Hello my fellow Serebiians! Xenevix here with my favorite RMT of mine so far: A Bulky Trick Room Doubles Team. The purpose of this team is to end double battles quickly within the confines of Trick Room and maintain offensive momentum without the use of constant switching. This requires a lot of coverage and few weaknesses so synergy has to be tight. I feel as if I have explored Trick Room to its finest, not saying that I am the best with it but that I am very comfortable within its twisted dimensions even with some other weather playing around. I would also like to mention this is a team that I will attempt to use in tournaments so I have to keep all of the hold items different.
Updates are not specifically marked, so I stated what was changed in certain posts. So far the only posts stating major updates are posts #6 and #13.
Before I begin rambling here you have the team. Thank you all in advance.
The Detailed Look:
Luna (Female) @ Mental Herb
Nature: Relaxed (-Speed +Defense)
EVs: +252 HP +160 Defense +96 Special Defense
Ability: Levitate
- Trick Room
- Helping Hand
- Moonlight
- Ice Beam
Cresselia is the main Trick Room user over Jellicent. It has tremendous bulk on both sides of the spectrum and can sponge any hit. Pairing it with Rhyperior is my main strategy because of Cresselia’s Helping Hand. With Cresselia’s Helping Hand, Rhyperior’s physical attack sails past 600. Rhyperior also gets STAB on EQ so that puts the base power at 150. So a 600+ physical attack stat unleashing a 150 base power attack on everything on the field, except Cresselia, is pretty nifty. Not to mention that those flying types that resist get wrecked by a 112 base power Rock Slide. But Rhyperior isn’t the only possible partner. Emboar, Jellicent, Hydreigon, and Snorlax all appreciate a nice attack boost here and there. Personally I think that the best part of this Cresselia is that my team can function without it. Jellicent takes a huge amount of pressure off Cresselia by also having Trick Room.
Unfortunately, Cresselia really has zero offensive prowess so if Taunt didn’t exist I would put another support move in the last slot but that isn’t the case. I picked Ice Beam as the preferred attack move because it’s strong and hits Dragons and Ground types Rhyperior wouldn’t quite finish on his own. Another downfall is that Cresselia’s only reliable recovery is affected by the weather. If there is no weather Cresselia can live forever but only being able to recover ¼ of her HP makes Cresselia a little frailer in weathers.
Rambi (Male) @ Lum Berry
Nature: Brave (-Speed +Attack)
EVs: +252 Attack +200 HP +56 Defense
Ability: Solid Rock
- Protect
- Megahorn
- Rock Slide
- Earthquake
I really want to stress that Rhyperior is the god of Earthquake and Rock Slide. His Earthquake is only rivaled by few: Landorus-T, Groudon, and Deoxys-A. Not even Rampardos’ monster attack stat can equal the sheer destruction wrought by max attack Rhyperior’s Earthquake, and Rampardos is the only other Pokemon that’s Rock Slide rivals Rhyperior’s. Now I’ve already stressed in Cresselia’s description how this set works with Cresselia, but not completely. Another reason Rhyperior is my chosen strong lead is that it has a ton of weaknesses: Grass, Water, Steel, Fighting, Ground, and Ice, six in all. All of these types are very common on any opponent’s team. Why is this good? Because I am almost guaranteed one attack on the opponent’s side is going to be fired at Rhyperior first turn. So I use Protect, I scout, take pressure off Cresselia for that turn so she can set up Trick Room, and Rhyperior is completely safe to wreck next turn. But having a lot of weaknesses obviously isn’t that much fun so I prefer the Solid Rock ability over Lightningrod.
Now you may ask why I have Lum Berry. I replaced Wide Lens with a Lum Berry to suck up Swagger and get rid of any and all burns. I chose Lum over Persim because burns are awful cutting my attack in half, the occasional freeze and paralysis get erased, and Swagger gives me a free +2 and no consequences. If I suck up a Swagger with Rhyperior and Trick Room lasts two more turns I win. End of story.
Pringles 3.0 (Male) @ Ghost Gem
Nature: Quiet (-Speed +Special Attack)
EVs: +236 HP +108 Special Attack +164 Special Defense
Ability: Water Absorb
- Hydro Pump
- Shadow Ball
- Recover
- Trick Room
Haha! All you people who name your Jellicents “Pringles” have been stumped for my Jellicent is Pringles 3.0! Not only did I skip 2.0 but I am 3.0, which is better in every sense of the number. Anyway this is my second Trick Room user. He also happens to be my surprise BattleSquid. Hydro Pump with this set’s special attack is amazing. It’s almost guaranteed the HP bar will stay green with this guy. He is so bulky! Anyway this guy mainly pairs with Hydreigon and pairs with Lickilicky on occasion. Shadow Ball is a nice STAB that can OHKO any other offensive ghost type, particularly Gengar.
