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The Mystery Dungeon 2 Strategy Guide

Warfare

liverliverliverliver
(READ BEFORE THINKING ABOUT MAKING A POST) just a few notes:
This is not the PMD help thread. This is not the Wonder Mail request thread. This is not the Recent Happenings thread. In fact, this is to lessen the amount of "help" posts in this forum. yarly, anyone will report you if they have to because we have threads for these! USE THE CORRECT THREAD INSTEAD!
Let's not spam this thread up like back in 2006 with Meganium Ex's and my PMD1 Strategy Guide. It's the main reason why Erik closed it.


The Recruit Dex is incomplete. The new 4th generation Spin-Off dex made this section obsolete because it lolcame out before I could complete this. But, oh well, lazy person's reference.

Sorry, the official guide isn't that generous, so we're not 100% accurate on our lists. The rest is based on what I and your generous fellow SPPf members experienced from game play. There may be a few things to add to the guide, so notify me via PM.

INDEX
Introductory and Miscellaneous things
Miscellaneous continued, Personality Quiz Guide, Boss Battle Strategies, Attack Dex(IMAGE FILE WARNING)
Recruit Dex by Dungeon *INCOMPLETE* and Wonder Mail section(PLEASE READ)

Starting the Game With Your Partner

When beginning your game, you start out with a personality quiz. You are requested to answer them honestly, but not all people would do so! Especially when the results of the test lean towards the Pokemon you will become in the game. In this game, there are no gender exclusive Pokemon. That means all 16 starter Pokemon are available to males and females.

You get to choose your partner. The partners are apparently the other starters. You may not choose any Pokemon of your type or of a Normal type. Also, there seems to be changes in options with choosing partners as well.

Selecting a partner (just click it once; don't OK it) then going back to the partner menu will result in a different list. Every time, two of the total number of partners will be missing. There seems to be a certain pattern as well. For example, sometimes the 3rd generation starters will be missing.

Auras

After you are told who you are most like, you will be asked to place your finger on the touch screen and hold it there so they can get your aura. However, the stylus would work fine as it will all do the same thing. Your aura is [most of the time, but not always] based on the color of the main menu of your DS start-up screen. Bonuses will be granted if you have a colored ribbon matching your aura. Others will be useless.

List of Auras:
A Refreshing Green
A Vivid Pink
A Mystic Purple
A Subdued Brown
A Cool Sky Blue
A Clear Aqua Blue
A Gentle Mint Blue
A Stunning Orange
An Uplifting Pink
An Energetic Yellow
An Elegant Violet
A Brilliant Green
A Stately Silver
A Deep Green
A Smart Marine Blue
A Fiery Red

Rescue Missions and Your Team Rank

When you begin the game you’ll be at Normal Rank, the lowest rank possible because you just started your rescue team. There will also be a low amount of items you are allowed to hold in the Kangaskhan Storage. You can then begin getting missions from the bulletin boards located in the Guild’s first Sublevel.
The left board is just like PMD1: rescue missions, escorts and possibly new dungeons to be unlocked. The right one are missions where you find and defeat outlaws and receive the bounty on their head. The Poke money prizes may seem a lot, but you only get ten percent of the money. Completing a mission will always earn you “Rescue Points”. The more points you earn the higher in rank your rescue team will become.

Rank: Points needed | items allowed in Storage

Normal Rank: - | 64 items
Bronze: 100 rescue points | 96 items
Silver: 400 rescue points | 200 items
Gold: 1600 rescue points | 320 items
Diamond: 3200 rescue points | 480 items
Super: 6000 rescue points | 560 items
Ultra: 10000 rescue points | 640 items
Hyper: 15000 rescue points | 800 items
Master: ? | 1000 items
Secret Rank: After you graduate, do a job and then go on to the second morning. Then, talk to Mr. Mime and rescue Scizor from the Crevice Cave to be granted Secret Rank.

Dungeon Information

Each dungeon has a set amount of floors each. When you go into the same dungeon several times, you notice that the layout is different even though they were in the same dungeon. That's because the floors are changed each time to add challenge to the game.

Each space that you move onto is considered a turn. Your foes will then take their turn. If you meet and then have to fight against an enemy Pokemon, you will take turns just like previous games except you always go first. However, between each turn you can take a moment to think of what you’ll do next, whether to move during the fight, or use an item. Attacking, moving, and item using uses up a turn.

Partners can also be set to a certain tactic. If you go and select your Pokemon through the menu under the “Team” section", you then go to “Tactics” and choose what you want them to do. They can go and chase enemy Pokemon, stay where they are, or more.

Another part to maneuvering through dungeons is the hunger which is displayed on the opening section of your menu. Moving around too much can make your Belly drop down. When your “Belly” status starts to get low, you will be told you’re getting hungry and that you need to eat. Otherwise you’ll begin to lose 1 HP per turn and eventually could faint in the dungeon.

Certain items are essential when traveling through a dungeon. Items like the Oran Berry to heal your HP and Apples are essential for filling the “Belly” of your Pokemon. Pecha, Rawst, and Cheri Berries can heal certain status like paralysis while Gravelrocks and Blast Seeds can harm other Pokemon. Rare items like Reviver Seeds and Max Elixirs are also crucial in certain situations, so it is important to stock up before entering a dungeon.

If the rescue team leader faints in the dungeon, then you will be immediately transported out of the dungeon with a failure. This will result in you losing half your items and all your money that you have with you, so save your game often. However, the SOS option allows you to prevent this and will become available soon after starting the game.

Recruiting Pokemon

At your Guild’s first Sublevel, there is a desk at the bottom right. After you complete the mission at Waterfall Cave, Chimecho will open a “Chimecho Assembly” where you will be able to put Pokemon you have recruited on your team or on standby.

With the release of PMD2, there is a new system of recruiting Pokemon. Sadly, it has become quite easier. As some people notice, evolutions of Pokemon can now be recruited at an easier rate than in PMD1. No Friend Areas are required as well. You do not need any spaces in your party as the Team Badge will return them to Treasure Town. If you do have a slot and recruit a Pokemon, they will accompany you for the rest of the dungeon. Even if they faint, they will go back to Treasure Town and they will still be on your team.

However, things have not changed still. You, as the leader, must land the final blow on the Pokemon for there to even be a chance for it to be recruited. You also must be adjacent to the Pokemon whether it be diagonal or directly in front.

SOS Process

If you happen to faint in a dungeon, you would normally lose some items and all your money. You can prevent that situation by sending an SOS distress call. Your game will be Quicksaved then you'll be at the main menu. When being rescued by someone, DO NOT resume gameplay, because that is only for when you're giving up on being rescued.

When sending an SOS, go to "Friend Rescue" then choose “Get Help”, and you will then be able to choose Wireless, Wi-Fi, or Password. Either way you will be sending an SOS so that somebody may rescue you. When the rescuer receives the mail, they may start rescuing you by going to the “Friend Rescue” option in the main menu, then to “Rescue Mail” and then “Receive SOS Mail.” From there, they will be able to choose their method of receiving mail. The rescuer will then go to “Go Rescue” option in the main menu and perform their duties there. The rescuer must go up the same dungeon with the same floor layout and try to get to the floor you fainted on. When they reach the floor you fainted on, they must find a "Rescue Point" which is a red flag square tile.

When your rescuer sends an A-OK mail via Wireless, Wi-Fi or Password, you are allowed to revive your team by going to "Friend Rescue" then “Get Help” then "Recieve A-OK". If it is by password, you must go to "Friend Rescue" then "Recieve A-OK" then type in the password that was given. You can send a Thank-You mail right away to the rescuer with an item in your Storage or not or you can send it afterwards. When you're done recieving A-OK mail, you may resume your game with all your items and money.

Wonder Mail

Wonder Mail is the code you can use to obtain or give missions via Password or Wi-Fi. When you start up the game, select "Wonder Mail" and input the code or prepare for communication, then you immediately receive a new mission added to your job list. There are a few missions that can only be obtained through Wonder Mail and these special missions come with unique rewards like unlocked Pokemon, or unlocked dungeons.

If you want to give someone the Wondermail code to a mission, just copy down the Wondermail password of the mission by looking at the Mission Info before accepting the mail. Then give that code to the person. They can put it in and receive the mission too.

Evolution Process

You are not able to evolve until after graduating from the guild. After you accomplish that, you continue on as you stumble upon a pond where the evolution processes take place. Apparently, your starter and partner will not be able to evolve until you unlock Marine Resort. That is only part of the storyline.

Gummis

Gummis play an important role in the game. It makes the Pokemon eating the Gummi smarter, thus raising IQ. You might even gain IQ skills. If you want to switch IQ skills, you go to the Pokemon's information then go to the IQ List, then set an IQ skill. Dual type Pokemon gain IQ much faster than single type Pokemon. Also, benefits of feeding a Pokemon a Gummi will raise stat point(s) as well as IQ and Belly.

Pokemon Types that like certain Gummis
Black: Dark
Blue: Water
Brown: Ground
Clear: Ice
Gold: Psychic
Grass: Grass (Ironic)
Gray: Rock
Green: Bug
Orange: Fighting
Pink: Poison
Purple: Ghost
Red: Fire
Royal: Dragon
Silver: Steel
Sky: Flying
White: Normal
Yellow: Electric
*Note: Wonder Gummis raise the IQ of all types

PMD2 and PMD1 Differences

As some of you may have [obviously] noticed, there are differences in PMD2 compared to PMD1. This will be split up into subsections explaining these differences.

lulz. My Torchips follows my Treekipz.
After you finish the storyline in PMD1, your partner does not follow you anymore and you may walk as your current team leader in town. However, in PMD2, your partner follows you every time and even though you may have team leaders changed, you will still be your starter.

Well, there's the evolution place, but I can't evolve yet!
When Luminous Cave came out in PMD1, you could just evolve any Pokemon under the qualifications. In PMD2, you can't evolve your starter and partner for a reason and you must recruit Palkia

Sentry Duty!
PMD2 has a minigame! A mediocre one at best, lulz. There are six Pokemons' footprints you have to identify. Four choices are presented to you and you are pressed under a time limit. Sure, you can look up the footprints in a Pokedex or something, but there's still a time limit and more points would be rewarded. Just keep practicing. Sentry duty is a great way to gather up some Poke or Reviver Seeds you may need.

I want that IQ skill! ):
There's the possibility that you know it takes 'x' stars of IQ to get that IQ skill you've wanted, and you're already there! However, each Pokemon falls under a specific IQ group which means they will only learn certain IQ skills. In total, there are ten groups.

Miscellaneous

Dungeon Floors
Beach Cave: 4 + 1
Drenched Bluff: 6
Mt. Bristle: 9 + 1
Waterfall Cave: 8
Apple Woods: 12
Side Path: 5
Craggy Coast: 9
Rock Path: 5
Mt. Horn: 14
Forest Path: 5
Foggy Forest: 11
Steam Cave: 8 + 7 + 1
Amp Plains: 10 + 9 + 1
Northern Desert: 15
Quicksand Cave: 10 + 10 + 1
Crystal Cave: 11
Crystal Crossing: 13 + 1
Chasm Cave: 8
Dark Hill: 15
Sealed Ruin: 8 + 6 + 1
Dusk Forest: 8
Deep Dusk Forest: 12
Treeshroud Forest: 20
Brine Cave: 9 + 5 + 1
Hidden Land: 15 + 8 + 1
Temporal Tower: 13 + 10 + 1
Serenity River: 7 + 1
Landslide Cave: 12 + 1
Lush Prairie: 5 + 1
Tiny Meadow: 4 + 1
Oran Forest: 4 + 1
Mystifying Forest: 13 + 1
Blizzard Island: 20
Crevice Cave: 10 + 4 + 1
Surrounded Sea: 19 + 1
Miracle Sea: 18 + 4 + 1
Aegis Cave: 3 + 1 + 3 + 1 + 4 + 1 + 5 + 1
Mt. Travail: 19
The Nightmare: 17
Spacial Rift: 15 + 9 + 1
Dark Crater: 15 + 14 + 1
Concealed Ruins: 29 + 1
Marine Resort: 18 + 1
Lake Afar: 24 + 1
Happy Outlook: 19 + 1
Mt. Mistral: 19 + 1
Shimmer Hill: 17 + 1
Lost Wilderness: 17 + 1
Midnight Forest: 24 + 1
Last Maze: 48
Zero Isle North: 74 + 1
Zero Isle East: 39 + 1
Zero Isle West: 39 + 1
Zero Isle South: 98 + 1

