Well, haven't been here in a while. Hi all. For a while now, I've been using a team comprised mostly of my favorites (most of which happen to be in the OU tier), but the primary flaw of that team is that they lack unity...so basically it's a "team" comprised of lone Pokemon. Only one or two of them actually work together. This is a problem.
So I've set to work building a new team, one that centers around three key Pokemon, with three others working to support them as best they can.
Team at a glance:
Some insight: The core of this team is the combination of Gengar, Magnezone, and Tyranitar. I stumbled upon this powerful trio while contemplating a core for my team. They seem to work almost perfectly together, battling each other's weaknesses, and saving each other's butts, while dishing out major destruction at the same time. Just these three Pokemon have been able to trash entire teams. The other three are big helps too.
A closer look:
THE LEAD
Swampert @ Leftovers
Relaxed (+ Def, - Spe)
240 HP / 216 Def / 52 SpD
Torrent
- Stealth Rock
- Earthquake
- Ice Beam
- Protect/Roar (Which one, which one...)
While I was hesitant to use him at first, I've been thankful for the over-sized fish-thing on many occasions. Stealth Rock is, of course, a standard move that most leads should have, and Swampert sets them up with ease against most other leads. Earthquake is, well, Earthquake. Ice Beam covers Swampert's Grass weakness and Gliscor, Dragonite, and Flygon. The potential to freeze is a nice addition as well. Protect is used primarily for scouting, but can also be used against the Explosions of those pesky Azelf and Metagross leads. All in all, a solid and reliable contender.
THE KAMIKAZE
Infernape @ Life Orb
Hasty (+ Spe, - Def)
252 Atk / 64 SpA / 192 Spe
Blaze
- Close Combat
- U-Turn
- Mach Punch
- Overheat
A personal favorite of mine, Infernape nearly always gets his job done. His job, you ask? To burst onto the scene, take out as many enemy Pokemon as he can, and then die. Close Combat is his best move, and definitely does a lot of damage. U-Turn is there in case Infernape hasn't knocked out any Pokemon and suddenly runs into a problematic opponent. We don't want to waste our suicidal monkey, do we? Mach Punch is to get that last hit in to finish off a faster opponent (namely Starmie, off the top of my head). This could be switched with Stone Edge as well. Overheat is his fire move that doesn't get much usage, but when it does, it packs a punch.
THE TRAP
Magnezone @ Leftovers
Naive (+ Spe, - SpD)
40 Atk / 252 SpA / 216 Spe
Magnet Pull
- Substitute
- Thunderbolt
- Hidden Power [Grass]
- Explosion
Any opposing Steel types go here. Substitute saves him from possible death and Thunderbolt and Hidden Power can deal neutral damage to most types. When all is said and done, and all Steel types are out of the picture, Magnezone goes out with a bang, taking down anything that's left with Explosion. Explosion can also be useful against stall teams, often removing Blissey from the playing field. Magnezone works great in unison with Gengar, as the latter draws in the Steels, and Magnezone eats them alive. Another possibility I was considering is replacing Explosion with Thunder Wave, which would help both Gengar and Tyranitar. Any thoughts on that?
THE MANIAC
Gengar @ Life Orb
Timid (+ Spe, - Atk)
4 Def / 252 SpA / 252 Spe
Levitate
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
Probably the center of this team would be Gengar. He's an absolute beast when it comes to taking out enemy Pokemon. Shadow Ball is for STAB, and does an amazing job in taking care of other Ghost Pokemon, namely slower Gengar and all Rotom forms. Focus Blast OHKOes max HP Tyranitar, OHKOes min HP Heatran, and does lethal damage to Snorlax, resulting in a possible 2HKO. Thunderbolt OHKOes Gyarados, and 2HKOes max HP Suicune. Explosion finishes whatever job Gengar was working on, even going so far as to possibly beating Blissey. Gengar lures in Scizor, who can be easily handled by Magnezone. In addition, he deals with Lucario for Tyranitar.
THE CRIPPLER (Replaced Starmie)
Celebi @ Leftovers
Bold (+ Def, - Atk)
252 HP / 220 Def / 36 Spe
Natural Cure
- Grass Knot
- Recover
- Thunder Wave
- Heal Bell
Grass Knot is Celebi's STAB move, and very good at ridding me of bulky Water types and Tyranitar. Recover is for when Celebi needs to replenish its health, of course. Thunder Wave works well with Recover, because it gives Celebi the opportunity to heal itself. It also cripples opponents like Offensive Gyarados, who pose problems for this team. Heal Bell is for restoring the statuses of Gengar, Infernape, and Tyranitar, for whenever they get paralyzed, burned, or put to sleep. Over all, its primary function is to protect against Gyarados.
THE BEAST
Tyranitar @ Choice Scarf
Jolly (+ Spe, - SpA)
4 HP / 252 Atk / 252 Spe
Sand Stream
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Very straightforward. When the time is right, let the team's resident monster loose to wreak havoc on the other team. Magnezone and Swampert are both unaffected by Sandstorm, which is a good thing. With a Choice Scarf, Tyranitar just barely outruns several dangerous OU threats, taking them to the cleaners before they even have a chance to retaliate. The Choice Scarf is also there to absorb Trick. If I'm not mistaken, usually Psychic and Ghost types use the move Trick...so the strategy there is to use Pursuit on them the moment they realize they've just grasped the short end of the stick. Stone Edge is there for STAB, as is Crunch (both of which are open for replacement suggestions). Pursuit's purpose is obvious, kill anyone trying to escape. Again, Earthquake is Earthquake. It's just an awesome move...though, in this case, it could be replaced with Superpower. Tyranitar also attracts Skarmory and Lucario, who can be taken care of by Magnezone and Gengar, respectively. Tyranitar returns the favor by taking out Heatran and Blissey for Magnezone.