Now the EVs look a little weird, and they are, but the 16 HP EVs will not be missed for Jellicent really doesn’t need them, the special attack EVs are just perfect for OHKO’ing other offensive ghost sets, and lastly the rest of the EVs were put into special defense to maximize special bulk. I chose Ghost Gem eventually over Lum Berry per Justin's advice and having a nice big Shadow Ball STAB really helps get rid of annoying Cresselia and other ghosts. I don't think Jellicent needs a Water Gem because I believe that the STAB Hydro Pump here is powerful enough.
Puff (Male) @ Wide Lens
Nature: Quiet (-Speed +Special Attack)
EVs: +248 HP +252 Special Attack +8 Special Defense
Ability: Multiscale
- Hurricane
- Surf
- Fire Blast
- Protect
The second permanent gen one Pokemon on this team so far. Dragonite boasts one of the largest movepools in all of Pokemon making it one of the biggest threats on any team. Opponents never know what Dragonite has in store, or what it will do next. For my purposes Dragonite fulfills the role of its predecessor, Hydreigon: he pairs up with Jellicent to keep its HP up and to take out Jellicent's main fears. But now that Jellicent has the Ghost Gem, offensive ghosts are no longer an issue. Therefore, Dark Pulse is no longer needed. Dragonite also pairs well with Rhyperior and Emboar, resisting Earthquake even with Mold Breaker in play; something Hydreigon couldn't do. Now since Rhyperior didn't really need the Wide Lens I gave it to Dragonite. I know it doesn't increase it's accuracy that much but for Hurricane without rain, any boost is appreciated.
Now this Dragonite is designed like the others in that it is made to take things out fast and hard while boasting a significant amount of bulk. But this Pokemon in particular is designed as well to take out major particular threats: Scizor, Metagross, Hitmontop, Conkeldurr, and almost any rain team. All four are susceptible to Fire Blast or Hurricane; another reason I wanted the Wide Lens here. Protect on Dragonite is kind of a scouting filler. I was considering Dragon Pulse but he rarely uses it and Protect is good to ward off Swagger from itself. I actually considered Dragon Claw and Aqua Jet for the last slot since its physical attack stat is still useful. I also considered Thunder Wave, Safeguard, and Focus Blast for more support or power respectively but for now I've been using Protect.
Attila The Ham (Male) @ Sitrus Berry
Nature: Brave (-Speed +Attack)
EVs: +252 Attack +252 HP +4 Special Defense
Ability: Blaze
- Flare Blitz
- Earthquake
- Wild Charge
- Head Smash
Ah the war pig. You really have no respect for your body, always doing so much damage to yourself. The fire starter that’s only immediate weakness is that you are insanely slow… You fit so well into this team. Emboar is like a jack-of-all-trades here, I even considered giving him Scald to help Jellicent but the loss of coverage could be too much. Emboar has such great coverage that only a few dragons and ghosts can survive its onslaught of massive attacks. With Cresselia, Emboar can literally take out any Pokemon, with the exception of Multiscale Dragonite, sashers, and sturdymons. I have replaced Reckless with Blaze because it isn't released yet but I hope it will be soon.
Now for Emboar's item I chose the Sitrus Berry. It allows for quick recovery, which is quite a bit for Emboar's great HP, and helps sponge some recoil damage. I didn't choose Persim Berry because if I see a Swagger coming and I still have Rhyperior I will switch. Also, Emboar takes out the common Swaggerers XD before they can get Emboar with it. An interesting perk about Emboar: nobody really uses him. I'm surprised because he fits so well within Trick Room; I don't know why he isn't more often used. He isn't that ugly.