Chapter Log *SPOILER WARNING*

Chapter 1
A Storm at Sea
Pokemon: Koffing and Zubat
Dungeons: Beach Cave
Chapter 2
The New Guild Recruits
Pokemon: Wigglytuff and Chatot
Dungeons: Drenched Bluff
Chapter 3
The Scream
Pokemon: Drowzee and Azurill
Dungeons: Mt. Bristle
Chapter 4
The Gatekeepers
Pokemon: Loudred and Diglett
Chapter 5
The First Official Exploration
Pokemon: Torkoal
Dungeons: Waterfall Cave
Chapter 6
Team Skull
Pokemon: Skuntank, Koffing and Zubat
Dungeons: Apple Woods
Chapter 7
The Guild's Big Expedition
Pokemon: Wigglytuff Guild
Dungeons: Side Path, Craggy Coast, Rock Path, Mt. Horn
Chapter 8
Groudon's Heart
Pokemon: Corphish
Dungeons: Forest Path, Foggy Forest
Chapter 9
The Mystery of Fogbound Lake
Pokemon: Groudon and Uxie
Dungeons: Steam Cave
Chapter 10
Dusknoir
Pokemon: Dusknoir
Dungeons: Amp Plains
Chapter 11
Grovyle the Thief
Pokemon: Grovyle and Mesprit
Dungeons: Northern Desert, Quicksand Cave
Chapter 12
The Only Option
Pokemon: Azelf
Dungeons: Crystal Cave, Crystal Crossing
Chapter 13
Dusknoir's Secret
Pokemon: Dusknoir
Chapter 14
Into the Future
Pokemon: Dusknoir, Sableye, Grovyle
Dungeons: Chasm Cave. Dark Hill, Sealed Ruin
Chapter 15
The Secret of the Planet's Paralysis
Pokemon: Celebi
Dungeons: Dusk Forest, Deep Dusk Forest
Chapter 16
A New Dawn
Pokemon: Grovyle
Dungeons: Treeshroud Forest
Chapter 17
The Guild's Crew
Pokemon: Torkoal
Chapter 18
Lapras
Pokemon: Lapras, Kabutops, Omastar
Dungeons: Brine Cave
Chapter 19
To the Hidden Land
Pokemon: Lapras
Dungeons: Hidden Land
Final Chapter
The Last Adventure
Pokemon: [Primal] Dialga
Dungeons: Temporal Tower
Post-Ending 1
Guild Graduation
Pokemon: Wigglytuff Guild
Dungeons: Mystifying Forest
Post-Ending 2
Scizor the Explorer
Pokemon: Mr. Mime and Scizor
Dungeons: Blizzard Island, Crevice Cave
Post-Ending 3
Manaphy
Pokemon: Manaphy and Phione
Dungeons: Surrounded Sea, Miracle Sea
Post-Ending 4
The Aegis Cave
Pokemon: Regice, Regirock, Registeel, Regigigas, Team Charm
Dungeons: Aegis Cave
Post-Ending 5
Azurill's Nightmare
Pokemon: Drowzee, Cresselia, Palkia
Dungeons: Mr. Travail, The Nightmare, Spacial Rift
Post-Ending 6
Adventurers Again
Pokemon: Darkrai
Dungeons: Dark Crater
Post-Ending 7
Manaphy's Return
Pokemon: Manaphy

Adventure Log List *SPOILER WARNING*

1/6
? Pokemon that joined you.
? Kinds of Pokemon battled.
? Moves were learned.
? Kinds of items acquired.
? Dungeons cleared.
? Times fainted in dungeons.
? Friends were helped.
? Thieving attempts succeeded.

2/6
? Pokemon evolved.
? Pokemon Eggs hatched.
? Record # of one-floor victories.
Discovered the Hot Spring.
Discovered the Fogbound Lake.
Returned from the future.
Prevented the planet's paralysis.
Graduated from Wigglytuff's Guild.

3/6
Solved the mystery of the Aegis Cave.
Stopped the evil ambition of Darkrai.
All training completed.
Zapdos joined the team.
Moltres joined the team.
Unown joined the team.
Raikou joined the team.
Entei joined the team.

4/6
Suicune joined the team.
Lugia joined the team.
Ho-Oh joined the team.
Regirock joined the team.
Regice joined the team.
Registeel joined the team.
Latias joined the team.
Latios joined the team.

5/6
Jirachi joined the team.
Deoxys joined the team.
Uxie joined the team.
Mesprit joined the team.
Azelf joined the team.
Dialga joined the team.
Palkia joined the team.
Regigigas joined the team.

6/6
Cresselia joined the team.
Fione joined the team.
Manaphy joined the team.
Darkrai joined the team.

Some of these were picked up from people that translated the Japanese version, so they may or may not be word-for-word. Just a note.

Traps
Mud Trap: Randomly lowers any stat except Speed by 1
Sticky Trap: Makes one of the items being held or in the Treasure Bag sticky and unusable.
Grimy Trap: The food in your Treasure Bag may become grimy.
Summon Trap: Enemy Pokemon are randomly placed in the room
Pitfall Trap: Receive damage and sent to the next floor
Warp Trap: You are warped to a random spot on the floor
Gust Trap: You're blown in a random direction in a set number of tiles
Spin Trap: Confused status
Slumber Trap: Sleeping status
Slow Trap: Lowers Speed by 1
Seal Trap: One of the moves cannot be used on the floor
Poison Trap: Poisoned status
Selfdestruct Trap: Inflicts half of your current HP as damage for the 8 tiles it covers
Explosion Trap: Inflicts half of your current HP as damage for the 24 tiles it covers
PP-Zero Trap: A random move of yours gets drained to 0 PP
Chestnut Trap: Receive 10 damage
Pokemon Trap: All items in the room turn into Pokemon
Spiked Tile: Receive 20 damage
Stealth Rock: Up to 1/8 of max HP is inflicted as damage
Toxic Spikes: Receive 10 damage and poisoned status
Trip Trap: Your held item is dropped

Weather Conditions
Cloudy: All moves except Normal-type deal 3/4 damage.
Fog: Damage from Electric moves are halved.
Hail: Non-Ice Pokemon receive 3 damage every 10 turns Activates Snow Cloak ability.
Rain: 1.5x damage for Water moves. Half for Fire moves.
Sasndstorm: Non-ground/rock/steel Pokemon receive 3 damage every 10 turns. Activates Sand Veil ability.
Snow: Ice Pokemon gain one Speed.
Sunny: 1.5x damage for Fire moves. Half for Water moves.

IQ Skills

Apparently, Pokemon are fit under different IQ groups which mean that they have certain IQ skills that some other Pokemon do not have access to. There are new IQ skills as well.

IQ skills common to all groups:
Course Checker (Base): Does not use attacks when a wall or ally is in the way.
Escapist (Base): The Explorer Badge can be used to leave the dungeon.
Item Catcher (Base): Can catch a thrown item to hold.
Item Master (Base): Can use and throw held item.
Exclusive Move-User (Base): Uses moves and not regular attack.
Nontraitor (0.5*): When confused or cowering, Pokemon will not attack friends.
Status Checker (0.5*): Does not use moves that inflict status that a foe may already have.

The Others:
Dedicated Traveler (Base): Moving is first priority over using attacks and items.
PP Saver (0.5*): Sometimes gets to use a move without draining PP.
Cheerleader (0.5*): Raises Attack and Special Attack of friends by 1.
Efficiency Expert (0.5*): Attacks Pokemon with the lowest HP first.
Acute Sniffer (0.5*): Lets you know the number of items on the floor.
Type-Advantage Master (1*): Raises critical hit rate of type-effective moves.
Brick Tough (1*): Permanently adds 10 to max HP.
Self-Curer (1*): Shortens required turns for Pokemon to heal from status.
Bodyguard (1*): Takes damage in place of friends who are low on HP.
Power Pitcher (1.5*): 1.5x damage inflicted with throwing items excluding Gravelrocks.
Survivalist (1.5*): Restores more Belly stat with foods and may not be affected by Grimy Foods.
Weak-Type Picker (1.5*): Targets foes with good type compatibility.
Wise Healer (1.5*): Raises effectiveness of HP-recovery moves/items.
Coin Watcher (1.5*): When Poke is picked up, 1.2x will be received instead.
Deep Breather (2*): Recovers 1PP to a random move upon entering the next floor.
Wary Fighter (2*): Steps back one tile when it misses a move.
Practice Swinger (2*): Raises attacks stats by 1 only for the turn after a move misses.
Hit-and-Runner (2*): Sometimes cancels foe's counter-attacks.
Concentrator(2*): Raises accuracy by 1 and reduces evasion by 1.
Exp. Go-Getter(2*): Targets foes that give more experience.
Nonsleeper (2*): Immune to all sleep-inducing/related moves.
Gap Prober (2*): Ranged moves and throwing items can pass allies without causing damage.
Energy Saver (2.5*): Belly lowers slower.
Defender (2.5*): Raises Defense and Special Defense by 1 but lowers Attack and Special Attack by 1.
Aggressor (2.5*): Attack and Sp. Attack raises by 1 and Defense and Sp. Defense are lowered by 1.
Trap Avoider (2.5*): Avoids visible traps only.
Lava Evader (3*): Avoids walking on lava.
Counter Basher (3*): Lowers Defense by 1, but sometimes counters the damage received back to the adjacent opponent.
Quick Healer (3*): Raises natural HP recovery.
Counter Hitter (3.5*): Sometimes counters 1/4 of the damage received back to the adjacent opponent.
Multitalent (3.5*): Adds 5 to Pokemon's max PP.
Exp. Elite (3.5*): Earns more experience when defeating foes.
Sharp Shooter (3*): Raises critical-hit ratio.
Erratic Player (3.5*): Increases multiplier effect of type-effective damage.
Clutch Performer (4*): Raises evasion by 2 when under 25% of max HP.
All-Terrain Hiker (4*): Can walk on water, lava and valleys.
Critical Dodger (4.5*): Immunity to critical hits.
Trap Buster (4.5*): Sometimes destroys traps by stepping on them.
Sure-Hit Attacker (5*): Regular attacks do not miss.
Stair Sensor (5*): Learns the location of stairs when changing floors.
Extra Striker (5.5*): Sometimes strikes again following an attack.
Quick Dodger (5.5*): Raises likelihood of dodging attacks.
Fast Friend (5.5*): Raises chances of recruiting foes.
Trap Seer (6*): Able to step on traps without setting off.
Intimidator (6*): Sometimes makes foe cringe when they attack.
No-Charger (6*): Automatically uses charged attack without delay at the cost of 2PP.
Map Surveyor (6*): Knows the floor layout.
Quick Striker (7.5*): Can do two regular attacks in one turn in a row.
House Avoider (8*): Will not enter Monster Houses.
Pierce Hurler (8.5*): Throwing items penetrate Pokemon and keep flying.
Natural Gifter (9*): Extends effects of seeds and berries to Pokemon's allies. Only for leader.
Time Tripper (9.5*): Raises initial Speed by 1.
Absolute Mover (10*): Can move through water, lava, and valleys. Walls can be crushed.

Please remember: Individual Pokemon do not learn all of these IQ skills as they are placed under an IQ group that only has some of these IQ skills.

IQ Groups *COMPLETE*
Group A:
Dedicated Traveler
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
Acute Sniffer
PP Saver
Type-Advantage Master
Survivalist
Coin Watcher
Nonsleeper
Lava Evader
Multitalent
Haggler
Collector
All-Terrain Hiker
Trap Buster
Stair Sensor
Map Surveyor
House Avoider
Pierce Hurler
Group B:
Dedicated Traveler
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Cheerleader
Status Checker
Type-Advantage Master
Bodyguard
Coin Watcher
Wise Healer
Deep Breather
Gap Prober
Nonsleeper
Lava Evader
Haggler
Trap Buster
Fast Friend
Group C:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
Type-Advantage Master
Brick-Tough
Power Pitcher
Survivalist
Practice Swinger
Concentrator
Exp. Go-Getter
Nonsleeper
Aggressor
Lava Evader
Counter Basher
Erratic Player
Clutch Performer
Extra Striker
Intimidator
No-Charger
Pierce Hurler
Group D:
Dedicated Traveler
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
PP Saver
Self-Curer
Practice Swinger
Concentrator
Gap Prober
Trap Avoider
Sharpshooter
Lava Evader
Counter Hitter
Clutch Performer
Critical Dodger
Stair Sensor
Quick Dodger
Extra Striker
Trap Seer
Quick Striker
Group E:
Nontraitor
Cheerleader
Status Checker
Efficiency Expert
Brick-Tough
Bodyguard
Power Pitcher
Survivalist
Wise Healer
Deep Breather
Wary Fighter
Energy Saver
Defender
Quick Healer
Lava Evader
Counter Hitter
Sure-Hit Attacker
Intimidator
House Avoider
Group F:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
PP Saver
Type-Advantage Master
Self-Curer
Weak-Type Picker
Wary Fighter
Gap Prober
Hit-and-Runner
Sharpshooter
Lava Evader
Multitalent
Exp. Elite
All-Terrain Hiker
Trap Buster
Stair Sensor
No-Charger
House Avoider
Pierce Hurler
Group G:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
Acute Sniffer
PP Saver
Self-Curer
Practice Swinger
Exp. Go-Getter
Trap Avoider
Hit-and-Runner
Quick Healer
Lava Evader
Exp. Elite
Erratic Player
Critical Dodger
Stair Sensor
Map Surveyor
Trap Seer
Quick Striker
Group H:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
Efficiency Expert
Self-Curer
Brick-Tough
Bodyguard
Coin Watcher
Wise Healer
Deep Breather
Wary Fighter
Quick Healer
Lava Evader
All-Terrain Hiker
Critical Dodger
Trap Buster
Fast Friend
Quick Dodger
House Avoider
Natural Gifter
Group I:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
PP Saver
Self-Curer
Power Pitcher
Survivalist
Practice Swinger
Deep Breather
Exp. Go-Getter
Aggressor
Quick Healer
Sharpshooter
Lava Evader
All-Terrain Hiker
Quick Dodger
Extra Striker
Intimidator
House Avoider
Time Tripper
Group J:
Course Checker
Escapist
Item Catcher
Item Master
Exclusive Move-User
Nontraitor
Status Checker
Weak-Type Picker
Practice Swinger
Concentrator
Wary Fighter
Gap Prober
Energy Saver
Defender
Hit-and-Runner
Lava Evader
Mulitalent
Sure-Hit Attacker
Stair Sensor
Intimidator
Map Surveyor
House Avoider
Absolute Mover

Tactics
Let's go together (Level 1) - Follows the leader
Go after foes (Level 1) - Follows the leader but not when enemies are nearby.
Avoid the first hit (Level 1) - Follows leader; stays one tile from enemies.
Wait there (Level 10) - Does not move.
Get away from here (Level 15) - Avoids enemies and won't attack.
Go the other way (Level 20) - Wanders and approaches seen enemies.
Be patient (Level 30) - Follows leader but does not move when under 50% of max HP.
Avoid trouble (Level 35) - Follows leader but flees enemies when under 50% of max HP.
 
