Not quite sure how this thread works but heck I'll do it any way
Salamence@Leftovers
Ability:Intimidate
Nature: Brave
245 HP/254 Atk
-Earthquake
-Hydro Pump
-Fly
-Draco Meteor
I don't EV train and IV's just plain confuse me. Feel free too bash this as much as you need
Unfortunately, the AI doesn't have emotions.
Attract is also unreliable since it only works on half of the pokemon you encounter.
Well according to Serebii, that Dragonite couldn't possibly have those stats at lvl 50. Its Defence should be at least 90, its HP should be 151 and its Spatk and Spdef should be at least 94.
Anyway as for the moveset, use Earthquake over Thunder Punch.
Ninetales @Leftovers
Timid
Drought
EVs: 252 sp. atk 248 spd 10 hp
Flamethrower
Solar Beam
Extrasensory (not using psyshock) / Dark Pulse
Nasty Plot
Timid will give you the extra Speed you need. Dark Pulse is an alternative to Extrasensory
Comments in Bold.
Is Dark Pulse BW2 tutor or 4th gen?
It's both really.
Magnezone @ Wise Glasses
252 sp. Atk and the rest split for defense/sp defense
Modest
Magnet Pull
Thunderbolt/Discharge for multi
Volt Switch / Charge Beam
HP [Ice] / HP [Fire]
Flash Cannon / Substitute
Magnezone hardly has the Attack to go Mixed. Charge Beam is the only boosting move that raises Sp.Atk for Magnezone so it could work. If you use Charge Beam then Substitute is nice for allowing you time to hopefully get a few boosts in.
Arcanine @ Expert Belt
174 Sp.Atk 252 spd 78 Atk
Mild
Intimidate
Close Combat
Flamethrower
Wild Charge
Extreme Speed / Crunch for finishing
I prefer to go Mixed. RK9 has much better stats than Magny to do it. EV's balance Attack stats and max Speed to outspeed as much as possible. Flamethrower is a nice STAB when going Mixed since it has no recoil. You can also use Crunch to get a nearlu unresisted combo with Close Combat.
I know these two are only attacking, Magnezone has 2 electric moves. I like them, and they've worked well so far.
Im decided on a Shiny Magneton over Magnezone for my new black 2 team.
This is what i have;
Magneton@Eviolite/Choice Scarf
Ability:Sturdy
Nature: Timid/Modest
-Thunderbolt
-Tri Attack
-Flash Cannon
-Magic Coat
Let me know what you think, i'm undecided on moveset and nature to run with him, either a bulky sweeper or a slighty more agile then your normal magneton sweeper, The Magic coat was in there for bouncing things, i ran a magneton with psych up once, i played alot of doubles n it seemed to do quite well. I like trying things.... outside of the box? If that makes sense.
Im decided on a Shiny Magneton over Magnezone for my new black 2 team.
This is what i have;
Magneton@Eviolite/Choice Scarf
Ability:Sturdy
Nature: Timid/Modest
-Thunderbolt
-Tri Attack
-Flash Cannon
-Magic Coat
Let me know what you think, i'm undecided on moveset and nature to run with him, either a bulky sweeper or a slighty more agile then your normal magneton sweeper, The Magic coat was in there for bouncing things, i ran a magneton with psych up once, i played alot of doubles n it seemed to do quite well. I like trying things.... outside of the box? If that makes sense.
Jellicent@Leftovers
Modest
252 HP/252 Spatk 4 Sp.Def
Water Absorb
-Surf
-Shadow Ball
-Ice Beam
-Will-o-Wisp
I don't really like Recover, since healing items have priority, don't deplete PP, don't waste a moveslot and money is never scarce ingame.
Magnezone@Wise Glasses
Modest
252 HP/252 Spatk / 4 HP
-Thunderbolt
-Flash Cannon
-Substitute
-Charge beam?/Volt Switch?
Substitute is probably better paire dwith Charge Beam. Flash Cannon hits Grass Types for Neutral damage already.
T-bolt and Flash Cannon are STAB and Signal Beam hits' grass types and dark types(which my team is quite weak to), but I'm not sure for a fourth move. Hidden Power is a no-no because I'm lazy.
Guessing your going defensive, since your nature is. 252 HP and 252 Special attack 4 def• Blastoise @ Leftovers
• Torrent
• Bold
• I need help with the EVs
- Protect
- Toxic
- Surf
- Ice Beam