Slobberer (Female) @ Normal Gem
Nature: Sassy (-Speed +Special Defense)
EVs: +252 HP +56 Attack +200 Special Defense
Ability: Cloud Nine
- Swords Dance
- Explosion
- Power Whip
- Rock Slide
The longest tongue in all of Pokemon has made its way onto my team due to it's ability: Cloud Nine. Not only does it replace Snorlax near perfectly, but it pauses weather effects while it is on the field. Most predominately, Tornadus-T's Hurricanes, Thundrus-T's Thunders, rain-boosted water attacks (namely Hydro Pump), and any Blizzards are all lowered back to the piddly 70-75% accuracy. Which is also why this guy has special defense EVs and not defense EVs. If his main reason is to counter special attacks that are boosted by weather, he needs some bulk and special defense. Now it seems Lickilicky wouldn't be very good on a bulky offensive team; well he isn't without Swords Dance. Swords Dance is necessary for proper attack power on this guy, without it Power Whip fails to OHKO Politoed and Tyranitar and Rock Slide fails to OHKO Ninetales and Abomasnow. But after one Swords Dance this guy has all the weather inducers covered.
Tornadus-T is the most predominant weather-abuser right now so I'll use him as an example. Tornadus-T just destroyed my Emboar with a Life Orb Hurricane, so I send in my Lickilicky. Rain is put on pause while Lickylicky is out so Hurricane goes back to 70% accuracy. If Cresselia is out I would use Helping Hand and go for Rock Slide, or use Ice Beam and Rock Slide at the same time in hopes of getting rid of Tornadus-T. Now since most Tornadus-T are offensive with Life Orb it is likely that a regular Rock Slide will do anywhere from 45%-55%, with max damage hacks at 65%-75% and minimum at 25%-35%. Obviously not an OHKO, so I would have to take two Hurricanes if Tornadus hasn't been hurting itself sufficiently with Life Orb. This is why Lickilicky is specially bulky, he can survive two Hurricanes easily, but barely; any other attack or residual damage will take him out. This is also why Lickilicky has Explosion: Normal Gem boosted Explosion is an easy OHKO on standard Life Orb Tornadus-T even without Swords Dance.
In Conclusion:
I am proud of this team quite a bit. It just needs a few final tweaks, nothing major. I am also happy that I have created a team that can handle weathers quite well without a specified counter. The synergy on this team may not look the greatest but it's the trainer that makes it great. I am also glad that my team does not rely on my primary core, that it can mix and match almost everyone to create still a huge offensive pressure that is bulky enough to stay alive for a while.
I can say I haven’t come across any clear-cut threats but this team is not without its weaknesses. Gastrodon, Swampert, and Quagsire can stall for a couple of turns but they won’t last long. The only issue is when one of these gets up too many Curses because my main attackers have no grass moves. Hitmontop with Fighting Gem and Close Combat can be an issue without Dragonite.
Choiced Pokemon can also be a threat, although Scarfs are almost never an issue Bands and Specs can be. The only thing is they are so rarely used in doubles there is really no fear of them. A primary example is banded Tyranitar: not only does it set up an annoying weather but it can take out a lot of my team, granted it has the right moveset. But I realized this: what teams do choice specs and choice banded Pokemon not threaten, especially banded Tyranitar?
I really appreciate you guys taking your time to read this, I know it’s lengthy but I thought you’d like detailed explanations. Any and all constructive criticism is greatly appreciated.
Updates are not specifically marked, so I stated what was changed in certain posts. So far the only posts stating major updates are posts #6 and #13.
Before I begin rambling here you have the team. Thank you all in advance.
Team Building Process
First I had to choose the two main partners that would start off most of my battles:
Cresselia and Rhyperior make a great team to start off with in Trick Room doubles. Not only does it not let me get my Trick Room up right off the bat with Cresselia but it lets me play heavy offensive pressure early with Rhyperior. His Earthquake hits my opponents like a truck and it doesn’t even touch Cresselia.
Next I picked Jellicent because I wanted a second Trick Room user on my team and Jellicent is easily paired with a lot of double battlers.
It doesn’t seem to most people as if Dragonite belongs on a Trick Room team seeing as he is used as a speedy wall breaker or a Dragon Dancer. Well have no fear! There is a reason he is there! Dragonite and Jellicent make a great pair. While Jellicent sets up Trick Room Dragonite can Surf away! Hitting my opponents pretty hard and healing Jellicent as well. Dragonite also resists Earthquake from my Rhyperior.
Emboar is personally my favorite starter. Although he is the repetitive Fire/Fighting combo he is quite separate from his chicken and monkey counterparts. The biggest difference: Emboar can take a hit. He has great HP and horrendous speed which makes him great for my purposes. His attacks (Flare Blitz especially) hit like Rhyperior’s.