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Shuam

righteous
Miscellaneous (continued)

The Exclusives

Pokemon Version Exclusives

Time

Held items:
Bounce Band
Curve Band
Detect Band
Heal Ribbon
Joy Ribbon
Lock-on Specs
Mobile Scarf
Pass Scarf
Pierce Band
Racket Band
Tight Belt
Warp Scarf

Evolution items:
Sun Ribbon

TMs:
Iron Tail
Dark Pulse
Rock Slide
Return
Giga Drain
Silver Wind
Grass Knot
Psychic
Shadow Claw
Safeguard
Wide Slash
Skill Swap
Stone Edge
Solarbeam
Bullet Seed
Charge Beam
Pluck
U-turn
Fling
Rest
Steel Wing
Light Screen
Flash
Roar
False Swipe
Calm Mind
Attract
Avalanche
Flash Cannon
Recycle
Reflect
Dragon Pulse
Ice Beam

Orbs:
All-Mach Orb
Foe-Hold Orb
Spurn Orb

Seeds:
Vile Seed

Darkness

Held items:
Dodge Scarf
Goggle Specs
Insomniscope
No-Aim Scope
Patsy Band
Scope Lens
Sneak Scarf
Trap Scarf
Twist Band
Weather Band
Whiff Specs

Evolution items:
Lunar Ribbon

TMs:
Torment
Swagger
Energy Ball
Will-O-Wisp
Brick Break
Focus Blast
Focus Punch
Endure
Earthquake
Natural Gift
Gyro Ball
Shadow Ball
Explosion
Dive
Taunt
Aerial Ace
Thunder Wave
Toxic
Dragon Claw
Trick Room
Drain Punch
Thief
Bulk Up
Sludge Bomb
Protect
Substitute
Water Pulse
Frustration
Captivate
Dream Eater

Orbs:
All-Hit Orb
Foe-Fear Orb
Foe-Seal Orb
Pierce Orb

Seeds:
Hunger Seed
Vanish Seed
Violent Seed

PMD2 Starters Guide

To determine which Starting Pokemon you will be, you will be given 8 questions with answers that leans towards a certain personality. Then the last question will just ask for your gender. When the questions are answered, the answers a tallied and your personality description and Pokemon comes up. When there is a tie between two personalities, one of them will randomly be chosen.

Unlike PMD1, there are no gender-specific Pokemon which means all starters are available to males and females. Now you can have a male Chikorita (Chelc, lulz) or Skitty and that female Cyndaquil or Meowth some of you have wanted for a while.

Pokemon: Boy | Girl

Bulbasaur: Lonely | Docile
Charmander: Docile | Brave
Squirtle: Quirky | Bold
Pikachu: Brave | Hasty
Meowth: Sassy | Relaxed
Chikorita: Calm | Quiet
Cyndaquil : Timid | Calm
Totodile: Jolly | Sassy
Treecko: Quiet | Hardy
Torchic: Hardy | Rash
Mudkip: Rash | Lonely
Skitty: Hasty | Naive
Turtwig: Bold | Timid
Chimchar: Naive | Impish
Piplup: Impish | Quirky
Munchlax: Relaxed | Jolly

The Questions and Answers

You're in the final mile of a marathon, but the last stretch is exhausting! What will you do?
- Hang in here and finish! (+4 Hardy, +2 Brave)
- Stop running. (+4 Quirky)
- Find a shortcut. (+4 Bold, +2 Rash)

Would you even consider sticking to a plan to do ten sit-ups a day?
- Yes! That's easy! (+4 Impish, +2 Sassy)
- Yes. Hard work, though. (+4 Hardy)
- No! Who'd want to do that?! (+4 Quirky)

What do you do with your allowance?
- Save it! (+4 Hardy)
- Spend it! (+4 Quirky, +2 Hasty)
- Spend half, save half. (+2 Calm)
- I don't get an allowance! (+4 Lonely)

You have a heavy suitcase. What will you do?
- Carry it by myself. (+4 Hardy, +2 Brave)
- Ask someone to help. (+2 Docile)
- Make someone else do it! (+4 Bold, +2 Sassy)

If you don't know something, do you come clean and admit it?
- Of course. (+4 Docile, +2 Bold)
- That's not easy to admit! (+4 Timid, +2 Lonely)

You're on a walk when you smell something delicious. What do you do?
- Try to imagine what it is. (+4 Docile)
- Find out what it is! (+4 Naive, +2 Rash)
- Think about how hungry I am... (+4 Impish)

A fortune-teller says that you have a bad future ahead of you. How do you react?
- Worry about it (+4 Docile, +2 Timid)
- Forget about it. (+4 Jolly, +2 Relaxed, +2 Bold)

You hear a rumor that might make you rich! What do you do?
- Keep it all to myself. (+4 Bold, +2 Timid)
- Share it with friends. (+4 Docile, +4 Rash)

How do you blow up a balloon?
- As close to breaking as possible! (+4 Brave, +4 Impish)
- Big... but not too big! I don't... It could pop! (+2 Quiet, +4 Timid, +2 Docile)

Do you state your opinion even when it's not what everyone else thinks?
- Yes! (+4 Brave, +2 Bold)
- No. (+4 Lonely, +2 Timid)
- It depends on the situation. (+2 Calm, +2 Quirky)

You want to reveal that you like someone a whole bunch! What do you do?
- Show it a little by playing together. (+4 Jolly, +2 Calm)
- Make it obvious by... playing a prank! (+4 Lonely, +2 Naive)
- State it clearly for all to hear! (+4 Brave, +4 Impish, +2 Bold)
- Keep it to myself! It's too risky! (+2 Timid)

You're on a stroll when a TV crew pounces on you for an interview. What do you do?
- Run away! How embarrassing! (+4 Timid)
- Answer questions properly. (+4 Brave, +4 Sassy)
- Yuck it up! Woo-hoo! I'm on TV! (+4 Naive, +2 Bold)

You feel a burst of happiness! How about expressing it with a little dance?
- Yes! (+4 Jolly, +2 Lonely)
- No. (+2 Calm)

You see a parade coming from down the street. What do you do?
- Stay on the sidelines. (+2 Calm)
- Join the parade! (+4 Jolly, +4 Naive)
- Walk away. (+4 Sassy, +2 Lonely)

Your friend tells a joke that's horribly corny! How do you react?
- Roll around the floor laughing! (+4 Jolly, +2 Naive)
- Just let it go by... (+2 Impish, +2 Docile)
- Slap my forehead and groan. (+4 Brave)

Can you strike up conversations with new people easily?
- Yes! (+4 Jolly)
- No. (+4 Bold, +2 Timid, +2 Docile)

Do you get injured a lot?
- Yes! (+4 Impish, +4 Rash)
- No. (+2 Calm)

You see a ball on the ground. What do you do?
- Kick it! (+2 Hasty, +2 Sassy)
- Throw it! (+4 Impish)
- Spiff it up, shiny and new! (+4 Lonely)

What do you think of jungle exploration?
- Sounds fun! (+4 Impish, +2 Naive)
- Not interested. (+4 Quirky, +2 Timid)

You discover a secret passage in a basement. What do you do?
- Go through it! (+4 Impish, +4 Brave, +2 Rash, +4 Hasty)
- Stay away from it. (+2 Timid)

You're daydreaming... when your friend sprays you with water! What do you do?
- Get mad! (+4 Hasty)
- Get sad. (+4 Lonely)
- Woo-hoo! Water fight! (+4 Jolly, +4 Impish, +4 Naive)

Have you ever wanted to communicate with aliens from another planet?
- Yes! (+4 Naive)
- No. (+2 Quiet)

Have you ever upset a friend when you were just kidding around?
- Yes. (+4 Naive, +2 Impish)
- No. (+4 Calm)

Hey, what's that? There's someone behind you! So... did you look just now?
- Don't do that! It scared me! (+4 Timid)
- OK, I admit it. You tricked me. (+4 Docile)
- No way. I didn't fall for it. (+4 Sassy, +4 Lonely)
- Huh? What? (+4 Relaxed)

Someone who works at a store suggests an item that isn't quite what you're looking for. But you like this person. What do you do?
- Say you don't want it. (+2 Brave, +2 Quiet)
- Say thanks... but say no. (+4 Calm, +2 Lonely)
- Cave in and buy it. (+2 Rash, +2 Timid)

You run into a new person that you haven't talked to very much before. What do you do?
- Make small talk. (+2 Calm)
- Say nothing! (+2 Quirky)
- Make an excuse to get away! (+4 Timid)

You think you hear someone call your name. But no one's around... so what was it?
- Just my imagination. (+4 Relaxed)
- Someone fooling around. (+4 Naive, +2 Bold)
- A ghost! (+4 Timid)

Do you find yourself jumping to the wrong conclusion a lot of the time?
- Yes. (+4 Hasty, +4 Rash)
- No. (+2 Docile, +2 Quiet)

Do you change the channels often while watching TV?
- Yes! (+4 Hasty)
- No. (+2 Calm)

You find something at a great bargain! What do you do!
- Buy it right away! (+4 Hasty)
- Think about whether you need it. (+2 Quiet)
- Demand and even bigger discount! (+4 Bold)

You're packing you classroom's snack for a picnic when you get hungry. What do you do?
- Eat just a tiny bit. (+4 Hasty)
- Hold myself back and pack it all up. (+4 Hardy)
- What snacks? They're in my belly! (+4 Rash)

Are you a rebel at heart?
- Totally! (+4 Sassy)
- Of course not. (+2 Calm)

When walking around in a group, do you tend to be the one at the front?
- Of course! (+4 Sassy, +2 Lonely)
- No. (+4 Calm, +2 Quirky)

Do you think that you might be a genius?
- Certainly! (+4 Sassy +2 Naive, +2 Jolly)
- Well, not really... (+2 Hardy)

Would you feel comfortable stating your opinion to a very important person?
- Of course! (+4 Sassy, +4 Brave, +2 Bold)
- Not really. (+2 Timid)

Are you a city person or a country person?
- I like the city! (+4 Lonely, +2 Sassy)
- I like the country! (+4 Calm)
- I like them both! (+4 Quirky)

You're about to take the last cookie when your friend wolfs it down! What do you do?
- Whatever. It's just a cookie. (+4 Calm)
- I unleash my cookie fury! (+4 Relaxed, +4 Jolly)
- I weep for my lost cookie. (+4 Lonely)

You've spent forever stacking dominoes... One more and you're done... OH NO! You've knocked them over! What do you do?
- I'm too crushed to start again. (+4 Hardy)
- I unleash my full fury! (+4 Docile)
- I set up the dominoes again... (+4 Calm, +4 Bold)

Do you get bothered by noise and ruckus around you?
- Yes! (+4 Bold, +2 Relaxed)
- Not at all. (+4 Lonely, +2 Hasty)

You've just stuffed yourself with a good meal when a great dessert arrives. What do you do?
- Eat it. Who cares if I'm stuffed? (+4 Hasty, +2 Rash)
- Turn it down. It's too fattening! (+2 Hardy)
- Yum! I love dessert the most! (+4 Bold, +4 Jolly, +2 Relaxed)

You have a really important test tomorrow! What do you do?
- Study all night long. (+4 Hardy)
- Wing it! I'm sure it will be fine! (+4 Relaxed)
- Test?! I think I have a fever... (+4 Naive)

You're eating at a restaurant when you abruptly realize that everyone's gone! What do you do?
- Alone?! I look for an employee! (+4 Lonely, +4 Docile)
- Who's worried? I keep eating. (+4 Jolly, +4 Relaxed)
- I swipe food from other tables! (+4 Bold)

Do you find yourself humming or singing often?
- All the time! (+4 Relaxed, +2 Jolly)
- Never. (+2 Quiet)

The phone's ringing! What do you do?
- Answer right away! (+4 Hasty, +4 Lonely)
- Wait a bit before answering. (+2 Quiet)
- Ignore it and let it ring. (+2 Timid)

Your friends seem to be having a fun chat out of earshot. What do you do?
- Join them and chat along! (+4 Naive)
- Nothing... I'm not interested. (+4 Lonely)
- Eavesdrop from a distance! (+2 Timid)

Do you like being the center of attention?
- Yes. (+4 Lonely, +4 Sassy)
- No. (+2 Relaxed)

You're told to wait in a big, empty room. What do you do?
- Wait quietly. (+4 Docile)
- Search for something to do. (+4 Naive)
- Wander outside. (+4 Rash)
- Cradle my knees and sit in the corner. (+4 Lonely)

Do you have lots of stuff you bought, thinking it was all cool, but don't use anymore?
- Yes. (+4 Quirky, +2 Rash, +2 Hasty)
- No. (+2 Quiet)

Have you had any hobbies for a long time?
- Yes. (+4 Hardy)
- No. (+4 Quirky, +2 Hasty)

Do you often cancel plans to meet others at the last second?
- Yes. (+4 Quirky, +4 Rash)
- No. (+2 Calm)

Do you like to do things according to plan?
- Of course! (+4 Hardy)
- I'm not good at planning. (+4 Quirky, +2 Rash)
- Plans? Who needs plans? (+4 Relaxed)

