The Imposter
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This is one of my most successful teams from BW2 OU, and to celebrate X and Y's coming out on Saturday, I am making an RMT of it. It utilizes one of my favorite offensive cores, Breloom and Thundurus-T.
And... That was the team. One thing I have noticed is a weakness to Mamoswine, but I have ways of dealing with it. Rate away.
THE TEAM AT A GLANCE
A CLOSER LOOK
Leapfrog (Politoed) @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Surf
- Encore
Politoed exists on this team mainly as an anti-weather Pokemon. While other teams depend on Politoed to function, Politoed here is more of a supplement to the team. Hydro Pump and Surf are STAB moves, although I might trade one of them for Focus Blast to hit Ferrothorn. Ice Beam hits Grass types and Dragons. Encore might seem weird on a Choice Scarf set, but it serves to quickly stop set-up sweepers in their tracks.
Shrooms (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Low Sweep
- Bullet Seed
- Mach Punch
Breloom is a very dangerous mid-game threat that can even sweep late-game once its counters are gone. Spore is obvious on any Breloom, it would be terrible without it. Low Sweep is boosted to a respectable 90 base power from Technician, and can prevent a lot of switch-ins from killing it. For example, if a weakened Lando comes in to Intimidate, Low Sweep+Bullet Seed is a clean 2HKO. This brings us to the next attack, Bullet Seed. It is invaluable in its ability to break Subs and Focus Sashes, meaning I can also lead with this thing. Mach Punch is the cleaning tool of the set, revenge killing threats like Scizor. This set runs Jolly to beat out Scizor and Adamant Mamoswine and Mach Punch them before they can hit him with their respective priority attacks.
Zapdos 2.0 (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Therian Thundurus is, quite frankly, a monster. Most people expect either the Agility set or the Nasty Plot set, so running a Double Booster set throws many people off their game. Thundurus is this team's main late game sweeper; if it can get off both boosts, heads will roll. Nasty Plot and Agility boost his special attack and speed to threatening levels. Thunderbolt is the main STAB, hitting many common threats for good damage. HP Ice creates the infamous BoltBeam coverage. One might wonder why I chose Thunderbolt over Thunder. This is because I want Thundurus to sweep in any weather, not just rain. The EVs maximize special attack while outspeeding every relevant scarfer after a boost.
Emo (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Thunderbolt
- Trick
- Signal Beam
Gothitelle traps and kills a variety of threats to the team. Psychic is deadly STAB that hits most things not resistant to it hard. Thunderbolt kills bulky Waters and other things weak to it. (See Thundurus-T as to why I lack Thunder) Trick cripples silly Blisseys and Ferrothorns who think they can wall me. Signal Beam is purely for Celebi, as it is a threat to the team. It also hits the Latis and Dark types hardest.
Wishmaker (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Jirachi is a troll. That is all. But really, Jirachi is incredibly useful on this team. It walls special attackers, sets up Stealth Rock, paralyzes EVERYTHING, and provides Wish support for the whole team. Iron Head and Body Slam create the dreaded paraflinch combo and deal decent damage. Wish heals Jirachi and the other member of this team. Stealth Rock is Stealth Rock, it deals with so many problematic Pokemon. Jirachi here excels at handling Latios, Gengar, and other highly threatening special attackers.
Jellicent Sr. (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Toxic
- Protect
Last but certainly not least, we come to Tentacruel. This guy spins away hazards for this switch-heavy team, toxic poisons walls that would otherwise be hell to deal with, stalls out low PP attacks, and overall is hell to deal with himself. Scald makes its appearance as it does on every bulky water; it was considered for banning for a reason. The ability to shut down physical sweepers is invaluable. Rapid Spin eliminates Stealth Rock and Spikes (T-Spikes are already absorbed) from my side of the field, a huge boon for a team that switches a lot. Toxic and Protect cripple Pokemon who could care less about Scald burns, while stalling for Black Sludge and Rain Dish recovery.
A CLOSER LOOK
Leapfrog (Politoed) @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Surf
- Encore
Politoed exists on this team mainly as an anti-weather Pokemon. While other teams depend on Politoed to function, Politoed here is more of a supplement to the team. Hydro Pump and Surf are STAB moves, although I might trade one of them for Focus Blast to hit Ferrothorn. Ice Beam hits Grass types and Dragons. Encore might seem weird on a Choice Scarf set, but it serves to quickly stop set-up sweepers in their tracks.