Ah Ferrothorn, one of the most revolutionary Pokemon that Black and White brought to the metagame, how predictable you are… NOT! Ferrothorn actually has quite a usable attack stat and I put him on my team to cover some weaknesses *cough cough water cough* and add some more defensive bulk to my team. I used an offensive set with Curse just to make him the “Thorn Pod Overlord.”
Here I switched Dragonite for Hydreigon because Dragonite’s Surf was only good for healing Jellicent and nothing else. His bulk was great but I found him way too weak typing wise for my liking and his special attack too low. Hydreigon was a fit replacement because he heals Jellicent and has a lot more special attack.
Now in replacing Dragonite for Hydreigon I lost all my gen one Pokemon. I personally loved gen one so I really wanted to have one of those Pokemon on my team, but at the time my team was really good. So after a LOT of testing I began to realize that Ferrothorn was almost useless when Trick Room was not up and he barely paired well with anyone. His +2 (from Curse) Gyro Ball was ridiculously powerful but what does that matter if he is not a good teammate? Bottom line: offensive Ferrothorn without Trick Room stunk on this team and Snorlax is awesome with or without Trick Room.
Here I replaced Snorlax for Lickilicky as any counter to weather is good. He fills Snorlax's role exactly and with Swords Dance can be a rdiculous late-game sweeper. His Explosion is unmatched in power and anything that doesn't resist gets destroyed. Snorlax didn't provide the necessary hail counter so Lickilicky was a lovely replacement. Reducing the accuracy of the most weather-based abused moves is quite a plus for my team.
After a lot more testing and some advice from Justin I re-replaced Hydreigon for Dragonite. Since I got the Wide Lens off of Rhyperior I can now give it to Dragonite so his STAB Hurricane hits more often. Dragonite with Multiscale is also a lot bulkier and fufills the same role as Hydreigon does but he's slower. Therefore, he pairs with Jellicent better.
First I had to choose the two main partners that would start off most of my battles:
Cresselia and Rhyperior make a great team to start off with in Trick Room doubles. Not only does it not let me get my Trick Room up right off the bat with Cresselia but it lets me play heavy offensive pressure early with Rhyperior. His Earthquake hits my opponents like a truck and it doesn’t even touch Cresselia.
Next I picked Jellicent because I wanted a second Trick Room user on my team and Jellicent is easily paired with a lot of double battlers.
It doesn’t seem to most people as if Dragonite belongs on a Trick Room team seeing as he is used as a speedy wall breaker or a Dragon Dancer. Well have no fear! There is a reason he is there! Dragonite and Jellicent make a great pair. While Jellicent sets up Trick Room Dragonite can Surf away! Hitting my opponents pretty hard and healing Jellicent as well. Dragonite also resists Earthquake from my Rhyperior.
Emboar is personally my favorite starter. Although he is the repetitive Fire/Fighting combo he is quite separate from his chicken and monkey counterparts. The biggest difference: Emboar can take a hit. He has great HP and horrendous speed which makes him great for my purposes. His attacks (Flare Blitz especially) hit like Rhyperior’s.
Ah Ferrothorn, one of the most revolutionary Pokemon that Black and White brought to the metagame, how predictable you are… NOT! Ferrothorn actually has quite a usable attack stat and I put him on my team to cover some weaknesses *cough cough water cough* and add some more defensive bulk to my team. I used an offensive set with Curse just to make him the “Thorn Pod Overlord.”
Here I switched Dragonite for Hydreigon because Dragonite’s Surf was only good for healing Jellicent and nothing else. His bulk was great but I found him way too weak typing wise for my liking and his special attack too low. Hydreigon was a fit replacement because he heals Jellicent and has a lot more special attack.
Now in replacing Dragonite for Hydreigon I lost all my gen one Pokemon. I personally loved gen one so I really wanted to have one of those Pokemon on my team, but at the time my team was really good. So after a LOT of testing I began to realize that Ferrothorn was almost useless when Trick Room was not up and he barely paired well with anyone. His +2 (from Curse) Gyro Ball was ridiculously powerful but what does that matter if he is not a good teammate? Bottom line: offensive Ferrothorn without Trick Room stunk on this team and Snorlax is awesome with or without Trick Room.
Here I replaced Snorlax for Lickilicky as any counter to weather is good. He fills Snorlax's role exactly and with Swords Dance can be a rdiculous late-game sweeper. His Explosion is unmatched in power and anything that doesn't resist gets destroyed. Snorlax didn't provide the necessary hail counter so Lickilicky was a lovely replacement. Reducing the accuracy of the most weather-based abused moves is quite a plus for my team.
