parents anything. What would they say? They would be so mad. They couldn't know. She'd lie about where she was going and who she was going with, and her parents trusted her enough to let her go. Nathan knew Cami was scared of saying anything, and he used it to his utmost advantage. The more Nathan pushed her, the quieter she got. She didn't like what he was doing, what he made her do, but she couldn't say no or he'd get upset. The six year age difference didn't help. One day after school, she left with Nathan to his house as usual. He seemed calm that day. Maybe today would be good. Maybe he wouldn't make her do anything to him. Camilla was, unfortunately, dead wrong. Nathan made her lunch, and the next thing Cami knew, she was home again, tucked in on the couch. Her whole body ached, covered in bruises. She could see the Saturday morning sun streaming through the window. What had happened?

Katrina knew. She had seen it before, done to her best friend, and now to her own doctor. She hadn't slept a wink that night. Her baby girl hadn't come home yet from school, without telling her where on earth she was going. She stayed by the window, watching, hoping, waiting. Then, she saw a truck pull up to their curb. Out walked a strange man, carrying... yes, her daughter! Worried he'd try to take her too, she stayed out of sight behind the curtains, watching with bated breath. She watched him set her daughter down on the doorstep, before looking both ways and running back into his truck. As soon as the truck pulled out, Katrina ran outside, scooping up an unconscious Cami into her arms. Cami's legs were covered with blood, her breathing was shallow and she was completely unresponsive. Mama Bear Mode activated hard. She lovingly cleaned up all the blood, changed her into a new set of clothes, and tucked her in on the couch. She slept on the living room arm chair that night, keeping watch.

Cami burst into tears when her mother told her what happened last night. She couldn't keep hiding where she was going, what had happened to her. Sobbing profusely, she gushed about everything. She begged her mom not to be angry with her. To her surprise, Katrina pulled her into her arms, wiping her tears away and smoothing down her hair. She wasn't mad at all. Well, she was furious with the young man who manipulated her daughter and swore she would do all she could to bring him to justice, but she wasn't angry with Cami. She was manipulated, taken advantage of, there was no way she could have known any better. Katrina took it to the police, and thus trials began.

Cami doesn't remember much of the trials, nor did she care. She just never wanted to see Nathan again, and with a restraining order put in place and Nathan off to prison, she never did. She finished the rest of ninth grade online. Her friends from the Gamers Club visited as often as they could. Cami was traumatized pretty badly, but somehow... they weren't so bad. They knew she loved let's players and helping the club out with their let's play videos, so they suggested she make some videos all on her own. She loved it. She took the username yellow.butterfly -- yellow was a happy and sunny color, something she needed, and butterflies were feminine, something she took pride in. She loved it. Her videos were silly at first and really only the Gamers Club watched them, but they were happy to support their adopted little sister in what made her happy.

By the time tenth grade started to roll around, it began to feel like a far off nightmare. It still plagued her, but she pushed to go back to school, and her parents let her. Nathan would have graduated anyway, and the rest of her friends were excited to have her back in the classroom. She was excited to have friends again. Not only that, but while she was away, puberty finally worked its magic. She got her braces off, and started changing up her wardrobe. She was in all high honors and college credit classes, she took choir and acted in the school musicals and was secretary of the Gamers Club. She pushed herself even father her junior year. Her YouTube channel started gaining traction, as the bright and bubbly blue-eyed girl bounced her way to the top. She became Gamers Club president by her senior year, and graduated top of her class at age sixteen.

Camilla Cartwright became a sensation at sixteen. She latched onto Overwatch as soon as it came out, which definitely garnered her followers, but what skyrocketed her to success was when Sombra was released. Camilla was a true natural, easily becoming one of the best Sombra mains in the nation. Not long after yellow.butterfly really took off, she found a little yellow bug of her own. She was cleaning in the attic when she found a tiny ball of electric fluff. She fell in love with it immediately, and the joltik did the same. She named the joltik Olivia, after Sombra's true name, and the two became inseparable. Olivia stayed on Cami's shoulder while she played, reveling in Cami's wins and encouraging her through losses. She even joined Cami when she played in the Unova Championship, and later that month, the World Overwatch Championships. That was when she first donned her yellow.butterfly outfit, one Katrina made herself. It was a gorgeous little sundress that Cami designed, one she was proud to wear. After winning the championship, she shaved the side of her head and got her signature purple tattoos little by little.