Do you think that lies are sometimes necessary?
- Yes. (+4 Quiet, +4 Bold)
- No. (+4 Brave)
- I don't know. (+4 Docile)

You spot a deserted ship on the high seas! What do you think the ship holds?
- Precious loot! (+4 Naive, +2 Jolly)
- Ghosts! (+2 Timid)
- Nothing! The ship is merely a mirage! (+4 Quiet)

Do you think that anything goes when it comes to winning?
- Of course! (+4 Quiet, +4 Sassy)
- No way! (+4 Brave)

Your friend is crying in front of you! What made that happen?
- Someone bullied my friend! (+4 Hasty)
- My friend fell down, no doubt! (+4 Quiet)
- I wonder if it's my fault? (+2 Timid)

Your friend says that your shirt is inside out. What do you do?
- Get embarrassed! (+4 Docile)
- Laugh out loud! (+4 Rash)
- Say that it's the latest fashion! (+4 Jolly)

You muster your courage and go to a graveyard at night... and see a woman soaked to the skin just standing there! What do you do?
- Run away at full speed! (+2 Timid)
- So what? It's just a lady. (+4 Naive, +2 Sassy)
- Drop down and play dead! (+4 Rash)

Do you often forget to lock the door when you go out?
- Yes (+4 Rash, +2 Bold)
- No. (+2 Quiet)

Have you ever accidentally revealed a personal secret that someone shared with you?
- Yes. (+4 Rash, +4 Lonely)
- No. (+2 Hardy)

You're in class when you realize that you really have to go to the restroom! What do you do?
- Ask for permission to leave. (+4 Brave, +4 Bold)
- Sneak out. (+2 Hasty)
- Hold on until class ends! (+2 Timid)

You're in a play with friends. What kind of role do you prefer?
- Starring tole! (+4 Bold)
- Supporting role. (+4 Jolly)
- Just a bit part. (+4 Quirky)

You see a cake that is past its expiration date, but only by one day. What do you do?
- Not a problem! Chow time! (+4 Brave, +2 Relaxed)
- Think about it briefly, then decide. (+2 Timid)
- Get someone to try it first. (+4 Bold)

You attend a fine dinner at a friend's house. How do you behave?
- Devour the food heartily! (+4 Impish, +4 Naive)
- Enjoy the meal in polite moderation. (+2 Hardy)
- Ask to take the leftovers home! (+4 Bold)

Boss Battle Strategy Guide

The [obvious] items and moves for every boss battle (so nothing shall be repeated):

Items:
Reviver Seeds
Sleep Seeds
Stun Seeds
Oran Berries
Vile Seeds (Time)
Violent Seeds (Darkness)
X-Eye Seeds
Heal Seeds

Moves:
Protect/Detect
Mirror Move
Agility
Quick Attack
Reflect/Light Screen
Sleep Power/Stun Spore/Thunder Wave
Double Team
SmokeScreen
Scary Face

Koffing (Lv. 6) and Zubat (Lv. 3):
Quite an annoying group. Poison Gas, Smog and Supersonic will prove as such. Since super-effective attacks are limited at this point of the game, try the most powerful attacks you have and use support moves as well.

Drowzee (Lv. 12):
Again with the poison and confusion status, Drowzee can be annoying. To add on, it will nullify sleep-inducing moves with Insomnia and can avoid more attacks with Forewarn. Same strategy with Koffing and Zubat.

Groudon (Lv. 30):
Don't bother using Water-type moves. Alternate with your next strongest moves as Drought will make it extremely weak. Fire attacks get a boost, however, and Grass and Ice moves will deal good super-effective hits. Fire Blast can be annoying for you though.

Luxray (Lv. 33) and 8 Luxios (Lv. 18 all):
Electrike has the Lightningrod ability, so recruit one on your way here. Mareep can provide support with Thunder Wave and/or Cotton Spore. Geodude can also be a choice because of Magnitude. However, damage will be dealt to your own team.

Mesprit (Lv. 18):
Ground attacks are useless. Ghost, Dark and Bug attacks (although limited) are obvious choices. Mesprit has access to Rest so take advantage while it's asleep or put it to sleep on your own.

Grovyle (Lv. 44):
Target Grovyle's weaknesses... and quickly. Its Overgrow ability can be powerful when it's under 25% HP. Status is also helpful. Take advantage of it when it uses Dig to rearrange yourself into position. It may have Quick Attack, however.

Spiritomb (Lv. 37):
Attack Spiritomb with neutral attacks until it faints. Just beware of its status moves and Pressure ability. Its level isn't extremely high for this point of the game.

Kabutops (Lv. 42) and 2 Omastars (Lv. 35 all):
Shut down Kabutops' attacking capabilities and start targeting the Omastars. Protect will be annoying for you. Avoid using Rain Dance as they have Swift Swim. Grass attacks are the best options. If they are unavailable, go for Electric, Fighting and Ground. Thunderbolt and Discharge work nicely.

Dusknoir (Lv. 45) and 6 Sableye (Lv. 38):
The Sableye may not be as powerful, but they will get in the way. Put Dusknoir to sleep and target the Sableye first. Keep using Discharge or Thunderbolt if available. Vacuum-Cut is the best alternative. 18 damage per Pokemon may seem measly, but against seven opponents, 18x7 will most likely be more damage than your neutral attacks.

Primal Dialga (Lv. 48):
Don't allow yourself to even get hit once. Roar of Time is bad. Fighting and Ground moves will be your best bet for taking down Dialga, but you need to rely on Sleep Seeds or X-Eye Seeds.

Wigglytuff (Lv. 50) and the Guild (Chatot Lv. 45; Guild Apprentices L. 35 all):
Again, Discharge and Vacuum-Cut. Heal moves/items and Reviver Seeds will do. The opponents vary in type so scout for weaknesses so you know who to target first. Beware of Wigglytuff's status moves, Sunflora's Petal Dance, Corphish's Bubblebeam and especially Dugtrio's Earth Power. Do not aim Water attacks at Croagunk.

Froslass (Lv. 41):
Immobilize Froslass with whatever you can use. She can freeze you and also has access to Ominous Wind. It hits the whole room and may raise all of her stats by 1 point.

Gyarados (Lv. 46):
Electric and Rock moves are best. Try the recommended things, et cetera.

Regice, Regirock, Registeel (Lv. 46):
Damnit, just target the weaknesses.

Regigigas (Lv. 49), 4 Hitmonlee and 4 Bronzong (Lv. 35 all):
You'll be fighting with Team Charm, but make sure they don't faint too early. Lopunny's Healing Wish can provide more HP for everyone and Gardevoir provides great support like Imprison. If you have to rely on Protect and Detect, target the Hitmonlees first since they have Feint. However, since the Bronzong have the Bodyguard IQ skill, you may want to target both at the same time. They can also use Imprison and Block, so beware. Since Regigigas has Slow Start, you can ignore it for a few turns. Again, Discharge is useful.

Palkia (Lv. 48):
Spacial Rend is bad. Use the strategy with Dialga except for the fact that you need to use neutral moves this time unless your starter or partner knows Dragon moves (unlikely).

Darkrai (Lv. 53), Arbok, Rhyperior, Aggron, and Magcargo (Lv. 36 all), Mismagius (Lv. 35):
Best strategy is a stall battle. Put Darkrai to sleep then proceed with attacking the other Pokemon. Beware of Darkrai's Quick Attack and Night Shade. It also has Double Team, but so does Cresselia. Since Cresselia lacks the Dedicated Traveler IQ skill, she will mostly keep using attack moves rather than follow you when adjacent to Darkrai. Avoid and let them keep attempting a stall battle while keeping Cresselia's HP fresh with Oran Berries. Then, approach them when Darkrai has run out of PP. Set your partner's Exclusive Move User IQ off then keep using regular attacks. Yes, it will take long as you will miss many times.

Attack Dex
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Warfare

liverliverliverliver
Recruit Dex by Dungeon *INCOMPLETE*

The Format
Dungeon name:
Pokemon name (requirements): recruit rate [IQ group(for all Pokemon) / floors found on(for legendaries only)]

*NOTE: Mewtwo, Celebi, Zapdos, Latias, Latios and Darkrai require you to unlock Marine Resort as well as have the Mystery Part or Secret Slab to be able to be recruited.

To go to what Pokemon you want to recruit, use Ctrl + F and search for it.

Drenched Bluff:
Lileep: easy [F]
Anorith: easy [E]
Shellos (west): easy [E]
Chingling:easy

Mt. Bristle:
Machop: easy [D]
Geodude: easy [E]
Doduo: easy [D]
Spinarak: easy [F]
Starly: easy [D]
Nidorina: easy [C]
Nidorino: easy [C]

Waterfall Cave:
Psyduck: easy [C]
Poliwag: easy [F]
Grimer: easy [G]
Tangela: easy [G]
Wooper: easy [G]
Lotad: easy [G]
Surskit: easy [D]
Barbroach: easy
Whiscash: easy

Apple Woods:
Caterpie: easy [A]
Butterfree (Time): easy [A]
Oddish: easy
Paras: easy [A]
Hoppip: easy [H]
Budew: easy [H]
Burmy (Sand Cloak / Darkness): easy [G]
Weedle: easy [A]
Exeggutor: easy
Combee (Time): easy [A]
Gloom: easy
Kakuna: Easy [A]
Beedrill (Darkness): easy [A]

Craggy Coast:
Krabby: easy
Dratini: easy [D]
Wingull: easy [D]
Spheal: easy [E]
Gastrodon (east): easy [E]
Sealeo: easy [E]

Mt. Horn:
Parasect: hard [A]
Ariados: easy [F]
Natu: easy [F]
Beautifly: easy [A]
Shroomish: easy [C]
Cascoon: very hard [A]
Venomoth: hard [A]
Aerodactyl: easy [D]
Pineco: easy [E]
Bonsly: easy [E]

Foggy Forest:
Hoothoot: easy [A]
Skiploom: easy [H]
Dunsparce: easy [A]
Smeargle: easy [F]
Zigzagoon: easy [D]
Pachirisu (Time): easy
Cherubi: easy
Noctowl: very hard [A]
Buneary (Darkness): easy [D]
Stantler: easy [G]
Pinsir: easy [C]
Breloom: easy [C]

Steam Cave:
Farfetch'd: easy [G]
Yanma: easy [D]
Snubbull: easy
Slugma: easy [E]
Magby: easy [C]
Numel: easy [E]
Kricketune: easy [G]
Granbull: easy
Shuckle: easy [E]
Volbeat: easy [F]
Illumise: easy [F]
Magmar: easy [C]

Amp Plains:
Mareep: easy [F]
Phanpy: easy [E]
Elekid: easy [C]
Plusle: easy
Minun: easy
Shinx: easy [C]
Girafarig: easy [F]
Zapdos (Secret Slab/Mystery Part): very easy [C / 7F]
Flaaffy: easy [F]
Pikachu (after graduation): easy [D]
Pichu (after graduation): easy [D]
Yanmega: hard [D]
Electabuzz: easy [C]
Tauros: easy [C]
Dodrio: easy [D]
Electrike: easy [F]
Luxio: easy [C]
Luxray (Chapter 16+): very hard [C]
Ampharos: hard [F]

Northern Desert:
Sandshrew: easy [D]
Cubone: easy [F]
Larvitar: easy [C]
Aron: easy [E]
Trapinch: easy [D]
Cacnea: easy [C]
Baltoy: easy [F]
Carnivine: easy [A]
Rhyhorn: easy [E]
Lairon: easy [E]
Cacturne: easy [C]

Quicksand Cave:
Sandslash: easy [D]
Pupitar: easy [C]
Nincada: easy [D]
Vibrava: easy [D]
Skorupi: easy [C]
Mawile: easy [C]
Tyranitar: very hard [C]
Hippopotas: easy [E]
Ninjask: easy [D]

Crystal Cave:
Graveler: easy [E]
Seviper: easy [C]
Beldum: easy [E]
Wormadam (Sand Cloak): easy [G]
Riolu (Time): easy [C]
Cranidos: easy [C]
Donphan: easy [E]
Shieldon: easy [E]
Golem: easy [E]

Crystal Crossing:
Bagon: easy [E]
Wormadam (Grass Cloak): easy [G]
Floatzel: easy [F]
Glameow: easy [G]
Absol: easy [C]
Glalie: easy [A]
Froslass (after graduation): very hard [A]

Treeshroud Forest:
Kadabra: hard [F]
Houndoom: hard [C]
Ralts: easy [F]
Cherrim: easy
Ninetales: hard [F]
Vespiquen: hard [A]
Kirlia: easy [F]
Alakazam: very hard [F]

Brine Cave:
Seel: easy [H]
Kingler: hard
Omanyte: easy [E]
Pelipper: very hard [D]
Gastrodon (west): easy [E]
Tentacool: easy [C]
Dewgong: hard [H]
Staryu: easy [C]
Dragonair: hard [D]
Walrein: easy [E]

Mystifying Forest:
Bulbasaur: easy [F]
Ivysaur: very hard [F]
Metapod: very hard [A]
Ratata: easy [F]
Raticate: hard [F]
Spearow: easy [D]
Nidoran (female): easy [C]
Nidoran (male): easy [C]
Venonat: easy [A]
Bellsprout: easy [G]
Weepinbell: very hard [G]
Exeggcute: easy
Koffing: easy [E]
Scyther: easy [D]
Eevee: easy [F]
Chikorita: easy [H]
Bayleef: very hard [H]
Aipom:: easy [F]
Teddiursa: easy
Wurmple: easy [A]
Seedot: easy [C]
Nuzleaf: easy [C]
Roselia: easy [H]
Gulpin: easy [G]
Flygon: very hard [D]
Turtwig: easy [E]
Grotle: very hard [E]
Torterra: very hard [E]
Bidoof: easy [F]
Stunky: easy [G]
Skuntank: easy [G]
Munchlax: easy [E]
Celebi (Time): very easy [B / 10F]
Darkrai (Secret Slab/Mystery Part): very hard [I / 13F]