After a lot more testing and some advice from Justin I re-replaced Hydreigon for Dragonite. Since I got the Wide Lens off of Rhyperior I can now give it to Dragonite so his STAB Hurricane hits more often. Dragonite with Multiscale is also a lot bulkier and fufills the same role as Hydreigon does but he's slower. Therefore, he pairs with Jellicent better.
The Detailed Look:
Luna (Female) @ Mental Herb
Nature: Relaxed (-Speed +Defense)
EVs: +252 HP +160 Defense +96 Special Defense
Ability: Levitate
- Trick Room
- Helping Hand
- Moonlight
- Ice Beam
Cresselia is the main Trick Room user over Jellicent. It has tremendous bulk on both sides of the spectrum and can sponge any hit. Pairing it with Rhyperior is my main strategy because of Cresselia’s Helping Hand. With Cresselia’s Helping Hand, Rhyperior’s physical attack sails past 600. Rhyperior also gets STAB on EQ so that puts the base power at 150. So a 600+ physical attack stat unleashing a 150 base power attack on everything on the field, except Cresselia, is pretty nifty. Not to mention that those flying types that resist get wrecked by a 112 base power Rock Slide. But Rhyperior isn’t the only possible partner. Emboar, Jellicent, Hydreigon, and Snorlax all appreciate a nice attack boost here and there. Personally I think that the best part of this Cresselia is that my team can function without it. Jellicent takes a huge amount of pressure off Cresselia by also having Trick Room.
Unfortunately, Cresselia really has zero offensive prowess so if Taunt didn’t exist I would put another support move in the last slot but that isn’t the case. I picked Ice Beam as the preferred attack move because it’s strong and hits Dragons and Ground types Rhyperior wouldn’t quite finish on his own. Another downfall is that Cresselia’s only reliable recovery is affected by the weather. If there is no weather Cresselia can live forever but only being able to recover ¼ of her HP makes Cresselia a little frailer in weathers.
Rambi (Male) @ Lum Berry
Nature: Brave (-Speed +Attack)
EVs: +252 Attack +200 HP +56 Defense
Ability: Solid Rock
- Protect
- Megahorn
- Rock Slide
- Earthquake
I really want to stress that Rhyperior is the god of Earthquake and Rock Slide. His Earthquake is only rivaled by few: Landorus-T, Groudon, and Deoxys-A. Not even Rampardos’ monster attack stat can equal the sheer destruction wrought by max attack Rhyperior’s Earthquake, and Rampardos is the only other Pokemon that’s Rock Slide rivals Rhyperior’s. Now I’ve already stressed in Cresselia’s description how this set works with Cresselia, but not completely. Another reason Rhyperior is my chosen strong lead is that it has a ton of weaknesses: Grass, Water, Steel, Fighting, Ground, and Ice, six in all. All of these types are very common on any opponent’s team. Why is this good? Because I am almost guaranteed one attack on the opponent’s side is going to be fired at Rhyperior first turn. So I use Protect, I scout, take pressure off Cresselia for that turn so she can set up Trick Room, and Rhyperior is completely safe to wreck next turn. But having a lot of weaknesses obviously isn’t that much fun so I prefer the Solid Rock ability over Lightningrod.
Now you may ask why I have Lum Berry. I replaced Wide Lens with a Lum Berry to suck up Swagger and get rid of any and all burns. I chose Lum over Persim because burns are awful cutting my attack in half, the occasional freeze and paralysis get erased, and Swagger gives me a free +2 and no consequences. If I suck up a Swagger with Rhyperior and Trick Room lasts two more turns I win. End of story.
Pringles 3.0 (Male) @ Ghost Gem
Nature: Quiet (-Speed +Special Attack)
EVs: +236 HP +108 Special Attack +164 Special Defense
Ability: Water Absorb
- Hydro Pump
- Shadow Ball
- Recover
- Trick Room
Haha! All you people who name your Jellicents “Pringles” have been stumped for my Jellicent is Pringles 3.0! Not only did I skip 2.0 but I am 3.0, which is better in every sense of the number. Anyway this is my second Trick Room user. He also happens to be my surprise BattleSquid. Hydro Pump with this set’s special attack is amazing. It’s almost guaranteed the HP bar will stay green with this guy. He is so bulky! Anyway this guy mainly pairs with Hydreigon and pairs with Lickilicky on occasion. Shadow Ball is a nice STAB that can OHKO any other offensive ghost type, particularly Gengar.