She worked on college courses online on the side, got her driver's license and a cute little Jeep, and... the key to a secret lab. It was under Kenneth's name, and Kenneth felt like his eldest was old enough to have her very own space. He had bought the abandoned laboratory just off the road a bit from Nuvema town back when they had lived there, as he planned on building his business from there, but it never happened. He kept it as a storage space, and a space to wind down in. Fully stocked with state of the art computers, it became Cami's getaway resort. Sure, it was a drive, but a drive Cami enjoyed. She loved her little Jeep and she loved to drive and she loved the scenery. (Olivia did too.) Somehow it felt... familiar.

Katrina got pregnant again when Cami was 17, and the Cartwright home was once again up in a buzz about a new baby sister. Cami's eighteenth birthday was in the midst when something... weird happened. Camilla awoke, draped only in white cloth, chained down to a table, surrounded by men in white lab coats. Immediately, she started to panic. The dreamscape was filled with her screams as the men poked and prodded and cut and pierced her. Memories, feelings, all came flooding back. As dream began to fade to black, a jarring, electronic voice cut through the screams.

GEN----NE----SECT.
A----RISE.
Camilla awoke with a start, sobbing and grasping at whatever she could. Olivia, once peacefully asleep by Cami's feet, jumped to her itty bitty spider feet and ran into her human's arms. Cami stroked Olivia's fuzz, trying to calm her shaking heart. "oh, oh, cami," Olivia squeaked, "it's okay now, you're awake, i promise!" Cami stared at Olivia in disbelief. "Did you... just... talk?"

Olivia squeaked in embarrassment. "um, that probably wasn't, um, the best way to start off, but yes!! yes, i did just talk! but, um, let's get you comfortable first before i tell you why." After a little more snuggling, some deep breaths and grounding techniques, Olivia revealed herself as a Messenger of Legends, and that as Genesect, she was requested at the Hall of Legends, squeak! She had no idea where the hall was, but Olivia was sure they'd find it. Camilla really had no choice but to believe her pokemon, especially when while looking for her phone she lifted up her entire mattress with enough force to get it up over her head. And it stayed there with little effort. Clearly, there was something going on, and Camilla found herself researching anything she could on Genesect and this Hall of Legends. Hey, it might even be good vlog content.

Other: In order of age, it goes: Camilla (18), Caleb, Chelsea, Caty (15), Chance (13), Christian, Cody (10), Charlotte (8), Claire, Colton (4), and soon to be Cassandra (0).

~

Partner

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Name: Olivia
Species: Joltik
Gender: Female

Appearance: VERY SMALL. VERY FUZZY.

Personality: Olivia is sweet, excitable, but just this much on the quiet side. She isn't exactly shy, she's just... quiet. She loves the adventures she gets into with Cami, and will be right there to cheer her on no matter what! While she may be small and quiet, she's the tiniest and the quietest and the best cheerleader a girl could have.

Misc: Named after Olivia Colomar AKA Sombra, the character in Overwatch that Cami mains.
 
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Hydrangea

Just a creature
Staff member
Moderator
WIP, I'll get to his history later.

Name:
Chance Bingham
Age: Seventeen
Gender: Gay transgender male.
Hometown: Lillycove City, Hoenn

Type: Flying
Legendary: Rayquaza
Powers:
- Flight: Chance no longer needs an airplane to fly. The boy can now fly by himself. You go, boy.
- Aerokinesis: Chance can now manipulate the air around him! He likes using it in a way similar to the move air slash. AIR BENDING SLICE!
- Delta Stream: Along with his aerokinesis, he is now able to manipulate the weather around him as well. Obviously it's not that powerful... yet. He can create a rainstorm or make it go away in his local area, but big tornadoes and supercells are a little out of his reach right now.
- Dragon Pulse: In true Rayquaza fashion, Chance can now shoot a concentrated beam of energy from his mouth. He is super flipping stoked.

Appearance:
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Chance is a soft little thing. He's not super small, only about 5'6", but he looks so soft with rounder squishy cheeks and a small nose that he almost looks smaller. He looks like a 15 year old, when he's really 17. He's got big, green-blue eyes, and long, flippy eyelashes. His dark chocolate hair is cut neat, like a perfect little Mormon boy, brushing over thin, neat eyebrows. His white skin is soft and clear, he doesn't get pimples easy, and he doesn't have a whole ton of body hair. His lips are a soft pink, and normally drawn up in a pleasant smile. He's fit and trim, not bulky but wirey, and clear biceps and calves. He's a firm boy, very strong and can run way fast. He's had top surgery, and he has poke scars on the inside of his thigh, but he hasn't had bottom surgery and isn't planning on it. From the outside he looks like a boy, and he is a boy, no matter how soft.