Blizzard Island:
Golduck: very hard [C]
Marill: easy [D]
Azumarill: easy [D]
Sneasel: easy [F]
Piloswine: very hard [A]
Delibird: easy
Smoochum: easy [G]
Vigoroth: very hard [C]
Azurill: easy [D]
Nosepass: easy [E]
Swablu: easy [H]
Snorunt: easy [A]
Piplup: easy [F]
Castform: easy [G]

Crevice Cave:
Golduck: very hard [C]
Jynx: hard [G]
Marill: easy [D]
Azumarill: easy [D]
Sneasel: easy [F]
Swinub: easy [A]
Piloswine: very hard [A]
Delibird: easy
Smoochum: easy [G]
Slakoth: easy [C]
Vigoroth: very hard [C]
Slaking: very hard [C]
Azurill: easy [D]
Nosepass: easy [E]
Swablu: easy [H]
Altaria: very hard [H]
Zangoose: easy [C]
Snorunt: easy [A]
Piplup: easy [F]
Prinplup: very hard [F]
Empoleon: very hard [F]
Snover: easy [E]
Weavile: very hard [F]
Glaceon: very hard [F]
Mamoswine: very hard [A]

Surrounded Sea:
Tentacool: easy [C]
Slowbro: very hard
Shellder: easy [E]
Horsea: easy [C]
Seadra: very hard [C]
Starmie: hard [C]
Slowking: very hard
Qwilfish: easy [C]
Remoraid: easy [C]
Octillery: very hard [C]
Kingdra: very hard [C]
Carvanha: easy [G]
Wailmer: easy [E]
Wailord: very hard [E]
Clamperl: easy [F]
Finneon: easy [A]
Lapras: easy
Lugia (Secret Slab/Mystery Part): very easy [F / 18F]

Miracle Sea:
Tentacool: easy [C]
Slowbro: very hard
Cloyster: hard [E]
Horsea: easy [C]
Seadra: very hard [C]
Starmie: hard [C]
Chinchou: easy [A]
Lanturn: hard [A]
Slowking: very hard
Qwilfish: easy [C]
Remoraid: easy [C]
Octillery: very hard [C]
Mantine: easy [H]
Kingdra: very hard [C]
Sharpedo: very hard [G]
Wailmer: easy [E]
Cradily: hard [F]
Clamperl: easy [F]
Huntail: very hard [F]
Gorebyss: very hard [F]
Relicanth: easy [E]
Luvdisc: easy [[D]
Shellos (east): easy [E]
Finneon: easy [A]
Lumineon: easy [A]
Mantyke: easy [H]
Lapras: easy
Darkrai (Secret Slab/Mystery Part): very hard [I / B3F]

Aegis Cave:
Unown (All): easy [A]
Zubat: easy [D]
Golbat: hard [D]
Machoke: hard [D]
Machamp: very hard [D]
Crobat: very hard [D]
Mewtwo (Darkness): very hard [C/Pit B5F]
Regice: easy [E]
Regirock: easy [E]
Registeel: easy [E]
Regigigas: 100% [E]

Mt. Travail
Fearow: hard [D]
Mankey: easy [C]
Primeape: hard [C]
Marowak: hard [F]
Hitmonchan: very hard [C]
Kangaskhan: easy
Mr. Mime: hard [F]
Sentret: easy [D]
Furret: hard [D]
Ledyba: easy [F]
Ledian: hard [F]
Scizor: very hard [D]
Heracross: easy [C]
Ursaring: very hard
Tyrogue: easy [C]
Shedinja: very hard [D]
Meditite: easy [C]
Medicham: very hard [C]
Bibarel: easy [F]
Onix: easy [E]
Darkrai (Secret Slab/Mystery Part): very hard [I /17F]

Spacial Rift:
Charizard: very hard [C]
Kadabra: hard [F]
Jolteon: very hard [F]
Xatu: hard [F]
Sableye: easy [C]
Honchkrow: very hard [D]
Chatot: very hard
Drapion: very hard [C]
Magnezone: very hard [A]
Electivire: very hard [C]
Gallade: very hard [F]
Solrock: easy [F]
Chimecho: easy
Gligar: easy [C]
Bronzor: easy [E]
Toxicroak: very hard [F]
Tropius: easy [E]
Dusknoir: very hard [F]
Drowzee: easy [F]
Spiritomb: very hard [G]
Porygon: easy [E]
Hypno: hard [F]
Lunatone: easy [F]
Darkrai (Secret Slab/Mystery Part): very hard [I / B14F]
Latias (Secret Slab/Mystery Part): easy [D / B10F]
Latios (Secret Slab/Mystery Part): easy [D / Deep B5F]
Palkia: 100% [J]

Dark Crater:
Charmander: easy [C]
Charmeleon: very hard [C]
Growlithe: easy [C]
Ponyta: easy [D]
Flareon: very hard [F]
Cyndaquil: easy [C]
Slugma: easy [E]
Torchic: easy [C]
Combusken: very hard [C]
Numel: easy [E]
Chimchar: easy [C]
Monferno: very hard [C]
Hippowdon: easy [E]
Camerupt: very hard [E]
Rapidash: hard [D]
Arcanine: very hard [C]
Mewtwo (Secret Slab/Mystery Part; Darkness): very hard [C / B6F]
Quilava: very hard [C]
Macargo: easy [E]
Rhyperior: very hard [E]
Magmortar: very hard [C]
Charizard: very hard [C]
Blaziken: very hard [C]
Typhlosion: very hard [C]
Infernape: very hard [C]
Torkoal: easy [E]
Mismagius: easy [G]
Aggron: very hard [E]

Concealed Ruins:
Pidgey: easy [D]
Nidoqueen: very hard [C]
Voltorb: easy [C]
Weezing: very hard [E]
Umbreon: very hard [F]
Murkrow: easy [D]
Poochyena: easy [D]
Taillow: easy [D]
Loudred: very hard
Delcatty: very hard [G]
Pidgeotto: hard [D]
Electrode: hard [C]
Shuppet: easy [F]
Swellow: easy [D]
Mightyena: hard [D]
Exploud: very hard
Pidgeot: very hard [D]
Raikou (Secret Slab/Mystery Part): easy [D / B29F]

Marine Resort:
Clefairy: hard
Jigglypuff: easy
Slowbro: very hard
Krabby: easy
Lickitung: easy [G]
Kabuto: easy [E]
Kabutops: easy [E]
Dratini: easy [D]
Bellossom: hard
Espeon: very hard [F]
Wobbuffet: very hard [E]
Snubbull: easy
Corsola: easy [E]
Phanpy: easy [E]
Smeargle: easy [F]
Miltank: easy [H]
Wingull: easy [D]
Pelipper: very hard [D]
Whismur: easy
Spoink: easy [F]
Spinda: easy [G]
Wynaut: easy [E]
Croagunk: easy [F]
Cleffa: easy
Buizel: easy [F]
Lickilicky: very hard [G]
Igglybuff: easy
Swalot: very hard [G]
Ambipom: easy [F]
Clefable: very hard
Wigglytuff: very hard

Lake Afar:
Squirtle: easy [E]
Poliwhirl: easy [F]
Slowpoke: easy
Goldeen: easy [A]
Magikarp: easy [C]
Croconaw: very hard [E]
Politoed: very hard [F]
Quagsire: easy [G]
Mudkip: easy [F]
Lombre: hard [G]
Ludicolo: very hard [G]
Corphish: easy
Feebas: easy [H]
Totodile: easy [E]
Seaking: hard [A]
Wartortle: very hard [E]
Marshtomp: very hard [F]
Vaporeon: very hard [F]
Crawdaunt: very hard
Poliwrath: hard [F]
Feraligatr: very hard [E]
Blastoise: very hard [E]
Swampert: very hard [F]
Milotic: very hard [H]

Happy Outlook:
Metapod: very hard [A]
Oddish: easy
Persian: very hard [G]
Exeggutor: easy
Chikorita: easy [H]
Togepi: easy [H]
Togetic: very hard [H]
Sunkern: easy
Sunflora: very hard
Seedot: easy [C]
Skitty: easy [G]
Gulpin: easy [G]
Cacturne: easy [C]
Turtwig: easy [E]
Budew: easy [H]
Happiny: easy [H]
Mime Jr.: easy [F]
Meowth: very hard [G]
Blissey: very hard [H]
Chansey: easy [H]
Latias (Secret Slab/Mystery Part): easy [D / B19F]

Mt. Mistral:
Pidgeot: very hard [D]
Fearow: hard [D]
Venomoth: hard [A]
Aerodactyl: easy [D]
Jumpluff: very hard [H]
Swellow: easy [D]
Flygon: very hard [D]
Staraptor: easy [D]
Mothim: easy [G]
Drifblim: easy [G]
Mismagius: easy [G]
Gliscor: hard [C]
Ho-Oh (Secret Slab/Mystery Part): very easy [D / 19F]

Shimmer Hill:
Primeape: hard [C]
Arcanine: very hard [C]
Rhyhorn: easy [E]
Tauros: easy [C]
Sentret: easy [D]
Mareep: easy [F]
Espeon: very hard [F]
Girafarig: easy [F]
Ursaring: very hard
Houndour: easy [C]
Stantler: easy [G]
Miltank: easy [H]
Linoone: easy [D]
Camerupt: very hard [E]
Castform: easy [G]
Skuntank: easy [G]
Deoxys (Secret Slab/Mystery Part): very hard [F / 17F]

Lost Wilderness:
Abra: easy [F]
Kadabra: hard [F]
Lickitung: easy [G]
Mr. Mime: hard [F]
Magmar: easy [C]
Tyrogue: easy [C]
Hitmontop: very hard [C]
Shiftry: very hard [C]
Hariyama: very hard [E]
Meditite: easy [C]
Medicham: very hard [C]
Spinda: easy [G]
Croagunk: easy [F]
Makuhita: easy [E]
Lucario (Time): very hard [C]

Midnight Forest:
Beedrill (Darkness): easy [A]
Raticate: hard [F]
Venonat: easy [A]
Venomoth: hard [A]
Bellsprout: easy [G]
Scyther: easy [D]
Ledyba: easy [F]
Ledian: hard [F]
Wurmple: easy [A]
Beautifly: easy [A]
Nuzleaf: easy [C]
Nincada: easy [D]
Roselia: easy [H]
Rotom (Darkness): very hard [G]
Latios (Secret Slab/Mystery Part): easy [D / B24F]

Marowak Dojo - Last Maze:
Doduo: easy [D]
Staravia: easy [D]
Houndour: easy [C]
Magby: easy [C]
Poochyena: easy [D]
Omanyte: easy [E]
Kabuto: easy [E]
Shroomish: easy [C]
Carnivine: easy [A]
Magnemite: easy [A]
Mareep: easy [F]
Mawile: easy [C]
Swinub: easy [A]
Phanpy: easy [E]
Machop: easy [D]
Spinarak: easy [F]
Skorupi easy [C]
Bagon: easy [E]
Misdreavus: easy [G]
Jirachi (Marine Resort): very hard [B / B23F]
Suicune (Marine Resort): very easy [D / B29F]
Moltres (Marine Resort): very easy [C / B40F]

The Wonder Mail Section [READ IF YOU WANT TO CONTRIBUTE]

What is a Wonder Mail?
Wonder Mails are Rescue Jobs you find in the Guild's first Sublevel on both of the boards on the left and right. These Missions have a Code on them so you could give the same mission to someone else so they could use the same mission as you.

Now as PMD2 is a recently released game, let’s all keep an updated list by posting our Wonder Mail codes in either THIS thread or the following thread:

http://www.serebiiforums.com/showthread.php?t=316183

(if that thread has not been posted in longer than thirty days, post here instead)

Now why would I update this thread from another thread? Because we don’t want cluttered posts that contain Wonder Mails and Wonder Mail requests all in one. Might as well have an organized list rather than people looking through ten pages with half of the posts asking for mail!

Please use this form:
Client:
Objective:
Place:
Restrictions:
Difficulty:
Reward:
Wonder Mail:

If anything is placed in “???”, please complete the mission and specify what it is in parenthesis. Of course, not all rewards have to be specified if the point of the Wonder Mail is to unlock a dungeon, or if it’s unimportant, but please try to anyway.

