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The New Single Rates Thread - Follow the format in the OP!!

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[GS]

Staring at my phone
^ Neither IV's nor EV's are affected by nature, stats are however.

The first one is ok, as long as you have some entry hazards to
abuse Dragon Tail. You always want to max HP before touching
the defenses though. A Careful/Sassy nature is decent there, with
max HP and SpD.

Jolly would be your best nature for the 2nd one, but other than
that, it looks like it's your best bet.
 

Aurath8

Well-Known Member
• Swampert @ Leftovers/Life Orb
• Torrent
• Quiet
- Surf
- Ice Beam/Protect
- Earthquake
- Yawn/Toxic/Return

Thought there should be a Mixpert in the OP:
Surf and EQ for STAb. Ice Beam for Grass types.
Yawn can put stuff to sleep. Toxic is another status Swampert can use. Protect can also be used over Ice Beam to stall.
Return for Water-Normal coverage.

• Sceptile @ Leftovers
• Overgrow
Adamant
• 252 Atk/182 Spd/64 HP
- Swords Dance
- Leaf Blade
- Rock Slide
- Earthquake

SD to aid setup. Leaf Blade for STAB. QuakeSlide for coverage.
Assuming perfect IVs, the Speed EVs get him past +natured Base 130s with 4 Spd. The rest is dumped into Hp.
 
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Shine

Psyched Up
Staff member
Moderator
^
regarding Sceptile, I prefer going Adamant to boost its Attack even further, and give it more Speed EVs instead.

Mainly because due to its base stats - it needs Attack boost more than the Speed boost.
 

Palkia98

Well-Known Member
Haxorus@ leftovers
Adamant
Rivalry
EQ
Brick Break
Swords Dance
Dragon Claw (will be replaced with Outrage when it levels up)

Swords dance for even higher attack then adamant gives it,
Brick Break for coverage on ice types, Outrage for S.T.A.B, and EQ for those
eletrics, will most likely replace EQ with rock slide though.
 

Primal Crusader V

Watch some MANime
My best Pokemon for Skill: Ferrothorn

Ferrothorn/Male/ Level 70
Ability:Iron Barb
Item: Rocky Helmet
Moveset:
Bulldoze
Poison Jab
Power Whip
Grass Knot

- Since Ferrothorn's ability is Iron Barb (opponent gets damaged if they used a physical attack move), I gave it the Rocky Helmet to double that damage. I allowed it to learn Bulldoze, just in case it runs into a Fire Type (it's very defensive, so a single fire type move shouldn't really be able to knock it out in 1 hit). I also let it learn Poison Jab, just in case it runs into another grass type. I'm planning to replace Grass Knot for flash cannon. Or just keep Grass Knot.

Thanks for viewing~
 

Shine

Psyched Up
Staff member
Moderator
Haxorus@ leftovers
Adamant
Rivalry
EQ
Brick Break
Swords Dance
Dragon Claw (will be replaced with Outrage when it levels up)

Swords dance for even higher attack then adamant gives it,
Brick Break for coverage on ice types, Outrage for S.T.A.B, and EQ for those
eletrics, will most likely replace EQ with rock slide though.

1. Outrage's confusion will kill itself, taking time to heal it means free hit for the opponent, using berry....well, let's see how many Persim/Lum Berry you can get.

2. EQ is one of its strongest attack, why replacing it?

3. Outrage locks you up into using only a move....which is why it's better on a Choice Band set.



Haxorus @ Leftovers
Adamant/Jolly Nature, Mold Breaker ability
~Dragon Dance/Swords Dance
~Dragon Claw
~Earthquake
~Rock Slide

is the usual sweeping set. Adamant with Dragon Dance, Jolly with Swords Dance.
Mold Breaker is way better than Rivalry, because Rivalry actually reduce Attack when the opponent's gender is the opposite one.
And in many cases, negating opponent's Ability is very handy and may change the result of the battle.
 

Final

I Submit to No One
Haxorus@ leftovers
Adamant
Rivalry
EQ
Brick Break
Swords Dance
Dragon Claw (will be replaced with Outrage when it levels up)

Swords dance for even higher attack then adamant gives it,
Brick Break for coverage on ice types, Outrage for S.T.A.B, and EQ for those
eletrics, will most likely replace EQ with rock slide though.

Haxorus should always have Mold Breaker as his ability. Rivalry is too unreliable and having the ability to hit stuff like Bronzong with Earthquake who is otherwise immune to it if it has Levitate is too good to pass up. Also, Dragon Dance is generally better than Swords Dance for Haxorus in terms of sweeping. Swords Dance Haxorus may pack a f**kload of power (+2 Life Orb Outrage can 2HKO even the Physically Defensive Steels that resist it), but its Speed while not terrible is somewhat of a weak point that Dragon Dance fixes up. If you insist on using Swords Dance, your main Attacks should be Outrage and Earthquake as well as a filler of some sort because at +2, Haxorus can OHKO or 2HKO just about anything in the game just between those Attacks. Outrage's confusion limits his staying power but Swords Dance Haxorus is a wallbreaker. Not so much a sweeper like Dragon Dance Haxorus. Life Orb should also be the hold item. With Dragon Dance, Dragon Claw, Earthquake and Rock Slide or X-Scissor work best for attacks ingame. Brick Break has limited use as Earthquake hits just about everything Brick Break hits but harder in most instances.
 

