Eon Master
Born from the Flames
Just because I feel like it... and because boredom is anathema to me.
All Pokemon are going to be middle-stage evolutions; it's more of a challenge that way. Not going into super-amazing detail because this is just a team for fun.
Porygon2 @ Eviolite
Nature: Quiet
EVs: 252 Hp / 4 Def / 252 SpA
Ability: Analytic
- Tri Attack
- Ice Beam
- Thunderbolt
- Recover
0 Speed IV btw. This set should be pretty self-explanatory, but whatever. Quiet nature raises SpA while lowering Spe. 0 Speed IV drops it further. Analytic takes advantage of this by increasing the power of Porygon2's moves if it goes second. Tri Attack is STAB, Ice Beam and Thunderbolt provide the ever-useful BoltBeam coverage, and Recover allows me to tank hits (Eviolite helps quite a lot with this as well). Porygon2 is actually better off as a bulky attacker than a purely defensive Pokemon.
Golbat @ Eviolite
Nature: Impish
EVs: 252 Hp / 176 Def / 80 SpD
Ability: Inner Focus
- Brave Bird
- Roost
- Toxic
- Super Fang
General utility check, tank, and staller. Brave Bird is generally the only STAB worth using with this set, since it's the only move Golbat has that's capable of dealing decent damage even with minimal investment. Roost should be obvious in that it's Golbat's most reliable recovery move, and that it allows Golbat to shed its Rock-, Electric-, and Ice-type weaknesses provided that it goes first. Toxic allows Golbat to stall out vulnerable targets easily, while Super Fang just takes chunks out of whatever gets in Golbat's way. Eviolite turns Golbat into a wonderful defensive tank, and a better utility check. Things like Conkeldurr and Lilligant do absolute shit with their STAB moves even when they're boosted, while Golbat's overall bulkand decent typing allow it to tank hits and stall out most Pokemon without an inherent advantage over it.
Combusken @ Leftovers
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Speed Boost
- Flare Blitz
- Sky Uppercut
- Swords Dance
- Protect
All hail the mighty and miniature flaming chicken from hell. Not quite as weak as you might think (hits 590 after an SD, which isn't bad all things considered), and very easy to set up. Leftovers to soften the recoil from Flare Blitz (and to get extra health off of Protect stalling). Flare Blitz because Fire Punch hits like a feather pillow, and because having your main STAB under 100 BP is a no-no on something as frail as Combusken. Sky Uppercut is the best Fighting-type move available for Combusken (no HJK). Swords Dance is the crux of the set, while Protect because you
(Ok, so it's a Blaziken, so sue me),
and because it makes abusing Speed Boost easier. It's not like Combusken has many other viable coverage moves.
Bayleef @ Eviolite
Nature: Bold
EVs: 240 Hp / 92 Def / 176 SpD
Ability: Overgrow
- Giga Drain
- HP Fire / Aromatherapy
- Leech Seed
- Substitute
SubSeed Bayleef. Am I aware that there are better choices? Yeah, I am. Do I care? Hell no. EV spread designed to get the maximum amount of recovery out of Leech Seed while making sure that no points are wasted from Eviolite's enhancement; its overall defenses top out at 321/360/360, which is pretty damn good for a mid-evolution Pokemon. May use Aromatherapy over HP Fire if I don't find opposing Grass-types to be a problem; the team support would be helpful.
Croconaw @ Eviolite
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Spe
Ability: Torrent
- Aqua Jet
- Waterfall
- Return
- Swords Dance
Mini-Gatr. So freaking standard it's almost painful. Max bulk and Attack. Priority STAB and power STAB (Waterfall > Aqua Tail because Accuracy > middling power boost), SD provides the power, and Return gets good neutral coverage.
P.S. If you don't get the reference to the comic above, shame on you. Go look up Death's Nuzlocke on deviantArt, you poor deprived child.
Pikachu @ Light Ball
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Ability: Lightningrod
- Thunderbolt
- HP Ice
- Grass Knot
- Brick Break
What middle-evo in-game team would be complete without the poster child of the franchise? Pikachu hits really freaking hard with the Light Ball, but it's so frail that it's almost painful. In-game, running anything except this is utterly pointless unless you're really gutsy and want to try and use Nasty Plot. Lightningrod actually lets you switch in on some things, which is absolutely necessary, since Pikachu gets 2HKO'd by almost every attack in the game, even resisted ones. Thunderbolt zaps shit, HP Ice chills shit, Grass Knot trips shit up, and Break Break breaks shit. Really obvious.