Example:
Client: Carnivine
Objective: Explore with Carnivine.
Place: ??? (Oran Forest)
Restrictions: None
Difficulty: C (20)
Reward: 200 Poke + ?
Wonder Mail :
61X& @6+H X##C
P33% H4J9 4#%N

Only post Wonder Mail if it’s useful. TMs, rare items, dungeon unlockables, Pokemon unlockables, et cetera. I will be checking the threads and updating. :)

Check here for more Wonder Mail too:
http://spreadsheets.google.com/pub?key=pJZJg-e16MlhaQzdxmxNADA
(there are some codes that are incorrect; do not PM me telling me it is wrong, I did not create that page)

Unlockable Dungeons:

http://serebii.net/dungeon2/event.shtml

Client: Carnivine
Objective: Explore with Carnivine.
Place: ??? (Oran Forest)
Restrictions: None
Difficulty: C (20)
Reward: 200P + ?
Wonder Mail :
61X& @6+H X##C
P33% H4J9 4#%N

Client: Seedot
Objective: Explore with Seedot
Place: ??? (Lake Afar)
Restrictions: None
Difficulty: 5* (500)
Reward: 600P + ?
Wonder Mail:
J0%W =PM& 0Y+M
@JR5 292# +=1T

Client: Tyranitar
Objective: Explore with Tyranitar
Place: ??? (Landslide Cave)
Restrictions: None
Difficulty: B (30)
Reward: 250P
Wonder Mail:
%H#N 33@F 66#5
6%CT 2H9W =4QF

Client: Nosepass
Objective: Explore with Nosepass
Place: ??? (Lost Wilderness)
Restrictions: None
Difficulty: 5* (500)
Wonder Mail:
YNP5 Q&%9 HP5+
SWK5 60P0 W1%W

Client: Shroomish
Objective: Explore with Shroomish
Place: ??? (Midnight Forest)
Restrictions: With Poison-type partner
Difficulty: 5* (500)
Reward: Explosion TM
Wonder Mail:
X7=C J8+3 FRWK
+919 H%09 Y+F+

Client: Magcargo
Objective: Explore with Magcargo
Place: ??? (Shimmer Hill)
Restrictions: None
Difficulty: 4* (400)
Reward: ???
Wonder Mail:
MP55 10F4 26HT
TP1S 4FMF &KSJ

Client: Shellder
Objective: Explore with Shellder
Place: ??? (Serenity River)
Restrictions: None
Difficulty: B (30)
Reward: X-Scissor + ?
Wonder Mail:
S6P& 198+ -5QY
R&22 FJMK W1XF

Client: Cranidos
Objective: Explore with Cranidos
Place: ??? (Happy Outlook)
Restrictions: None
Difficulty: 5* (500)
Reward: 600P
Wonder Mail:
92MK QF2X M#HQ
9T#1 &KJ# W1K9

Client: Hariyama
Objective: Explore with Hariyama
Place: ??? (Tiny Meadow)
Restrictions: None
Difficulty: D (15)
Reward: 150P
Wonder Mail:
##4- +2RY +M2N
CRX@ 5PC4 6KN2

Client: Grumpig
Objective: Explore with Grumpig
Place: ??? (Mt. Mistral)
Restrictions: None
Difficulty: 5* (500)
Reward: 600P + ?
Wonder Mail:
K3#2 -Q1& C8&W
3FW8 &&P8 CRSS

Client: Aipom
Objective: Explore with Aipom.
Place: ??? (Lush Prairie)
Restrictions: With Xatu
Difficulty: B (30)
Reward: 250P + ?
Wonder Mail:
J#5@ H9&J 02W8
FN@Y 6%CS +X6C

Unlockable Version Exclusive Pokemon:

Client: Pachirisu
Objective: Take Item from Baltoy
Place: Waterfall Cave B8F
Restrictions : None
Difficulty: A (50)
Reward: Power Band + ?
#S%K +NS8 =3=F
89@Q 3C%5 56&4

Client: Ampharos
Objective: Rescue Combee
Place: Foggy Forest 11F
Restrictions : None
Difficulty: A (50)
Reward: 300P
962& 5@91 Y-8H
212X FC@5 WK9-

Client: Riolu
Objective: Guide Riolu
Place: Labyrinth Cave B5F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Riolu recruit)
Wonder Mail:
6@YW ST%H +TN&
C0K7 Y7#& SQ-7

Client: Rotom
Objective: Take item from Foretress
Place: Mystifying Forest B11F
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Rotom recruit)
Wonder Mail:
0K3% 1Y&W H3M4
4P6R &RW0 +-PW

Client: Combee
Objective: Rescue Combee
Place: Apple Woods 8F
Restrictions: None
Difficulty: B (30)
Reward: 250 Poké
Wonder Mail:
M@X2 4K46 JXS@
+@&7 -HP8 %S76

Items:

Client: Magnezone
Objective: Arrest Kricketune
Place: Waterfall Cave B5F
Restrictions : With Fighting-type Partner
Difficulty: B (30)
Reward: Reviver Seed
Wonder Mail:
W+P0 MYKJ FNN3
&Q%& -J12 J2QH

Client: Ratata
Objective: Prospect with Ratata (Mystery Part)
Place: Beach Cave B2F
Restrictions: With Pichu
Difficulty: D (15)
Reward: 150P
Wonder Mail:
PXJ6 34F4 4Q3F
QW&K YRX5 38+=

Client: Houndoom
Objective: Prospect with Houndoom (Secret Slab)
Place: Crevice Cave B8F
Restrictions: None
Difficulty: 5* (500)
Reward: 600P + ?
Wonder Mail:
S=W7 3&8S 2CSQ
0-7Y HP3+ H260

Client: Mime Jr.
Objective: Prospect with Mime Jr. (Secret Slab)
Place: Beach Cave B3F
Restrictions: None
Difficulty: D (15)
Reward: Green Gummi + ?
Wonder Mail:
K=&4 Q=@9 08N7
=X&X HQ+Q 1-CS

Client: Scyther
Objective: Take item from Bronzor
Place: Blizzard Island 10F
Restrictions: None
Difficulty: 6* (700)
Reward: Sun Ribbon + ?
Wonder Mail:
%1T7 #TWY J+96
0-47 &W@= J+Q@

Client: Rampardos
Objective: Rescue Rampardos
Place: Zero Isle East B36F
Restrictions: None
Difficulty: 6* (700)
Reward: Dawn Stone
Wonder Mail:
P@SJ WJ@N 945Y
22-5 P@95 Y6FQ

Client: Gastly
Objective: Explore with Gastly (Golden Chamber)
Place: Beach Cave B2F
Restrictions: None
Difficulty: D (15)
Reward: 150P + ?
Wonder Mail:
F7MC XQ7- #CS8
S+QS N@F5 QTRW

Client: Sandslash
Objective: Prospect with Sandslash
Place: Midnight Forest B19F
Restrictions: None
Difficulty: 5* (500)
Reward: Deepseatooth + ?
Wonder Mail::
WQCM 0-H= QH&-
W+JP 7FKT 4CP+

Client: Magnezone
Objective: Arrest Ditto
Place: Mt. Mistral 13F
Restrictions: None
Difficulty: 5* (500)
Reward: Calcium + ?
Wonder Mail:
Y=59 NRNS -#M2
%C25 725N JMQQ

Client: Numel
Objective: Take item from Fearow
Place: Lake Afar B16F
Restrictions: None
Difficulty: 5* (500)
Reward: Iron + ?
Wonder Mail:
7#ST 9WF5 YQ@6
Q+K@ #QTR F78R

Client: Pichu
Objective: Explore with Pichu (Golden Chamber)
Place: Treeshroud Forest 14F
Restrictions: None
Reward: 450 + ?
Wonder Mail:
Q#85 N8X2 #%J+
CY=2 4%H1 P286

Client: Cubone
Objective: Take item from Cubone
Place: Concealed Ruins B24F
Restrictions: None
Dificullty: 5* (500)
Reward: Electrilizer
Wonder Mail:
4SJY CFNX 0-N@
JN%N Q#+7 -Q7#

Client: Forrestress
Objective: Rescue Finneon
Place: Crevice Cave 8F
Restrictions: None
Difficulty: 4* (400)
Reward: Shiny Stone
Wonder Mail:
%%2K 7KP5 QKXT
PSC7 53-F FNT9

Client: Magnezone
Objective: Arrest Bagon
Place: Concealed Ruins B16F
Restrictions: None
Difficulty: 5* (500)
Reward: Fire Stone
Wonder Mail:
8+@W 9J%# 8453
#RJ8 3=67 SJ77

Client: Rapidash
Objective: Explore with Rapidash (Golden Chamber)
Place: Steam Cave 6F
Restrictions: None
Difficulty: S (70)
Reward: ??? (Rapidash recruit)
Wonder Mail:
J1W9 @X%9 33M4
T122 9N#9 7%4%

Client: Nidorina
Objective: Explore with Nidorina (Golden Chamber)
Place: Steam Cave 6F
Restrictions: None
Difficulty: S (70)
Reward: Energy Ball TM
Wonder Mail:
#CWW @J4J X7X=
&W#T FNY1 M19%

Client: Tropius
Objective: Search for Kadabra
Place: Surrounded Sea
Restrictions: None
Difficulty: 6* (700)
Reward: Joy Seed + ?
Wonder Mail:
PQS3 9&-7 WC+R
&QJQ M2Y@ @1KN

Client: Magnezone
Objective: Arrest Staryu
Place: Lost Wilderness B17F
Restrictions: None
Difficulty: 5* (500)
Reward: Beauty Scarf + ?
Wonder Mail:
++3W #@6T @38&
=J4N N&RR CHPH

Client: Snorunt
Objective: Guide Snorunt
Place: Marine Resort 13F
Restrictions: With Turtwig
Difficulty: 5* (500)
Reward: Lunar Ribbon + ?
Wonder Mail:
-SX2 #F#@ 20T4
=H1Y 3P=N 0#PN

Client: Tropius
Objective: Take item from Kricketune
Place: Surrounded Sea B10F
Restrictions: None
Difficulty: 5* (500)
Reward: Dawn Stone
Wonder Mail:
N&-8 XRSY 27JR
TM+M N0XT 518W

Client: Magnemite
Objective: Arrest Mime Jr.
Place: Midnight Forest B18F
Restrictions : None
Difficulty: 5* (500)
Reward: Upgrade + ?
Wonder Mail:
HK@9 N==7 T#@8
JQFH &3+9 H2@-

Client: Shedinja
Objective: Prospect with Shedinja (Weather Band)
Place: Mt. Avalanche 14F
Restrictions: None
Difficulty: 6* (700)
Reward: Protector + ?
Wonder Mail:
@QSM FJR# 7593
K7C= 1Y2Y F@KT

Client: Magnezone
Objective: Arrest Venemoth
Place: Beach Cave B2F
Restrictions: None
Difficulty: D (15)
Reward: Golden Seed
Wonder Mail:
=+2W 989Y 2+-N
5J79 CX#N 8P34

Client: Magnezone
Objective: Arrest Venemoth
Place: Beach Cave B4F
Restrictions: None
Difficulty: D (15)
Reward: Miracle Chest
Wonder Mail:
FX19 9P@C W@-X
K54Q %462 8XT#

Client: Magnezone
Objective: Arrest Venemoth
Place: Beach Cave B3F
Restrictions: None
Difficulty: D (15)
Reward: Wonder Chest
Wonder Mail:
0@R# 3-+& 7SC2
K3@4 NQ0- JQX9

Client: Magnezone
Objective: Arrest Yanma
Place: Shimmer Desert 9F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Wonder Dust)
Wonder Mail:
7F4H P6@S PX&F
WRM6 F2R5 KRHW

Client: Magnezone
Objective: Arrest Wailmer
Place: Giant Volcano 19F
Restrictions: With Dragon-type partner
Difficulty: 7* (1000)
Reward: Razor Fang + ?
Wonder Mail:
K@55 P-6@ =NYN
KYQ2 9YNM YK#4

Client: Wooper
Objective: Rescue Wooper
Place: Surrounded Sea B18F
Restrictions: None
Difficulty: 6* (700)
Reward: Beauty Scarf
Wonder Mail:
T#10 P7RP JH3%
P7@N 8R2R RY8W

Client: Mismagius
Objective: Take item from Houndour
Place: Zero Isle North B57F
Restrictions: None
Difficulty: 9* (1500)
Reward: Oval Stone + ?
Wonder Mail:
%&QC 4%P3 XJ8P
H60N X&-6 R4&+

Client: Magnezone
Objective: Arrest Beldum
Place: Blizzard Island 10F
Restrictions: None
Difficulty: 6* (700)
Reward: Frozen Rock + ?
Wonder Mail:
P+WY W&KF JM4C
JC85 H=K% QFM0

Client: Solrock
Objective: Search for Gastrodon
Place: Midnight Forest
Restrictions: None
Difficulty: 4* (400)
Reward: Dubious Disc
Wonder Mail:
JF7X QC92 K0WM
8KM& &7JN H558

Client: Rapidash
Objective: Take Special Band from Hitmonchan
Place: Mystifying Forest 7F
Restrictions: None
Difficulty: 4* (400)
Reward: Mossy Rock + ?
8#&R 8J66 78+N
0&2+ 6FKR FWFJ

Client: Stantler
Objective: Deliver Sleep Seed
Place: Crevice Cave B9F
Restrictions: None
Difficulty: 4* (400)
Reward: Dawn Stone
Wonder Mail:
N54= MK=F SH1F
CR8= R@HN 14#Y

Client: Ledian
Objective: Escort to Gengar
Place: Crevice Cave B10F
Restrictions: None
Difficulty: 6* (700)
Reward: Moon Stone
Wonder Mail:
&+8+ =QX= -6M%
7M4+ +-PS QP%K

Client: Kirlia
Objective: Explore with Kirlia (Golden Chamber)
Place: Quicksand Cave B8F
Restrictions: None
Difficulty 1* (100)
Reward: Attract TM
Wonder Mail:
4P-P WWSJ 48YX
59H2 MP6K 35#N

Client: Dragonite
Objective: Explore with Dragonite (Golden Chamber)
Place: Lush Prairie 3F
Restrictions: None
Difficulty: B (30)
Reward: 250P
Wonder Mail:
C#5- %J&H 9-R2
F7@2 2=2S 9=QM

Client: Clamperl
Objective: Rescue Clamperl
Place: Mt. Travail F15
Restrictions: None
Difficulty: 4* (400)
Reward: Dusk Stone + ?
Wonder Mail:
=KNF 7#&0 4F6P
KSY+ +=94 9#TC