[GS]

Staring at my phone
Here's a decent Crustle set I've Been using.

Crustle @ Leftovers
• Sturdy
• Careful
• 252 SpD/252 HP/6 Atk
- Curse
- Rock Blast
- Earthquake
- Substitute/X-Scissor

Simple Curse set, but boosted STAB Rock Blast is fun to
abuse. EQ is for coverage and the last slot is down to
another reliable STAB or hax protection.
 

Haxorusfan

Dragon Trainer
Here's a decent Crustle set I've Been using.

Crustle @ Leftovers
• Sturdy
• Careful
• 252 SpD/252 HP/6 Atk
- Curse
- Rock Blast
- Earthquake
- Substitute/X-Scissor

Simple Curse set, but boosted STAB Rock Blast is fun to
abuse. EQ is for coverage and the last slot is down to
another reliable STAB or hax protection.

It looks good.
 

Mr. Marowak

was wrong about Gen6
I'm making a Mixed Typhlosion. Help!

Typhlosion @ Life Orb
Mild / Blaze
-Flamethrower
-Focus Blast
-Earthquake
-Wild Charge
EV's: 128 Atk, 128 Sp.Atk, 252 Speed

I'm trying to have his offences as balanced as possible.
 

Palkia98

Well-Known Member
Bastiodon
Sturdy
Timid
EV's 4hp/252 attack/
iron head
EQ
Taunt
Stealth rock
 

Eon Master

Born from the Flames
^

A) Why Taunt and SR for in-game? Waste of time.

B) lol @ Timid + Max Attack, and forgetting the rest of its EVs.

C) Iron Head + EQ gets worse coverage than Rock Slide + EQ.

D) The very idea of this set is flawed, because I could easily name twenty Pokemon that do it better.

F) In-game, not competitive. I must stress that stuff like SR+Taunt leads or users is a waste of time in-game. I can't even give a decent rehash of this set, because it's not built for in-game use.

Lurk for a while so you actually know what you're doing before you attempt to get OP'd.

Bone Cold Marowak Guy said:
Typhlosion @ Life Orb
Naughty / Blaze
-Flamethrower
-Extrasensory
-Earthquake
-Wild Charge
EV's: 180 Atk, 76 Sp.Atk, 252 Speed

If you truly want perfectly balanced offensive stats, these should work. Assuming perfect IVs, Naughty with 180 Atk / 76 SpA balances Typhlosion's Attack and SpA at 273. However, I'd go for Extrasensory over Focus Blast, simply because FB and EQ get redundant coverage.

If you really want a Mixed Typhlosion, I'd go with this instead.

• Typhlosion @ Life Orb
• Blaze
• Rash Nature
• 112 Atk / 144 SpAtk / 252 Spe
- Fire Blast / Flamethrower
- Wild Charge / Thunderpunch
- Earthquake
- Extrasensory / HP Ice

Although it's inferior to the Special variant in every way, really :/

EDIT: A couple of Charizard sets for the OP.

Charizard @ Leftovers
• Blaze
• Adamant Nature
• 144 Hp / 252 Atk / 112 Spe
- Fire Punch
- Earthquake / Dragon Claw
- Dragon Dance
- Roost

Bulky DD set. Outspeeds +Natured Base 110's after a DD, iirc. If not, it's +130's. The coverage move is personal preference, EQ gets better general coverage, but Dragon Claw's neutral coverage is nearly perfect in combination with Fire Punch.

Charizard @ Life Orb
• Blaze
• Jolly / Adamant Nature
• 252 Atk / 4 Def / 252 Spe
- Flare Blitz / Fire Punch
- Earthquake
- Thunderpunch / Rock Slide
- Swords Dance

Because Charizard hits like a wrecking ball at +2. If Flare Blitz + LO is too much recoil for you, Fire Punch is also an option. Rock Slide is mostly a waste of time, but for those without access to Platinum, it's an option.

Charizard @ Life Orb
• Blaze
• Timid Nature
• 252 SpA / 4 Def / 252 Spe
- Fire Blast / Flamethrower
- Air Slash
- HP Grass / Focus Blast
- Roost

Inferior Moltres, but slightly faster, and thus perhaps more usable. Blaze is also a bit of a niche that Moltres lacks. No Modest slash because if you do that, you're better off with Timid Moltres. Focus Blast can work over HP Grass if you're overly concerned about bulky Rock / Normal types ruining your fun, or if you don't want to breed for Hidden Power.

Mhm.
 
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Noctourniquet

∆∆∆
• Mewtwo @ Life Orb
• Pressure
• Timid
• 252 Spd/252 Spatk/4 Hp
- Psystrike
- Thunderbolt
- Ice Beam
- Aura Sphere/Flamethrower

Delightful.

