Another very important part of Super Smash Bros. is the Single-Player, and with this comes the next section, Game Modes.
In SSB the only single player mode was very basic and wasn't very challenging. With the introduction of Melee, two more game modes appeared, Adventure and All-Star. What can we expect from Brawl, who knows. We can only make assumptions at this stage.
However it is fairly safe to say the following modes will be included.
Classic - Been around since the beginning so there is little reason to remove it.
Adventure - This may be greatly changed to be more narrative, or it could stay the same. If it does stay the same, the next mode would probably be...
Story - This mode would change depending on who the character was and would follow their journey through the Smash World. It could also include a unique boss at the end.
All-Star - This mode may or may-not return. If the character rooster exceeds 40, which is possible, it may be impossible to beat and would therefore become obsolete. However, it is really unknown at this stage.
Remember, at the moment, these game modes are just pure speculation, and MUST be taken with a pitch of salt. Until the official site confirms this, the above is just a rumour.
~~~
Fifthly, an aspect of the game that is often over-looked by gamers but plays a vital part, the music. Themes from varies games are always included in SSB and the original scores for the game are equally good.
It seems that this time around Sakurai has recognised the potential the music has to make the game even better and has therefore employed a huge number of musicians from many different companies, which is fantastic. It also appears that the music will be fully orchestrated for the final version of the game. Here's a list of confirmed tracks appearing in the game so far.
Theme (Super Smash Bros. Brawl) - Opening
Menu 1 (Super Smash Bros. Melee) - Battlefield
Yoshi's Story Ending (Yoshi's Story) - [Currently Unknown]
Metroid: Boss Battle (Ridley Music) - [Currently Unknown]{1}
The Legend of Zelda: Ocarina of Time Medley - [Currently Unknown]{2}
Star Fox: Space Armada - [Currently Unknown]
{1} This alone strongly suggests that Ridley is in the game, in some form. Whether he's a boss or a character, he's in. You don't make a theme for a character who's not in the game
{2} This medley strongly suggests Shiek is still the character transformation of Zelda. Why include OoT music when, so far, every other character is apparently from TP?
~~~
And finally, each rendition of the series brings more depth into playing the game. For Super Smash Bros. Melee (GC), smash moves and B> moves were added. So far, Sakurai has shown these new features:
Crawl - The character crawls slowly along the ground avoiding overhead projectiles and attacks.
Final Smashes - When a character collect a Smash Ball, they are able to pull off a Final Smash move, which is more powerful than a normal move. Some think that Samus will transform into Zamus via this method.
Moving-and-Shooting - Now players are able to walk, run and jump whilst shooting their favourite gun weapons. So far, only the Super Scope has been used as an example.
SSBB will, contrary to what was first speculated, utilise all four forms of control currently present. That means Wiimote (horizontal), Wiimote + Nunchuk, Classic Controller and GameCube Controller. It's most likely that the CC and the GCC will both follow the same button layout as SSBM, however, it is currently unknown how the other controllers will work. It has been confirmed that players will be able to use the controllers in any combination (eg: Wiimote, Classic, GC, GC will all be able to play simultaneously)
As the website site does update, it seems Sakurai intends to show us how these different forms of control will work instead of letting the player find out for themselves. I will update this tutorial as it progresses on the site.
Here is how to perform a Standard Attack with any control method.
Here is how to perform Strong Attack with any control method.
Here is how to perform, probably one of the most important attacks in SSB, a Smash Attack with any control method.
Sakurai has since updated the site stating how, in a change from Melee, Brawl will change how Standard Attack Combinations can be executed. Instead of having to tap the necessary button, it can simply be held. If an enemy is not hit during this held attack, the player will simply execute the same attack several times (eg: a jab). If the button is tapped, a combo is executed (eg: jab, jab, kick). Finally, if the player holds the button and hits an enemy, the combo will initiate, attacking the enemy. However, the traditional format of button tapping can obviously be used to attack in combos, this change is simply to help new-comers and to help those using a different style of play.
Also, returning from Melee, personalised names can be saved and selected so they hover over the head of the players character. As SSBB utilises 4 modes of play, a control method can be assigned to each name. This saves time so a payer can simply select a name and their preferred mode of play will also appear. Sakurai also wishes to implement the idea of being able to save names to the user's Wiimote, meaning players will be able to take their wiimote to a friends house and instantly have their name in game.
SSBB has also been confirmed to support online gaming through Nintendo Wi-Fi (free of charge, of course) but no specifics are available at the moment.