Chance is a fan of kind of loose but well fitting. He has plenty of colorful tees and denim jeans, not skinny but still fitted. He loves his colorful shoes, too. When he's working out, he tends to wear spandex and a t-shirt and colorful fun running shoes. When he's flying, he'll wear whatever's comfy, usually with cargo pants for all of his air things. He isn't one for accessorizing, he's a simple man with simple, colorful, tastes.

Personality: Chance is a bright, bubbly little thing. He's often called gay, which is fortunate, because he is, and he doesn't care if people try to use that word against him. He loves the sun, he loves being outside, he loves being free, away from the chains of society. He will go his own way, and if anyone has anything to say about it, well... he doesn't care. He loves people, don't get me wrong, he loves his friends and he loves humanity as a whole, but he just does not care how other people think about him. He's incredibly confident in both his identity and his skillset. He does what he does well, and he knows it. It can lead him to be a little cocky sometimes, but he doesn't really mean it that way. He wants to help, and if he thinks his skillset matches what is necessary, he'll be on top of it in seconds.

Chance is very artistic, mostly performance-wise. He was/is a huge choir boy, and looooves to sing. It's his passion. He is a proud tenor. He can and will prove it to you. He plays the bass guitar over everything else, but he's proficient in most strings. He is also fond of playing a pipe, and likes to play various Lord of the Rings music on the one he keeps in his bag. He's also a huge nerd. He loves fantasy, elves and adventure and all that jazz, and absolutely adores a good game of Dungeons and Dragonites. (He often plays Bards or Barbarians.) Despite his nerdiness, he loves working out, and strives to be fit and trim. He's the kind of boy who takes a run as the first thing after he wakes up. Don't get him started on talking about stuff he's passionate about because you might not get him to stop. The thing he is #1 most passionate about is flight. All flight, regardless if it's pokemon or mechanical. Flying types are his favorites (ALL flying types), and he adores airplanes. He has his head in the clouds half the time, and can often be found scanning the skies. He loves boats and trains as well, only to a lesser extent.

This boy is hotheaded and fast. Chance is well known for taking chances, sometimes unnecessary ones too. He's a big risk taker, and often puts himself in danger for a thrill. He doesn't like being made to feel incompetent, and will fight tooth and nail if his competency is put into question. He also hates being made to feel like less, or when people treat him like a child. He's an adult, he's been an adult for a little bit, even if he does look quite youthful. Chance often doesn't worry about consequence until after the thing is done, which is kind of a problem for him and for the others around him. He's also very sensitive, and cries easily. He passes extremely well, at this point almost no one but those who knew him when he was younger knows he's trans. He'd prefer to keep it that way, and gets very embarrassed if anyone finds out. He has very... escapist tendencies, often wanting to fly away instead of face his problems. He hates being in one place for too long, and though he likes a "home base" so to speak, he feels that he can never have a sort of home. He's destined to be on the move.

All in all, Chance has a heart of gold. He truly wants to help, he wants to alleviate suffering. He's a good guy, with a good head on his shoulders. He's very smart and creative, and he uses that to bring smiles and joy. He lives with his head high up in the clouds, but can be persuaded to come back down. He loves people, and he loves love. He loves to love and to be loved. He is bright, intense, passionate, and firey, but he is also warm, joyful, caring, giving. He has a lot of love in his heart, and he's willing to share every ounce.

History: Katie Bingham was born into the loving arms of Susan and Richard Bingham in Lilycove City, Hoenn. While not wildly well off, Richard made enough as a successful pilot for Legend Airlines that Susan could comfortably stay at home and take care of her newborn daughter. Katie was given everything she could ever need or want. Cute pastel baby clothes to soft pink plushies, all surrounded by a house warmed with love. Only two years after Katie was born came a little brother, Daniel. Katie was ecstatic to finally have someone to share here toys with (even though little Danny didn’t really get it).

Katie was always a fast learner. Quick to get on her feet, and she picked up talking fast. She also learned how to pick up crayons fast, and Susan had to act quick to save her walls. Fortunately, Katie found paper, and thus her artistic career began. She was also (by tradition) started on piano lessons when she was about 5. She would late pick up the guitar and find her true calling, as well as beginning to learn how to sing. Her little life began to bloom as she entered elementary school, having a blast as she aced friends and climbed the social ladder. It was in second grade that her father introduced her to the sky. He took her up into their family plane, and she never truly came down. Her head stayed in the clouds, enamored with the steel birds. Katie's life was better than she could imagine.