• Swampert @ Leftovers/Life Orb
• Torrent
• Quiet
- Surf
- Ice Beam/Protect
- Earthquake
- Yawn/Toxic/Return

i'm not experienced with mixpert in-game so i don't really know about having any of those moves in the end. i was thinking of something like surf / earthquake / ice beam / rock slide or something to replace stealth rock but i don't know, return might be favuorable for the higher base power. do you have any evs for that?


• Sceptile @ Leftovers
• Overgrow
Adamant
• 252 Atk/182 Spd/64 HP
- Swords Dance
- Leaf Blade
- Rock Slide
- Earthquake

not a fan of the evs purely because no-one has a base 130 spe pokémon which they won't invest into. it completely defeats the point of it having such a great spe in the first place and afaik only the crap in-game sets neglect to invest into base 130 spe, so i'd say a 252/252/4 jolly spread.

Here's a decent Crustle set I've Been using.

Crustle @ Leftovers
• Sturdy
• Careful
• 252 SpD/252 HP/6 Atk
- Curse
- Rock Blast
- Earthquake
- Substitute/X-Scissor

all good.

It looks good.

so constructive.

Lurk for a while so you actually know what you're doing before you attempt to get OP'd.

i probably wouldn't have added it with the format they used anyway, tbh.
 

Eon Master

Born from the Flames
^ Sceptile has Base 120 Speed, not Base 130. And remember how big of a waste that is for in-game, nothing is faster than a fully invested Base 100 unless you're talking Battle Subway.

Don't neglect my Charizard sets, pl0x.

And I'll see what I can do about fixing up that Mixpert.

EDIT: PERT.

And because I'm so awesome, there's two sets.

• Swampert @ Leftovers / Life Orb
• Torrent
• Quiet
• 252 Hp / 120 Atk / 136 SpA
- Hydro Pump / Surf
- Ice Beam
- Earthquake
- Return / Rock Slide

Offensive.

• Swampert @ Leftovers
• Torrent
• Relaxed
• 252 Hp / 40 Def / 216 SpD
- Scald
- Ice Beam
- Earthquake
- Protect / Toxic

Defensive. The fact that this thing doesn't get Aqua Ring or decent recovery blows, but meh. MixPert really fell out of favor with the end of Gen 4, and the new generation didn't do it any favors.
 
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Noctourniquet

∆∆∆
^ Sceptile has Base 120 Speed, not Base 130. And remember how big of a waste that is for in-game, nothing is faster than a fully invested Base 100 unless you're talking Battle Subway.

yeah that too. so max speed for the hell of it?

Don't neglect my Charizard sets, pl0x.

sorry about that! looks like you edited them in while i was posting my last reply.

i'm not too sure about the necessity of the life orb on the swords dancing set; other than that, everything else seems fine to me.

And I'll see what I can do about fixing up that Mixpert.

sweet.
 

Eon Master

Born from the Flames
^ The Swords Dance set isn't meant to be bulky at all. It's meant to wreck stuff, plain and simple. If you want bulk, go with Dragon Dance. If you want power, SD is the way to go.

Mixpert's done.

EDIT: And no Max Speed on Sceptile. Why? Waste of time. I'll cook up a spread and get back to you.

EDIT 2.0: Got it. 44 Hp / 252 Atk / 212 Spe Adamant. Outspeeds all +Speed Base 100's.
 
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No Infernape?

Infernape @ Life Orb
• Iron Fist
• Jolly
• 252 Atk/252 Spe/6 HP
- Fire Punch
- Thunder Punch
- Mach Punch
- Swords Dance

Infernape @ Life ORb
• Blaze
• Naive
• 58 Atk/200 SpA/252 Spe
- Flamethrower
- Close Combat
- Grass Knot/HP Ice
- Nasty Plot

Help on the second set's EV's would be appreciated, I'm a bit unsure on it.
 

Deesturbed

Well-Known Member
Honchkrow @ Unsure of suitable Item
• Prankster(Dream World)
• Relaxed(Although probably better options)
• 252 HP, 252 Special defence(Unless there's a better option in your opinion), 4 defence
- Whirlwind
- Thunder Wave
- Toxic
- Sucker Punch

Really I just want to use this in something like Battle Subway. I think it would be pretty decent for poisoning/paralyzing the entire opposing team, and then that gives my other guys a chance to "sweep" easier. I'm sure there's probably something better to use, so let me know if there is. Looking for upgrades to this currently.
 
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[GS]

Staring at my phone
^ Adamant would be a superior nature on 'Krow, and that set's
pretty gimmicky. He'll do some decent damage, but his defenses
are awful and hinder this kind of set. Not that it won't work, he'll
always status something, but he may not survive to KO it.

GUDR said:
• Infernape @ Life ORb
• Blaze
• Naive
• 58 Atk/200 SpA/252 Spe
- Flamethrower
- Close Combat
- Grass Knot/HP Ice
- Nasty Plot

IMO, since it's in-game Focus Blast>CC for she sheer insanity.
Also, I prefer Fire Blast>FT again, for the added power.
Grass Knot>HP [Ice] just so you have a reliable way to deal
with water types. If you choose to stick with all special attacks
you won't have to split EV's and you could probably get away
with using a Modest nature.
 
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