And that's the team. Comments? Suggestions? I'm open to both.
So I've set to work building a new team, one that centers around three key Pokemon, with three others working to support them as best they can.
Team at a glance:
Some insight: The core of this team is the combination of Gengar, Magnezone, and Tyranitar. I stumbled upon this powerful trio while contemplating a core for my team. They seem to work almost perfectly together, battling each other's weaknesses, and saving each other's butts, while dishing out major destruction at the same time. Just these three Pokemon have been able to trash entire teams. The other three are big helps too.
A closer look:
THE LEAD
Swampert @ Leftovers
Relaxed (+ Def, - Spe)
240 HP / 216 Def / 52 SpD
Torrent
- Stealth Rock
- Earthquake
- Ice Beam
- Protect/Roar (Which one, which one...)
While I was hesitant to use him at first, I've been thankful for the over-sized fish-thing on many occasions. Stealth Rock is, of course, a standard move that most leads should have, and Swampert sets them up with ease against most other leads. Earthquake is, well, Earthquake. Ice Beam covers Swampert's Grass weakness and Gliscor, Dragonite, and Flygon. The potential to freeze is a nice addition as well. Protect is used primarily for scouting, but can also be used against the Explosions of those pesky Azelf and Metagross leads. All in all, a solid and reliable contender.
THE KAMIKAZE
Infernape @ Life Orb
Hasty (+ Spe, - Def)
252 Atk / 64 SpA / 192 Spe
Blaze
- Close Combat
- U-Turn
- Mach Punch
- Overheat
A personal favorite of mine, Infernape nearly always gets his job done. His job, you ask? To burst onto the scene, take out as many enemy Pokemon as he can, and then die. Close Combat is his best move, and definitely does a lot of damage. U-Turn is there in case Infernape hasn't knocked out any Pokemon and suddenly runs into a problematic opponent. We don't want to waste our suicidal monkey, do we? Mach Punch is to get that last hit in to finish off a faster opponent (namely Starmie, off the top of my head). This could be switched with Stone Edge as well. Overheat is his fire move that doesn't get much usage, but when it does, it packs a punch.
THE TRAP
Magnezone @ Leftovers
Naive (+ Spe, - SpD)
40 Atk / 252 SpA / 216 Spe
Magnet Pull
- Substitute
- Thunderbolt
- Hidden Power [Grass]
- Explosion
Any opposing Steel types go here. Substitute saves him from possible death and Thunderbolt and Hidden Power can deal neutral damage to most types. When all is said and done, and all Steel types are out of the picture, Magnezone goes out with a bang, taking down anything that's left with Explosion. Explosion can also be useful against stall teams, often removing Blissey from the playing field. Magnezone works great in unison with Gengar, as the latter draws in the Steels, and Magnezone eats them alive. Another possibility I was considering is replacing Explosion with Thunder Wave, which would help both Gengar and Tyranitar. Any thoughts on that?
THE MANIAC
Gengar @ Life Orb
Timid (+ Spe, - Atk)
4 Def / 252 SpA / 252 Spe
Levitate
- Shadow Ball
- Thunderbolt
- Focus Blast
- Explosion
Probably the center of this team would be Gengar. He's an absolute beast when it comes to taking out enemy Pokemon. Shadow Ball is for STAB, and does an amazing job in taking care of other Ghost Pokemon, namely slower Gengar and all Rotom forms. Focus Blast OHKOes max HP Tyranitar, OHKOes min HP Heatran, and does lethal damage to Snorlax, resulting in a possible 2HKO. Thunderbolt OHKOes Gyarados, and 2HKOes max HP Suicune. Explosion finishes whatever job Gengar was working on, even going so far as to possibly beating Blissey. Gengar lures in Scizor, who can be easily handled by Magnezone. In addition, he deals with Lucario for Tyranitar.
THE CRIPPLER (Replaced Starmie)
Celebi @ Leftovers
Bold (+ Def, - Atk)
252 HP / 220 Def / 36 Spe
Natural Cure
- Grass Knot
- Recover
- Thunder Wave
- Heal Bell
Grass Knot is Celebi's STAB move, and very good at ridding me of bulky Water types and Tyranitar. Recover is for when Celebi needs to replenish its health, of course. Thunder Wave works well with Recover, because it gives Celebi the opportunity to heal itself. It also cripples opponents like Offensive Gyarados, who pose problems for this team. Heal Bell is for restoring the statuses of Gengar, Infernape, and Tyranitar, for whenever they get paralyzed, burned, or put to sleep. Over all, its primary function is to protect against Gyarados.
THE BEAST
Tyranitar @ Choice Scarf
Jolly (+ Spe, - SpA)
4 HP / 252 Atk / 252 Spe
Sand Stream
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Very straightforward. When the time is right, let the team's resident monster loose to wreak havoc on the other team. Magnezone and Swampert are both unaffected by Sandstorm, which is a good thing. With a Choice Scarf, Tyranitar just barely outruns several dangerous OU threats, taking them to the cleaners before they even have a chance to retaliate. The Choice Scarf is also there to absorb Trick. If I'm not mistaken, usually Psychic and Ghost types use the move Trick...so the strategy there is to use Pursuit on them the moment they realize they've just grasped the short end of the stick. Stone Edge is there for STAB, as is Crunch (both of which are open for replacement suggestions). Pursuit's purpose is obvious, kill anyone trying to escape. Again, Earthquake is Earthquake. It's just an awesome move...though, in this case, it could be replaced with Superpower. Tyranitar also attracts Skarmory and Lucario, who can be taken care of by Magnezone and Gengar, respectively. Tyranitar returns the favor by taking out Heatran and Blissey for Magnezone.
And that's the team. Comments? Suggestions? I'm open to both.
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