Now the EVs look a little weird, and they are, but the 16 HP EVs will not be missed for Jellicent really doesn’t need them, the special attack EVs are just perfect for OHKO’ing other offensive ghost sets, and lastly the rest of the EVs were put into special defense to maximize special bulk. I chose Ghost Gem eventually over Lum Berry per Justin's advice and having a nice big Shadow Ball STAB really helps get rid of annoying Cresselia and other ghosts. I don't think Jellicent needs a Water Gem because I believe that the STAB Hydro Pump here is powerful enough.
Puff (Male) @ Wide Lens
Nature: Quiet (-Speed +Special Attack)
EVs: +248 HP +252 Special Attack +8 Special Defense
Ability: Multiscale
- Hurricane
- Surf
- Fire Blast
- Protect
The second permanent gen one Pokemon on this team so far. Dragonite boasts one of the largest movepools in all of Pokemon making it one of the biggest threats on any team. Opponents never know what Dragonite has in store, or what it will do next. For my purposes Dragonite fulfills the role of its predecessor, Hydreigon: he pairs up with Jellicent to keep its HP up and to take out Jellicent's main fears. But now that Jellicent has the Ghost Gem, offensive ghosts are no longer an issue. Therefore, Dark Pulse is no longer needed. Dragonite also pairs well with Rhyperior and Emboar, resisting Earthquake even with Mold Breaker in play; something Hydreigon couldn't do. Now since Rhyperior didn't really need the Wide Lens I gave it to Dragonite. I know it doesn't increase it's accuracy that much but for Hurricane without rain, any boost is appreciated.
Now this Dragonite is designed like the others in that it is made to take things out fast and hard while boasting a significant amount of bulk. But this Pokemon in particular is designed as well to take out major particular threats: Scizor, Metagross, Hitmontop, Conkeldurr, and almost any rain team. All four are susceptible to Fire Blast or Hurricane; another reason I wanted the Wide Lens here. Protect on Dragonite is kind of a scouting filler. I was considering Dragon Pulse but he rarely uses it and Protect is good to ward off Swagger from itself. I actually considered Dragon Claw and Aqua Jet for the last slot since its physical attack stat is still useful. I also considered Thunder Wave, Safeguard, and Focus Blast for more support or power respectively but for now I've been using Protect.
Attila The Ham (Male) @ Sitrus Berry
Nature: Brave (-Speed +Attack)
EVs: +252 Attack +252 HP +4 Special Defense
Ability: Blaze
- Flare Blitz
- Earthquake
- Wild Charge
- Head Smash
Ah the war pig. You really have no respect for your body, always doing so much damage to yourself. The fire starter that’s only immediate weakness is that you are insanely slow… You fit so well into this team. Emboar is like a jack-of-all-trades here, I even considered giving him Scald to help Jellicent but the loss of coverage could be too much. Emboar has such great coverage that only a few dragons and ghosts can survive its onslaught of massive attacks. With Cresselia, Emboar can literally take out any Pokemon, with the exception of Multiscale Dragonite, sashers, and sturdymons. I have replaced Reckless with Blaze because it isn't released yet but I hope it will be soon.
Now for Emboar's item I chose the Sitrus Berry. It allows for quick recovery, which is quite a bit for Emboar's great HP, and helps sponge some recoil damage. I didn't choose Persim Berry because if I see a Swagger coming and I still have Rhyperior I will switch. Also, Emboar takes out the common Swaggerers XD before they can get Emboar with it. An interesting perk about Emboar: nobody really uses him. I'm surprised because he fits so well within Trick Room; I don't know why he isn't more often used. He isn't that ugly.
