I think the better question is how are they even going to reliably walk? Only a fourth of them are still bipedal (and most of those have other problems, IE literal golems and a cyborg), and of the rest some don't even have limbs! I foresee much disorientation in our futures.
Also, poor Olive, considering basically 70% of us are big enough we could accidentally step on her.
Rene
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Bug Swarm: Rene can emit pheromones that can compel nearby bugs and Bug-types to come to his aid both in offense and/or defense, whichever one (or both) seems more necessary at the time. Currently this only happens in dire situations via instinct, but potentially Rene could learn to control his pheromone emissions.
Having now physically become a bug, Rene has sort of unconsciously gained better control over how and what pheromones he emits. Naturally, if he tries to focus on doing it he'll still likely screw up, but if he doesn't think too hard about it other than of a general pheromone message, Rene can find some measure of success in compelling bugs to do his bidding.
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Signal Beam: From his hands, Rene can shoot a strange laser-like beam of light at a target. For some odd reason, something really makes Rene think that this beam should be shot from his back.
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Sticky Web: Rene can shoot somewhat sticky webbing from his wrists, just like Ariados-Man but without the web-shooters. He kind of really wants to science out how it works.
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Download: Rene has a somewhat loose mental connection to the Internet. He doesn’t really understand how or why, but when entering a combat situation Rene can instinctively use this connection to quickly research the opponent and come up with a strategy that emphasizes the opponent’s weaknesses be they physical or more special. This gives Rene a boost in his attacks that work with the weaknesses. Rene theorizes that he could possibly do more with this mental Internet connection, though currently he does not have much control over it.
New!
- Pin Missile: Rene can now fire a barrage of tiny stingers from his hands... somehow. Basically he's his own submachine gun.
- Flash Cannon: Rene can fire a similar yet different ray of light from his hands in addition to the Signal Beam attack. Instead of lasers, his new beam is literally concentrated light. Putting his hands together, Rene can "charge" the attack by gathering light into his palms until it becomes to bright to see, following which he fires the beam similar to firing a laser.
I have not decided whether Erich evolves or not.
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Iris
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Flash Fire: Iris is completely immune to the effects of fire. She cannot be damaged by it, and any moves used on her that incorporate fire will fail. Partially because of this, Iris cannot be burned through any means even if the cause does not involve open flame. Additionally, any fire moves or attacks used against her can in turn be utilized in powering up Iris’ own fire powers allowing for a neat combo with her Vulpix fire attacks.
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Incinerate: Iris can shoot bursts of fire from her punches or kicks that are intense enough to burn. While she can only create short bursts at first (think pro-bending firebending), with training she can create longer bursts that she can manipulate and shape (think more traditional firebending).
Iris gains more control over her ability to generate fire, turning this ability into a strange fusion of Blaze Punch/Kick (when cloaking her limbs in fire) and Incinerate/almost-Flamethrower (when utilizing her punches/kicks to shoot blasts of fire). While she has enough control to do the aforementioned cloaking of limbs in fire, she doesn't yet have the mental control to manipulate fire very much once she's created it, so no traditional firebending yet.
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Fire Lash: Thanks to her ribbon dancing and rhythmic gymnastics experience, given something ribbon-like (such as a whip or chain) Iris can turn it into a flaming whip she can skillfully use. Eat your heart out, Indy.
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Extrasensory: Iris has limited psychic powers. Largely, they can only be utilized in a haphazard, uncontrolled wave of psychic energy that can cause an opponent to flinch due to the mental stimulation. With a lot of focus, however, they could be used as a poor-man’s telekinesis.
New!
- Gust: Clapping her hands together, Iris creates a shockwave that whips up the surrounding winds into a great gust. Once a gust is created, though, Iris doesn't have much control over it.
- Heat Wave: Iris does the exact same thing she does to create a gust only just before whipping up the winds, Iris channels large amounts of energy into the wind greatly heating it up past the point where it becomes uncomfortably hot.
Kit does not evolve unless I change my mind between now and when I post.