Client: Magnezone
Objective: Arrest Kabuto
Place: Drenched Bluff B1F
Restrictions: None
Difficulty: D (15)
Reward: 150P + ? (Golden Seed)
Wonder Mail:
Y9QW 0RSX 2+JR
TN@4 0MF5 T1CY

Client: Luvdisc
Objective: Escort to Luvdisc
Place: Marine Resort 12F
Restrictions: None
Difficulty: 5* (500)
Reward: Friend Bow
Wonder Mail:
CQ@8 TMN- M46X
2CFM 9YXH X5WK

Eggs and Recruits:

Client: Lairon
Objective: Rescue Starly
Place: Apple Woods 10F
Restrictions: None
Reward: ??? (Egg)
Wonder Mail:
7J-2 #PC& &9#7
73C9 1#QF FQ&M

Client: Kingler
Objective: Deliver Oran Berry
Place: Beach Cave B3F
Restrictions: None
Difficulty: E
Reward: ??? (Egg)
Wonder Mail:
S7K% -JQ0 %H-6
Q=M3 NQ45 K#C#

Client: Farfetch'd
Objective: Rescue Wooper
Place: Mt. Bristle
Restrictions: None
Difficulty: C (20)
Reward: ??? (Farfetch'd recruit)
Wonder Mail:
C4RF CMYS 5NN6
4RTJ 8Y#- 1SXC

Client: Electrike
Objective: Rescue Hoothoot
Place: Amp Plains
Restrictions: None
Difficulty: A (50)
Reward: ??? (Electrike recruit)
Wonder Mail:
Y1TX 7T+% T97%
9#5# %002 3JPS

Client: Beedrill
Objective: Arrest Wingull
Place: Drenched Bluff B6F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Beedrill recruit)
Wonder Mail:
J7J& F@TF 7MH7
52+3 =P@7 +66Y

Client: Magby
Objective: Deliver Max Elixir
Place: Amp Plains 8F
Restrictions: None
Difficulty: A (50)
Reward: ??? (Magby recruit)
Wonder Mail:
#Q05 C&NM Q-HR
622Y QCJJ R-N+

Client: Leafeon
Objective: Take item from Stunky
Place: Serenity River B4F
Retrictions: None
Difficulty: B (30)
Reward: ??? (Leafeon recruit)
Wonder Mail:
F=4X T7SH M8+3
#C62 Q37H 3JJ3

Client: Magmortar
Objective: Rescue Magmortar
Place: Tiny Meadow 4F
Restrictions: None
Difficulty: E (10)
Reward: ??? (Magmortar recruit)
Wonder Mail:
RRX7 5&96 M@=-
K=NR 43MC T6Y0

Client: Electivire
Objective: Explore with Electivire
Place: Landslide Cave B12F
Restrictions: None
Difficulty: B (30)
Reward: ??? (Electivire recruit)
Wonder Mail:
10S0 -J#@ 1-N+
=+38 -PM% J289

Client: Alakazam
Objective: Explore with Alakazam
Place: Landslide Cave 8F
Restrictions: None
Difficulty: B (30)
Reward: ??? (Alakazam recruit)
Wonder Mail:
N=PK CCS8 %Y-F
8=MF 0222 @76F

Client: Eevee
Objective: Search for Starly
Place: Mt. Bristle
Restrictions: None
Difficulty: C (20)
Reward: ??? (Eevee recruit)
Wonder Mail:
M&7J SK6X &FCW
51JX HHM# =RS-

Client: Walrein
Objective: Save Spheal
Place: Oran Forest 4F
Restrictions: None
Difficulty: D (15)
Reward: ??? (Walrein recruit)
Wonder Mail:
1P1K T8M- @H4H
Y0H8 N%4& TMK7

Client: Pichu
Objective: Explore with Pichu
Place: Lost Wilderness B12F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Pichu recruit)
Wonder Mail:
242P CW&W 2QX4
4SXQ THJ5 +-+P

Client: Aggron
Objective: Save Vigoroth
Place: Mt. Bristle
Difficlty: C (20)
Restrictions: None
Reward: ??? (Aggron recruit)
Wonder Mail:
7@QW S9FY %775
XK&4 C5R# NM6C

Client: Yanmega
Objective: Rescue Yanmega
Place: Waterfall Cave B4F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Yanmega recruit)
Wonder Mail:
Y&+N MR@6 9HFY
2%WK 3YH5 &N#M

Client: Slowking
Objective: Take item from Rapidash
Place: Crystal Cave B9F
Restrictions: None
Difficulty: 2* (200)
Reward: ??? (Slowking recruit)
Wonder Mail:
JCT7 45K7 &-X&
95#R CNY9 549X

Client: Breloom
Objective: Take item from Barboach
Place: Foggy Forest 6F
Restrictions: None
Difficulty: S
Reward: ??? (Breloom recruit)
Wonder Mail:
4F6% QWF& 5+4T
W26X T#J% 0R&#

Client: Seaking
Objective: Rescue Seaking
Place: Blizzard Island 11F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Seaking recruit)
Wonder Mail:
0JWF =1CH S5Y8
&&-4 %WX4 8T6R

Client: Lanturn
Objective: Search for Hippowdon
Place: Quicksand Cave
Restrictions: None
Difficulty: S (70)
Reward: ??? (Lanturn recruit)
Wonder Mail:
&&+X %6%+ 7YS2
+S78 X%+% P&MX

Client: Chinchou
Objective: Rescue Chinchou
Place: Drenched Bluff B3F
Restrictions: None
Difficulty: D (15)
Reward: ??? (Egg)
Wonder Mail:
H0-# MKH6 1&1J
N%H= 1Q%S TYQF

Client: Metagross
Objective: Rescue Lunatone
Place: Lake Afar B21F
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Egg)
Wonder Mail:
XJNS 9R%# 8F+3
#7=+ 975@ 2JF%

Client: Kangaskhan
Objective: Search for Glameow
Place: Drenched Bluff
Restrictions: None
Difficulty: D (15)
Reward: ??? (Kangaskhan recruit)
Wonder Mail:
MFQ& Q@Q2 53W-
0&0& #43S =7YF

Client: Slaking
Objective: Rescue Slaking
Place: Mt. Horn 10F
Restrictions: None
Difficulty: B (30)
Reward: ??? (Slaking recruit)
Wonder Mail:
20S# +6+J 0&0C
PKFC CTF% RS9T

Client: Tyranitar
Objective: Rescue Tyranitar
Place: Mt. Bristle 6F
Difficulty: C (20)
Rewards: ??? (Egg)
Wonder Mail:
@YTK 259W 49W0
MRRH X79& 1W1T

Client: Charizard
Objective: Escort to Qwilfish
Place: Tiny Meadow 3F
Restrictions: None
Difficulty: D (15)
Reward: ??? (Charizard recruit)
Wonder Mail:
7CW@ 01CC S2K8
&Q66 K=S1 8TM5

Client: Swalot
Objective: Take item from Breloom
Place: Crystal Crossing B11F
Restrictions: None
Difficulty: 2* (200)
Reward: ??? (Swalot recruit)
Wonder Mail:
&TKQ 6@%9 1864
TX36 MN5W N%=9

Client: Ninjask
Objective: Rescue Ninjask
Place: Brine Cave B8F
Restrictions: None
Difficulty: 2* (200)
Reward: ??? (Ninjask recruit)
Wonder Mail:
X&MN -N5Q WF7#
QH0J %2K- R-J1

Client: Parasect
Objective: Explore with Parasect
Place: Crevice Cave B8F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Parasect recruit)
Wonder Mail:
HY44 T43P 02H5
6#3W -P-5 P5&P

Client: Clefable
Objective: Take item from Machamp
Place: Landslide Cave B9F
Restrictions: None
Difficulty: B (30)
Reward: ??? (Egg)
Wonder Mail:
#15J TWJ5 &20+
NKCR 6Q0Y 5HR8

Client: Persian
Objective: Take item from Piloswine
Place: Oran Forest 3F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Persian recruit)
Wonder Mail:
QMJ% 8Q+= TSH%
97PJ Y35Q 3HQ4

Client: Onix
Objective: Take item from Manectric
Place: Mt. Horn 8F
Restrictions: None
Difficulty: A (50)
Reward: ??? (Onix recruit)
Wonder Mail:
7F+= 6W2& FXP=
126P 2QYK 7J&=

Client: Volbeat
Objective: Guide Volbeat
Place: Oran Forest 3F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Volbeat recruit)
Wonder Mail:
T3=H %9FX =@T5
XP-M X-NW 75%7

Client: Croconaw
Objective: Take item from Electabuzz
Place: Dark Crater B10F
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Croconaw recruit)
Wonder Mail:
8782 P0RY R8HN
C&FX 6RYF 21Y7

Client: Ninetales
Objective: Rescue Ninetales
Place: Quicksand Cave B5F
Restrictions: None
Difficulty: S (70)
Reward: ??? (Ninetales recruit)
Wonder Mail:
0SF7 2X6S @-8%
=8QW WQPQ &HYW

Client: Sandslash
Objective: Escort to Kirlia
Place: Lush Prairie 3F
Restrictions: None
Difficulty: B (30)
Reward: ??? (Sandslash recruit)
Wonder Mail:
-5JJ 4X@K 828F
1XTN #-1F NN88

Client: Muk
Objective: Take item from Lanturn
Place: Foggy Forest 10F
Restrictions: None
Difficulty: S (70)
Reward: ??? (Muk recruit)
Wonder Mail:
@-R4 2=2N 1424
%&C7 QNKT K%T2

Client: Sneasel
Objective: Take item from Buizel
Place: Lake Afar B16F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Sneasel recruit)
Wonder Mail:
KF#1 4YMJ NJHF
FKQ# Y3W+ T@XR

Client: Metagross
Objective: Rescue Lunatone
Place: Lake Afar B21F
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Egg)
Wonder Mail:
XJNS 9R%# 8F+3
#7=+ 975@ 2JF%

Client: Chansey
Objective: Take Item from Tropius
Place: Drenched Bluff B6F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Chansey Recruit)
Wonder Mail:
3PP1 95@+ 0RCK
+HW# 0KYK 7&1=

Client: Weavile
Objective: Save Weavile
Place: Tiny Meadow 5F
Restrictions: None
Difficulty: D (15)
Reward: ??? (Weavile recruit)
Wonder Mail:
=H65 5THJ T%%M
QFT& KKN1 @F##

Client: Dusclops
Objective: Take item from Hariyama
Place: Quicksand Cave B8F
Restrictions: None
Difficulty: 1* (100)
Reward: ??? (Dusknoir recruit)
Wonder Mail:
@#%N 1X91 XC6H
25%2 QSN5 K16#

Client: Purugly
Objective: Search for Pinsir
Place: Serenity River
Restrictions: None
Difficulty: C (20)
Reward: ??? (Purugly recruit)
Wonder Mail:
R5#P -3Y5 K+@8
HWQX X79P =+-H

Client: Hippowdon
Objective: Rescue Hippowdon
Place: Mt. Travail 15F
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Hippowdon recruit)
Wonder Mail:
6JXF YT%J #T6&
C04F #T5S SQ+5

Client: Monferno
Objective: Search for Ledian
Place: Foggy Forest
Restrictions: None
Difficulty: A (50)
Reward: ??? (Monferno recruit)
Wonder Mail:
6XX+ K8H2 %30-
W-&1 76TQ 3HH=

Client: Charmeleon
Objective: Take item from Shroomish
Place: Midnight Forest B16F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Egg)
Wonder Mail:
T=HT 8KPW 92MR
7PM0 W4T@ 8HMJ

Client: Sentret
Objective: Search for Grumpig
Place: Spacial Rift
Restrictions: None
Difficulty: 4* (400)
Reward: ??? (Sentret recruit)
Wonder Mail:
6MPP TTX= KS5%
7&H7 6HRP TPJ5

Client: Skuntank
Objective: Take item from Hitmonchan
Place: Crevice Cave B9F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Skuntank recruit)
Wonder Mail:
QRFK 05@S PFNF
WP#J P=5T @PH2

Client: Bulbasaur
Objective: Search for Tangela
Place: Shimmer Hill
Restrictions: None
Difficulty: 3* (300)
Reward: ??? (Bulbasaur recruit)
Wonder Mail:
J@M+ N%N- CP9@
M94& PNJ+ 6@JY

Client: Gorebyss
Objective: Guide Gorebyss
Place: Marine Resort 10F
Restrictions: None
Difficulty: 5* (500)
Reward: ??? (Egg)
Wonder Mail:
QNFQ +K46 J+3@
+Q5- RJR= YS87

Client: Alakazam
Objective: Take item from Electabuzz
Place: Amp Plains 5F
Restrictions: None
Difficulty: S (70)
Reward: ??? (Alakazam recruit)
Wonder Mail:
HC5& P@X2 2SM%
F-32 =13Q FR#Y

Client: Bibarel
Objective: Rescue Bibarel
Place: Brine Cave B5F
Restrictions: None
Difficulty: 2* (200)
Reward: ??? (Bibarel recruit)
Wonder Mail:
8Y1+ QWKJ 977W
&%73 8FT5 P7@-

Client: Magnezone
Objective: Arrest Stantler
Place: Surrounded Sea B14F
Restrictions: None
Difficulty: 6* (700)
Reward: ??? (Egg)
Wonder Mail:
0-61 #RQ+ %P+6
Q9@5 ST3Q 1#0%