Slobberer (Female) @ Normal Gem
Nature: Sassy (-Speed +Special Defense)
EVs: +252 HP +56 Attack +200 Special Defense
Ability: Cloud Nine
- Swords Dance
- Explosion
- Power Whip
- Rock Slide
The longest tongue in all of Pokemon has made its way onto my team due to it's ability: Cloud Nine. Not only does it replace Snorlax near perfectly, but it pauses weather effects while it is on the field. Most predominately, Tornadus-T's Hurricanes, Thundrus-T's Thunders, rain-boosted water attacks (namely Hydro Pump), and any Blizzards are all lowered back to the piddly 70-75% accuracy. Which is also why this guy has special defense EVs and not defense EVs. If his main reason is to counter special attacks that are boosted by weather, he needs some bulk and special defense. Now it seems Lickilicky wouldn't be very good on a bulky offensive team; well he isn't without Swords Dance. Swords Dance is necessary for proper attack power on this guy, without it Power Whip fails to OHKO Politoed and Tyranitar and Rock Slide fails to OHKO Ninetales and Abomasnow. But after one Swords Dance this guy has all the weather inducers covered.
Tornadus-T is the most predominant weather-abuser right now so I'll use him as an example. Tornadus-T just destroyed my Emboar with a Life Orb Hurricane, so I send in my Lickilicky. Rain is put on pause while Lickylicky is out so Hurricane goes back to 70% accuracy. If Cresselia is out I would use Helping Hand and go for Rock Slide, or use Ice Beam and Rock Slide at the same time in hopes of getting rid of Tornadus-T. Now since most Tornadus-T are offensive with Life Orb it is likely that a regular Rock Slide will do anywhere from 45%-55%, with max damage hacks at 65%-75% and minimum at 25%-35%. Obviously not an OHKO, so I would have to take two Hurricanes if Tornadus hasn't been hurting itself sufficiently with Life Orb. This is why Lickilicky is specially bulky, he can survive two Hurricanes easily, but barely; any other attack or residual damage will take him out. This is also why Lickilicky has Explosion: Normal Gem boosted Explosion is an easy OHKO on standard Life Orb Tornadus-T even without Swords Dance.
In Conclusion:
I am proud of this team quite a bit. It just needs a few final tweaks, nothing major. I am also happy that I have created a team that can handle weathers quite well without a specified counter. The synergy on this team may not look the greatest but it's the trainer that makes it great. I am also glad that my team does not rely on my primary core, that it can mix and match almost everyone to create still a huge offensive pressure that is bulky enough to stay alive for a while.
I can say I haven’t come across any clear-cut threats but this team is not without its weaknesses. Gastrodon, Swampert, and Quagsire can stall for a couple of turns but they won’t last long. The only issue is when one of these gets up too many Curses because my main attackers have no grass moves. Hitmontop with Fighting Gem and Close Combat can be an issue without Dragonite.
Choiced Pokemon can also be a threat, although Scarfs are almost never an issue Bands and Specs can be. The only thing is they are so rarely used in doubles there is really no fear of them. A primary example is banded Tyranitar: not only does it set up an annoying weather but it can take out a lot of my team, granted it has the right moveset. But I realized this: what teams do choice specs and choice banded Pokemon not threaten, especially banded Tyranitar?
Former Members
Potatomato (Female) @ Normal Gem
Nature: Brave (-Speed +Attack)
EVs: +100 Attack +156 Defense +252 Special Defense
Ability: Thick Fat
- Seed Bomb
- Crunch
- Curse
- Body Slam / Selfdestruct
One of the most nostalgic, and annoying, Pokemon ever; to be completely frank Snorlax is the odd woman out. She doesn’t really pair well with anybody but Jellicent and is the only one on the entire team with a grass move. This seems really bad but it isn’t: my team is so overpowered so early in the match that most bulky waters are rejected in the first few turns. This is because a lot of bulky waters are an opponent’s first line of defense in fighting a huge prowess such as Rhyperior. Either way Snorlax’s Seed Bomb is a great move to have. It destroys incoming Gastrodon that try to prey off Jellicent’s Water Spout and, if ever paired with Emboar or Rhyperior, kills the water types that threaten them.
Curse is a move that this Snorlax kind of really needs. She doesn’t quite have the womanpower to take out much by herself. But after the Curse you better look out. It is nearly impenetrable! But has no recovery so really any damage isn’t too great. Otherwise Snorlax has been doing great. Selfdestruct is especially amusing with the Normal Gem and massive physical attack, particularly after one or two curses. It just takes everything out. Not even max HP Multiscale Dragonite can survive (I’m not sure about max defense but I doubt it).