Shrooms (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Low Sweep
- Bullet Seed
- Mach Punch
Breloom is a very dangerous mid-game threat that can even sweep late-game once its counters are gone. Spore is obvious on any Breloom, it would be terrible without it. Low Sweep is boosted to a respectable 90 base power from Technician, and can prevent a lot of switch-ins from killing it. For example, if a weakened Lando comes in to Intimidate, Low Sweep+Bullet Seed is a clean 2HKO. This brings us to the next attack, Bullet Seed. It is invaluable in its ability to break Subs and Focus Sashes, meaning I can also lead with this thing. Mach Punch is the cleaning tool of the set, revenge killing threats like Scizor. This set runs Jolly to beat out Scizor and Adamant Mamoswine and Mach Punch them before they can hit him with their respective priority attacks.
Zapdos 2.0 (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Therian Thundurus is, quite frankly, a monster. Most people expect either the Agility set or the Nasty Plot set, so running a Double Booster set throws many people off their game. Thundurus is this team's main late game sweeper; if it can get off both boosts, heads will roll. Nasty Plot and Agility boost his special attack and speed to threatening levels. Thunderbolt is the main STAB, hitting many common threats for good damage. HP Ice creates the infamous BoltBeam coverage. One might wonder why I chose Thunderbolt over Thunder. This is because I want Thundurus to sweep in any weather, not just rain. The EVs maximize special attack while outspeeding every relevant scarfer after a boost.
Emo (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Thunderbolt
- Trick
- Signal Beam
Gothitelle traps and kills a variety of threats to the team. Psychic is deadly STAB that hits most things not resistant to it hard. Thunderbolt kills bulky Waters and other things weak to it. (See Thundurus-T as to why I lack Thunder) Trick cripples silly Blisseys and Ferrothorns who think they can wall me. Signal Beam is purely for Celebi, as it is a threat to the team. It also hits the Latis and Dark types hardest.
Wishmaker (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Jirachi is a troll. That is all. But really, Jirachi is incredibly useful on this team. It walls special attackers, sets up Stealth Rock, paralyzes EVERYTHING, and provides Wish support for the whole team. Iron Head and Body Slam create the dreaded paraflinch combo and deal decent damage. Wish heals Jirachi and the other member of this team. Stealth Rock is Stealth Rock, it deals with so many problematic Pokemon. Jirachi here excels at handling Latios, Gengar, and other highly threatening special attackers.
Jellicent Sr. (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Toxic
- Protect
Last but certainly not least, we come to Tentacruel. This guy spins away hazards for this switch-heavy team, toxic poisons walls that would otherwise be hell to deal with, stalls out low PP attacks, and overall is hell to deal with himself. Scald makes its appearance as it does on every bulky water; it was considered for banning for a reason. The ability to shut down physical sweepers is invaluable. Rapid Spin eliminates Stealth Rock and Spikes (T-Spikes are already absorbed) from my side of the field, a huge boon for a team that switches a lot. Toxic and Protect cripple Pokemon who could care less about Scald burns, while stalling for Black Sludge and Rain Dish recovery.
Leapfrog (Politoed) @ Choice Scarf
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Surf
- Encore
Shrooms (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Low Sweep
- Bullet Seed
- Mach Punch
Zapdos 2.0 (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Emo (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Thunderbolt
- Trick
- Signal Beam
Wishmaker (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Jellicent Sr. (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Toxic
- Protect
Ability: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Ice Beam
- Surf
- Encore
Shrooms (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Spore
- Low Sweep
- Bullet Seed
- Mach Punch
Zapdos 2.0 (Thundurus-Therian) (M) @ Leftovers
Ability: Volt Absorb
EVs: 128 HP / 252 SAtk / 128 Spd
Modest Nature
- Nasty Plot
- Agility
- Thunderbolt
- Hidden Power [Ice]
Emo (Gothitelle) @ Choice Specs
Ability: Shadow Tag
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Thunderbolt
- Trick
- Signal Beam
Wishmaker (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 236 SDef / 252 HP / 20 Spd
Careful Nature
- Iron Head
- Body Slam
- Wish
- Stealth Rock
Jellicent Sr. (Tentacruel) @ Black Sludge
Ability: Rain Dish
EVs: 244 Def / 248 HP / 16 Spd
Timid Nature
- Scald
- Rapid Spin
- Toxic
- Protect
And... That was the team. One thing I have noticed is a weakness to Mamoswine, but I have ways of dealing with it. Rate away.