Zebstrika is frail (likeZebstrika @ Muscle Band
Adamant/Jolly
- Motor drive
- Wild Charge
- Flame Charge/Overheat
- Return
- Thunder wave
Anything wrong with this Zebstrika?
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Zebstrika is frail (likeZebstrika @ Muscle Band
Adamant/Jolly
- Motor drive
- Wild Charge
- Flame Charge/Overheat
- Return
- Thunder wave
Anything wrong with this Zebstrika?
Plenty of Un-frail Electric types. Electivire, Zapdos, Thundurus, Luxray (avec intimidate), etc.Zebstrika is frail (like every Electric type not called Ampharos) so Lefties is a wasted item slot. If you want, you can put Overheat over Flame Charge as it would be your only special move and Return gives neutral damage..
I love Gallade (it's my second favorite Pokemon)Hows this? I was thinking to do this....
• Gallade @ Expert Belt/Leftovers
• Steadfast/Justified
• Naive
• 252 ATK, 252 SPD
- Shadow Ball/Night Slash/Shadow Sneak
- Psychic
- Close Combat/Brick Break
- Ice Punch
(Changes in bold.)Hows this? I was thinking to do this....
• Gallade @ Expert Belt/Leftovers
• Steadfast/Justified
• Jolly
• 252 ATK, 252 SPD
- Night Slash
- Rock Slide
- Close Combat
- Swords Dance
One word. Intimidate. Luxray can actually take a hit because of it.^Ah, I stand corrected, although Luxray I am certain is frail.
Ok so would Zebby be able to be a mixed attacker/sweeper as well?Zebstrika is frail (likeeverysome Electric types not called Ampharos, Thunderos, Zapdos and a few others) so Lefties is a wasted item slot. If you want, you can put Overheat over Flame Charge as it would be your only special move and Return gives neutral damage..
I'm sure this has already been mentioned in the previous thread but, Heat Wave could be slashed with U-turn to get some extra coverage. Supporting Final's suggestion to use a Life Orb. 90 Attack isn't the best and with 65 defences, Fearow really needs to cause as much damage as possible.• Fearow @ Leftovers/Scope Lens
• Sniper
• Jolly/Adamant
• 252 Atk/252 Spd/4 HP
- Drill Peck
- Drill Run
- U-Turn
- Return
Jellicent @ LeftoversSp-def jellycent wall?
Luxray gets Wild Charge which is a stronger STAB move than Spark abeit with a little bit of recoil damage. Also with Aggron, Head Smash is fairly powerful so if a move can't outdamage it against something, said move is probably not worth using (ie. a resisted Head Smash does more than a neutral Return) Just thought I'd point it out.Luxray deserves a few sets, methinks.
• Luxray @ Leftovers
• Intimidate
• Calm / Bold
• 252 Hp / 4 SpA / 252 SpD or 252 Hp / 252 Def / 4 SpA
- Discharge / Thunderbolt
- Toxic / Thunder Wave
- HP Ice
- Protect
Depends on personal preference, but I prefer the specially defensive version because Intimidate is a big help with physical attacks and most of the types Luxray resists are physical attacks. Protect for ToxicStalling / Lefties recovery. It also helps to ParaStall, but that's not as useful.
• Luxray @ Leftovers
• Intimidate
• Calm / Bold
• 252 Hp / 4 SpA / 252 SpD or 252 Hp / 252 Def / 4 SpA
- Rest
- Discharge
- HP Ice
- Sleep Talk
Basically the same as above, except with RestTalk for healing. 80 / 79 / 79 Defenses with Intimidate aren't something to sneeze at when properly invested.
• Luxray @ Life Orb
• Intimidate
• Naughty / Lonely
• 204 Atk / 156 SpA / 148 Spe
- Thunderbolt
- Superpower
- Crunch
- Ice Fang / HP Ice / HP Grass
Mixed Luxray. 148 outspeeds something important, I just don't remember what and cba to look it up right now. Alternate spreads include 28 Atk / 228 SpA / 252 Spe Naive or Hasty, and 252 Atk / 40 SpA / 216 Spe Naughty or Lonely.
• Luxray @ Choice Band
• Intimidate
• Adamant
• 40 Hp / 252 Atk / 216 Spe
- Spark
- Superpower
- Crunch
- Ice Fang
Other options include Quick Attack and Return, probably over Crunch. 216 Spe gets no investment Base 95's, which is a fair bit in-game.
Eeesh, lots of slashits for something with such a shallow movepool.
EDIT: Why no CB Aggron? I'm appaled, again.
• Aggron @ Choice Band
• Rock Head
• Adamant / Jolly
• 252 Atk / 4 SpD / 252 Spe
- Head Smash
- Earthquake
- Aqua Tail
- Ice Punch
Unfortunately, this mostly requires Gen 4 Move Tutors. Iron Tail / Iron Head is acceptable as a secondary STAB if this is unavailable. All that's really left is Shadow Claw, Return, or Brick Break.