Puff (Male) @ Expert Belt
Nature: Quiet (-Speed +Special Attack)
EVs: +252 HP +252 Special Attack +4 Special Defense
Ability: Levitate
- Dragon Pulse
- Surf
- Dark Pulse
- Fire Blast
Hydreigon is an invaluable partner to Jellicent. Keeping Jellicent’s HP up and destroying Jellicent’s main fears are Hydreigon’s main roles on the field. Although Hydreigon pairs nicely with Rhyperior and Emboar he is rarely seen with them in battle. Of the two Rhyperior is the partner most often chosen as its Protect lets Hydreigon swamp the battlefield. Emboar however lacks Protect restricting Hydreigon to three moves. Hydreigon resists Rhyperior's Earthquake making him a nice partner but Hydreigon just loves Jellicent. Dark Pulse KO’s threatening ghosts, Fire Blast KO’s threatening grass types, and Dragon Pulse gets pretty much everything else with a little extra help first (except Steel obviously).
Hydreigon is pretty standard, he comes in and hopefully punches a few holes in the opponent’s team, has the basic moveset, and sometimes geigns a choice set with Expert Belt. Ooo now that we’re here: Expert Belt, there’s really no point feigning a choiced set in a double battle because almost nothing is ever choiced. Expert Belt is a good item but I feel like Hydreigon could use something better. I was at one point considering Choice Specs because it Surfs so often but that would leave Jellicent weak, to defensive ghosts especially. So any suggestions there are greatly appreciated. Now I put the last four EVs into Special Defense so that Downloaders such as Porygon-Z do not get a special attack boost. Same with Emboar.
Potatomato (Female) @ Normal Gem
Nature: Brave (-Speed +Attack)
EVs: +100 Attack +156 Defense +252 Special Defense
Ability: Thick Fat
- Seed Bomb
- Crunch
- Curse
- Body Slam / Selfdestruct
One of the most nostalgic, and annoying, Pokemon ever; to be completely frank Snorlax is the odd woman out. She doesn’t really pair well with anybody but Jellicent and is the only one on the entire team with a grass move. This seems really bad but it isn’t: my team is so overpowered so early in the match that most bulky waters are rejected in the first few turns. This is because a lot of bulky waters are an opponent’s first line of defense in fighting a huge prowess such as Rhyperior. Either way Snorlax’s Seed Bomb is a great move to have. It destroys incoming Gastrodon that try to prey off Jellicent’s Water Spout and, if ever paired with Emboar or Rhyperior, kills the water types that threaten them.
Curse is a move that this Snorlax kind of really needs. She doesn’t quite have the womanpower to take out much by herself. But after the Curse you better look out. It is nearly impenetrable! But has no recovery so really any damage isn’t too great. Otherwise Snorlax has been doing great. Selfdestruct is especially amusing with the Normal Gem and massive physical attack, particularly after one or two curses. It just takes everything out. Not even max HP Multiscale Dragonite can survive (I’m not sure about max defense but I doubt it).
Puff (Male) @ Expert Belt
Nature: Quiet (-Speed +Special Attack)
EVs: +252 HP +252 Special Attack +4 Special Defense
Ability: Levitate
- Dragon Pulse
- Surf
- Dark Pulse
- Fire Blast
Hydreigon is an invaluable partner to Jellicent. Keeping Jellicent’s HP up and destroying Jellicent’s main fears are Hydreigon’s main roles on the field. Although Hydreigon pairs nicely with Rhyperior and Emboar he is rarely seen with them in battle. Of the two Rhyperior is the partner most often chosen as its Protect lets Hydreigon swamp the battlefield. Emboar however lacks Protect restricting Hydreigon to three moves. Hydreigon resists Rhyperior's Earthquake making him a nice partner but Hydreigon just loves Jellicent. Dark Pulse KO’s threatening ghosts, Fire Blast KO’s threatening grass types, and Dragon Pulse gets pretty much everything else with a little extra help first (except Steel obviously).
Hydreigon is pretty standard, he comes in and hopefully punches a few holes in the opponent’s team, has the basic moveset, and sometimes geigns a choice set with Expert Belt. Ooo now that we’re here: Expert Belt, there’s really no point feigning a choiced set in a double battle because almost nothing is ever choiced. Expert Belt is a good item but I feel like Hydreigon could use something better. I was at one point considering Choice Specs because it Surfs so often but that would leave Jellicent weak, to defensive ghosts especially. So any suggestions there are greatly appreciated. Now I put the last four EVs into Special Defense so that Downloaders such as Porygon-Z do not get a special attack boost. Same with Emboar.
I really appreciate you guys taking your time to read this, I know it’s lengthy but I thought you’d like detailed explanations. Any and all constructive criticism is greatly appreciated.
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