Client: Gorebyss
Objective: Find Escape Orb
Place: Steam Cave 6F
Restrictions: None
Difficulty: A (50)
Reward: ??? (Gorebyss recruit)
Wonder Mail:
TKR1 HQC- Q9PT
MFQY JF-N HJS3

Client: Minun
Objective: Take item from Cloyster
Place: Drenched Bluff B4F
Restrictions: None
Difficulty: C (20)
Reward: ??? (Egg)
Wonder Mail:
-C8R &T%9 XF78
4N65 HHW0 X&36

Client: Wailmer
Objective: Deliver Sleep Seed
Place: Oran Forest 3F
Restrictions: None
Difficulty: D (15)
Reward: ??? (Wailmer recruit)
Wonder Mail:
5YN1 RKP@ 9-QR
7357 +JY- +HHC

TMs and HMs:

Client: Corsola
Objective: Arrest Sealeo
Place: Craggy Coast B5F
Restrictions: None
Difficulty: A (50)
Reward: Gyro Ball TM
Wonder Mail:
C#S@ Y4%9 YFQ+
SQ6W RK36 @1N0

Client: Magnezone
Outlaw: Yanma
Place: Craggy Coast B8F
Restrictions: None
Difficulty: A (50)
Reward: Flamethrower TM + ?
Wonder Mail:
JQ78 %-CK %1PT
P-77 M740 =F98

Client: Magnezone
Objective: Arrest Flareon
Place: Apple Woods 6F
Restrictions: None
Difficulty: A (50)
Reward: Sleep Talk TM + ?
Wonder Mail:
N2H1 X06W PTTN
XX24 XR5R S@JF

Client: Gloom
Objective: Rescue Oddish
Place: Foggy Forest 9F
Restrictions: None
Difficulty: A (50)
Reward: Embargo TM + ?
Wonder Mail:
1PQ7 K%JX #4=H
FHXP PK%7 K04H

Client: Magnemite
Objective: Arrest Surskit
Place: Lost Wilderness B14F
Restrictions: None
Difficulty: 5* (500)
Reward: Protect TM + ?
Wonder Mail:
Q#67 62JK @967
H#CM X#RQ 3&M3

Client: Magnezone
Objective: Arrest Gloom
Place: Treeshroud Forest 10F
Restrictions: None
Difficulty: 2* (200)
Reward: Blizzard TM + ?
Wonder Mail:
HXN% 1S#C RXPW
N9S% S%J1 9J69

Client: Magnezone
Objective: Arrest Onix
Place: Northern Desert 9F
Restrictions: None
Difficulty: 1* (100)
Reward: Rock Slide TM
Wonder Mail:
CN%+ TMSH M0&3
#&5Y C4M1 #C@2

Client: Zangoose
Objective: Escort to Mankey
Place: Shimmer Desert 7F
Restrictions: None
Difficulty: 4* (400)
Reward: Fire Blast TM + ?
Wonder Mail:
7KJ6 &09= #N&6
YWRN 96-# YQTJ

Client: Magnezone
Objective: Arrest Carvanha
Place: Treeshroud Forest 15F
Restrictions: None
Difficulty: 2* (200)
Reward: Bullet Seed TM
Wonder Mail:
%9N@ 2XTF 7Y-7
5JM3 0828 %&CM

Client: Lileep
Objective: Take item from Ledian
Place: Marine Resort 14F
Restrictions: None
Difficulty: 5* (500)
Reward: Grass Knot TM + ?
Wonder Mail:
&39% XXTF 7+&7
5P%R @%Q7 W65W

Client: Hoothoot
Objective: Rescue Crobat
Place: Lush Prairie 3F
Restrictions: None
Difficulty: C (20)
Reward: Solarbeam TM
Wonder Mail:
823H HJSX 1S-R
T1C0 R34T 51H7

Client: Magnezone
Objective: Arrest Parasect
Place: Zero Isle North B59F
Restrictions: None
Difficulty: 9* (1500)
Reward: Dark Pulse TM
Wonder Mail:
295% +JC8 H0Y5
5935 1HT3 RFW3

Client: Nidorina
Objective: Rescue Nidorina
Place: Brine Cave B5F
Restrictions: None
Difficulty: 2* (200)
Reward: Poison Jab TM + ?
Wonder Mail:
R-#5 N1@C &&XS
5K9+ MFY7 N&%T

Credits
The Prima Official Game Guide (for the lists)
Meganium Ex (for inspiration from back in '06 with the PMD1 Strategy Guide; for the Adventure Log list)
raglflagl (for being awesome by helping me write this. lawl.)
Garmmon (for helping me write Recruit Dex parts)
Shuam (for helping me post this)

Wonder Mail contributors:
Garmmon (29)
iPokeYou (23)
Wiimote (10)
piasora (9)
Sparkleo (8)
>Entei< (5)
Quanyails (3)
Shuam (3)
S2DarkraiS2 (3)
~Jeremy~ (2)
Ghost Dialga (2)
Pink Parka Girl (2)
Haru (2)
Shrine Sprite (2)
Tony the Awesome (2)
Herr Rotom (1)
Zaurfen (1)
Rikuox (1)
spiral potato (1)
angel4u185 (1)
pikasaur (1)
Jonah (1)
Sundance (1)
Eternal The Fox (1)
PurpleMew (1)
Clamps (1)
Delcatty (1)
M. Espeon (1)
Chosen of Mana (1)
lugia2000 (1)
BlueStar (1)
kjb dragon (1)

Other Links:
Coronis' PMD2 Discovery Thread *CONTAINS SPOILERS*
 
Last edited:

hevver

Heart of Darkness
Thanks for the guide.
Can I request that you talk about the
base for all the people who haven't bought
this game yet?

thanks.
 

Wiimote

Tao is Taokaka!
Bravo! ^_^
It would be very useful if this was stickied.
Here's a wonder Mail code to recruit an Alakazam.


Client: Alakazam
Goal: Explore with Alakazam
Place: Landslide Cave (8F)
Difficulty: B (30) I'm guessing (To be blunt, I don't really remember... >_> 10secmemorylimit)
Restrictions: None
Reward: ??? (Alakazam recruit)
Wonder Mail:
N=PK CCS8 %Y-F
8=MF 0222 @76F

Old edit:Here's an Aggron recruit
Client: Aggron
Objective: Save Vigoroth
Place: Mt. Bristle
Difficlty: C
Restrictions: None
Reward: ??? (Aggron recruit)
Wonder Mail:
7@QW S9FY %775
XK&4 C5R# NM6C
Old edit: This has to be one of the easiest Yanmega recruits ever. XP
Client: Yanmega
Objective: Rescue Yanmega
Place: Waterfall Cave B4F
Restrictions: None
Difficulty: C (20)
Reward: ???
Wonder Mail:
Y&+N MR@6 9HFY
2%WK 3YH5 &N#M

Tiny edit: almost forgot to say thanks for crediting me for the wondermails. That doesn't mean I'll stop, though. ^_^

Old edit (4/27/08):Here's a good Slowking recruit. (;

Client: Slowking
Objective: Take item from Rapidash
Place: Crystal Cave B9F
Restrictions: None
Difficulty: *2 (200)
Reward: ??? (Slowking recruit)
Wonder Mail:
JCT7 45K7 &-X&
95#R CNY9 549X

Old edit (4/27/08): Read the quote for more recruits. :3

Here are some fishy friends to add to your team.

Client: Seaking
Objective: Rescue Seaking
Place: Blizzard Island 11F
Restrictions: None
Difficulty: *5 (500)
Reward: Seaking recruit
Wonder Mail:
0JWF =1CH S5Y8
&&-4 %WX4 8T6R

Client: Lanturn
Objective: Search for Hippowdon
Place: Quicksand Cave (Random Floor)
Restrictions: None
Difficulty: S (70)
Reward: Lanturn Recruit
Wonder Mail:
&&+X %6%+ 7YS2
+S78 X%+% P&MX

Old edit (4/28/08): I know a lot of Charizard lovers. Since they proabably won't be able to evolve their strter after level 46 or so, they can at least recrruit one now. ^_^

Client: Charizard
Objective: Escort to Qwilfish
Place: Tiny Meadow 3F
Restrictions: None
Difficulty: D (15)
Reward: Charizard recruit
Wonder Mail:
7CW@ 01CC S2K8
&Q66 K=S1 8TM5
 
Last edited:

Hauntershadow92

The Mono-type Man
IPokeYou, can you add Gold Chambers to the WonderMail?
 

wammy

Active Member
nice guide!

veyr good compilation of the information... but i have a question.

do you know what pokemon can learn what IQ skills? and if so,can empoleon learn absolute mover, quick striker and time tripper?

i would love it if you coudl answer ^.^

(btw, thanks for the recruitment piece. may i suggest adding a section for legends and starters, just so peopel wishing to collect can do so withotu searchign ainlessly? just a thought ^.^)
 

piasora

Member
Very helpful! Thank you so much!

Here's a reasonably easy Pichu recruit for that Mystery Part requirement:

Client: Pichu
Objective: Explore with Pichu
Place: Lost Wilderness B12F
Restrictions: None
Difficulty: *5 (500)
Reward: ??? (Pichu joins you)

242P CW&W 2QX4
4SXQ THJ5 +-+P

Edit: And I'm pretty sure Master Rank is in the vicinity of 65000-70000 points.
 
Last edited:

Shrine Sprite

Chortles!
Very nice!
I hope that you're planning on adding a more detailed section on these 'IQ groups': what pokemon belongs to a group, which IQ skills go with a particaular group, ect.
 

Warfare

liverliverliverliver
For those who have the official guide:
If you want to help me with the Recruit Dex and IQ groupings, please PM me, I'd be glad to have assistance. But please look at the examples/formats to do it correctly. And always check for typos! :)
Don't post it here; just PM.

Also, updated the list.

Thanks for the guide.
Can I request that you talk about the
base for all the people who haven't bought
this game yet?

PMD2 is different from PMD1. It's a whole guild that stays the same throughout the game. With that said, it's not noteworthy.

IPokeYou, can you add Gold Chambers to the WonderMail?
I would if it wasn't so hard for people to put them in the correct format. I can't go through every single Wonder Mail unless I had the time.

do you know what pokemon can learn what IQ skills? and if so,can empoleon learn absolute mover, quick striker and time tripper?

That is for the stickied PMD2 help thread.

(btw, thanks for the recruitment piece. may i suggest adding a section for legends and starters, just so peopel wishing to collect can do so withotu searchign ainlessly? just a thought ^.^)

Ctrl + F is your friend. But I'll consider adding specific floors for legendaries only.

Someone ask on of the mods to sticky it

I can contact Erik via MSN. But he hasn't been on MSN or SPPf for two days.

 

Shuam

righteous
Client: Kingler
Objective: Deliver Oran Berry
Place: Beach Cave B3F
Restrictions: None
Difficulty: E
Reward: ??? (Egg)
Wonder Mail:
S7K% -JQ0 %H-6
Q=M3 NQ45 K#C#

Client: Breloom
Objective: Take item from Barboach
Place: Foggy Forest 6F
Restrictions: None
Difficulty: S
Reward: ??? (Breloom Recruitment)
Wonder Mail:
4F6% QWF& 5+4T
W26X T#J% 0R&#



Just postin' wondermail.
 
Last edited:

LordGek

New Member
Exclusive Items!?

Hey Gang,

This concept of Item Exclusives really has me ticked off! Some of those are just such basic staple items!

My question, if anybody has figured this out, if I get one of the other version's exclusive items via a Wonder Mail Code, is that item now unlocked or still ONLY obtainable via Wonder Mails or direct wireless trades?
 

Shuam

righteous
Hey Gang,

This concept of Item Exclusives really has me ticked off! Some of those are just such basic staple items!

My question, if anybody has figured this out, if I get one of the other version's exclusive items via a Wonder Mail Code, is that item now unlocked or still ONLY obtainable via Wonder Mails or direct wireless trades?

Yes, you can only get them through wondermail or wireless trades. I also believe you can trade items on Wi-Fi.
 

LordGek

New Member
There is no trading over Wi-Fi, per se, but these exclusive items are often given as random rewards from rescues of folk from the other version and can be included specifically in a thank you gift from that player.
 

Shuam

righteous
There is no trading over Wi-Fi, per se, but these exclusive items are often given as random rewards from rescues of folk from the other version and can be included specifically in a thank you gift from that player.

Yeah, that's what I'm talking about :x
 

Ybbob

Well-Known Member
This needs sticky.GJ

Hey, I know the guide says "Very Hard", "Hard", etc., but do you know what those percentages are? Like .01%, -10%, etc. Also, do you know how much of a % boost does level 50/90/100/etc and the Golden Mask/FBow/Amber Tear give? I want to recruit fully evolved Pokemon, but I dun want them to start at level 1...
 

Firemonkey1

Fire Champion
Client:Mothim Objective:Find Max Elixir Place:Beach Cave B4F Restrictions:None Dificulty:E (10) Reward:??? (Mothim recruit) Wonder Mail:1KH+ 3JTT +C76 M4CH M&%Q 1Q=+ That was just a Wonder Mail code that gets you a Mothim recruit.
 

Warfare

liverliverliverliver
This needs sticky.GJ

Hey, I know the guide says "Very Hard", "Hard", etc., but do you know what those percentages are? Like .01%, -10%, etc. Also, do you know how much of a % boost does level 50/90/100/etc and the Golden Mask/FBow/Amber Tear give? I want to recruit fully evolved Pokemon, but I dun want them to start at level 1...

It isn't specified in the guide. It's bad enough looking through each list of floors and not dungeons.
I wish I could update it with percentiles, though.
 
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