It was fifth grade when things started getting... weird. Katie never really understood gender. It isn't really a big deal when you're a youngin'. She didn't like being called a girl or a daughter or a sister, but that must have just been the way that it was. She didn't like going to the maturation presentation, but I mean, that tuff wouldn't happen to her, right?

Wrong. Puberty was a living nightmare. The slight discomfort became plaguing dysphoria. Katie could not for the life of her figure out what was wrong -- what was wrong? She was lucky to have a good relationship with her parents, giving her the freedom to open up and explain that there was something wrong. She doesn't really remember when it clicked, when she realized it, but had to have been in early middle school. She was scrolling through the internet when she read the word. Transgender. What? Something resonated, and Katie had to look into it further. Suddenly, everything began to make sense. The dysphoria. Why she couldn't stand "she", "daughter", "Katie". Slowly, to herself, he began to come out. He spent the month preparing to tell his parents, trying to find the words he would say. He decided on the name Chance early on, there was just... something about the name that fit. It was his. And hell, he was going to take a chance on this, why not take a Chance on him?

His parents took it well, and immediately took their new son into open arms. That same day they took him to get his hair cut, and buy the beginnings of a new wardrobe, including a binder. He walked into the first day of eighth grade a new man. He went to the doctor and with both parent's permission, he was allowed to start HRT. In ninth grade, legal matters were taken to change his name, as well as bypassing gendered classes. He could get PE credits all on his own, he had really taken to getting fit and trim all on his own. He got his pilot's license to fly his family plane. He found his group of friends, a bunch of dorks who fell in love with Dungeons and Dragonites just as much as he did.

Chance met Amelia his sophomore year. She was actually a gift from his parents -- the egg of Richard's prize Talonflame and Susan's Unfezant. She was beautiful. Sleek, elegant, with an air of grace. The two bonded immediately. They were nearly inseparable. Chance graduated early after his junior year, and shortly after went under to have top surgery. Things looked up for Chance. He had a wonderful life, and finally, he could feel so right in his body. He had best human friends and a best pokemon friend. But suddenly, things were getting odd.

Dreams were not super common for Chance. He didn't really know why exactly, but he really didn't dream often. When he did dream, it was so realistic, as though he were actually living his dream. But one night, he had a dream so realistic it blew the rest out of the water -- which was odd, because it began with him flying. It felt so natural. He flew over the ocean, never looking down, being drawn to... somewhere. The somewhere came into view: a grand tower in the middle of an island. Chance didn't know why, but it felt like... home. He circled the magnificent tower, before flying inside. Inside were murals of a great green dragon, surrounding a large golden throne. He flew around the throne, before settling down. But, he didn't quite settle down down. He could still feel himself floating. The throne was surrounded with jewels and gold and treasure, offerings. He reached out for a mirror which had been buried in the pile, and when he looked at himself, he saw Rayquaza looking straight back at him.

The shock was enough to wake him.
“Are you alright?” a bright, airy voice said. Chance looked around. That voice certainly didn’t belong to his parents, and Danny (who was now 15) was already beginning to get a low voice like his dad. “Chance, I’m right here,” the voice said again. It was coming from the little bird who sat on his lap.

Chance took a double take. “Ame, you can’t talk, so either I’m hallucinating and need water, or I’m still dreaming.”

“You’re fully awake, Chance.”

“Then... how are you talking???”

Amelia explained her purpose as a Messenger of Legends, and the dream signified that Chance needed to get to the Hall of Legends ASAP. Chance agreed, after all, why wouldn’t you agree to the call of ADVENTURE? With just days away from his eighteenth birthday, he prepared himself to leave home to go to who knows where. It was strange, but ever since he had that dream he’s been feeling... lighter? Jumping suddenly became one hellova lot easier, that’s for sure.

Other: Has a valid pilot's license, his home airport is in Lillycove.

~

Partner:

661.gif

Name: Amelia
Species: Fletchling
Gender: Female

Appearance: Amelia is a fancy fletchling. Her feathers are a little longer and a little sleeker. This is one gorgeous bird.

Personality: Amelia is soft and gentle. She floats on the wind effortlessly, and her personality is the same. She is graceful, beautiful, strong, and fairly quiet. She loves Chance with all her heart, and she loves to fly with him, even if she isn't spreading her wings. She has her own style and her own way of doing things, and that's just how she is.

I’m so sorry I haven’t had much time to myself and I meant to approve this earlier. It all looks rly good and I’m happy to have u around.

Accepted.
 
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