Well, that's it.
Fire away guys, I'm looking forward to this.™
All Pokemon are going to be middle-stage evolutions; it's more of a challenge that way. Not going into super-amazing detail because this is just a team for fun.
Porygon2 @ Eviolite
Nature: Quiet
EVs: 252 Hp / 4 Def / 252 SpA
Ability: Analytic
- Tri Attack
- Ice Beam
- Thunderbolt
- Recover
0 Speed IV btw. This set should be pretty self-explanatory, but whatever. Quiet nature raises SpA while lowering Spe. 0 Speed IV drops it further. Analytic takes advantage of this by increasing the power of Porygon2's moves if it goes second. Tri Attack is STAB, Ice Beam and Thunderbolt provide the ever-useful BoltBeam coverage, and Recover allows me to tank hits (Eviolite helps quite a lot with this as well). Porygon2 is actually better off as a bulky attacker than a purely defensive Pokemon.
Golbat @ Eviolite
Nature: Impish
EVs: 252 Hp / 176 Def / 80 SpD
Ability: Inner Focus
- Brave Bird
- Roost
- Toxic
- Super Fang
General utility check, tank, and staller. Brave Bird is generally the only STAB worth using with this set, since it's the only move Golbat has that's capable of dealing decent damage even with minimal investment. Roost should be obvious in that it's Golbat's most reliable recovery move, and that it allows Golbat to shed its Rock-, Electric-, and Ice-type weaknesses provided that it goes first. Toxic allows Golbat to stall out vulnerable targets easily, while Super Fang just takes chunks out of whatever gets in Golbat's way. Eviolite turns Golbat into a wonderful defensive tank, and a better utility check. Things like Conkeldurr and Lilligant do absolute shit with their STAB moves even when they're boosted, while Golbat's overall bulkand decent typing allow it to tank hits and stall out most Pokemon without an inherent advantage over it.
Combusken @ Leftovers
Nature: Adamant
EVs: 252 Atk / 4 Def / 252 Spe
Ability: Speed Boost
- Flare Blitz
- Sky Uppercut
- Swords Dance
- Protect
All hail the mighty and miniature flaming chicken from hell. Not quite as weak as you might think (hits 590 after an SD, which isn't bad all things considered), and very easy to set up. Leftovers to soften the recoil from Flare Blitz (and to get extra health off of Protect stalling). Flare Blitz because Fire Punch hits like a feather pillow, and because having your main STAB under 100 BP is a no-no on something as frail as Combusken. Sky Uppercut is the best Fighting-type move available for Combusken (no HJK). Swords Dance is the crux of the set, while Protect because you
(Ok, so it's a Blaziken, so sue me),
Bayleef @ Eviolite
Nature: Bold
EVs: 240 Hp / 92 Def / 176 SpD
Ability: Overgrow
- Giga Drain
- HP Fire / Aromatherapy
- Leech Seed
- Substitute
SubSeed Bayleef. Am I aware that there are better choices? Yeah, I am. Do I care? Hell no. EV spread designed to get the maximum amount of recovery out of Leech Seed while making sure that no points are wasted from Eviolite's enhancement; its overall defenses top out at 321/360/360, which is pretty damn good for a mid-evolution Pokemon. May use Aromatherapy over HP Fire if I don't find opposing Grass-types to be a problem; the team support would be helpful.
Croconaw @ Eviolite
Nature: Adamant
EVs: 252 Hp / 252 Atk / 4 Spe
Ability: Torrent
- Aqua Jet
- Waterfall
- Return
- Swords Dance
P.S. If you don't get the reference to the comic above, shame on you. Go look up Death's Nuzlocke on deviantArt, you poor deprived child.
Pikachu @ Light Ball
Nature: Naive
EVs: 4 Atk / 252 SpA / 252 Spe
Ability: Lightningrod
- Thunderbolt
- HP Ice
- Grass Knot
- Brick Break
What middle-evo in-game team would be complete without the poster child of the franchise? Pikachu hits really freaking hard with the Light Ball, but it's so frail that it's almost painful. In-game, running anything except this is utterly pointless unless you're really gutsy and want to try and use Nasty Plot. Lightningrod actually lets you switch in on some things, which is absolutely necessary, since Pikachu gets 2HKO'd by almost every attack in the game, even resisted ones. Thunderbolt zaps shit, HP Ice chills shit, Grass Knot trips shit up, and Break Break breaks shit. Really obvious.
Well, that's it.
Fire away guys, I'm looking forward to this.™