Mew The Gato
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Well then, I shall vote for Pollyanna first, and Boy Meets Girl second.
(I was also gonna say Malamar for Lesser Mook and Eelektross for Zap Eel... but enough talk about that for now. I do like the idea of Whimsicott for the Tendas though, since they certainly are shy and elusive around people.)
Anyway, here's another discussion question:
What part did you struggle with the most in a Mother series game? (Could possibly include each game as a separate question.)
For me, I have nothing on Mother 1 since I haven't played it, but for Earthbound, either Peaceful Rest Valley or Magicant. Both of those areas are full of a lot of difficult enemies, have very few places to heal except the occasional Magic Butterfly, and at least one of the enemies explode and do a lot of damage upon defeat. Magicant does have the Flying Men as a crutch, but those bomb enemies take them out really quick, and it also has Krakens as regular enemies in the Sea of Eden. I've died multiple times in both those areas. Recently in a playthrough of Earthbound, I came really close to dying in Peaceful Rest Valley because Ness had a cold but no medicine and not enough PP for Healing. Then I found a Magic Butterfly and was like "THANK YOU, GOD!".
Mother 3 was a notably easier game, especially with the lack of truly debilitating status conditions like mushroomization and diamondization and increased inventory space. Whereas Earthbound has hard levels and easy bosses in my experience (well, except for the Diamond Dog), Mother 3 is the opposite. The Cactus Wolf and Barrier Trio give me the most trouble, the former because you have one weak controllable character with no PSI and one strong yet uncontrollable ally who has a sadistic habit of suddenly doing nothing in this battle. The latter because they use really powerful PSI attacks and their barrier pose makes attacking them more difficult. I've heard that constantly using Offense Down is effective because they always respond with Offense Up Omega, but in my last battle with the Barrier Trio, I just couldn't get that to work and kept getting bombarded by PK Thunder/Freeze Gamma. PSI Counter/Shield Omega makes the battle a lot easier, but Lucas is often not at a high enough level to learn it by that point. Another boss I frequently have trouble with is the Jealous Bass (heck, the entire attic is rather challenging if you can't avoid the instruments), because Lucas doesn't have the greatest PSI abilities yet, not to mention the bass can put party members (which are just Lucas and Boney at that point) to sleep.
I have noticed it is hardest when you have a single party member. It is not hard with Jeff in Winters because he has better equipment, like the Holmes Hat, but Ness ends up going through tougher situations. These places would be really easy if the entire team were there, but only Ness being usable creates a lot of difficulty. Peaceful Rest Valley is definitely up there. In pretty much all earlier battles, it was like, "Having trouble? 'Ness tried PSI Rockin' α!' Problem solved!" But even the weakest enemies in Peaceful Rest Valley can probably survive one PSI Rockin' α, which means, if you encounter lots of enemies at once and need to clear them out quickly, you shall need two of PSI Rockin' α to do this. And it is costly on Ness' low PP at this point. The sprouts can also use PSI Magnet α, which will only make his PP run out sooner. And never buy that slingshot. It is a trap, because, instead of a 1/16 miss rate, it has a 3/16 miss rate, and considering the speed of the UFOs, and Ness' low speed, your accuracy is already debilitated.
Magicant has a lot of tough enemies (Surprisingly, the Krakens are some of the easiest ones), like the Loaded Dices, which only summon other enemies. The Flying Man is fast (100 Speed), but he neither hits too hard, nor last very long. And even worse, the official guide incorrectly stated that the Krakens in Magicant drop the Gutsy Bat (The Bionic Krakens in the Cave of the Past do), and countless players tried to grind and get it to drop, but in vain.
In MOTHER 3, the Barrier Trio is definitely one of the hardest. You have encountered enemies with devastating physical attacks, but this is the first boss with such powerful PSI. Actually, they use Defense Up Ω if you use Defense Down α or the Tickle Stick, which makes them waste turns. After all, lowering their Offence has no purpose, as they do not have any physical attacks. Therefore, it is advisable to keep their Defense down with Tickle Stick, as it costs no PP (You should keep their Defense down, anyway, so that Duster and Boney can hit hard). Contrary to popular belief, Kumatora will be dealing the most damage. If Barrier Man calls out the pose, use PK Fire. If the Barrier Gal does, use PK Freeze. If the Barrier Dude does, use PK Thunder. They are actually weak to these attacks after they strike a pose. And you only need to endure one PK Starstorm; the Barrier Trio will automatically be defeated a few rounds afterwards, and shall fail to deal any more damage.
When you get PK Ground (Learned by Kumatora at Level 60), pretty much every enemy is a breeze, with the exception of... New and Miracle Fassad, who cannot be hit by PK Ground, because he is airborne. Miracle Fassad can really test your endurance, especially when he starts throwing PK Starstorm at you. Fortunately, PK Starstorm used by an enemy is much, much weaker than the PK Starstorm that Kumatora uses.
Overall, battles in a team are much easier than battles while going solo, in my opinion.
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